While we'll be the first to admit that we're losing track of all these crazy-looking action games from Chinese and Korean studios, that doesn't make Project Tal any less impressive.
This newly announced title is currently in development at MADNGINE in South Korea. It's based around the country's mythology, and it's described as a "AAA single player action RPG". It's targeting "PC and consoles" in 2027.
The above trailer's a mix of cinematics and work-in-progress gameplay. It shows off some frankly stunning environments, alongside melee combat against monstrous enemies.
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Interestingly, this doesn't seem to be your typical action RPG, as you'll actually fight alongside a roster of "intelligent" NPC companions, via a "system that dynamically responds to the player’s combat style and environment".
What are your first impressions of Project Tal? Is this going to be one to watch over the next year or so? Don't forget to bring an overly large sword to the comments section below.





Comments 29
Looks like a Korean devs take on Monster Hunter.
My God that looks good. That game has soared right to the top of my 'Cannot Wait' list. I wonder if it is a souls-like? Looks like something I'd get anyway, but still would like to know about that..
I’m beginning to think there’s some sort of investment scam going on with these games, massive promise with flashy screenshots and then it all goes quiet.
LOOKS stunning, love the artistry, but I want to see better feeling gameplay that some of the other games.
Strong Dragon's Dogma 2 vibes (like, seriously similar at times) but with a more eastern mythology skin
Am I the only one that thinks most of these Chinese and Korean games look boring and interchangable? The last game I got excited for because of 'CRAZY FANTASY VISUALS' alone was Forspoken. And we know what that turned out.
Black Myth looked really cool, but only the most PC master race-ass gamers seemed to think it was anything other than a decent action game. There was just that PS-partner game that no one remembers or talks about. And that upcoming PlayStation action game that a lot of people here are excited about, I can't even bother to remember the name of 'cause it just seems like any other one. Hell, even Stellar Blade is mostly just memorable for a&t.
I'm always rooting for Chinese and Korean developers to really establish themselves in the industry. Arguably, they already have. But I've yet to see a single AAA game out of them that looks inspired and like something that could only come out of their culture.
@nessisonett
I do wonder how many of these 'too-good-to-be-true Asian developer games' have actually released.
We got Wu-Kong despite most people saying it'd never come out. Crimson Desert finally has a release date. Any others? And which ones genuinely did just go quiet?
This looks like a better Dragon's Dogma 2 than Dragon's Dogma 2.
@Enuo While I enjoyed my time with Dragons Dogma 2, lets hope this game is much better optimized.
@RoomWithaMoose Forspoken was neither Chinese nor Korean. Phantom Zero is what most are anticipating.
@pharos_haven I know. The Forspoken aside was more about gorgeous looking trailers with a fantasy setting no longer appealing much to me.
It was admittedly a little clumsy how that allusion was implemented. But I didn't feel like making vast structural changes to that comment after writing it, and felt like the aside was still worthwhile to include to express my specific feelings about this trailer.
Anyone else getting hints of A Fistful of Dollars from the soundtrack?
Black Myth Wukong was awesome no issues on Ps5 pro ran great better than high end pcs. Stellar Blade amazing game, great gameplay and amazing story that still intrigues me, can't wait for the sequel. Korean and Chinese studios helping bring amazing games to players. Best time to be a gamer, unless you have Xbox sorry about Phil being trash.
Looks a bit good.
Action RPG mixed with not that great creatures/mythology and whatever. It looks generic. Just like all the others. Not into RPGs, many of these blend together. They just aren't distinct enough.
They look all the same. Wow this mythology, wow these creatures, wow these characters, wow this dark edge to it, wow this type of light/darkness and so on. They all the look the same. I don't get the appeal at all. I'd rather play something with a more better impression (not broad audience I mean more interesting angle), this isn't it. The artstyle looks like so many others. I don't see the point other then 'comfort' or 'competing with others' which is just boring. The competition is weak and repetitive in a boring way not a creative way.
I'll wait for something like Tides of Annihilation instead (even if it is very DMC, Bayonetta or otherwise it gives off Valkyrie Elysium vibes or even more of it's own angle and I enjoyed that).
Too many similar themes, settings, samey RPG gameplay, combat or 'were an RPG' boring to me. I'm just ignoring these so much as there is too many and I never found any of them appealing even before the trend. I haven't found any of them to do much of anything interesting in the trend either.
So I'm buying up all of the platformers, shooters, racing ones of past trends because they are more distinct. Here I don't see much distinction in the gameplay, it's so subtle I just don't see the point.
I can respect trends, but there is a reason platformers, racing or shooters had interesting ideas and I find most these days just don't at all nowadays gameplay wise excite me at all. The settings/themes don't help either.
Intelligent NPC characters, really?
Why have I not seen a hive mind idea with learn, forget, keep, adapt to the player with robots, insects or something. I've wanted it for years.
If we get oh 'smart' party members sure but most of the time they aren't or we don't get good commands to set their status anyway.
So to me that's a load of garbage. NPCs or party members or enemies seem pretty samey to me.
Even animations in games are so samey, they may be varied but the ways they use the models or attacks are just not exciting at all. Flashy or not, I'm just not interested. I haven't seen any interesting dark or otherwise action games in years now.
I could never have enough Asian inspired mythological games ..
@SuntannedDuck2 silly take
@RoomWithaMoose there maybe one more person
@DarianStarfrog Don't care. I'm not the target audience anyway. You can enjoy games like this. That's totally fine. But it's not for me.
I think it's really unfair to lump Korean and Chinese dev teams in together; they are very different peoples and cultures, and thus far, Korean devs have shown much more mastery over the hardware and have come out with better and less wonky games. I'm looking forward to seeing how this turns out.
Edit: I hope it's much more than just a boss rush, though!
I'll see this game again in 2028 on ps6 lol
Real party members this is my kind of game 😉
This looks awesome kinda monster hunter style it looks like but then description says single player
@SuntannedDuck2 You definitely sound like you haven't played any of these games. You'll be glad to know if you play these games from Korean and Chinese devs they do indeed hit different than the usual America/Japanese/Western EU games we're used to.
I feel the same with Eastern European games as I do with these Korean/Chinese games, they feel like a breath of fresh air. The wacky game executions and ideas and old concepts reinterpreted in fresh ways makes them genuinely interesting and stand out from other games I usually play. I think it's a cultural thing. These devs are doing great things and I have high hopes for them in the future. Much more interesting, wacky and novel stuff happening in their dev scene than the stuff we have seen from established regions. They seem to have more creative freedom in approaching ideas, combined with different cultural background and being a "new" industry (single player) I think brings with it a wave of enthusiasm for the craft that is missing elsewhere.
So I'm definitely excited to see more.
@Isak I do enjoy some Chinese/Japanese/Korean games. Just that they aren't big scale stuff like this. I've gone to more Asian games over time and less western ones.
I've been watching anime since 2014, experienced the odd Chinese or Korean shows or comics. So the culture differences aren't a thing I'm unaware of.
My other comment doesn't showcase that but clarifying that here.
I respect your comment though and responding in such a way so I can clarify.
I'm not pro western media or anything if that's the impression of the last comment. XD
No doubt they are a breath of fresh air for sure.
Some tactics RPGs like Empires of Angels 4 which is Chinese, Anima 1 and 2 I think are (PS5 remasters coming but I got the prior ones on Switch) or yes even the garbage FMV Chinese Romcom stuff has been hilarious to experience just like any Visual Novels. Or a few puzzle or other types if I am remembering correctly. Just to get that out of the way.
I have been buying up Compile Heart or Marvelous or other Japanese AA RPGs or other IPs a fair amount, even the digital deluxe editions just to see how the artbooks/OST apps worked.
I've enjoyed Gran Turismo or Japan Studios games for years even if GT Sport/7 disappoint (I'm working my way through GT7 now but I held off on it for a few years).
I respect many of those other ones it's just this one just sort of blends in with the rest.
I think Crimson Desert will be pretty cool from Pearl Abyss.
Also I am not a fan of most current trends and how much they differentiate from each other.
Trends are not bad but when you don't see much in them it can make them seem very underwhelming.
So no I am not the target audience for 'these' types of action RPGs personally.
So the culture/Asian devs making games is totally fine by me.
It's more just so many of these blend together and many modern game design has not appealed to me in a decade or more now. So I'm very particular what I play.
When you play as much old stuff regardless of clunk but see good ideas you can't help but get a bit bored and know trends/some design can get better then this.
Hence why I said trends aren't bad, but it's what they do with them.
I was said to be too critical of Indies, now others around me see many of the 'copy paste' popular stuff and now I don't sound so particular. Hades clones or others for example. Crash/other inspired platformers, but the gameplay is so safe.
Games can be any setting/themes that's fine, it's the gameplay that underwhelms, many genres or devs mentality towards design.
Same way any data doesn't mean humans act the same way, people see data and seem for forget what people actually enjoy. But also if people experience so little (financial sure, lack of care to is another factor, among others) we see more copy paste, or people go 'they had success' repeat the same.
It varies what gets popular but it's also up to what people take notice and go oh do this with settings/themes, copy gameplay, not have the same charm, make a fan game level project. It can be sad.
This game isn't on that scale of course and the trailer only shows so much but the tone/vibe is a bit hmm to me.
Also I just can't get into soulslikes or other types these days. I respect them but most of their ideas or execution are just not for me.
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Not hard and not accessible just don't hold my attention at all. Same with open worlds, some I can, but it's how they do things, most others have systems and missions I find boring and lacking in motivation.
I'll buy anything setting wise these days but gameplay matters to me more then ever these days and were in the era where gameplay is the most stagnant or too focused on being RPGs, while I could tell you the differences of everything shooters/racing/platformer of PS1 to 3 easily (again to further my trends point), while PS4/5 I'd struggle as I can only understand certain bits and pieces and I have no interest in them.
@SuntannedDuck2 Yeah I don't think I implied you have a pro-western bias, haha.
Anyways, I'm not talking about the settings. Though I'll say slowly playing these games I've started to recognize the subtle ways in which how Japanese settings is different from Chinese or Korean. Like I recognized the Korean Grim Reaper boss from KPOP Demon Hunters in this trailer, haha.
Anyways, I was talking about gameplay ideas and executions. These devs are reinterpreting old ideas from the west and japan into their own action rpgs with their own twists, as well as adding their own flair, whether it be via from action combat systems they perfected during their own online action game days, or whether it be via adding original mechanics/concepts, or whether it be via providing new, fresh twists to concepts that the western/jp game industry has established as a base for new entrants, who will logically adapt and modify it per their own terms. Games like Lies of P, Stellar Blade, Wukong feel like they came from different industry than the usual western/japanese industry products. There's new reinterpretation of old gameplay concepts and ideas that we are used to, and there's more fresher concepts, plus their own concepts from online action games nicely adapted to fit single player games. And while they are not perfect games, they are great debut products from erstwhile mobile game studios. And I think with time as they gain more experience they will come into their own and surprise us a lot with what they make.
I agree there's a lot of action rpg's but you can say that about western/jp game industry as well, aren't most games being produced in the AAA space open world ARPGs.
Though with that said, there's plenty of new stuff too from korean/chinese devs that feels very different from ARPGs, like Animula Nook, DokeV, Mudang Two Hearts, Sea of Remnants etc. just off the top of my head.
@Isak didn't think so its just reading my comment again I didn't clarify much. I mean it could have sounded like it.
But yeah Asian gamss tone or serious/silly or pacing or flow or what use of nature or other aspects.
It very much differs for sure.
I have no reference for KPOP Demon Hunters other then it exists, the studio and other detials but no interest in watching/hearing about it even from animation yourubers, but if can be clear from such a thing sure.
While can be the case I don't know.
I look at old.games and get ideas or find left behind ideas so thats yes a problem, and even then. Indies do otherwise feel very fan game like and barely look at what has benefits done before other then wow. this narrow view, this nostalgia or this property game to be inspired by because it was popular and cover up things and gameplay is obvious. So what great programmers, level deisgners or animators when the art team did most of the work.
Sounds very eh.
Sure it makes sense to look to popular or random ideas are hadd to think up but plenty of prior games used to go for failed or not as well marketed hence the cover based shooters for racing rewind systems. For western examples. 1 was fair aka cover systems expanded. What ones were popularising it sure but still good expansion from it.
Racing rewind have been dumbed down since Forza Motorsport 3 or even Grid 2008 and stayed dumbed down every since I find.
I haven't played many JRPGs and my only KRPG was Kingdom Under Fire Circle of Doom on 360.
I don't play MMOs so not enough there to talk about but even still.
While Western Yotei to me I went this wolf's skill tree could literally be commands (status even not direct attacks stuff) not subtle garbage excuses. But I guess I'm too old school and can't be bothered with garbage stats giving bread crumbs versus more practical assist character use not stuff that appears and unlocks subtle nonsense over time.
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Or how Spiderman 2018 or many open worlds have generic outposts. Minor touches but I went I'll stick to Sunsrt overdrive 's tower defence instead.
Not everything has to be dramatic but sometimes I prefer it then subtle and not really great refinements.
I mean enough RPG systems or mission structures of missions length, pacing, types have changed in 10 years but to me not much at all really to motivate me or make me purchase a game.
I can keep noticing differences in what others play and I'm still going.
I don't mind some base building in Arc of Alchemist compared to Level5 games with such features.
Or certain other details in other games I'm forgetting.
Oh the setting changes. Movesets are the same as 10.years or more ago. RPG systems or missions are minor. Ok so stagnant. Is how many can seem.
Asian devs may have it different but it varies per systems really.
At least for what I have played of AA ones. Or systems I remember and struggling to remember right now.
Foe what you have played I probably don't have reference for them so I can't comment on them but they probably do a great job I just have no idea what those systems do.
Heck Conception as dumb of a game it is for isekai/fan service, that 4 sides turn based system was more interesting for a PSP game to do then any other typical turn based JRPG.
Or.Claire E33 defence that even most JRPGs dont have or even racing game mangar modes won't even do probably for garbage sportsmanship reasons or balancing or something when I play the way I do because of awkward AI or I suck at the physics personally.
But I am used to old games abilities or items as motivation, level design.
I am ok with shops.for abilities. Puzzles and more.
Pitfall Lost Expedition is my favourite 3D metroiidvania. It's shop and moves made me happy to see something goofy but good for a human moveset as Mario having otns of moves you may never use but it's still nice to have. But again western game design.
I don't need Super humans but just more then we get these days of generic moves or combat focus or fantasy/scifi/real worlds.
Rven animals are basic these days. Forget PS1/N64 animal platformers movesets nowadays.
Just wow how cute and boring situations to out them in.
To me.it feels like what PS1 would do for.early 3D yet those were more experimental and we get casual reference easy to understand slop.
Fair puzzle.gamss or adventure game sure but some of the most bland Indies I have ever seen.
So it varies what concepts.
I vaguely remember DokeV but I don't know what it was doing besides what people said.
Password does Ark and irs own things well for sure. But I think ghr survival sandbox genre has ok ideas but just doesn't do enough to excite whether as a framework or content to compel enough.
I don't know enough about the others yiu mentioned so will have to take a look but still.
Also even some mobile.games I don't know whay good ones but thr slop ones aoth fan service trailers fo the job and the good ones probably never hear about yet should.
Many good never go outside their communities but thry know how good they are of course regardless of what others don't see an priorities they have as audiences or devs.
I am playing more puzzle or RPGs by Asian fevs as I go but they all vary and are 10 years old not just because on PS4 or what I happen to see also being a factor too.
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