Comments 77

Re: Talking Point: Does PS5 Have a Sequel Problem?

Sweetz

I mean I played 3 Ratchet and Clank games on PS2 and 3 on PS3 and loved all of them (as well as the more recent games). All of them after the first game were relatively small evolutions on the formula...they were also all 12-20 hour games.

I think the problem is not sequels by itself. It's formulaic open world bloat + sequels. When I play 60+ hours of something that is inherently very repetitive, I'm not so keen to do that again. And now of course, a lot of these games are very similar.

The problem is, you can't really do a game like Horizon with "levels" and creating an open world without a checklist of side activities to do feels weird. Like that was basically Mafia 2 - an open world with discrete missions, not much freedom of exploration, and no side activities - and I do not think it worked.

It's a tough problem to solve for sure.

Re: Horizon Sales Update Cements It As One of Sony's Strongest Franchises

Sweetz

@Anthony_Daniels "doesn't the player form her personality same as commander Shepard?"

It's kind of window dressing in both games to be honest, but especially so in Horizon. At best, you get to choose the tone of your final statement to NPC but all the dialog up to that point and everything about the story plays out the same regardless. In Mass Effect there are at least a few moments with more significant ramifications where you just like shoot a guy instead of talk to him.

In Horizon, I didn't particularly feel like I had any agency over Aloy's character because I chose the slightly more empathetic final response vs the slightly more cold or angry final response to some NPC who I would never talk to again after the end of a quest line.

I just replayed HZD last month and one thing that stuck me this time around is that Aloy can be very sarcastic in a lot of her dialog in that game and sarcasm is almost never an endearing quality...unless you're like Alan Rickman, then you can get away with it, LOL.

Re: PS5 Pro Is Definitely Not the Best Place to Play The Outer Worlds 2 at Launch

Sweetz

@Almost_Ghostly Yeah, but also it was Sony who decided to make it a test bed for their proprietary "AI" scaler and turn both developers and consumers into their beta testers for PS6 tech.

Pro should have just been a more powerful PS5 where developers could crank up resolution or other settings a notch. Making developers have to go out their way to implement a whole new finnicky scaling technique to get the most out the console - a console that by its very nature would only ever be owned by a small percentage of the market - was a dumb move.

I preordered a Pro based on their initial announcement video for it (stupid move) and I've been disappointed that its raw power boost over the base PS5 is so small. It's a shame that it requires quite a bit of extra effort on a developer's part to make the best use of it and there's been several games with Pro specific problems as a result. This was not the story with the PS4 Pro, which basically was just a faster PS4.

So yes, while the direct blame for bad Pro implementations lies at the feet of developers, the direction that Sony chose to take with the console doesn't exactly make it easy for them to make good Pro enhancements.

Re: PS5 Pro Is Definitely Not the Best Place to Play The Outer Worlds 2 at Launch

Sweetz

As far as I know Sony is not mandating that developers makes a Pro version of their games, so I really wish these devs who clearly don't have the time, resources, or motivation to put into making the Pro version good just stuck with making a decent base PS5 version. If they use dynamic resolution, Pro users will automatically benefit.

PSSR is clearly not "plug and play" so I really do not understand why they would even go to the trouble of implementing it if they're not going to tune it appropriately.

@Rich33 "boost mode" is just absurd marketing speak for the GPU has a higher clock speed. That's it. Calling it "boost mode" makes it sound like they're doing something at the software level - they are not. Games that were GPU bound, the Pro runs slightly better simply because it has a slightly faster GPU. So games that were not able hit their framerate target consistently may hit it more consistently and if they use dynamic resolution and they may run higher resolution more often. It's purely due to the fact that with the way games are written these days to do dynamic scaling, if you've got a little extra GPU performance, they will automatically use it.

Re: Sep 2025 USA Sales: Ghost of Yotei PS5 Boycott Fails, Sequel Sells 'Great'

Sweetz

@PuppetMaster Several of the male characters you mentioned are anti-heros. People may think they are bad asses, but they are definitely not portrayed as aspirational protagonists.

Off hand, I can't think of a female anti-hero protagonist in gaming or much modern media in general. Playing Femshep in Mass Effect as a Renegade is about the closest I can cite off the top of my dome. Perhaps Atsu is one? I haven't played Yotei yet. I think this is very much an effect of the Galbrush Paradox where a female character is still read to be something of a statement on women in general, while a male character is just a character.

Re: You Could Now Play Death Stranding 1, 2 with Worse Graphics on PS5

Sweetz

@janineking I mean, why stop there. Not playing video games at all would conserve even more power, right? What's the appropriate ratio of sacrificing the quality of your personal entertainment to conserve power usage? When is enough enough?

PS5 already uses notably less power than a high end gaming PC. Who's to say we're not already doing our part just by being console gamers?

Re: Demon's Souls PS5 Patched to Take Advantage of Power Saving Feature

Sweetz

Yeah I'm pretty perplexed by this feature as well. The only thing I can think of is that the PS5 running in low power mode will be roughly equivalent to the performance of their upcoming handheld and it's basically for developers to start making games that can target their handheld without having to wait for dev kits.

I guess making it available to users just gets you some environmentalism brownie points even though I doubt even 5% of the customer base would ever use it.

Re: PS5 Pro Users Starting to Feel a Little Shortchanged After Poor or Absent Support

Sweetz

PSSR was a mistake - anything that requires developers to go out their way and develop something specifically for the Pro was a mistake.

Pro should have simply been a faster PS5 where they could crank up the settings a notch or two.

I'm a Pro owner and disappointed in the relatively small raw performance increase over a base PS5. How much R&D was spent on PSSR that has to be funded through the console sales that could been sunk into getting faster chips or more memory for the same retail price?

Re: Senua's Saga: Hellblade 2 Enhanced (PS5) - Cinematic Spectacle Offers Little Else

Sweetz

So I just finished this, and I kind of hated it. I probably would have given it an even lower score. Meanwhile I also just 100%'ed Death Stranding 2 after 126 hours.

In regards to my prior comment about repetitiveness - I still stand by that. So many games are inherently repetitive and still enjoyable. DS2 is obviously insanely repetitive, yet I put 126 hours into it and enjoyed at least 100 hours of that ; meanwhile getting through 8 hours of Hellblade 2 felt like torture. I think the problem with Hellblade is not that it's repetitive, but that it's repetitive and it "feels bad".

The combat in that game is so overly concerned with being cinematic that sometimes it barely feels like you're in control. I've Platinum'ed Sekiro and beat numerous Souls-likes and yet I could not come to terms with parrying mechanic in the game. Also as soon as you beat one enemy, you are immediately thrust into a fight with another. You have zero control over enemy engagement.

In Death Stranding 2, when you're not watching a cutscene, it makes no pretense about being a mechanics driven, video-game-ass video game - much to it's benefit. You also have freedom to engage with that game in many ways.

My other main problem with Hellblade is that it's linear to a fault and the tone is so dour and unrelenting. You barely ever get a chill moment to "decompress" or absorb the nonsense you just witnessed. I couldn't take playing it for more than an hour at a time.

I played Hellblade 1 back on PC when it came out and I remembered it fondly. I bought the PS5 deluxe edition which included Hellbade 1 and replayed that first and while I did not remember it as fondly as I once did, I still liked it a whole bunch more than Hellblade 2. Again I find it hard to put words all the little nuances as to why. Ultimately, saying Hellblade 2 "feels bad", in all respects, is the most concise way I have of saying it. Most disappointing purchase I've made in a long time...and I say that having bought Star Wars Outlaws this year too

Re: Remedy Knuckling Down on Control 2, Max Payne Remakes

Sweetz

Note to dev: When 15 people on Reddit say they'd love a multiplayer game set in the same universe as your story heavy single player game that appealed to a somewhat an older player base - they do not represent a sizeable portion of your audience.

Don't know WTF they were thinking. A lot of people who liked Control are exactly the sort of gamers who will never want to touch a multiplayer game. I'm one of them.

Re: Senua's Saga: Hellblade 2 Enhanced (PS5) - Cinematic Spectacle Offers Little Else

Sweetz

I'm a little perplexed. This same reviewer gave Death Stranding 2 a 10. I'm 80 hours into that game and at 90% completion according the home screen progress tracker. While there's a certain zen chill to that game I enjoy punctuated by the nonsensical story, if you want to talk about repetitive games, holy heck is that one. At hour 80 I sure am effectively doing a lot of the same stuff I did at hour 10...

I replayed Ghost of Tsushima recently (this was a very big mistake because it killed any excitement I had for Yotei) and that started to feel like a chore around the 20 hour mark.

I mean all video games are repetitive by nature, but every modern AAA action game being a 40+ hour open world game has really given that new meaning.

Odd that a 6 hour game with a simple combat system would wear out it's welcome more than a 60+ hour game of literal FedEx quests.

I liked Hellblade 1. I'm up for short spectacle for a change of pace from formulaic open world games or yet another flipping Souls-like.

Re: Sony Admits PS5 Live Service Push Is Not Going Smoothly

Sweetz

First of note that we are reading a translation from voice answer given during a Q&A section of a shareholder call.

"For Q1, the live-service ratio was about 40%."

Ratio of what? Sony's overall revenue, the gaming division revenue, reoccurring revenue?

Do they consider PS+ a "live service"?

Does this include whatever percentage they take from sales in other live-service games through PSN? Because that statement does not explicitly state that it's from just their live service games.

Really too many unanswered questions on an off-hand statement to take anything from it.

Re: Sony's Horizon Franchise Has Sold a Wild 38 Million Units Worldwide

Sweetz

@themightyant Personally, I don't agree that Forbidden West is the better game. Even on the gameplay front, I came away less enamored with Forbidden West than Zero Dawn. At some point Forbidden West actually kind of felt like a chore to play and I had to push myself to finish.

All modern open world action games are formulaic and repetitive by nature and it may be a victim of genre fatigue in my case, but sometimes less is more. Like I ended up using most of the weapons in Zero Dawn, at least situationally, because it wasn't really daunting to learn most of them. In Forbidden West there were so many that I kind of had opportunity paralysis and I got sick of managing the weapon wheel, so ultimately I ended up using less weapons, just sticking with the regular bow and one or two elemental bows. It's kind like in an FPS with 6 weapons, you'll use all 6, but in an FPS with 30 weapons you'll probably end up using 3.

Also they ramped up the "intensity" of combat, so you spend so much more time getting knocked around by the bots and that's 1) annoying and 2) removes whatever tiny shred of immersive realism the prior game had when Aloy is constantly getting knocked 50 feet in the air by a giant death machine and shakes it off with a few berries.

That's really a problem with all these open world games. You're expected it amp it up in the sequel, it's expected to have more...and then it frequently ends up feeling unfocused and overstuffed. I don't really know how you iterate on them and yet keep them feeling tight. If they're too much like the original, people will not like it, if they add too much and it becomes unfocused, people will not like it.

Re: 'PS5 Makes the Most Sense': Ori Dev Explains Why It's Swapping Xbox for Sony

Sweetz

I bought the Ori games on PC, but I've since switch to gaming entirely on my PS5 and would happily rebuy those games on PS5. Despite Microsoft now putting out their games on PS5, I'm worried we'll never get the Ori games purely due to the bad blood between Microsoft and Moon Studios

Early access opinions on No Rest for the Wicked were not glowing. I'm not sure what state it's in these days, but after seemingly every other game coming out being a Souls-like, I'm read for some non-frustrating games again and not super pumped for it.

Re: Poll: 5 Years Later, What Do You Think of Ghost of Tsushima?

Sweetz

I'm replaying it right now, but I'm afraid that's a mistake. It's a beautiful game, but I'm already burning out the repetitive nature. Even when it originally came out, formulaic open world games where kind of overdone and things haven't let up since then, and Ghosts extremely formulaic. I'm worried Yotei won't be different enough and spoiling my chances of enjoying it, but I'm like 70% though Tsushima now, so I have to finish it out.

Re: RoboCop: Rogue City - Unfinished Business (PS5) - Standalone Mini-Sequel Just Misses the Mark

Sweetz

I would have given the first game a 5/10. The combat simply did not get varied enough to support 12+ hour game and I found the Detroit map/"police work" parts quite tedious. Enjoyment is entirely dependent on you whether you're wearing Robocop nostalgia goggles, and it's not a property I ever had much love for even though I did always think the ED-209 design was cool. That said, I've enjoyed some quite bad Star Wars games simply because of my love of that property and I don't think bias being a factor in one's enjoyment of a game is necessarily a bad thing.

Had the game been pruned down to like 8 tight hours, I think I would have enjoyed it more, but sadly the rest of the market doesn't seem to accept short games anymore.

Re: PS5's AI Slop Shovelware Has Hit a New Low

Sweetz

"Personally, we’ve never advocated for curation, because inevitably there’ll be some great games that end up slipping through the cracks."

That's the price you pay to avoid a race to the bottom.

If you look at any unregulated market in the entirety of human history this is what happens. It's not just digital market places, all market places. Good physical products are getting increasingly crowded out by low quality crap due to China and Amazon. It happened with food decades ago, which is why civilized countries now have government regulation like EFSA to enforce quality and safety.

You want an open marketplace, put your game out on PC. Console manufacturers should be doing more to guarantee a bare minimum level of quality for games on their closed platform. If that means a few obscure but good indie games that <1000 people would be into don't make it onto the platform - so be it. I extend this to even to things like buggy AAA games. Mindseye and Cyberpunk 2077 should have never made it onto the Sony store as released.

Re: Clair Obscur: Expedition 33 Patch 1.3.0 Makes Big Balance and Difficulty Adjustments

Sweetz

Hmm the only obvious bug I've run into on PS5 is the music dropping out occasionally - most often during battle.

The first few times it happened I thought it was a stylistic choice to make a more battle seem more serious (silence in a game with constant orchestral background music is eerie), but then it happened in a couple of trash mob fights with no serious threat and also while running around the map in a few areas and I realized it was a bug.

Re: The Brilliant Astro Bot DualSense PS5 Controller Is Making a Comeback

Sweetz

The one in the game has black thumb sticks and I'm slightly annoyed that they didn't take this opportunity to correct that.

Scalpers bought up so many of the original that they outpaced demand. I ended up getting one from a scalper for like $3 more than the original retail price by just waiting a bit. It still kind of makes me upset that a scalper made any money off me, but at least it was barely enough for a coffee.

Re: Round Up: Lies of P: Overture Previews Reveal Difficulty Options, Boss Rush Mode, and More

Sweetz

Difficulty options are great. Gatekeeping over Souls game difficulty is obnoxious.

I just finished Lies of P last month after picking it up on sale and I must say I didn't especially enjoy it. Bosses are either pretty high on the difficultly side relative to other Souls games IMO - or nearly trivial if use the the NPC summon. The "true" end boss (for which you can not use a summon) was more frustrating than just about any Souls game I've played and I ultimately had to resort to "cheese" tactics to beat it.

If the easy difficulty makes the boss fights harder than when using a summon, but not quite as punishing to mistakes (or bad character builds) as the default difficulty, that would be great.

Even so, I personally don't really need to play more of that game. I didn't think it did anything that was especially entertaining or novel compared to other games in the genre IMO. I didn't find the world design especially memorable and the story devolving into vaguely Lovecraftian nonsense was a disappointment.

Re: Star Wars: Grand Collection Has Three Fewer Games on PS5, PS4 Compared to Switch

Sweetz

Aspyr is an absolute garbage company and it's one of the bigger tragedies of the modern game industry that they hold the rights to a lot of these older Star Wars games. I have some personal beef with them as the creator of the missing sounds fix for the Steam version of Force Unleased, which still hasn't been fixed by them after 15 goddamn years. Their ports are the most bare bones, barely functional ports possible.

Trust me that you do not want the version of KOTOR they'd put out on consoles. Better to get the old PC version and then at least you can mod it.

Re: Days Gone's Review Scores Have Been Rising Over Time, with PS5 Version Coming Highly Recommended

Sweetz

I remember the opening of the game being extremely tedious because you have so little capacity on ammo, fuel, etc. I remember it being painful to walk the bike around when it ran out of gas and it being frustrating not being able to take out zombies. You really need to mainline the story for a bit and once you start getting upgrades, then it’s pretty fun. If you try to go off and explore right out of the gate, you will not have a good time.

I wonder if this now enough of a known quirk of the game that people can now approach the game in a way that leads to a more enjoyable experience than when the game was new

Re: Ghost of Yotei's PS5 Price Provokes Fresh Switch 2 Fury

Sweetz

@Fighting_Game_Loser On a basic level true, but at least in the modern era, in a photorealistic AAA game there's now an expectation of facial performance capture and quality actors that a cartoony game wouldn't have. So even if the effort that went into creating art assets was equivalent (but it definitely is not), realistic games have a huge talent cost than cartoon/stylized games do not.

I just played that Robocop game since it was on PS+ and the facial models are fairly detailed and compare favorably to most AAA PS4-era games, but there's no performance capture and it's crazy how old and cheap it made that game feel in cutscenes.

Re: PS3's Resistance Games Not Playable on PS5, PS4 at All After Just 6 Months

Sweetz

I never played the Resistance games despite being a huge fan of Insomniac from Spyro and Ratchet & Clank. I had a PS3 during it's time, but I also had a gaming PC, and I didn't really go to the console for first person shooters.

I tried playing Resistance on PS+ and made it maybe 45 mins before bailing. Controls felt terrible in comparison to any post-2010 shooter and the 720p resolution further compressed by streaming plus it being from the really unfortunate "sepia tone makes it gritty" (aka "brown is real") era in gaming...was more than I could tolerate. I saw nothing in those 45 mins that made me want to keep playing. It solidified my assumption that I didn't miss much by skipping them when I had a PS3. So...no great PS+ loss here as far as I'm concerned.

The streaming alone isn't the problem, I revisited and fully 100%'ed Ratchet & Clank Tools of Destruction and A Crack in Time through PS+ streaming and they were totally...acceptable.

I wonder if Sony has data indicating that a lot of people played Resistance 1 & 2 for <1 hour and never came back to them.

Re: Patapon 1+2 Replay Marches to PS5, as Sony Licenses Series Out

Sweetz

For people asking what's the point because of the PS4 versions - those PS4 versions are really bare bones ports, not remasters. I tried to play the PS4 version of Patapon 1 and I found it super interesting, but brutally difficult. The timing windows are very demanding, at a certain point the game becomes heavily reliant on maintaining perfect timing chains, and there's no setting to adjust for display lag. I could not get past the half-way point no matter how hard I tried. Difficulty settings and input lag adjustment are extremely welcome.

Question is what's the price? I don't think I'd pay more than $20 total for both games. I played the original via PS+.

Re: Shadow of Mordor's Nemesis System Created to Combat the Used Games Market

Sweetz

@MrPeanutbutterz Yeah but people would buy those used games and then enjoy a publisher's/developer's work with no money going to them. Would the people who bought used have paid full price or waited for a discount if that was their only choice? Impossible to know.

It's likely correspondingly impossible for anyone to ever truly get a reckoning of how much secondhand sales hurt vs helped the market.

I worked at a Gamestop as my part time job in college during the heyday of the PS2 era and we definitely had a lot of games being traded in and sold used during what I would consider their new release window.

Obviously fairly moot at this point since a majority of the market now buys digital. Publishers just needed to wait for the proliferation of high speed internet and a global pandemic to solve the problem for them

Re: Xbox Is Absolutely Dominating PS5's Pre-Order Charts

Sweetz

@lacerz There is always a chance that they botch the port to PS5 since the PS5's APIs are fairly different than XBox's despite their hardware being similar.

That said, Indiana Jones uses modified id Tech 7 engine, which is also used by Doom: Eternal which already has a good PS5 port.

Forza however, uses a proprietary engine which has presumably never been ported to a Sony platform, so that's less of a sure bet.

Re: Mailbox: Sony's Live Service Stupidity, Ghost of Yotei's Appeal, and the Magic of Open World RPGs

Sweetz

What I'm genuinely curious about is that when Sony announced they had 12 live service games in development, did they actually think all 12 had a chance of being successful or were they already hedging their bets that they just needed one or two massive successes to cover the losses from the others? That seems pretty wasteful of talent and resources.

I mean if you make a single player focused game that's not successful, at least you can keep selling it indefinitely and you'll at least get some little trickle of income from it over time. You have a live service game that fails, it's a total write off.

@LordAinsley Absolutely correct. It's purely nostalgia googles that a Twisted Metal live service game would be successful. There have already been multiple indie/small studio attempts to do car combat battle royale and none of them have found success. I don't think putting a recognized name on it would really make it do better. I think the "Auto Royale" mod for H1Z1 was probably the most successful and even that had barely 15 minutes of fame when the zeitgeist for battle royale games was at it's peak a few years ago.

Re: Sony's Pricey PS5 Pro Is Now Being Outpaced by PS4 Pro Launch Aligned in the US

Sweetz

I bought a Pro because it wasn’t a big expenditure for me and I used to be a PC gamer, but switched fully to console now. Compared to what I used to spend to build a new gaming PC every few years, it’s nothing.

I don’t regret getting it, but I think it is less of a raw power boost over the base PS5 than it should be, especially based on Mark Cerny’s “you don’t have to choose between performance and quality” presentation, which was complete lies because every Pro enhanced game still has performance and quality modes and while performance mode is better than performance mode on base PS5, it’s still usually not equal in fidelity to quality mode on a base PS5.

Mainly it seems to be a testbed to make consumers pay for the “privilege” of being beta testers for their proprietary AI upscaling tech that will be in the PS6.

Don’t say any of this on the PS5 Pro subreddit though. That place is full of the most confirmation biased MF’ers on the planet. The lengths to which people can delude themselves into believing they see “huge” differences just so they don’t feel like they wasted $700 is crazy.

Bottom line, the Pro does give you the best console gaming experience you can currently get, but it doesn’t really give you a 55% better experience for a 55% higher price than the current discless slim model. If you are financially comfortable, get it. If you have to think more than a few seconds about spending that much, stick with a base PS5.

Re: Talking Point: Has the Market for AA Games on PS5 Really Disappeared?

Sweetz

I think PS+ and Gamepass are definitely a factor, I think another challenge AA games face is that due to the ubiquity of digital distribution and the fact that all time classic games are now effectively available indefinitely and being remastered all the time, AA games are having to compete with essentially the greatest hits of the last 30 years of gaming available at the same price point or lower. I mean let’s say I’m a relatively young/new gamer looking to buy a horror game for $40, would I buy Slitterhead or say the Resident Evil 2 remake - a game so well known that it’s part of “cultural consciousness” at this point and I probably would have heard of it before.

Basically older AAA games still being readily available at lower price points, playable on current systems, and still feeling relatively modern due to the unavoidable slowing pace of evolution in both technology and game design as the format matures have taken up the market space that used to be filled by AA games.

Re: PS Plus Premium Adding a Trio of Classic FromSoftware Titles in 2025

Sweetz

@MKD88 They are not “remasters” they are emulated originals, as is the case with all PS+ classics. Controls are remappable via the emulator, but off hand I’m not sure if you can remap analog inputs to things that are button inputs in the original game (which includes stafing and vertical aiming).

Re: Sony Quietly Pulls 'Eslop' Titles in Face of Mounting Pressure

Sweetz

@SanukGames A lot of the shovelware is $1-2 games that just give you easy trophies (achievements). The people buying them don’t care about the quality of the game, so demos are not a solution to those.

Part of the problem is that Sony was actually giving rewards points for trophies at one time. They have since stopped that, but seemingly someone out there still cares about trophy numbers enough to still be buying this crap.

Re: How Well Do You Know Ratchet & Clank?

Sweetz

It's a shame that the PS2 R&C games haven't been maintained better. There was a HD collection on PS3 that was terrible. I remember there being a forum thread of like 150 bugs specific to the HD port that were noticed by fans. I noticed several myself which is what led me there.

I'd rather play PS2 emulated versions than the PS3 HD collection. Those games pushed the PS2 hardware like nothing else though, so I presume they are some of the most difficult games to emulate correctly.

I replayed PS3 era Tools of Destruction and a Crack in Time via PS+ streaming recently and the streaming experiencing was decidedly...tolerable.

Re: Fans Are Buying Fewer Boxed Video Games Than Ever in the US

Sweetz

Every generation since I owned a Sega Genesis, I kept my consoles and games until I got into my 30s and realized I am never going to play them again and have just been pointlessly carting around what is effectively just a large, annoying to move box containing nostalgia with no real practical value to me.

Eventually I realized I'm not going to play any of those games again, or if I did it would be as "remasters", and sold it all. This "cured" of the desire to own physical games. If Steam/PSN ever go offline, I will probably be too old to care, or dead, or society will have collapsed and video games will be the least of my worries... I haven't bought a physical game in over 10 years.

Although, I'm still not 100% cured because I did hang onto 1 game: my original PS2 copy of Okami, which is my favorite game of all time. I don't know why or what I'm ever going to do with it (I've since bought the remastered version on multiple platforms and don't have a PS2 itself)...but at least it doesn't take up too much space.

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