In what was a pretty dang great State of Play presentation, the gameplay trailer for Star Wars: Galactic Racer may have been one of the highlights, and in a recent developer interview, we're picking up some really good vibes about this arcade racer's direction.
Watching the above video, it's fairly easy to see the studio's experience working on Burnout and Need for Speed shining through. Indeed, British developer Fuse Games has former Criterion Games staff leading the charge.
In an interview with IGN, CEO and founder Matt Webster and creative director Kieran Crimmins reveal some pretty exciting details about the game.
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They talk about how making a Star Wars arcade racing game was an ideal starting point for the team, combining their experience making "thrilling, fast arcade racing games" and their love of Star Wars.

Webster recognises that current gamers have been "a little bit underserved by just some kickass track racing experiences", saying Galactic Racer is "coming back to tracks" rather than being set in an open world. The team wants to "bring a modern view on what that experience could be".
On top of that, he reveals the game features a two-phase boost system. It sounds like the first phase will be your typical go-faster button, while the second phase introduces a little more risk.
"The second phase is something called a ramjet, which just goes really, really, really fast, but it's got a consequence too — it generates a load of heat, and if run it for too long, you're going to explode."
Webster says environmental detail affects the ramjet too; the planet's climate and things like rivers of lava and water will have an impact on the rate at which your ramjet heats up.
This reminds us of how boosting and overheating worked in MotorStorm: Pacific Rift, where driving through water would cool your engine and allow you to boost more.
Speaking of MotorStorm, Galactic Racer has multiple vehicle types, and going by the trailer, they'll all be in the mix, much like Evolution's boisterous off-road racing series.
"Yeah, this is probably the first game we've made where the racing line can be that variable depending on the vehicle you're driving, the kind of build you've got within that vehicle, and the environment," says Crimmins.
Another interesting point in the interview concerns the player character, which is more of a focus than you might see in most racers.

"Now you're inhabiting Shade, you're a canonical new Star Wars character," Webster says. "You walk down one of the shots in the trailer, you're walking down the ramp of your starship, you're going into a paddock. And this is really interesting addition here where the paddock gives us a place, a low intensity space where we can get up close with our Star Wars stuff, we can move a narrative on, we can see characters inside there."
Crimmins describes an area where you can walk around and interact with other characters, something that allows them to tell a story and also provide a break between the high-intensity races.
To us, it seems the game has a really exciting combination of elements from Burnout, MotorStorm, and WipEout, all in a Star Wars costume.

The racing is extremely fast and aggressive with kill-cams focusing on wrecks, like Burnout. You have a mixture of vehicle classes and varied, off-road circuits, like MotorStorm. And of course, it shares its hovering, anti-gravity vehicles (and presumably some degree of handling) with WipEout.
Those are all some of our favourite arcade racers, so to say we're keeping an eye on Star Wars: Galactic Racer would be an understatement.
Are you excited for this one? Tell us in the comments section below.
[source ign.com]





Comments 14
PleaseBeGood
I think this is the most excited I've been for a racing game since...man I don't even know...possibly Motorstorm ironically!😅
Seriously though this game is looking and sounding exactly like what I want from a racing game.
Motorstorm was awesome, and I miss it. I wish there was a remaster of the whole series for this generation.
My only Burnout was Paradise, so I'd be okay with open world, but I'll be happy if this has some Burnout vibes.
Hearing some of these details excites me more than the trailer did.
@MrPeanutbutterz Honestly it's giving me wipeout vibes in a weird kinda way
@Oram77 Yep. Wipeout 2097 is my favourite game ever made, and I'm getting those vibes from it too.
Does look good, though it appears that the most exciting games on the horizon on based on iconic film franchises rather than unique IP.
Well designed tracks will always be superior to open world racing and as a fan of arcade racing games and Burnout (before Paradise) this looks right up my street
Had so much fun with the original SW: Racer as a kid, I hope this is half as good!
So this is just another track racing game with a SW skin. The boost system is nothing new, walking around your ride is normal these days, and different vehicle types is to be expected.
I'm tired of developers trying to talk up there game like it's revolutionary. They need to impress us with a good variety of tracks, some great looking visuals and most importantly great handling. Make it memorable, not generic.
stoked for this
We will see, if it has enough 'events' and decent progression I'll buy it, if not, well it's as bland as the rest this generation, anti grab or arcade/simcade, pure bare minimum design, graphics, decent physics, never the 'content' anymore just repeat the same bland basic done before events, I don't need 'new' just enough variety and enough ideas for them to use the world/vehicles/characters, put obstacles, put gates/floating cones or other objects, give us things to do and rules per event type.
We get race, time trial and drift as basics, maybe elimination or derbies if were lucky. Wow how excitingly boring.
Gameplay first, visuals later, world design is fine but needs more to compliment gameplay not be boring.
I'm not a racing and SW fans but this game looks good and makes me wants to try it.
@Shokwave2 They want everying to be about the brands or the world but refuse to do interesting events or interesting other progression systems.
There is a raeson I have more fun discovering older racing games niche or popular and more and more write off modern ones in any sub genre.
We can see the visuals, we can see the characters, and worlds, but forget gameplay it's too secondary all the time.
We won't see a WipEout Zone or other HD FUry modes again likely? Crash mode from Burnout again?
Who knows.
The mention of Motorstorm had me
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