Comments 10,179

Re: New PlayStation Patent Could Let You Put Controller Buttons Where You Want

kyleforrester87

Probably not for most the readers here - it’s crazy how well youngsters can control games on touch screen devices and I expect some of them are probably more at home on them than a physical controller. This also serves a purpose for folks with disabilities.

I hope it’s more an optional extra, and not a replacement for traditional controllers, though, since I do generally hate touch controls.. although I can learn to get on with them (evidence being the phone I am typing this on. I am also going through a learning period on a new car that has a touch screen replacing 90% of the usual buttons and knobs.. getting there!!)

Re: Talking Point: What Are You Playing This Weekend? - Issue 616

kyleforrester87

3 day weekend for me. Big bike ride tomorrow and looking at a new car on Monday.

As for gaming, still playing the brilliant Cronos New Dawn.

Also, Cast & Chill on Steam Deck… once I pick it up it is quite tough to put down. Lovely graphics and soundtrack.

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I am also feeling some FFX, so may install that and see how it goes.

Re: Microsoft CEO Really Wants You to Stop Calling Generative AI 'Slop'

kyleforrester87

@J2theEzzo My feeling is it is here to stay and it can be very useful for personal development (dare I say it, even enlightening).

However, it's still in it's infancy and I do think it needs to be aggressively challenged. With that in mind, I think it's actually useful that there are people who hate it with such a passion that they are willing to be hyperbolic. With so much negative noise, it seems to me more likely that we'll land at a reasonable middle-ground with it all, even if I don't completely agree with the protesters. To that extent, I feel some guilt that I am not more vocal since I do recognise that the haters are probably going to be doing me a favour in the long run, but it's just not in me.

Re: Microsoft CEO Really Wants You to Stop Calling Generative AI 'Slop'

kyleforrester87

@J2theEzzo With the statement that most people are letting it do all the thinking for them, my feeling is you're being overly presumptuous.

Although I don't doubt it has the potential to lead to diminished quality and intelligence in some (and if I am honest, I believe I have witnessed that) through my own use I have found it has the potential to open new pathways and opportunities to explore and gain experience. In that sense, I can agree with Satya.

That said, I can also see why particular individuals and industries feel very threatened by Gen AI.

Unfortunately, this is a difficult topic to discuss rationally and without hyperbole.

Re: Game of the Year: #1 - Clair Obscur: Expedition 33

kyleforrester87

On paper it should be right up my street but I’ve tried to play it a couple of times (15 hours+ the first time) and I struggle to gel with it, the vibe just doesn’t work for me. Gets a lot of love though, so fair play. Hopefully it leads to more bigger budget games with turn based combat!

Re: Talking Point: What Are You Playing This Weekend? - Issue 612

kyleforrester87

I’m playing Octopath 0 and Halo 2. Both are a lot of fun - how good is the music in Halo 2?

@TheArt OS2 has a lot of unpredictable consequences when using abilities since so many have area of effect damage and it doesn’t take much to set off an unintended chain reaction, it can be pretty annoying when you have planned an attack and it all goes wrong because of some annoying interaction. For what it’s worth, I enjoyed OS1 combat quite a bit more, as it still has those environmental interactions but it’s significantly less messy and feels more rewarding when your planning pays off.

Re: 'This Is Going to Be Us Unleashed': Divinity Is Baldur's Gate 3 Dev at Its 'Next Level'

kyleforrester87

@DennisReynolds I disagree with that somewhat, Pillars combat is great on console, in particular PoE2. I admit some classes are harder to handle than others, and it can be tough dealing with multiple party members, but with the pause function+slowing down/speeding up combat on the fly+automating party members it can be a lot of fun. There is actually a turn based option for PoE2 but it is not as good as pause/play (although, admittedly, the game was not designed around that battle system and it’s been shoe horned in afterwards!)

With a mouse and keyboard it’s also a lot easier.

Re: Baldur's Gate 3 Dev Announces New Divinity RPG, Its 'Biggest Game Ever'

kyleforrester87

@ItsAlwaysSunnyyy BG:EE is pretty troublesome with a controller. Basically you need to make use of the pause/play feature constantly. It was designed for PC really but they have done a good job of getting it working on a controller but certain classes are harder to use than others. I have cleared it on console but I wouldn't say I got the most out of the combat system by any stretch, I just sort of made it work and cheesed my way through some encounters. Pillars of Eternity is easier to play on console IMO, and I personally love PoE 2 - they also both have pause/play combat.

BG3 combat is turn based so it's a lot more manageable on console - the same as Divinity OS1 and 2.

You're not stupid but at the same time these games are not that complicated either, there is a bit of a hump to get over with either system, I'd encourage you to try out OS1/2 or BGS3 and stick with it for a bit as they are super rewarding once it clicks. BG:EE on console is a rough intro to the genre in 2025...

Re: Talking Point: What Are You Playing This Weekend? - Issue 610

kyleforrester87

I’m on the final level of Halo - it’s a game of two halves for sure, with the earlier levels being easily the best. It’s become a bit of a frustrating gauntlet at points in the later levels with some endless mobs and cheap deaths. I’ve still enjoyed it a lot though. Looking forward to getting started on the second one.

Re: Talking Point: What Are You Playing This Weekend? - Issue 609

kyleforrester87

I’m finally playing Halo, having picked up the collection in a recent sale. This game is actually really good, I can see why it was so popular at the time. I knew the combat would feel similar to Destiny, but I am surprised by how much it does.. and this was in 2001?!

As if Killzone was ever supposed to be a Halo killer 😂

Re: ARC Raiders Is a Confirmed Live Service Hit as Sales Top 4 Million, Player Count Rockets

kyleforrester87

It's good, I am early days - I think around level 10. The problem is, I can see to really enjoy taking on the harder enemies, I am going to have to squad up, which I don't mind doing. It's just I don't know anyone else (or 2 other people, specifically) who I could team up with regularly in order to develop the necessary tactics, and I can only really play a couple of hours a week. I bet the game really shines if you have a solid group who run together regularly, though.

Still, it's fun creeping around on your own, and occasionally getting into a fire fight.

Re: Generative AI Won't Be Creating the Next GTA, Says Take-Two Boss

kyleforrester87

All fair points but let’s not pretend the vast majority of human creative effort is any less derivative, it’s just the way she goes. The way she goes. My feeling is that for most people the bigger factors driving anti-AI sentiment are simply a loss of jobs and an ick factor associated with consuming AI media, regardless of quality.

Re: Talking Point: What Are You Playing This Weekend? - Issue 603

kyleforrester87

After my third run at it I finally got into Diablo 4 properly and finished the campaign. I was struggling to follow it previously for whatever reason and fell off. Actually enjoyed it a lot in the end. I’ll be playing some more of that, for sure - and I’ll probably get the expansion too.

Just need to finish the Diablo 2 campaign now and I have done them all!