Comments 9,292

Re: Movie Review: Resident Evil - The Best Resident Evil Film Ever

themightyant

@AhmadSumadi @CielloArc Just watched it tonight, not sure I would agree it isn’t a Resident Evil movie at all. While it’s true there’s no Claire, Leon or STARS it has nods to RE at every turn, whether that’s weapons upgrades to rifling through drawers for ammo, green herb and a LOT more. But I agree with your friend 8/10.

Re: 'It's Hard to Go Back': CDPR Says The Witcher 3 Remastered Should Feel Like a Current Release

themightyant

@species To be fair Sekiro is an aquired taste so probably not the best example - though I do think the combat is peak - but I could have said anything even more watered down like God of War, Spider-man, Bloodborne, Genshin etc they all make W3's combat look and feel very basic.


Yet if you go back to Sekiro my advice is 3 fold:

1. Be agressive - Keep hitting characters to increase and eventually break their poise. That doesn't mean mindless button mashing, but it does mean to generally keep attacking agressively, get in their face, but also be ready to stop after each attack too.

2. Do this until they deflect. The enemies will generally block your attacks, in which case keep attacking, but the moment they deflect (different sound and visual effect) it's your turn to start blocking, or better yet try and deflect. This may be after 1 or 2 hits, it may be after 3-5. There's a real rhythm to combat that you learn by facing each enemy. But getting in their face is usually better than being passive.

3. Be prepared to ignore rule 1 & 2 as several enemies are different and switch it up. The combat is just so varied.

P.S. Most enemies are weak to one or more tools. Try them all against enemies you are struggling against.

Re: 'It's Hard to Go Back': CDPR Says The Witcher 3 Remastered Should Feel Like a Current Release

themightyant

@species @Bot_Bot_69 I found the combat slow, clunky and repetitive. Now slow can be good - see Dark Souls - but it got very boring very fast in Witcher 3. Perhaps as you both say it was better on higher difficulties, though I think I played it on the second highest difficulty, so perhaps not, maybe it's just subjective, we all like different things.

But combat in other 3D games like Sekiro really shows how poor it is. Or hell even something like Genshin Impact's combat there is a lot more going on, it feels a lot more fluid and doesn't get repetitive so quickly.

I honestly think if the rest of the game wasn't so good people would complain about it a LOT more. I'll be interested to see where they go with Witcher 4 because it's a notable weakness in the game.

Re: Control Resonant Designed Around 60fps Gameplay on PS5 and PS5 Pro

themightyant

Dogbreath wrote:

But I rarely consider RT to be worth sacrificing anything for.

Typically I agree with you... But Control 1 was a huge exception for me, Ray Tracing in the Oldest House was wonderful and it entirely changed how some rooms appeared. e.g. the room with a phone over the chasm just had black windows in the base version but with RT it was a whole lot creepier and atmospheric.

Re: Wolverine PS5 Is One of the Lowest Rated First-Party Sony Games of the Generation

themightyant

@Kalime78 it also doesn’t help when the creative director, who was fired, has blamed the games poor initial performance on everything from woke reviewers; to fans themselves not buying a game they love at launch (how are you meant to know you love it until AFTER you’ve played it!); rather than taking any responsibility himself.

After all that the conspiracy theories are always going to wild.

Ultimately it’s a shame because Days Gone deserved a sequel, while there were bad parts to the game there was a solid foundation to build on and improve. But initial sales were weak, decisions were made, the rest is history.

Re: Wolverine PS5 Is One of the Lowest Rated First-Party Sony Games of the Generation

themightyant

@Dr_ENT See my other posts, we’ve already discussed Days Gone and there were a lot of other reasons a sequel wasn’t green-lit. While it eventually sold well it didn’t sell well at launch, the creative director told us this on Jaffe’s podcast. Additionally the game was massively over time and budget and released in rough shape. Plus there was some bad will between him and Sony by the end.

I am not saying Sony don’t care about review scores at all, they do, but they are far less important to them than sales, profit and loss, etc.

Re: Wolverine PS5 Is One of the Lowest Rated First-Party Sony Games of the Generation

themightyant

@ShadowRJ Is that actually true? I believe it's just a rumour

It's just as likely they didn't make Days Gone 2 because of one or more of the following:

A) The creative lead was an ass, as he proved afterwards
B) They were way over budget for what they delivered
C) Day 1 sales were poor. Yes it eventually sold more units once on sale, remastered & on PC. But that was too late, decision was made.

Re: PS6 Could Be the Last PlayStation Console Designed by Iconic Architect

themightyant

@Leinad7 I don't think anyone with their head screwed on thinks PS6 will outsell PS5 or PS4, not at the price of technology right now - plus for many PS4 or 5 is enough. But that's a LONG way from saying it's going to flop.

As to whether PS5 will beat PS4 sales I think it largely depends whether PS6 releases next year or not.

After the silicon shortage PS5 was 5.7 million units behind PS4 as of Q3 2022; but over the next year with stock finally available it had almost entirely closed that gap and was just 0.9 million behind by Q4 2023. It basically remained on track with PS4 for the next 2 years staying around 1-2 million units behind. It's only been the last 2 quarters where it has fallen further behind with hardware price hikes, not price decreases as usually happens.

But with GTA6, Wolverine, God of War Laufey, Intergalactic - as well as many large third party games and other games we don't yet know about - I think there is still a chance to close that gap a little, even at inflated prices. And if PS6 doesn't release in 2027 and PS5 is sold as their main console for another year then it will likely outsell PS4.

Re: Sony Cancels Physint Development, Xbox Picks Up Project

themightyant

I find all the comments from people that know virtually nothing about the game hilarious. Sony saw it, possibly even got to play a concept, and decided not to keep funding that vision. I’d have more faith in that than some concept you know nothing about.

Regardless it seems like a PR coup for Xbox right now, but only time will tell how the project ends up. Sometimes games come together late in development, it may still be great, but it’s clearly not great right now, else Sony wouldn’t drop it.

Re: PS6 Could Be the Last PlayStation Console Designed by Iconic Architect

themightyant

Leinad7 wrote:

It will sell MUCH worse than PS5 which sold worse than PS4. See a trend there?

PS5 is currently at 95.3 million units sold as of last quarter, that's just 4.9 million behind PS4 launch aligned. When you put everything in context PS5 has had going against it v PS4 - e.g. lack of stock for first 2+ years; several hardware price increases not decreases; competent console competition (PS4 launched v Wii U and Xbox One); etc. - then it's frankly miraculous that it's only just trailing behind PS4. GTA6, and all the other releases, might even wipe off some of that deficit... if Sony can stock up at the right price.

Yet I agree PS6 will likely sell worse than PS5 and PS4 if prices are to be believed, much like current pricing that isn't really in Sony's hands, it's an issue the whole industry is having to deal with. But calling it a flop before it's already launched is a joke.

Re: PS6 Could Be the Last PlayStation Console Designed by Iconic Architect

themightyant

@LowDefAl Well said. Cerny was an excellent choice bringing together the worlds of game development, system development, project management and more, few have such a wide set of skills. Add to that fluency in Japanese amongst many other talents - he really is a polymath - and he was always an inspired choice. I am glad he approached Shuhei Yoshida about taking on the role of PS4 Architect and that Shu pushed for him with Masa Chatani who was head of Technology at Sony at that time. The rest is history.

@HonestHick Some of the reason PS4 and PS5 have been such successes is they have been easy to develop for and arrived with features developers actually wanted and could easily use. That's due to Cerny taking a different approach to what was done in the past.

As well as hardware he has pushed Sony to improve their software tools, specifically their SDK and APIs. Several developers have mentioned that a part of the reason the PS5 is performing on par with XSX - a more powerful system on paper - is because it's easier to extract the full performance of the system due to it's low level API's and SDK. He's a genius imo.