
China has entered the video game space in a massive way over the last few years, and Shuhei Yoshida, formerly one of PlayStation's most beloved executives, reckons studios in the country have a big advantage over those in Japan.
Speaking in an interview with 4Gamer (translated by Automaton), Yoshida says the speed at which Chinese studios are able to produce games is much faster than the norm:
"The development speed in China is amazing [and] they’re also quick at changing personnel, and all of the game development work itself unfolds rapidly," Yoshida says.
He mentions MiHoYo, the massively successful Chinese studio behind free-to-play gacha juggernauts Genshin Impact, Honkai: Star Rail, and Zenless Zone Zero.
"Back when I talked to representatives of MiHoYo, we discussed how it would be quite difficult for Japanese developers to make games in the same way MiHoYo does. Not to mention the legal problems that would come with it," he says.
"I wonder if there are some aspects [of the development process] that Japanese game developers just can't replicate. One reason why games in China are so strong is because they are made in an environment which allows for hiring a large number of personnel who can work long hours. Of course, you never know what might happen in the near future, but looking at the current state of things, I think that's the biggest factor."
While MiHoYo is a perfect example of China's success in games, there are others; Game Science landed a hit with Black Myth: Wukong, and Sony's China Hero Project has highlighted lots of great titles from devs big and small.
In future we'll see the release of Phantom Blade Zero, Loulan: The Cursed Sand, Black Myth: Zhong Kui, and plenty more.
Yoshida does make a good observation here — many of the games coming out of China rival those from more well-established game dev hotspots like Japan or North America. If he's right about the speed at which Chinese teams can work, it might not just be Japan that struggles to keep up.
What do you think of this? Tell us in the comments section below.
[source 4gamer.net, via automaton-media.com, gamesindustry.biz]





Comments 8
Hmm, I wonder why........
It’s kind of ironic, because Japan pays about half of what the west pays to video game developers, and as a result they have a huge competitive advantage. That’s on top of western studios getting pilloried for crunch while it is the absolute norm across every industry in Japan.
Now they’re beginning to realise the Chinese can pay even less, crunch even more, and have 5x the staff count at the snap of a finger, fire staff for any reason they desire and at any point in time, and no one is ever going to be doing anything about it.
Gaming really is screaming towards that Capitalism end game
Remember how getting three mainline Final Fantasy titles in three years was a norm?
Japan... who are known for staff sleeping under desks and a culture of overwork thinks Chinese staff can outwork them? Something ain't mathing.
Not surprised really, both countries have a pretty bad work culture but China might be worse (potentially). Personally, I feel China is beating Japan since they’re getting more investment. I mean, I don’t see Japan giving a day off just to play a game (Wukong). I also think of the show To Be Hero X which hired many big name Japanese staff and was made up of multiple studios working together. I also don’t see a world where Mappa, Ufotable and Madhouse work together on a single show. At the end of the day, high quality entertainment reflects well on China so we’re seeing a lot more investment.
@SeaDaVie ah yes, completely forgot the sheer size of China honestly makes a big difference in output, at least in terms of speed.
@themightyant it's likely just a country size difference. Japan is densely populated but fairly small, while China is BIG in every way. So there's just more people to throw at any & every problem while having a similarly bad work culture. Their decision to mostly work with open engines like UE5 & Unity means on-boarding any random new hire is faster too.
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