Comments 9,292

Re: Sony Cancels Fairgames After Years of Work on PS5 Live Service Shooter

themightyant

Hardly surprising, writing has felt like it’s been on the wall for a while. What does surprise me is that the whole team and studio is being retained.

That only makes the closure of Bluepoint even more bizarre. One day we will hopefully find out exactly what happened there because it still doesn’t make sense. I know we’ve heard that Bluepoint kept pitching ideas and Sony kept turning them down (frankly some sounded bad like a Third shadow of the colossus remaster / remake) but there has to be more to the story. Feels like something fundamental broke down in their working relationship.

Re: Sony Cancels Fairgames After Years of Work on PS5 Live Service Shooter

themightyant

Reeneman wrote:

Had Jade Raymond one single successful project after the always mentioned AC?

Yes., she has had a very impressive career and a portfolio, most producers would kill for.

  • The Sims Online (2002) Producer
  • Assassin's Creed (2007) Executive producer
  • Assassin's Creed II (2009) Executive producer
  • Assassin's Creed: Bloodlines (2009) Executive producer
  • Tom Clancy's Splinter Cell: Blacklist (2013) Executive producer
  • Watch Dogs (2014) Managing director
  • Assassin's Creed Unity (2014) Managing director
  • Far Cry 4 (2014) Managing director
  • The Mighty Quest for Epic Loot (2015) Executive producer
  • Star Wars: Battlefront II (2017) SVP Group General Manager

Re: Poll: Is GTA 6 Being Stuck at 30fps on PS5 a Dealbreaker?

themightyant

I almost never play 30fps, it’s not a deal breaker, but is a little disappointing. Wasn’t expecting 60fps but hoped they might be able to squeeze in a 40fps mode, especially on PS5 Pro.

More widely I typically play at 60fps on PS5 Pro but it depends game to game, I have chosen 40fps on some games if I deem the upgrades worth it - it’s a nice balance, and a huge step up from 30fps in terms of fluidity.

Re: Sony's 10 Most Profitable PS5 Games Reported in New Estimates

themightyant

While I can understand people being annoyed at Sony for a multitude of reasons this gen the argument that I frequently see that their games have been lacking or weak this gen is over exaggerated. Not just this list but also excellent games like Returnal, Saros, Demon’s Souls and third party partnerships with games like Death Strsnding 2, Phantom Blade 0 and more. There’s no shortage of games to play on PS5.

Re: Beloved Co-Op Adventure Big Walk in Hot Water After Failing to Disclose AI Usage

themightyant

@Gunnerzaurus You are missing my point. There is a huge difference between say using Gen AI for QA / debugging; or cleaning up performance capture data, and using it to generate art assets. Yet in all these cases, if the developer is using the tag correctly, it would just say Gen AI was used regardless of HOW it was used.

We AREN'T currently properly informed with the tag HOW it is used, so how can we make informed decisions, conscientious or not. That's why I said it's not fit for purpose.

Re: Beloved Co-Op Adventure Big Walk in Hot Water After Failing to Disclose AI Usage

themightyant

Seems like a very sensible way to use a tool at their disposal.

Whether they admit it or not most studios are using AI in some form, often Gen AI for code, animation, bug fixing or optimisation making the "Uses Gen AI" tag a bit pointless imo - currently it's just a red rag for those that can't accept the winds of change.

We either need to be much clearer about how it is specifically used, which will get harder and more and more tools use it by default, or drop the tag altogether. It's currently not fit for purpose.

Re: Unknown 9 Dev Being Shut Down Two Years After Disaster PS5 Launch

themightyant

Wasn't this the one that had a whole transmedia plan of games, comics, books, and more? The sheer hubris to be discussing those plans in advance of even releasing even one very mid-looking game.

While I never like to see studios and games fail, this always seemed like a pretty safe bet with that huge level of misjudgement.

Re: Dedicated PS5, PS5 Pro Patch Aims to Fix Silent Hill 2 Graphics Issues

themightyant

@Weebleman @Oram77 I played through it recently on PS5 Pro (v 1.077) and PSSR implementation was already fixed, no noticeable shimmer or texture instability, but it had introduced another issue of crushed black levels, which was an issue, as it was a very dark game.

@TheFakulty PSSR (1) was removed in version 1.06 but PSSR (2) added again in 1.077.

@Reeneman Game was developed by Bloober Team, not Konami.

Re: GTA 6's Exclusive Selfridges Merch Is Daylight Robbery

themightyant

The £2,500 jacket is there for shock value and to promote articles like this - you fell for it - meanwhile many items are reasonably priced like the £25 baseball caps.

I like the Miami Dolphins have been rebranded the Vice City Manatees with similar aqua colour and that the basketball team seems to be called the Vice City Narcos. lol

Re: GTA 6's PS5 Physical Edition Revealed in First Photo

themightyant

@arto @WhoderMan Several studies have been done about this environmental impact in the past and comparing physical to digital to streaming.

Before I go any further it’s important to point out that all the studies are flawed, they all had to make a lot of assumptions and simplifications - and they each made this clear in their methodology. None were conclusive so I wouldn’t take ChatGPT’s conclusions as Gospel as it will be based on flawed data.

Still it is interesting isn’t it? And with that massive caveat in place the studies suggested the environmental impact largely depends on some key factors like the size of the game, and how long you play, especially for streaming.

At extreme ends of the spectrum game streaming could be the best for the environment if you were just trialling a massive game file for a short amount of time - it has its place - but became significantly worse the longer you played. (Good for AAA demos) Streaming was also the worst for the environment in cases where you were streaming tiny games for a longer time. It’s why I refuse to use Antstream Arcade which is streaming retro game files that are often measured in kilobytes, or perhaps megabytes and using hundreds or thousands of times that data throughput every minute.

For physical and digital media you are right the game size affects how effecient this is, and there is a tipping point somewhere in the middle, however studies varied wildly about where this was and with so many assumptions and simplifications taken it’s hard to say with any certainty what is right.

If you want to read more Eurogamer did a massive deep dive into these studies a few years ago as part of Earth week. You can find them on google. Just take all the results with a massive pinch of salt. The only conclusion I got was that there was no final conclusion.

Re: There's Demand to Remake Final Fantasy 6 from Within Square Enix, Says Series Boss

themightyant

@spottedleaf It's always subjective. I just re-played FF6 this year and it MORE than held up for me. In fact all the things I loved about it, it's relative short length, the economy of language and more are the opposite of what they have done with FF7 remake which is very good, but also bloated and too long.

What amazed me about FF6 is each character only ever says a line or two at a time and yet the whole, very large, ensemble cast has distinct personalities. You are in the third area of the game in the same time most modern JRPGs would still have you in some lengthy verbose intro sequence. You just get on with it.

There's a real rhythm and pace to it that modern RPGs think 50-100 hours+ is better, it often isn't. It's one of the things I loved about Expedition 33, it took that same spirit and didn't get bogged down with hours of grind. Less is often more. But we all like different things.

Re: PS5 Closing in on 100 Million Sales as Gradual Drop-Off Continues

themightyant

Once it hits the 100 million sales milestone

In truth, it probably already has, or near enough. The current figures are only up to September. PS4 sold 6 million units in the equivalent 3 months launch aligned (Oct - Dec Year 6/7) and most of those would be before Christmas in October and November.

Considering PS5 only sold 0.2 less than PS4 last quarter when launch aligned, and there was no GTA6 that quarter, it's likely PS5 & Pro have already sold the 2.1 million needed to hit 100 million, or will do in the next week. Sony will likely wait for a good moment to announce that however.

Re: PS5 Closing in on 100 Million Sales as Gradual Drop-Off Continues

themightyant

The drop off slowed and it was only 0.2 million units less than PS4 for the equivalent quarter when launch aligned. But it has now fallen to a total of 5.1 million behind PS4. A year ago that was only 2 million behind.

Will be interesting to see what GTA6 does despite such high prices. The equivalent next quarter PS4 sold 6 million units, what will PS5 sell.

Re: No Disc, No Buy and PS5 Blackout Protests Fail to Impact PlayStation

themightyant

@somnambulance Anyone that thinks Hulst or Nishino shouldn't have a job hasn't been paying attention to these financial reports, where revenue has been up YoY for 7 straight years, and operating income trending up for the same period, with a brief massive spike during covid - it fell after as expected (edit). There is a disconnect between how some gamers think Sony are doing and how they are actually doing. Of course we want different things.

Re: 'A Tired Parent Mode': The Witcher 3 Dev Explains the Point of Remaster's Accessibility Options

themightyant

I love this, not that I would likely use it often, but sometimes perhaps. Sadly there’s too many people with fragile egos that want to compare themselves and their achievements to everyone else rather than letting us each find our own level, which is always moving day to day.

I often prefer to play games on slightly higher difficulties but there are days I just don’t want to be knocking my head against a wall, or want swift progress, and could do with a small assist.

Re: South of Midnight's Director Wouldn't Have Funded It, Says Xbox's Approach Was Unsustainable

themightyant

@Boxmonkey SoM was a very mixed bag, great art design, top-tier soundtrack, but very dated gameplay. The platforming was floaty and the combat was basic and one dimensional, it got tired fast. There was even an option to skip combat and, frankly, that probably would have made it a better game for a lot of players.

I'm glad I played it for the good parts - the soundtrack alone is a winner - but the actual gameplay was pretty woeful. Played more like a PS2 game, in a bad way.

Re: Ubisoft One of Multiple Companies to Bid for Dishonored Dev Arkane

themightyant

@get2sammyb I suspect they cost less than we'd think, it's a fire sale and Microsoft Xbox would rather get some money coming in than have to pay 200+ developers a decent severance package which is their due by French law.

While Ubisoft doesn't seem the best fit i'd rather see Arkane have a chance with them, or one of the others, than not at all.