Ravix

Ravix

Seek it, inhale it, enter her

Comments 2,171

Re: Crimson Desert Dev to Patch PS5 RPG's 'Uncomfortable' Controls

Ravix

@DennisReynolds oh, no. I was right about how people are using x. I bet thousands of people are doing the same.

Because of GTA people think you have to hold X, but you don't. Tap it once and you go faster, tap it a few times and you sprint. No holding is ever needed there, and holding x will ruin your experience needlessly.

There needs to be a PSA on this. People are just assuming it's the GTA run controls.

Re: Crimson Desert Dev to Patch PS5 RPG's 'Uncomfortable' Controls

Ravix

@ErrantRob i've left it for the clicky l3 and r3 as usual, so it helps with puzzles and is satisfying when doing that 'leafy punch' thing (making up the name for it, but you'll know what I mean) and then it will be handy when unlocking axiom combat moves where you have to press R3 and other buttons simultaneously. I can't wait to unlock the swing launcher i've seen in skills tree, so that will be like l3 hold release, square r3, which in back paddles is pretty easy.

Re: Crimson Desert Dev to Patch PS5 RPG's 'Uncomfortable' Controls

Ravix

As long as it is an option so those of us who don't mind learning new controls can carry on learning them as they are. Back bumpers help a lot in the game, though.

The only cumbersome thing i've found is with selecting weapons and stuff like that as you have to fiddle around in a menu.

Tapping x once to initiate a run is hardly egregious, it's actually a breeze.

So I am interested to know what people are struggling with most.

Re: As PS6 Delay Rumours Swirl, Fans Debate Ray Tracing's Worth

Ravix

@Zeke68 baked lighting usually takes much longer to produce so games will actually come out sooner with RT being embraced more.


I feel like Push Square may need to do an in depth deep-dive into the pros and cons of using RT rather than leaving it up to the people on this one 🫡

maybe you could interview someone at CDPR, @Get2Sammyb ? that would be some content that would be quite interesting for the site. Remember, their plan is to release 3 or 4 games in quite a short span of time. You could find out if this is part of what will allow that, and updates on their collaboration with Unreal. You know, interesting feature articles about actual games in development and not just fluff about "PlayStation Power User Pyo" 🤷‍♂️ (I don't mean this to come off negative in tone, you need the clicks, but I think there is only so much "news" about random people's opinions on the internet that anyone can really take before they completely give up on gaming news. I'm sure you don't love that this is what you have to write about to get engagement these days either)

C'est la vie, I guess.

Re: Crimson Desert's PS5, PS5 Pro Modes Revealed, PS5 Pro Offers Substantial Upgrades

Ravix

@GirlVersusGame thanks for the tag. I hadn't thought about CD for a few days and wasn't expecting any news yet 😁 I was likely going to get it day one anyway, even if there are minor issues, but it's good to see the performance aims.


4K with Ultra Ray Tracing sounds quite tempting to try out, too, and I will definitely want to see how far they can push it on consoles with PSSR 2.0. The other modes seem good, no sacrificing the core elements of how they chose to build the game world in their engine with RT a key part of it.

Re: PS6 Rival Xbox Helix Could Cost as Much as $1,200

Ravix

Hmm.. 100% they are going to have to keep publishing on PlayStation if they are cutting their user base even more by pricing out all of the series S users. Sometimes I wonder if Xbox even remembers that a lot of their current users don't even buy the most expensive console they offer now 🤷‍♂️

Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up

Ravix

This game isn't in the top 10 'popular games in your country' on the PS store yet. Pre-orders never made it anywhere near to the top ten, either. Less than 1% of my friend list are playing the game, and most of those are live service/shooter/sports casual gamers. I.e the target audience. These things always interest me as an observer.

So yeah, I wouldn't say it is doing well on console based on those trends. It is usually obvious when a game captures the audience to some degree. Helldivers it is not. And that is not great for a company supposedly at the peak of this scummy section of the industry (yeah, maybe 10 years ago they were) and a company that was basically helping guide SIE'S liveservice push 👍👍

So, a hearty round of applause for Bungie doing 'fine' on steam. And proving once again that they just can't help being c***s. Just look at the way they price things! People should be mad at that and thus hate this part of the industry, these games are aimed at kids and designed to fleece people ffs, so i'm not going to remain neutral despite initially thinking I would 😂😂

F*** em 🫡

Re: Assassin's Creed Unity Gets a 60FPS Patch on PS5 Tomorrow

Ravix

@Th3solution 2 or 3 weeks might be when i'm starting a 3 month trek into the Crimson Desert. Being part of the Slow Paced Gamer's Club and wanting to experience many different games is a conundrum we are still yet to solve. How close were we to making 36 hour days a reality? Not close at all, you say? Hmm, we must redouble our efforts on that front as well!

Re: Assassin's Creed Unity Gets a 60FPS Patch on PS5 Tomorrow

Ravix

@GirlVersusGame @Th3solution I second (or third) this notion!

I think I downloaded it on ps4 and never played it, downloaded it on ps5 and never played it. So now I will download it for a third time and maybe actually play it (lord knows when)

Maybe we should synchronise (lazy pun intended) our playthroughs for motivation 😅

Re: Opinion: If Sony's Doubling Down on Its Most Popular Franchises, Where's Uncharted?

Ravix

@NavalHistorian it was some live-action advert marketing PS5 a few years ago, almost like a soft-relaunch featuring all the franchises with PS5 games that are out or coming soon: spider-man 2, God of War: Ragnarok, Horizon FW etc. But it also featured a woman with a torch, which didn't directly resemble any Sony ps5 game, so people thought it meant it was Uncharted 5 and that would be announced at some point. But then it wasn't.

https://youtu.be/01Exo-_rbCA?si=XUbufjROkCEwcQb3

You could still look back at it and say "well, there's some Samurai types riding away from a burning location" which could have been a Yotei hint way before it's release, if one wanted to revive such rumours of the Torch Woman meaning Uncharted 5 👀 but I wouldn't want to do that...

Also, Enjoy the PS5 😁 Plenty of games to get stuck into for a new owner!

Re: 'It's the Real Deal': Tech Experts Praise PS5 Pro's Upgraded Upscaler

Ravix

@KoopaTheGamer honestly, thank you for being rational and correct. People don't seem understand how it makes a difference to assets and character models, and how it can make games look flat or dated in certain ways during gameplay. The cutscenes and most of the game will still look good enough, great even, I'm sure. But character models, reflective surfaces, and the overall colouring will still stand out as worse when compared.

Maybe people just don't notice it, or their brains get tricked by the other stuff that does look good, which is fair enough. I know I thought The Witcher 3 looked good, but then they released the RT update patch and I instantly thought, oh... well now it actually looks way better and the old version without RT looks washed out and kind of fake. Sometimes you have to experience the change directly, but it is so obvious when you do. I'm sure if these people had a pro or PC and switched from RT off to On in RE:R they too would see the differences.

And sure, the thumbnail is a bad angle, people, but it is from the actual gameplay with no RT, it is not a lie which seems to be the current general response 🤷‍♂️

On PS5 Pro: PSSR 2.0 allows for RT global illumination and reflections at 4k 60 output. It is as simple as that. The base ps5 cannot support that, so that is why there is a comparison between RT on and off. For the ps5 to reach 60fps, using FSR like upscaling, the PS5 has to sacrifice the RT lighting and reflections and in some places this will stick out like a sore thumb


For anyone curious:

https://youtu.be/JGkGscHxZzU?si=KYMmOYLHqipPfVa4

This is a video of RT off/RT On/Path Tracing on. It is the same game with the same graphical settings recorded on the same PC. I challenge anyone to pretend it isn't any different 💀

Re: 'It's the Real Deal': Tech Experts Praise PS5 Pro's Upgraded Upscaler

Ravix

@djlard maybe people like it because it doesn't do that? What it actually does is make it more natural and immersive, and make it look like people and objects belong in the environment. The previous lighting techniques usually leave games artificially lit/washed out or simply dull with less depth in comparison.

RT on vs Off example from Digital Foundry:
Untitled

Re: 'The Plan's the Plan Until It's Not the Plan': Xbox All Over the Place on Future PS5 Ports

Ravix

Yeah, so the data says "if you only release on Xbox no one will buy those games" and "game pass has bastardised their business and created subscription gamers. And if you try to make more money from them they will get upset. If you take it away from them they will get even more upset"

Phil painted them into a corner, this new boss is there trying to paint them out of it 👀

Re: Saints Row Is 'Dead' Says Design Director After Prequel Pitch 'Ghosted' by Embracer Group

Ravix

They secretly gave the IP to Warhorse along with LotR. So now we get Saints Row, Mafia style. LotR Kingdom Come style. And all problems are solved for Embracer.

(This is not a serious comment)

But Saints Row needed a full overhaul, and one way to do that would have been to give it to people with a completely new perspective on what a crime game should be. Spoiler... it doesn't involve more jump jets and essentially being GTA Online Lite - The Offline Experience... but with hipsters.

They pushed the comedy crime game far enough with 3 and 4, it still had some fun elements, but it was just a comedy game at that point and they could not make another without a serious tone overhaul. The series needed grounding in reality, and instead they just changed the characters to hipsters and only half finished the game, and that was literally good enough for them to release...

Re: 'I'm Confident in the Direction We're Headed': Under-Fire PlayStation Boss Tries to Explain Baffling Bluepoint Closure

Ravix

"Hey, guys. We want you to make us a doomed-to-fail live service game that you don't really want to make... oh, wait - Plan has changed. Would you kindly f*** off because we don't need you any longer"

🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️

Bye, Herman. You will be done within the year. Completely avoidable closure.

Re: A New Engine for The Elder Scrolls 6? Don't Be Ridiculous

Ravix

@AverageGamer yeah, it was an ideal world situation I was pondering, I suppose, as Cryengine already had big upsides compared to Bethesda still using Creation, especially when comparing the old indie KCD to something like Starfield which still has that flat look to it. But if Warhorse are moving away from the modified engine that they built their entire rep on for even more future advancements, it kind of still says a lot about Bethesda not doing the same. Potentially part 3 of Warhorse moving well beyond the kind of thing Bethesda can make of a game these days.

Re: A New Engine for The Elder Scrolls 6? Don't Be Ridiculous

Ravix

I'd quite like to see them use CryEngine. You can still do all the silly nonsense physics stuff, still get that loveable jank feel, but it is a better engine to actually play games on, and the lighting tools can be tweaked for some great results. Bethesda games are always badly lit and flat looking, in my opinion, so everything ends up looking false and bland.

An example is the OG KCD, which had their software Ray Tracing implemented before Hardware RT was the real be all end all of lighting solutions, and it makes such a big difference to the look of the game and the atmosphere without the insane costs. I.e it looks better than games without RT, and runs better than games with full RT.

If you do a search it is funny to see old posts on reddit about Creation engine being outdated and flat looking and people being sick of it, and posts about KCD/Cryengine using RayTracing and looking fantastic. And that is 7 years ago, and one was made by an Indie dev! And now we are hearing Bethesda are sticking with the same engine again 🙈

Re: PS5 Sequel Control Resonant Is Inspired by All the Coolest Sh*t

Ravix

Anyone who wants Remedy to not be 'pretentious' should leave now. They made the most pretentious ending of a video game of all time in Alan Wake, and they also made Max Payne, the internal monolgueing detective noir. Come on, now 😂

It is literally their whole identity, and they have always been influenced by 'pretentious' self-aware cinema. And that is a very good thing.

Re: Sorry Haters, But Marathon Is Looking Real Good Right Now

Ravix

I hope the people that like these games do like it, for a week, a month a year, or however long these games last. I thought it looked pretty cool at the SoP, despite it still being a game that I have zero actual interest in, but still.

However... It is currently only in the top 20 for pre-orders on the PS store UK as of now. That seems... low. Avowed is out today, so that will bump it up a few spots, I guess.

Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me

Ravix

Hopefully Sony saw what their in-house devs can achieve on the console and thought "that is already a step up, to be honest" and maybe PSSR v2 is better than expected and they can focus on selling the Pro to people instead? I don't think they would want to go so long without selling people something new, if possible. And if they stockpiled chips that can make PS5 Pros, they would be in a decent position for a soft-relaunch of that console. It wouldn't be like a PS6 launch, but people could be convinced if there is no other option and they start to see more improvements.

Re: Kingdom Come: Deliverance Hits PS5 Today, Free Upgrade for PS4 Owners

Ravix

@Number09

for Royal Edition owners or just those looking for the DLC add ons, it looks like you have to download them again separately as it is a totally new PS5 listing for the game. As you look at the PS5 update on your home screen just scroll down all DLC's are listed as free and have their own download files on that main page

Re: Crimson Desert PS5 Is Also a Full-On Life Sim Game, Last Deep Dive Video Reveals

Ravix

To me, performance isn't the be all end all of this release. So if it struggles in some ways (it will) I hope people don't just go all-in saying it is totally worthless garbage because of that one reason (they will)

As of now I am unsure Kliff will be a top tier protagonist, seems like a very bland fellow, and i'd kind of like it to be a player created character as it seems to be a game with a lot of stuff in it and therefore character work might not be high priority, but we shall see.

I'm just hoping its a good game that is fun to play at the end of the day. It is certainly more ambitious than a bunch of other releases, maybe too ambitious, but certainly worth a try.

Re: Rumour: PS Portal OLED Version Coming This Year

Ravix

@Th3solution the flip and upgrade route also protects you against general wear and basic age issues. If a problem does develop it is someone elses problem down the line. So, as well as the new model having had much less wear in general, if it does develop an issue at random you're under warranty again.

PlayStation products also tend to hold their value quite well, too

Re: New Kingdom Come: Deliverance PS5 Version Seems Real in PS Store Leak

Ravix

Considering this game is a 10 for me, even despite lots of bugs and texture issues, of course i'd be interested to see how it looks upgraded on PS5.

But don't be expect it to be as easy and user friendly as KCD2, people. It is supposed to be a gut punch and you have to learn to live with the consequences of how you f***ed up if you weren't paying attention 😁

Re: Larian CEO Swen Vincke Sticks His Foot in It Again, Thinks Game Reviewers Should Also Be Reviewed

Ravix

@themightyant that is also fair. I do think it is a shame all of that will be lost and all we are left with is the extremes.

The annoying part is people will agree or disagree with a small out of context idea, but then use it to further their own pre-concieved ideas or agendas, rather than see this as a problem or topic that affects everyone and one that should be discussed from the middle ground in a balanced way, as Swen was at least trying to do 😅

Re: Larian CEO Swen Vincke Sticks His Foot in It Again, Thinks Game Reviewers Should Also Be Reviewed

Ravix

@themightyant no one will do that, they will just argue one side or the other ad infinitum. There are already tonnes of people twisting his words to fit their own narratives or missing the point he was making and dismissing him as an idiot...

The endless cycle of "my side is winning" means anyone with any opinion on anything normal that they care about instantly becomes the touchpaper for more pointless internet shouting matches.

The fact he just wanted to say it is okay to be critical if you are not going in with an agenda or are being harmful to the people or the product, just because you don't personally like it, will be forever lost on people.

That kind of thing is a problem that needs sorting out in society, and it is the same kind of problem as people responding to reviewers in harmful attack mode just because they don't agree, too. They are sides of the same coin and are not mutual to either side of the 'culture war' either.

Tldr: it is possible to be critical about something but still be understanding or nice to one another.

Re: Fable Announced for PS5, Releases in Autumn 2026

Ravix

@Th3solution What do you make of the new Fable? (I can't remember if you have any experience with the older games, but...)

I think it kind of looks a bit like Hogwarts Legacy in presentation and gameplay and it also has this 'normal life sim' element that I think was one of your hopes for a fantasy game, right? When I saw the presentation I thought 'Sol' so it'd be interesting to hear your thoughts on it, if you watched this preview

Re: Talking Point: What Are You Playing This Weekend? - Issue 612

Ravix

@Kraven exceptionally well timed. I too (finally!!) finished Yotei, a very good game that got spread out longer than it should by my gaming time reducing significantly for a while, but I decided randomly I needed to play a true RPG next. And Divinity: Original Sin 2 is very much that! It of course means E33 and DS2 are on the backburner, but this is all the gaming I need. It is fantastic!

How long did it take you to exit Fort Joy may I ask? I had multiple chances to, but just kept exploring which I role-played as 'working out the magisters strengths and weaknesses, and making sure we are equipped well enough to survive out there in the unknown' so it never felt like 'we must escape now' from that RP perspective. Which means I think I managed to pretty much clear everything, even some optional fights that were pretty tough, one that i'm proud of my solution for! Blocking two doorways with giant obstacles to cut off the melee attackers while I focused on taking out the magic weilders, an awesome mechanic how you can shape the battlefield! But my last session I finally made it out of the fort and out into the world, and now I feel the 'what now' and it is almost like a new game to explore once more 😁 so i'm heading off in a random direction to a potential hide out that got marked on my map, and I think I left it as I was just about to chat to a dismembered head on a pike, as you do!

DoS2 really is a great game and well worth playing for anyone, like us, that hadn't yet tried it. Larian also announced this week there will be some continuation in their new game, too. Even though it will be pretty much a standalone again. Things sometimes just work out really well. I think a lot of people are similarly getting on to DoS2 at the same time because of all the recent announcements and upgrades, so it almost feels like a new release.

Re: Baldur's Gate 3 Dev's Divinity: Original Sin 2 Out Now on PS5, Offers Free Upgrade

Ravix

@ShogunRok well, I think Larian have earned my £12, regardless. Seems a no brainer to grab this now. But I bet there are a bunch of people that would still love a mini-review due to the BG3 effect alone.

If you do find any of this 'infinite time' please send some my way, as I imagine i'm going to end up starting this game "just to see what it is like" and then, well... you know how it goes.