I know not everyone is a fan of using the cloud to stream more of the game. But as MSFS 2020 took up around 200GB with expansions on Xbox I am glad that MSFS 2024 currently only takes up around 30GB and you stream the rest.
You were always streaming much of the game anyway so this makes a lot of sense. FYI the entire install of the whole world is reportedly around 2.5 Petabytes or 2,500,000 GB according to the developer.
@Stepan I think it was in part due to the time in my life, I was just doing other things, and also I felt I had played the game with 1&2, which were quite similar, so I had less interest in Yakuza 3.
I do want to play LAD but I'm kinda obsessive about playing all a series so I would probably have to play 0-6 first!
I played the first 2 on PS2 and enjoyed them, but I haven't played it since. I keep meaning to get around to them, between sales and PS+ I think I have 0, Kiwami 1 & 2, LAD, Judgement and more
@Sakai I'm well aware of all this but the 100W mode does virtually NOTHING for the environment as it is as virtually NO ONE is going to use on their PS5, unlike things like rest mode.
For comparison ROG XBOX Ally and other Windows based handhelds use up to 30W TDP.
Either way it's not that deep, I just think DF are wrong in this case. We'll see in a year or two (if RAM and other parts prices doesn't scupper next gen!)
@omadeli Yes there is a TINY bit of lag added on PS Portal but it's not really noticeable imo when streaming from your console at home or cloud streaming. I just played a lot of Sonic Frontiers this way which is fast paced, and it was great.
I'm sure this will depends game to game (e.g. Red Dead 2 already has a LOT of lag built into the game, or some games are very twitch based) or based on your sensitivity to it, but it's more than playable imo. You simply forget you are streaming and play.
@Sakai I agree the handheld won't be 100W probably 25W - 35W max, but it also will be running at a lower resolution with upscaling and on a far more efficient process node and I think it's possible it can hit that TDP and use the 100W mode.
Most games are scalable, look at what Steam Deck can achieve on MUCH older hardware at 15W when a PC is drawing 300W - 1000W.
I simply don't believe this is some Eco only mode, but I guess only time will tell.
@Sakai I've seen all their videos, i'm a fan of their work, I just think they are wrong on this and there will be a portable PlayStation that plays much of their back catalogue next gen.
HSR’s story has been so bad and drawn out for so long Penacony was bad but Amphoreus was even worse. Perhaps changing plans to something shorter in the meantime will actually improve it. It surely can’t get any worse.
Regardless I actually deleted HSR (again) yesterday, the lame snack-dash event was the final straw. I’ll probably login via cloud to claim the rewards though.
@Bizzy I'm not excusing anything. They should last longer, i'm just providing a simple explanation of WHY they drift more often (tighter dead zones) and how Sony could fix this, at least in the short term. If the controller went from lasting 2-4 years to lasting a generation due to being able change this that would be much better for consumers.
Long term, from a consumer standpoint, they need to lose the potentiometers which are always going to fail eventually. The lottery is when.
@Bizzy We posted at the same time. My last response was a second one to your first question.
Those ALPS sticks come from many different manufacturers, unless they are all colluding to manufacture them to the same lesser lever, which I don't believe, then I don't think that is the main reason. (though I do believe it's possible one or two are cutting corners.)
Yes it's a fiddly repair that very few have the tools, or knowhow to do, but quite easy when you do know how and have done many. I fixed a few dozen controllers for me and friends over the years until my solder station died. I did have drift on X360 (twice) but it never happened as quickly or seemingly as frequently based on chat with other gamers.
@Bizzy Or to put it in a form of your thought experiment:
Month 12 on PS5 (you can increase dead zones a little so that you no longer have drift in game)
Month 18 on PS5 (you have drift again and you increase dead zones again)
Month 24 on PS5 you have drift again, but the controller is now unusable.
You have just extended the usable life of your controller to twice as long through one simple controller setting. Better yet there would be some sort of console level detection which would run you through a diagnostic and fix it automatically, by increasing dead zones so the vast majority of non-savvy users can get the fix.
ALSO
Month 12 on Nintendo and Xbox controllers with the same amount of use. No drift because deadzones were larger.
Month 18 on Nintendo and Xbox controllers with the same amount of use. No drift because deadzones were larger.
Month 24 on Nintendo and Xbox controllers you finally have drift, the controller is now unusable.
N.B. i'm only using months as your example did, timeline isn't accurate
@Bizzy Yes. It's a temporary fix, wear and tear on potentiometers is inevitable over time but, crucially, increasing dead zones would prolong the controllers usable life in line with other controllers we have used in the past, which I think is acceptable.
I don't think anyone reasonable expects the controllers to last forever, wear and tear occurs, but the DualSense has been far more susceptible to drift BECAUSE the dead zones are set so small and so even a TINY amount of relative drift shows up as actual drift on PS5, whereas controllers with more relative drift on PS4 or Xbox or Switch Pro don't drift on those consoles.
What we want is for controllers to last longer and having a per controller dead zone setting would solve this.
Obviously it's not a perfect solution, but until we have Hall Effect, or better yet TMR, sticks drift will ALWAYS be a potential issue.
@nessisonett Why don't you just get the sticks repaired? A good shop should charge you around £15. I use eBay for this.
EDIT: This is the Ebay repair shop I use, you can even upgrade to Hall Effect sticks for a little more, but there are many others, or use a local repair shop.
That isn't to say the DualSense should be more durable, the main issue is how sensitive the DualSense is because the dead zones are set in system SOFTWARE so small. If they allowed us to change this in system settings per controller it would fix it.
Hmmm. This is different, and I don't know how I feel. It depends on what Netflix does with the games, IP and it's staff. Too many questions not enough answers. I expect some job cuts and studio closures, but the reality is that was likely to happen at WB already.
LOVED Carmageddon back in the day. I remember it causing a big stink because you got bonus points for mowing down pedestrians, but it was a lot of fun. Bonus points for zimmer frames?
@get2sammyb That's the most likely in my eyes, official but AI assisted, which would explain why so much feels legit but spidey-senses are tingling.
I watched it again, a few times, really scrutinising the character models between different scenes and they look basically identical even when cropped in close and missing most of the model. This is something AI really struggles with right now, it doesn't refer back to all the other clips for reference e.g. the Coca Cola ad was ripped apart for each truck having a different number of wheels / being a different size / shape on each shot. But I don't see ANY of that here.
Hopefully we will know soon because I feel engrossed by this true-crime mystery. LOL
@Bizzy If you've replaced them, then you'll know it's the same ALPS part. e.g. This same part is usable in all those controllers.
But thinking logically it could be a bit of both. Depending on the supplier some may have cut corners in some areas like you suggest. Already there is variation where some of the analogue modules use 2.3k Ohm potentiometers and others use 10k Ohm ones. Each controller is then calibrated in the factory.
But you can test the software issue easily by plugging a slightly drifting PS5 controller into a PC and running a diagnostic tool. You will see that they start to drift at around 8-9% relative drift whereas an Xbox controller doesn't start drifting (on the console) till around 12%+ relative drift and PS4 around 15%+.
I understand some want more responsive controllers, it was a complaint about PS4 which had huge dead zones, it's a balance. But a setting to allow us to increase the dead zones if it doesn't bother us would fix this in all but the worst cases of drift.
Hopefully next gen they use different tech like Hall Effect or even better TMR
@get2sammyb If it is AI then it is VERY well done and curated by a human, or humans, who have used a lot of skill and knowledge to use it as a TOOL to make the trailer. AI doesn't just pump out something of this quality unguided.
I'm still on the fence, but after watching it again a couple of times i'm leaning towards it being real purely because there is a thematic consistency between most of the shots and models. That's usually AI's weakness, things like that are pointed out in AI ad's like Coke's.
But perhaps it's BOTH a partially AI trailer AND an official trailer by Ys trying to drum up funding for a sequel.
It's mostly very well done either way, but my mind is screaming red flags. Even little things like the placement of "Coming 2026" jammed right in against the Shenmue logo, no designer worth his salt would do that. But we also all make mistakes.
I hope it is real, even if after backing Shenmue 3 I played a couple of hours and quit with my memories intact.
@Vermines It can be dust or dirt, that's worth a try. But if you are tidy, it's usually it's just wear and tear to the potentiometer in the analogue stick (this is the part that judges how far the stick is being pushed) there's one for the X axis and one for the Y axis on each stick. It's the most likely part to fail and there's 4 of them.
Unfortunately, as I said in my lengthy post above, the specific problem with PS5 DualSense is that the Dead Zones on the controller are set so small (to make the controller more responsive, which PS4 wasn't) but the downside is you will get drift with only a TINY bit of relative drift, when a PS4 controller with more relative drift on the stick wouldn't drift on PS4.
With this part it's a balance between responsiveness and durability and they over tuned it imo. Annoyingly it could easily be fixed by allowing us to increase the dead zones slightly per controller in settings.
@Bizzy That isn't what causes drift on DualSense, they use EXACTLY the same analogue part as PS4, X360, XONE, XSX, Switch Pro controller. (Though there is a bit of a lottery on this as the part comes from multiple manufacturers). I used to fix controllers myself when I still had a soldering station, it's the same part.
The issue is with dead zones that are set too small on PS5, so that even a TINY bit of relative drift - which happens over time - shows up as actual drift on PS5, when it wouldn't on another console. It's effectively a software issue. This can easily be demonstrated on a PC with diagnostic tools whereby a PS5 controller that drifts can often have less relative drift than a PS4 controller or Xbox controller that doesn't drift on those consoles.
What is frustrating is the tool to fix this is already on PS5, a setting that can change the dead zones per controller, but it's locked to the premium DualSense Edge. Annoying!
@Vermines I'd recommend going on ebay to find a repair shop, or finding one locally. I've had sticks replaced for around £15, much cheaper than a new controller. It's also worth trying to see if Sony will fix it for free first even if it's out of warranty they do sometimes depending on age.
EDIT: worth adding that some will replace with Hall Effect parts.
@iNightfarer this is what I do too. Just have a 5m USB-C cable plugged in next to the couch that charges everything from phone, tablet to controller. Haven’t had a battery issue in 3-4 years since doing this
Sadly this is the reality right now. It’s a saturated market, too many games not enough time. And with games costing so much to make if you don’t break through than that will likely lead to layoffs or even closing the studio. Sad times.
FYI It's only the cheaper digital model that is down, they sold 37k PS5 units last week (when it was celebrated) and 36k units this week.
But games sell consoles. As soon as a Japan favourite game appears on the console I am sure the sales will spike, especially if it's not available on Switch / 2.
For comparison here are other totals from recent weeks:
...although we’re assuming it was on sale in order to achieve these kinds of numbers
I believe only $50 off so less of a sale than the PS5! Though Amazon were also offering $25 credit, so a $75 saving and brining it into that 'impulse buy' territory.
This isn't going to be fixed anytime soon. I seem to remember reading, during the last microchip crisis, that it takes around 5 years to set up a new factory including training staff for this sort of endeavour. And with it costing billions they are only going to consider that if they see demand staying as large in 5-10+ years, otherwise they will never see a return on their investment.
As for Micron / Crucial... what a 'F**k you!' response to consumers who have made the brand what it was over the years. Now abandoning them in their hour of need.
Though I do wonder who the companies are that have done a deal with Micron, and if it is AI, or other businesses, like Sony. At some point they, and others, are probably going to have to do a deal.
@Hyena_socks 100% I was thinking an Adult Avatar TLE. Looks awesome though.
@get2sammyb Business wise I wonder how releasing yourself from something like The China Hero project works. Sony have helped to fund your game and surely there was some sort of obligation with that. I imagine they much have paid their way out somehow.
@Shinnok789 Honestly I was SO mad at TBC - the first time I remember that in a game - that I never went back to the series. I have been meaning to one day! I loved it up to that point.
@Shinnok789 Was thinking the same, could just as easily be Legacy of Kain. I'd take either.
I never played Soul Reaver 2, I was so pissed by the "To be continued" ending of Soul Reaver 1, just as I THOUGHT the game was hotting up for a great finale. But maybe I was just young.
@Dodoo I can't be certain of the PS5 version, and how much is on the disc specifically, but the Xbox version was "only" about 30+GB. This is because they have moved to a new cloud-based model where you need to be online to stream the higher quality assets.
The previous game (FS2020) also did this but had higher resolution base assets, but the downside was with all free expansions it was around 200GB on Xbox, 400GB on PC.
For me this makes a lot of sense, when you have the ENTIRE of planet Earth as a game world, of which you will only visit a tiny portion. According to the devs it would take around 2.5 Petabytes (2,500,000 GB) to install it all.
But some people preferred having the 200-400GB installed, and streaming less, which is understandable. Personally I think they made the smart choice, ESPECIALLY on console. ymmv
@Questionable_Duck I can't speak to PC as I've not played it there, but I haven't had any major bugs on Xbox recently, all the major issues I had at launch have been resolved in my experience. YMMV. For what it's worth I don't play it a lot, but maybe take a flight every few weeks when I fancy it, and my biggest complaints would be:
1) how unguided you are. If you aren't a Flight sim ace it can all be overwhelming, which I was hoping would be better than the 2020 game, it is, but only just. 2) The UI is awful for new players. It feels like a PC interface with a controller.
As for the Steam reviews: A lot of negative reviews i've seen fundamentally don't like the streaming of more assets compared to 2020 version and mark it harshly for that. That is fair enough, but it is a subjective love it / hate it thing, personally i'd suggest taking that into account as it's always going to be marked down by a section of the audience for that alone. It's unavoidable.
With that taken into consideration the recent Steam reviews are 67% positive on recent reviews which isn't bad compared to the 2020 version at 78% positive (and a major improvement from 32% positive that it was in the first month!) Just my 2 cents.
@Questionable_Duck Yes and No. It released with some major bugs, especially queues for the online streaming of better textures, and other big issues which understandably reflected in many reviews.
But the game fixed most of these issues imo and is pretty highly regarded now.
Comments 7,531
Re: We Could've Had Microsoft Flight Simulator 2024 on PS5 Much Sooner
I know not everyone is a fan of using the cloud to stream more of the game. But as MSFS 2020 took up around 200GB with expansions on Xbox I am glad that MSFS 2024 currently only takes up around 30GB and you stream the rest.
You were always streaming much of the game anyway so this makes a lot of sense. FYI the entire install of the whole world is reportedly around 2.5 Petabytes or 2,500,000 GB according to the developer.
Re: Yakuza / Like a Dragon Celebrates 20th Anniversary, Kiryu Fans Won't Want to Miss It
@Stepan I think it was in part due to the time in my life, I was just doing other things, and also I felt I had played the game with 1&2, which were quite similar, so I had less interest in Yakuza 3.
I do want to play LAD but I'm kinda obsessive about playing all a series so I would probably have to play 0-6 first!
Re: Yakuza / Like a Dragon Celebrates 20th Anniversary, Kiryu Fans Won't Want to Miss It
I played the first 2 on PS2 and enjoyed them, but I haven't played it since. I keep meaning to get around to them, between sales and PS+ I think I have 0, Kiwami 1 & 2, LAD, Judgement and more
Re: Sony Allegedly Encouraging Devs to Use PS5's New Low Power Mode, Prompting Fresh PS6 Handheld Speculation
@Sakai I'm well aware of all this but the 100W mode does virtually NOTHING for the environment as it is as virtually NO ONE is going to use on their PS5, unlike things like rest mode.
For comparison ROG XBOX Ally and other Windows based handhelds use up to 30W TDP.
Either way it's not that deep, I just think DF are wrong in this case. We'll see in a year or two (if RAM and other parts prices doesn't scupper next gen!)
Re: Sony Allegedly Encouraging Devs to Use PS5's New Low Power Mode, Prompting Fresh PS6 Handheld Speculation
@omadeli Yes there is a TINY bit of lag added on PS Portal but it's not really noticeable imo when streaming from your console at home or cloud streaming. I just played a lot of Sonic Frontiers this way which is fast paced, and it was great.
I'm sure this will depends game to game (e.g. Red Dead 2 already has a LOT of lag built into the game, or some games are very twitch based) or based on your sensitivity to it, but it's more than playable imo. You simply forget you are streaming and play.
Re: Sony Allegedly Encouraging Devs to Use PS5's New Low Power Mode, Prompting Fresh PS6 Handheld Speculation
@Sakai I agree the handheld won't be 100W probably 25W - 35W max, but it also will be running at a lower resolution with upscaling and on a far more efficient process node and I think it's possible it can hit that TDP and use the 100W mode.
Most games are scalable, look at what Steam Deck can achieve on MUCH older hardware at 15W when a PC is drawing 300W - 1000W.
I simply don't believe this is some Eco only mode, but I guess only time will tell.
Re: Sony Allegedly Encouraging Devs to Use PS5's New Low Power Mode, Prompting Fresh PS6 Handheld Speculation
@Sakai I've seen all their videos, i'm a fan of their work, I just think they are wrong on this and there will be a portable PlayStation that plays much of their back catalogue next gen.
Re: Sony Allegedly Encouraging Devs to Use PS5's New Low Power Mode, Prompting Fresh PS6 Handheld Speculation
@Sakai Digital Foundry are great but not always right.
Re: PS5 Dominates USA and UK on Black Friday, Comfortably Outsells All Its Rivals
@The_Wailing_Doom I also bought a Portal and have been VERY impressed. Brilliant device. Console and Cloud streaming 'just works'.
Re: Cancelled First-Party PS5 Game Leaks Online in Gameplay Videos
Always hard to tell from work in progress footage, but it looks generic and boring here.
Re: Honkai: Star Rail's Milestone PS5 Update Allegedly Postponed Due to Political Tensions
HSR’s story has been so bad and drawn out for so long Penacony was bad but Amphoreus was even worse. Perhaps changing plans to something shorter in the meantime will actually improve it. It surely can’t get any worse.
Regardless I actually deleted HSR (again) yesterday, the lame snack-dash event was the final straw. I’ll probably login via cloud to claim the rewards though.
Re: 'It's a Huge Upgrade': PS5 Pro Poised to Improve Massively in 2026
@Bizzy I'm not excusing anything. They should last longer, i'm just providing a simple explanation of WHY they drift more often (tighter dead zones) and how Sony could fix this, at least in the short term. If the controller went from lasting 2-4 years to lasting a generation due to being able change this that would be much better for consumers.
Long term, from a consumer standpoint, they need to lose the potentiometers which are always going to fail eventually. The lottery is when.
Anyway I'm off to finish Metroid Prime 4.
Re: 'It's a Huge Upgrade': PS5 Pro Poised to Improve Massively in 2026
@Bizzy We posted at the same time. My last response was a second one to your first question.
Those ALPS sticks come from many different manufacturers, unless they are all colluding to manufacture them to the same lesser lever, which I don't believe, then I don't think that is the main reason. (though I do believe it's possible one or two are cutting corners.)
Yes it's a fiddly repair that very few have the tools, or knowhow to do, but quite easy when you do know how and have done many. I fixed a few dozen controllers for me and friends over the years until my solder station died. I did have drift on X360 (twice) but it never happened as quickly or seemingly as frequently based on chat with other gamers.
Re: 'It's a Huge Upgrade': PS5 Pro Poised to Improve Massively in 2026
@Bizzy Or to put it in a form of your thought experiment:
You have just extended the usable life of your controller to twice as long through one simple controller setting. Better yet there would be some sort of console level detection which would run you through a diagnostic and fix it automatically, by increasing dead zones so the vast majority of non-savvy users can get the fix.
ALSO
N.B. i'm only using months as your example did, timeline isn't accurate
Re: 'It's a Huge Upgrade': PS5 Pro Poised to Improve Massively in 2026
@Bizzy Yes. It's a temporary fix, wear and tear on potentiometers is inevitable over time but, crucially, increasing dead zones would prolong the controllers usable life in line with other controllers we have used in the past, which I think is acceptable.
I don't think anyone reasonable expects the controllers to last forever, wear and tear occurs, but the DualSense has been far more susceptible to drift BECAUSE the dead zones are set so small and so even a TINY amount of relative drift shows up as actual drift on PS5, whereas controllers with more relative drift on PS4 or Xbox or Switch Pro don't drift on those consoles.
What we want is for controllers to last longer and having a per controller dead zone setting would solve this.
Obviously it's not a perfect solution, but until we have Hall Effect, or better yet TMR, sticks drift will ALWAYS be a potential issue.
Re: Going Platinum #2: The Witness
Well done! There's a few on this list that are super frustrating. I gave up on the Platinum, wasn't having fun anymore.
Re: 'It's a Huge Upgrade': PS5 Pro Poised to Improve Massively in 2026
Been more than happy with PS5 Pro, but I'll take any upgrades too. Great bit of kit for a small proportion of enthusiasts.
Re: 'It's a Huge Upgrade': PS5 Pro Poised to Improve Massively in 2026
@nessisonett Why don't you just get the sticks repaired? A good shop should charge you around £15. I use eBay for this.
EDIT: This is the Ebay repair shop I use, you can even upgrade to Hall Effect sticks for a little more, but there are many others, or use a local repair shop.
That isn't to say the DualSense should be more durable, the main issue is how sensitive the DualSense is because the dead zones are set in system SOFTWARE so small. If they allowed us to change this in system settings per controller it would fix it.
Re: PS5 Metroidvania MIO: Memories in Orbit Launches in a Post-Silksong World in 2026
Looking forward to this one.
Re: AI Accusations Have Killed a PS5, PS4 Game Just Two Days After Announcement
You made the mistake in hiring a company called Goonswarm Games (no, seriously). Alarm bells should have been ringing. LMAO
Re: Hogwarts Legacy, Mortal Kombat Publisher Warner Bros Bought for $82 Billion by Netflix
Hmmm. This is different, and I don't know how I feel. It depends on what Netflix does with the games, IP and it's staff. Too many questions not enough answers. I expect some job cuts and studio closures, but the reality is that was likely to happen at WB already.
Re: We Didn't Have a New Carmageddon on Our 2026 PS5 Bingo Card
LOVED Carmageddon back in the day. I remember it causing a big stink because you got bonus points for mowing down pedestrians, but it was a lot of fun. Bonus points for zimmer frames?
Re: No One Seems to Know if This Shenmue 4 Trailer Is Real or AI
@get2sammyb That's the most likely in my eyes, official but AI assisted, which would explain why so much feels legit but spidey-senses are tingling.
I watched it again, a few times, really scrutinising the character models between different scenes and they look basically identical even when cropped in close and missing most of the model. This is something AI really struggles with right now, it doesn't refer back to all the other clips for reference e.g. the Coca Cola ad was ripped apart for each truck having a different number of wheels / being a different size / shape on each shot. But I don't see ANY of that here.
Hopefully we will know soon because I feel engrossed by this true-crime mystery. LOL
Re: New PS5 Controllers Said to Be Optimised for Better Battery Life
@Bizzy If you've replaced them, then you'll know it's the same ALPS part. e.g. This same part is usable in all those controllers.
But thinking logically it could be a bit of both. Depending on the supplier some may have cut corners in some areas like you suggest. Already there is variation where some of the analogue modules use 2.3k Ohm potentiometers and others use 10k Ohm ones. Each controller is then calibrated in the factory.
But you can test the software issue easily by plugging a slightly drifting PS5 controller into a PC and running a diagnostic tool. You will see that they start to drift at around 8-9% relative drift whereas an Xbox controller doesn't start drifting (on the console) till around 12%+ relative drift and PS4 around 15%+.
I understand some want more responsive controllers, it was a complaint about PS4 which had huge dead zones, it's a balance. But a setting to allow us to increase the dead zones if it doesn't bother us would fix this in all but the worst cases of drift.
Hopefully next gen they use different tech like Hall Effect or even better TMR
Re: No One Seems to Know if This Shenmue 4 Trailer Is Real or AI
@get2sammyb If it is AI then it is VERY well done and curated by a human, or humans, who have used a lot of skill and knowledge to use it as a TOOL to make the trailer. AI doesn't just pump out something of this quality unguided.
I'm still on the fence, but after watching it again a couple of times i'm leaning towards it being real purely because there is a thematic consistency between most of the shots and models. That's usually AI's weakness, things like that are pointed out in AI ad's like Coke's.
But perhaps it's BOTH a partially AI trailer AND an official trailer by Ys trying to drum up funding for a sequel.
Re: The Game Awards Hype Video Is a Nice Reminder It Isn't All About the Trailers
I love this side of The Game Awards, a real celebration of the industry and the people that make it happen. Hopefully we'll see a little more of that.
Re: No One Seems to Know if This Shenmue 4 Trailer Is Real or AI
In today's game of 'Is it AI...'
It's mostly very well done either way, but my mind is screaming red flags. Even little things like the placement of "Coming 2026" jammed right in against the Shenmue logo, no designer worth his salt would do that. But we also all make mistakes.
I hope it is real, even if after backing Shenmue 3 I played a couple of hours and quit with my memories intact.
Re: New PS5 Controllers Said to Be Optimised for Better Battery Life
@Vermines It can be dust or dirt, that's worth a try. But if you are tidy, it's usually it's just wear and tear to the potentiometer in the analogue stick (this is the part that judges how far the stick is being pushed) there's one for the X axis and one for the Y axis on each stick. It's the most likely part to fail and there's 4 of them.
Unfortunately, as I said in my lengthy post above, the specific problem with PS5 DualSense is that the Dead Zones on the controller are set so small (to make the controller more responsive, which PS4 wasn't) but the downside is you will get drift with only a TINY bit of relative drift, when a PS4 controller with more relative drift on the stick wouldn't drift on PS4.
With this part it's a balance between responsiveness and durability and they over tuned it imo. Annoyingly it could easily be fixed by allowing us to increase the dead zones slightly per controller in settings.
Re: New PS5 Controllers Said to Be Optimised for Better Battery Life
@Bizzy That isn't what causes drift on DualSense, they use EXACTLY the same analogue part as PS4, X360, XONE, XSX, Switch Pro controller. (Though there is a bit of a lottery on this as the part comes from multiple manufacturers). I used to fix controllers myself when I still had a soldering station, it's the same part.
The issue is with dead zones that are set too small on PS5, so that even a TINY bit of relative drift - which happens over time - shows up as actual drift on PS5, when it wouldn't on another console. It's effectively a software issue. This can easily be demonstrated on a PC with diagnostic tools whereby a PS5 controller that drifts can often have less relative drift than a PS4 controller or Xbox controller that doesn't drift on those consoles.
What is frustrating is the tool to fix this is already on PS5, a setting that can change the dead zones per controller, but it's locked to the premium DualSense Edge. Annoying!
Re: New PS5 Controllers Said to Be Optimised for Better Battery Life
@Vermines I'd recommend going on ebay to find a repair shop, or finding one locally. I've had sticks replaced for around £15, much cheaper than a new controller. It's also worth trying to see if Sony will fix it for free first even if it's out of warranty they do sometimes depending on age.
EDIT: worth adding that some will replace with Hall Effect parts.
Re: New PS5 Controllers Said to Be Optimised for Better Battery Life
@iNightfarer this is what I do too. Just have a 5m USB-C cable plugged in next to the couch that charges everything from phone, tablet to controller. Haven’t had a battery issue in 3-4 years since doing this
Re: After a Rocky Launch, the Entire Team Behind PS5 Racer Wreckreation Might Be Laid Off
Sadly this is the reality right now. It’s a saturated market, too many games not enough time. And with games costing so much to make if you don’t break through than that will likely lead to layoffs or even closing the studio. Sad times.
Re: Black Ops 7 Dominates PS5 Downloads Despite Backlash
@naruball fair! How much was it off?
Re: Japanese PS5 Sales Slump as New Model Hype Begins to Die Off
@SuperYlvis Wasn't talking about any specific game, but when a favourite releases sales spike, same as here.
Re: Don't Worry That the Helldivers Film Director Hasn't Played the Game
I hope it's very Starship Troopers coded! That is all.
Re: Black Ops 7 Dominates PS5 Downloads Despite Backlash
Great to see Dispatch doing so well, and Expedition 33 likely due to TGA nominations, Stalker 2 slipping in there in EU.
Re: Japanese PS5 Sales Slump as New Model Hype Begins to Die Off
FYI It's only the cheaper digital model that is down, they sold 37k PS5 units last week (when it was celebrated) and 36k units this week.
But games sell consoles. As soon as a Japan favourite game appears on the console I am sure the sales will spike, especially if it's not available on Switch / 2.
For comparison here are other totals from recent weeks:
Re: Someone Made Banjo-Kazooie in Dreams on PS5, PS4, and You've Got to See It
That is simply amazing! Going to give it a download.
Re: Prince of Persia PS5 Remake Won't Be at The Game Awards, Despite Rumoured Release Date
@Starkei I think for remakes and re-releases of beloved titles a shadow drop will work just fine.
Re: PS5 Outsold by an Unexpected Rival in the Run Up to Black Friday
I believe only $50 off so less of a sale than the PS5! Though Amazon were also offering $25 credit, so a $75 saving and brining it into that 'impulse buy' territory.
Re: This RAM Crisis Is Looking Like a Nightmare for the PS6
This isn't going to be fixed anytime soon. I seem to remember reading, during the last microchip crisis, that it takes around 5 years to set up a new factory including training staff for this sort of endeavour. And with it costing billions they are only going to consider that if they see demand staying as large in 5-10+ years, otherwise they will never see a return on their investment.
As for Micron / Crucial... what a 'F**k you!' response to consumers who have made the brand what it was over the years. Now abandoning them in their hour of need.
Though I do wonder who the companies are that have done a deal with Micron, and if it is AI, or other businesses, like Sony. At some point they, and others, are probably going to have to do a deal.
Re: PS5 Action RPG The God Slayer No Longer Part of Sony's China Hero Project, First Gameplay Footage Is Jaw-Dropping
@Hyena_socks 100% I was thinking an Adult Avatar TLE. Looks awesome though.
@get2sammyb Business wise I wonder how releasing yourself from something like The China Hero project works. Sony have helped to fund your game and surely there was some sort of obligation with that. I imagine they much have paid their way out somehow.
Re: Wuthering Waves Gameplay Trailer Gives Us Our First Taste of Massive Upcoming PS5 Update
Xilonen/Mavuika/Rappa looks like an automatic pull. Non convinced by the first character, or the 2.5D switch up.
Re: Rumour: We've Been Robbed of a Soul Reaver Reboot
@Shinnok789 Honestly I was SO mad at TBC - the first time I remember that in a game - that I never went back to the series. I have been meaning to one day! I loved it up to that point.
Re: Rumour: We've Been Robbed of a Soul Reaver Reboot
@Shinnok789 Was thinking the same, could just as easily be Legacy of Kain. I'd take either.
I never played Soul Reaver 2, I was so pissed by the "To be continued" ending of Soul Reaver 1, just as I THOUGHT the game was hotting up for a great finale. But maybe I was just young.
Re: Here Are All the Winners from This Year's PlayStation Partner Awards in Japan
@PuppetMaster Try it... you might like it. lol
WuWa is pretty great imo.
Re: Microsoft Flight Simulator PS5 Trophies Want You Racking Up the Air Miles for the Platinum
@Dodoo I can't be certain of the PS5 version, and how much is on the disc specifically, but the Xbox version was "only" about 30+GB. This is because they have moved to a new cloud-based model where you need to be online to stream the higher quality assets.
The previous game (FS2020) also did this but had higher resolution base assets, but the downside was with all free expansions it was around 200GB on Xbox, 400GB on PC.
For me this makes a lot of sense, when you have the ENTIRE of planet Earth as a game world, of which you will only visit a tiny portion. According to the devs it would take around 2.5 Petabytes (2,500,000 GB) to install it all.
But some people preferred having the 200-400GB installed, and streaming less, which is understandable. Personally I think they made the smart choice, ESPECIALLY on console. ymmv
Re: Microsoft Flight Simulator PS5 Trophies Want You Racking Up the Air Miles for the Platinum
@Questionable_Duck I can't speak to PC as I've not played it there, but I haven't had any major bugs on Xbox recently, all the major issues I had at launch have been resolved in my experience. YMMV. For what it's worth I don't play it a lot, but maybe take a flight every few weeks when I fancy it, and my biggest complaints would be:
1) how unguided you are. If you aren't a Flight sim ace it can all be overwhelming, which I was hoping would be better than the 2020 game, it is, but only just.
2) The UI is awful for new players. It feels like a PC interface with a controller.
As for the Steam reviews: A lot of negative reviews i've seen fundamentally don't like the streaming of more assets compared to 2020 version and mark it harshly for that. That is fair enough, but it is a subjective love it / hate it thing, personally i'd suggest taking that into account as it's always going to be marked down by a section of the audience for that alone. It's unavoidable.
With that taken into consideration the recent Steam reviews are 67% positive on recent reviews which isn't bad compared to the 2020 version at 78% positive (and a major improvement from 32% positive that it was in the first month!) Just my 2 cents.
Re: Microsoft Flight Simulator PS5 Trophies Want You Racking Up the Air Miles for the Platinum
@Questionable_Duck Yes and No. It released with some major bugs, especially queues for the online streaming of better textures, and other big issues which understandably reflected in many reviews.
But the game fixed most of these issues imo and is pretty highly regarded now.
Re: Fortnite Artist Fights Back Against Generative AI Accusations from Fans
Tin-foil hats must be work when playing games nowadays