@ShogunRok are we thinking it will allow for an unlocked performance pro mode ala SIE first party games, and then some kind of balanced mode that looks even better at a locked 40, and then potentially an even more detailed quality mode?
If they can get the full suite of RT at 60 and improve image quality on top of that it must be heralded as the biggest third party success of the pro so far.
Yet to play it, so not sure exactly where they will tweak things to get more from it, but I've seen that it indeed looks stunning already. All this on top of it having some really nice physics based elements that I feel people have been missing in games for a long time
Still enjoying taking Henry, and his new hairstyle, around the Kingdom of Bohemia; single-handedly driving the events of history, whilst seemingly in a permanent state of drunkeness!
@ShogunRok what would you say is the best part of the gameplay itself? Has anything much changed in those terms?
I'm someone who really enjoyed Origins as it was a new direction, loved Odyssey for the most part (easy to ignore the silly sh** and repetitive nature as its fairly rewarding comfort gaming) and really liked Valhalla and thought Mirage was pretty decent too, but at the end of the day, the gameplay is probably starting to become a bit stale and I'm hoping for something a bit more.
Great to hear they improved the writing/story in this one, however! I always suspected this would be a great tale to tell when it was announced with the characters and setting. I'm not sure it will be quite as good as I hope, but I'll be picking it up anyway based on track record of enjoying the previous experiences on the whole, and sometimes we need a bit of familiarity, even if we do want it to push itself further.
Would you say the story moved you at all, or was it simply just a better overall arc?
@LogicStrikesAgain yeah, we're not arguing as such, and I do get your side of things too. But we have to be very careful it is implemented to make something actually better in a game that actually needs it, and not just because it might be cheaper or a gimmick that actually doesn't benefit anyone at all and in fact breaks immersion more.
Personality is a key word, and a human is always going to be able to add more personality than an AI. And if your current RPG isn't charming or full of personality, the problem isn't that "we don't have AI to do that yet" the problem is they don't care enough to get someone to write for their NPC's and get someone to voice hundreds of lines to give them that personality.
@LogicStrikesAgain Ideally I would like everyone to follow Warhorse's example. Get writers writing large scripts and real people adding their infinite charm via real performances. We don't need AI to make engaging NPC's. It's not like it's bad repetitive crap or AI only, there is this world where developers care enough to make everything better with talent rather than short cuts (even possible at a budget of around $40m including marketing!)
My point has and always be this and this alone, though: just because it can be done, doesn't mean it should be done. But if they take a step back and ask themselves "do our games really, really need it" and the answer is a resounding yes when they have taken every option in to account, then fine, move ahead with it. If not, don't waste any resources on it because it's not going to be worth it when you can promote a culture of talent instead.
@LogicStrikesAgain not literally thinks for itself, but appears to in regards to talking to it. There is not currently dialogue prompts to ask your main character anything as it is, because it is not something that makes sense to have. We as the player don't need to talk to the character we are playing as. And, as this is the example used, that is what I'm basing that thought on.
I'm all for it if it creates an immersive experience. But that is a long, long shot, surely? How can a developer even test AI in terms of making it work in a game like that for NPC's, if it relies on user input? You can't, you just have to hope it doesn't go wrong in a different way for every single different player. There's no way to test if someone is going to say "put on your sunday best, but swap the pants for a tutu, then fetch me 1000 lemons and then, actually you might as well skip off the edge of a cliff because I prefer limes, you tw*t" to an NPC, is there?
And if the responses are going to be limited, then you might as well just have the text prompts, otherwise it will just be:
Shopkeeper "I'm sorry, could you repeat that"
Shopkeeper "I'm sorry, I don't understand"
Shopkeeper "Come again?"
Which is just a waste of everyone's time, I'm sure you'd agree π
There is no way this leads to anything good or charming like say a 2.2 million word script and paid actors can achieve. It will simply drain the last drop of human input and emotion out of games. And an RPG without silly repeated lines will just be bland anyway. That is a huge part of their charm!
Imagine Skyrim without an arrow to the knee. TW3 without Pam Param! KCD without Henry coming to see us! The type of games you see as benefitting from this (games that need world building elements to start with) are the games that need this the least!
It will create more problems than it solves, and we don't want Sony to have to wait 10 years to find that out like the Live Service Push π€¦ββοΈ
It would have to be incredibly specific and fit the game narrative to not be immersion breaking. We the gamer are the character in RPG's, and if we the character are asking a question to the in game character then what does that even mean? They are randomly schizophrenic? If your game character now thinks for itself, why do they still respond to your God-like control over their body and mind. Everything just seems like a sure fire way to make your in game characters break character. Can we have a chat with a movie in the future? Oh, no! Probably not. I do wonder why?
And in relation to use with NPC's? Does that mean we now have to write the game for them? I love writers, writers are great. Let writers write dialogue. They are good at it. Well, some are π
Please, only do this if it actaully makes sense to implement it in the game itself, not just because you can!
Closer to Windows than ever π€¦ββοΈπ€¦ββοΈπ€¦ββοΈ
If this isn't incredibly user friendly (casual) and ridiculously well priced, or incredibly powerful yet still small in form, then the market share will just decrease again, right? (Most of your Xbox userbase chose the cheap series S, remember) and people can still buy/build an actual PC however they want it, and people that are wanting a premium console experience are already on PlayStation.
It's going to have to be absolute perfection and take all of the negatives from PC gaming away to appeal to console users. And what happens to those who did choose the Series S? They aren't interested in premium options, so are you leaving them dead in the water?
The goal: A user friendly console with the power of PC to make PC-like gaming more accessible for the living room.
The reality: an expensive console with the reliability of Windows based gaming and a dwindling user base because everyone already bought a PlayStation to play your games
I'm all for it being a success because I like accessible gaming tech that pushes graphics and performance, but you have to think there is a strong possibility of it going t*ts up π¬
This is great news for the future, as it means they seem committed to look to improve on the upscaler on your console and even change it to something different if that is the best way to get more out of games, be it on PS5 Pro or PS6. Which means the console can and will get better with age and keep up with the changing of times. We haven't really had anything in the console space like this before, have we? Where updates will actually improve fidelity in games and make games run better later in to a consoles lifespan, rather than peak at its base limitations
It's funny because he auditioned for Henry (John Snow Yorkshire Henry) and Dan Vavra basically hired him as Hans on the spot... for obvious reasons (He is very much a Hans) π The game's casting is a huge part of the reason it became such a success too, and it's great to see that success lead to more positive things for those involved. Fate, really good timing and all the stars aligning, pure unadulterated luck? The game would be so different if those two hadn't auditioned and quite naturally been exactly the right people for those roles. Nothing has to be forced and it is one of the reasons I've called the first game the most charming game ever released many, many times.
@HotGoomba Yes! This dialogue style has to go away and die soon. It's infected gaming and all media and no one has full conversations any more. They just make very short statements at each other's faces that every so often relate to what was said previously.
Here's an idea. Take your IP's and create the type of games that console gamers buy with actual money and put them on sale for those console gamers to buy, maybe slap on some PC compatability too and sell the games there as well. And, oh look, money.
Or try and make mobile style free crap and pretend it's a full priced console game and fail over and over again. Either works for me, as I couldn't give two shiny's about their CEO's making any money.
TNT even lost the NBA for next season, so now they will lose out on all that advertising and sponsorship money that they have had since (despite frequent reports to the contrary) ... 1989 π
And @xeofate if you feel you can't do that part, go and wander in to one of the towns and talk to people. You don't have to do the marked quests, you can find a lot of unmarked stuff to help you improve. Or if you simply need health, go to Bohzena who lives right by the quest you're trying to do and sleep there to heal.
As with any game like this, a dead end isn't a dead end if you can simply walk off in another direction. I didn't get Mutt for maybe 25 or 30 hours as I was having fun being a detective and wanderer. But the simplest start is to head to the blacksmith to try and get a job like the game hints. But it is totally possible to just ignore all marked quests too.
And 4th party is when Xbox make a fully funded first party exclusive and then have to cave in and release it on PlayStation like a third party publisher after x amount of time has passed. Gotcha.
@Romans12 youtubers are stupid and don't pay attention to the games they are playing, so no, it's not possible for a normal person to do this, unless they are incredibly forgetful and mindlessly wandering in the wild without progressing any quests, sleeping or saving the game thenselves. Exit saves seem to function as full saves and they don't delete when you load them either, so you can exit save at any moment that isn't a cutscene or dialogue if you are scared of losing progress
F*ck embracer. Games aren't just a portfolio and number on a spreadsheet for a mega corp.
But long live Warhorse. JCBP. It's amazing how they still managed to create an artisan game under embracer. And if there's a lesson to be learned, as the very few do happen to own nearly every studio these days, at least let the devs cook without interference so we still get great games.
@ApostateMage oh, and yeah, the follow up to your mum floored me, too π so many times I have to pause the game after a moment like that while I piss myself laughing as I clip it. So I now have a bunch of clips where the pause is almost its own punchline, as I know it's at that moment when I'm rolling ππ€£
@ApostateMage ah, you see, I have the Brunswick, but I'm saving it for a special occasion. At this point I was still making do with what I could find and scrounge and made a few pretty cool combinations that felt appropriate for the quests. I didn't think rocking up with a golden lion helmet felt right yet hahaha.
@HappyGamerGirl oops, I killed all the guards if it's the same mission you are talking about. Well all within one area om the inside because I accidentally alerted one by messing up a knockout and ended up with a courtyard full, and then at one point in the open later on about 7 or 8 charged me because I walked at one thinking it was the dude I was meeting π but I held on through my sheer experience of that happening in the first game a lot, even though I had about 1/4 health for most of it and was not even fighting that well π
But I got all my loot and my slow ass with over 150lbs overburdened out and made it through π I also loved the quest design. It really felt perilous and real at all times and it looked phenomenal.
@ApostateMage Our hero Henry may die from venereal disease before he gets back to Theresa, it's a real possibility ππ
let me guess: Wedding, Secret Flower lady, and, hmm, I've already forgotten the third, I feel like my Henry has partaken in the company of 3 wenches so far, as his charisma is sky high. First thing he said to K was "I saved you, let's shag" basically, and he passed the charisma check at 30 too, but alas, she laughed it off π
Oh, the third was the flower lady a second time, never mind.
So yeah, My Henry is shagging, boozing and killing to fill that void inside, but he is still suffering from an unrelenting empty feeling. Or so my head canon decrees.
Look at his sad little face, fleeting moments of love and then left alone. Even after looting a certain chaps residence of everything drippy that wasn't bolted down on the way out he is not fulfilled ππ
Stealth mission with incredibly overburdened Henry, not an issue π
@lazarus11 haha that's amazing, I didn't get that one yet. I honestly think it has to be the most fun any lead actor has had recording lines for any media, too. The sh*t Henry comes out with is endlessly hilarious and he's so casual with it π
Kingdom Come: Deliverance 2 the best RPG you could ask for in 2025. I was happy messing about with side quests for a long time, but I've advanced the main story and bit, and wow. It is pure bliss. The scale and scope is just so much bigger, and it is absolutely gripping. For whom the bell tolls is fantastic, but OP Henry lucked his way to a solution pretty early as I did a classic "oh, what's that door there" and found a short cut where I could use my well honed speech skills to advance. I then ignored the fact I could probably finish the quest in under two bongs π and followed the more expected path to see how it was laid out, and it is indeed very well done, and i'm glad I did as I managed to find out some info that expanded my knowledge of the characters, including finding Katherine up in one of the towers. I expect KCD newbies got a bit of a shock with this quest, however π but I explored pretty much everything I needed and still had 4 bongs to spare after following the quest path and exploring on my own.
And from that point on the game really kicks up a notch, and I'm kind of annoyed at myself for leaving one side quest, as now I feel like I'm too locked in to the rest of the action to care about their peasant problems π
@Kraven good stuff. I think I'm about ready to go to the wedding after 1 week with the game π although I keep thinking "one more sidequest"
I also want to work out if disguises will work outside of specific quest structures, as the first had disguises, but limited to certain quests. But I've found various von bergow gear and finally a helmet with a visor! So I'm tempted to just see what happens if I wear it and go back to the castle first.
@REALAIS I think he's saying that it's "too immersive" which would actually mean that objectively it's an 11, as they went above and beyond their brief π
There's too many Pokemon in this pokemon game. There's too accurate a portrayal of war in this world war 2 game. There's too many football players in this football game. There's too much immersion and role playing in this immersive RPG! π
@ApostateMage best go and visit them then for a drink and a chat π«‘
I got my reward for grabbing the Lute and... other services... just now, and once again I can say with all confidence, Warhorse reward the player for sticking with even the most minor of quests ππ
There will be players that just fly through the game not even realising comedy, drama, philosophy, and utter silly sh*t is hidden in every single quest.
I was not expecting that... and the very thing that has been my forum signature on PushSquare since the reveal trailer π
@ApostateMage nah, they are just some drunk fools, but I am also going to be getting the lute today, as a matter of fact.
The ones you really need to go drinking with are the coooomans after the minor scuffle at gerodiemaica's inn. (Actualy realised, as well as having a wildly all over the place accent as a quest tipster, she has maybe 2 other VA's with completely different voices for some of her other lines haha)
This game though, it is superb. I've put in some longer sessions now and I'm still just wandering round the first areas, slowly extending the map and not pushing too far ahead. Still pre-wedding, as there's so much fun to be had π I'm going to be accidentally massively OP, while some people min/max and grind, my role-playing has me getting pretty strong, without having much groschen yet so I still have to scrape by and make decisions whether to buy something or wait until some fool tries to rob me while wearing some gear I'd quite like to take. It's so pleasing making incremental upgrades to gear and not have 10,000 groschen to fall back on.
Anyway, it's off to look at the prize bull I painted graffiti of sigismund merged with a c*ck and balls onto ππ
@ApostateMage you should go drinking with a certain bunch of fellows. The quest randomly starts at the Troskowitz tavern, and oh my, it is spectacular. A heavy mix of philosophy and silly drunken lad sh*t ensues, eventually.
Obviously i'm refusing to advance the main quest in favour of playing farkle naked in:
Kingdom Come: Deliverance II
It is absolute RPG bliss. The amount of worthwhile marked and hidden side content is literally insane. And the depth to every conversation, be it serious mid quest or hilarious random encounter, explains the monster 2.2million word script. Bravo
I was playing late last night and noticed my saves weren't syncing to the network when I closed the game, and it wasn't connected to online, but that was the extent of it as it was a single player game
Also, online friends lists etc are working as of right now. (UK)
Comments 2,133
Re: Assassin's Creed Shadows Seemingly Claims Second Biggest Launch in Series History
@heavyartillery56
Re: Assassin's Creed Shadows Seemingly Claims Second Biggest Launch in Series History
@heavyartillery56
Re: PS5 Pro System Seller Assassin's Creed Shadows Will Get a Big Upgrade
@ShogunRok are we thinking it will allow for an unlocked performance pro mode ala SIE first party games, and then some kind of balanced mode that looks even better at a locked 40, and then potentially an even more detailed quality mode?
If they can get the full suite of RT at 60 and improve image quality on top of that it must be heralded as the biggest third party success of the pro so far.
Yet to play it, so not sure exactly where they will tweak things to get more from it, but I've seen that it indeed looks stunning already. All this on top of it having some really nice physics based elements that I feel people have been missing in games for a long time
Re: Talking Point: What Are You Playing This Weekend? - Issue 573
Still enjoying taking Henry, and his new hairstyle, around the Kingdom of Bohemia; single-handedly driving the events of history, whilst seemingly in a permanent state of drunkeness!
Re: Poll: Are You Playing Assassin's Creed Shadows?
Bought it but busy playing KCD2. I'm tempted to see how it looks on the Pro, but I must resist for now.
Re: Dev Irate About 'Illegal' Use of Its Property As AI Rip Off of Xbox Game Appears on PS Store
Microsoft co-pilot?
A-I'll get me coat
Re: Assassin's Creed Shadows (PS5) - Striking Open World RPG Is a Real Cut Above
@ShogunRok what would you say is the best part of the gameplay itself? Has anything much changed in those terms?
I'm someone who really enjoyed Origins as it was a new direction, loved Odyssey for the most part (easy to ignore the silly sh** and repetitive nature as its fairly rewarding comfort gaming) and really liked Valhalla and thought Mirage was pretty decent too, but at the end of the day, the gameplay is probably starting to become a bit stale and I'm hoping for something a bit more.
Great to hear they improved the writing/story in this one, however! I always suspected this would be a great tale to tell when it was announced with the characters and setting. I'm not sure it will be quite as good as I hope, but I'll be picking it up anyway based on track record of enjoying the previous experiences on the whole, and sometimes we need a bit of familiarity, even if we do want it to push itself further.
Would you say the story moved you at all, or was it simply just a better overall arc?
Re: Star Wars Goes Tactical for New PS5 Game Reveal from Former XCOM Staff
@Dragoon1994 @Oram77
I very much doubt Eclipse is this year. I feel like the last news we got was it was in development hell and the lead writer left the studio π«€
I'd love to see some positive news about it, but my expectations are heavily on the "if it ever comes out" side of things.
Re: The Day Before Dev Reportedly Sues Website for Calling Game a 'Scam'
It was a scam.
They are con artists.
They are con artists.
Everything they do is a scam.
Re: After Gobbling Two Publishers, Now Xbox Has Been Sniffing Around Ubisoft's IP
Weirdly, I think SIE could competently revive WatchDogs and Sony could also get a streamer involved for a live action series and/or anime.
If Ubi is done with it, I'd like to see someone have a good go, at least.
Re: PlayStation Employs Bulletstorm Dev to Make New PS5 Game Based on Sony IP
Delta is hardly hiding the fact that it's going to be the 4th game in a series...
Re: Kingdom Come: Deliverance 2 Patch 1.2 an Absurd 55GB on PS5, Out Now
Being hit will no longer interrupt the player drawing a weapon
Jesus Christ Be Praised
Re: Limbo, Inside Studio Co-Founders' Public Feud Turns Ugly, Legal
Definitely $72,000 worth of damages there! Take them down. Make them suffer. Make them PAY!
π
Re: Sony's AI Leak Reveals a Creepy Sci-Fi Future PS5 Gamers Donβt Necessarily Want
@LogicStrikesAgain yeah, we're not arguing as such, and I do get your side of things too. But we have to be very careful it is implemented to make something actually better in a game that actually needs it, and not just because it might be cheaper or a gimmick that actually doesn't benefit anyone at all and in fact breaks immersion more.
Personality is a key word, and a human is always going to be able to add more personality than an AI. And if your current RPG isn't charming or full of personality, the problem isn't that "we don't have AI to do that yet" the problem is they don't care enough to get someone to write for their NPC's and get someone to voice hundreds of lines to give them that personality.
Re: Sony's AI Leak Reveals a Creepy Sci-Fi Future PS5 Gamers Donβt Necessarily Want
@LogicStrikesAgain Ideally I would like everyone to follow Warhorse's example. Get writers writing large scripts and real people adding their infinite charm via real performances. We don't need AI to make engaging NPC's. It's not like it's bad repetitive crap or AI only, there is this world where developers care enough to make everything better with talent rather than short cuts (even possible at a budget of around $40m including marketing!)
My point has and always be this and this alone, though: just because it can be done, doesn't mean it should be done. But if they take a step back and ask themselves "do our games really, really need it" and the answer is a resounding yes when they have taken every option in to account, then fine, move ahead with it. If not, don't waste any resources on it because it's not going to be worth it when you can promote a culture of talent instead.
Re: Sony's AI Leak Reveals a Creepy Sci-Fi Future PS5 Gamers Donβt Necessarily Want
@LogicStrikesAgain not literally thinks for itself, but appears to in regards to talking to it. There is not currently dialogue prompts to ask your main character anything as it is, because it is not something that makes sense to have. We as the player don't need to talk to the character we are playing as. And, as this is the example used, that is what I'm basing that thought on.
I'm all for it if it creates an immersive experience. But that is a long, long shot, surely? How can a developer even test AI in terms of making it work in a game like that for NPC's, if it relies on user input? You can't, you just have to hope it doesn't go wrong in a different way for every single different player. There's no way to test if someone is going to say "put on your sunday best, but swap the pants for a tutu, then fetch me 1000 lemons and then, actually you might as well skip off the edge of a cliff because I prefer limes, you tw*t" to an NPC, is there?
And if the responses are going to be limited, then you might as well just have the text prompts, otherwise it will just be:
Shopkeeper "I'm sorry, could you repeat that"
Shopkeeper "I'm sorry, I don't understand"
Shopkeeper "Come again?"
Which is just a waste of everyone's time, I'm sure you'd agree π
There is no way this leads to anything good or charming like say a 2.2 million word script and paid actors can achieve. It will simply drain the last drop of human input and emotion out of games. And an RPG without silly repeated lines will just be bland anyway. That is a huge part of their charm!
Imagine Skyrim without an arrow to the knee. TW3 without Pam Param! KCD without Henry coming to see us! The type of games you see as benefitting from this (games that need world building elements to start with) are the games that need this the least!
It will create more problems than it solves, and we don't want Sony to have to wait 10 years to find that out like the Live Service Push π€¦ββοΈ
Re: Sony's AI Leak Reveals a Creepy Sci-Fi Future PS5 Gamers Donβt Necessarily Want
Side Quest started: Find cough syrup for Aloy because she is a little under the weather today
π€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈπ€¦ββοΈ
Re: Sony's AI Leak Reveals a Creepy Sci-Fi Future PS5 Gamers Donβt Necessarily Want
It would have to be incredibly specific and fit the game narrative to not be immersion breaking. We the gamer are the character in RPG's, and if we the character are asking a question to the in game character then what does that even mean? They are randomly schizophrenic? If your game character now thinks for itself, why do they still respond to your God-like control over their body and mind. Everything just seems like a sure fire way to make your in game characters break character. Can we have a chat with a movie in the future? Oh, no! Probably not. I do wonder why?
And in relation to use with NPC's? Does that mean we now have to write the game for them? I love writers, writers are great. Let writers write dialogue. They are good at it. Well, some are π
Please, only do this if it actaully makes sense to implement it in the game itself, not just because you can!
Re: PS6 Could Be the Only High-End Next-Gen Console, As New Xbox Touted to Be a 'PC in Essence'
Closer to Windows than ever π€¦ββοΈπ€¦ββοΈπ€¦ββοΈ
If this isn't incredibly user friendly (casual) and ridiculously well priced, or incredibly powerful yet still small in form, then the market share will just decrease again, right? (Most of your Xbox userbase chose the cheap series S, remember) and people can still buy/build an actual PC however they want it, and people that are wanting a premium console experience are already on PlayStation.
It's going to have to be absolute perfection and take all of the negatives from PC gaming away to appeal to console users. And what happens to those who did choose the Series S? They aren't interested in premium options, so are you leaving them dead in the water?
Re: Rumour: Next-Gen Xbox a 'PC in Essence' - What Would That Mean for PlayStation?
The goal: A user friendly console with the power of PC to make PC-like gaming more accessible for the living room.
The reality: an expensive console with the reliability of Windows based gaming and a dwindling user base because everyone already bought a PlayStation to play your games
I'm all for it being a success because I like accessible gaming tech that pushes graphics and performance, but you have to think there is a strong possibility of it going t*ts up π¬
Re: PS5 Pro's PSSR to Be Upgraded with FSR 4-Like Tech in 2026
This is great news for the future, as it means they seem committed to look to improve on the upscaler on your console and even change it to something different if that is the best way to get more out of games, be it on PS5 Pro or PS6. Which means the console can and will get better with age and keep up with the changing of times. We haven't really had anything in the console space like this before, have we? Where updates will actually improve fidelity in games and make games run better later in to a consoles lifespan, rather than peak at its base limitations
Re: Kingdom Come: Deliverance 2 Actor Ascends, Takes Rightful Place Among Streaming Nobility
It's funny because he auditioned for Henry (John Snow Yorkshire Henry) and Dan Vavra basically hired him as Hans on the spot... for obvious reasons (He is very much a Hans) π The game's casting is a huge part of the reason it became such a success too, and it's great to see that success lead to more positive things for those involved. Fate, really good timing and all the stars aligning, pure unadulterated luck? The game would be so different if those two hadn't auditioned and quite naturally been exactly the right people for those roles. Nothing has to be forced and it is one of the reasons I've called the first game the most charming game ever released many, many times.
Sometimes things are meant to be.
Audentes Fortuna Iuvat! JCBP!
Re: Release Window for Anticipated Superhero Game Marvel 1943: Rise of Hydra Seemingly Revealed
@HotGoomba Yes! This dialogue style has to go away and die soon. It's infected gaming and all media and no one has full conversations any more. They just make very short statements at each other's faces that every so often relate to what was said previously.
See Dragon Age preview footage for reference.
Re: Talking Point: What Are You Playing This Weekend? - Issue 570
Getting s*** done in Kingdom Come: Deliverance II π©
Re: Suicide Squad Bombed So Bad, It Basically Took Wonder Woman and Monolith Down with It
Here's an idea. Take your IP's and create the type of games that console gamers buy with actual money and put them on sale for those console gamers to buy, maybe slap on some PC compatability too and sell the games there as well. And, oh look, money.
Or try and make mobile style free crap and pretend it's a full priced console game and fail over and over again. Either works for me, as I couldn't give two shiny's about their CEO's making any money.
TNT even lost the NBA for next season, so now they will lose out on all that advertising and sponsorship money that they have had since (despite frequent reports to the contrary) ... 1989 π
Superman movie also looks like ass π
When is the WB folds article? π¬
Re: Hands On: Monster Hunter Wilds Performance Certainly Isn't Perfect on PS5, PS5 Pro
Decima and CryEngine be praised.
Everything else seems to have big issues this generation and devs are really struggling.
Re: Talking Point: What Are You Playing This Weekend? - Issue 569
@EfYI haha great use of the Hares π
And @xeofate if you feel you can't do that part, go and wander in to one of the towns and talk to people. You don't have to do the marked quests, you can find a lot of unmarked stuff to help you improve. Or if you simply need health, go to Bohzena who lives right by the quest you're trying to do and sleep there to heal.
As with any game like this, a dead end isn't a dead end if you can simply walk off in another direction. I didn't get Mutt for maybe 25 or 30 hours as I was having fun being a detective and wanderer. But the simplest start is to head to the blacksmith to try and get a job like the game hints. But it is totally possible to just ignore all marked quests too.
Re: Talking Point: What Are You Playing This Weekend? - Issue 569
@Fartingale @Tsushima @GuttyYZ @Anke
Re: Sony Clarifies the Difference Between First-Party, Second-Party, and So On
And 4th party is when Xbox make a fully funded first party exclusive and then have to cave in and release it on PlayStation like a third party publisher after x amount of time has passed. Gotcha.
Re: Space Marine 2 Dev Partners with Hasbro, Working on 'Tentpole IP'
Removed
Re: Kingdom Come: Deliverance 2 Patch 1.012 Out Now on PS5
@ApostateMage probably just...
a demon!
Re: This Is Probably the Most You'll Hear About The Elder Scrolls 6 for a While
Re: Kingdom Come: Deliverance 2 Is So Good Gamers Are Now Gifting It to Each Other
@Romans12 youtubers are stupid and don't pay attention to the games they are playing, so no, it's not possible for a normal person to do this, unless they are incredibly forgetful and mindlessly wandering in the wild without progressing any quests, sleeping or saving the game thenselves. Exit saves seem to function as full saves and they don't delete when you load them either, so you can exit save at any moment that isn't a cutscene or dialogue if you are scared of losing progress
Re: Embattled Publisher Embracer's Sales Tumble 22%
F*ck embracer. Games aren't just a portfolio and number on a spreadsheet for a mega corp.
But long live Warhorse. JCBP. It's amazing how they still managed to create an artisan game under embracer. And if there's a lesson to be learned, as the very few do happen to own nearly every studio these days, at least let the devs cook without interference so we still get great games.
Re: Kingdom Come: Deliverance 2 Tops 2 Million Sales in Two Weeks
@ApostateMage oh, and yeah, the follow up to your mum floored me, too π so many times I have to pause the game after a moment like that while I piss myself laughing as I clip it. So I now have a bunch of clips where the pause is almost its own punchline, as I know it's at that moment when I'm rolling ππ€£
Re: Kingdom Come: Deliverance 2 Tops 2 Million Sales in Two Weeks
@ApostateMage ah, you see, I have the Brunswick, but I'm saving it for a special occasion. At this point I was still making do with what I could find and scrounge and made a few pretty cool combinations that felt appropriate for the quests. I didn't think rocking up with a golden lion helmet felt right yet hahaha.
The 'Wedding Drip'

the 'Capon's Bodyguard and Knight'

And the...

'Out of context naked farmer'
Re: Kingdom Come: Deliverance 2 Tops 2 Million Sales in Two Weeks
@HappyGamerGirl oops, I killed all the guards if it's the same mission you are talking about. Well all within one area om the inside because I accidentally alerted one by messing up a knockout and ended up with a courtyard full, and then at one point in the open later on about 7 or 8 charged me because I walked at one thinking it was the dude I was meeting π but I held on through my sheer experience of that happening in the first game a lot, even though I had about 1/4 health for most of it and was not even fighting that well π
But I got all my loot and my slow ass with over 150lbs overburdened out and made it through π I also loved the quest design. It really felt perilous and real at all times and it looked phenomenal.
Re: Kingdom Come: Deliverance 2 Tops 2 Million Sales in Two Weeks
@ApostateMage Our hero Henry may die from venereal disease before he gets back to Theresa, it's a real possibility ππ
let me guess: Wedding, Secret Flower lady, and, hmm, I've already forgotten the third, I feel like my Henry has partaken in the company of 3 wenches so far, as his charisma is sky high. First thing he said to K was "I saved you, let's shag" basically, and he passed the charisma check at 30 too, but alas, she laughed it off π
Oh, the third was the flower lady a second time, never mind.
So yeah, My Henry is shagging, boozing and killing to fill that void inside, but he is still suffering from an unrelenting empty feeling. Or so my head canon decrees.
Look at his sad little face, fleeting moments of love and then left alone. Even after looting a certain chaps residence of everything drippy that wasn't bolted down on the way out he is not fulfilled ππ
Stealth mission with incredibly overburdened Henry, not an issue π
Re: Kingdom Come: Deliverance 2 Tops 2 Million Sales in Two Weeks
@lazarus11 haha that's amazing, I didn't get that one yet. I honestly think it has to be the most fun any lead actor has had recording lines for any media, too. The sh*t Henry comes out with is endlessly hilarious and he's so casual with it π
Re: Kingdom Come: Deliverance 2 Tops 2 Million Sales in Two Weeks
How do you imagine the forces of evil?
A pig's face, warts all over, and a nasty smell coming from its mouth...
...
...
Kind of like your mum!
Re: Reaction: Xbox Publishing More Games on PS5 Than Sony Is Not a Gotcha, It's Just a Sign of the Times
@ApostateMage I'm converting my Series X into a funky modern lamp base and selling it for quadruple the price I paid
Re: Talking Point: What Are You Playing This Weekend? - Issue 568
...
...
...

Kingdom Come: Deliverance 2 the best RPG you could ask for in 2025. I was happy messing about with side quests for a long time, but I've advanced the main story and bit, and wow. It is pure bliss. The scale and scope is just so much bigger, and it is absolutely gripping. For whom the bell tolls is fantastic, but OP Henry lucked his way to a solution pretty early as I did a classic "oh, what's that door there" and found a short cut where I could use my well honed speech skills to advance. I then ignored the fact I could probably finish the quest in under two bongs π and followed the more expected path to see how it was laid out, and it is indeed very well done, and i'm glad I did as I managed to find out some info that expanded my knowledge of the characters, including finding Katherine up in one of the towers. I expect KCD newbies got a bit of a shock with this quest, however π but I explored pretty much everything I needed and still had 4 bongs to spare after following the quest path and exploring on my own.
And from that point on the game really kicks up a notch, and I'm kind of annoyed at myself for leaving one side quest, as now I feel like I'm too locked in to the rest of the action to care about their peasant problems π
Re: Poll: What Review Score Would You Give Kingdom Come: Deliverance 2?
@Kraven good stuff. I think I'm about ready to go to the wedding after 1 week with the game π although I keep thinking "one more sidequest"
I also want to work out if disguises will work outside of specific quest structures, as the first had disguises, but limited to certain quests. But I've found various von bergow gear and finally a helmet with a visor! So I'm tempted to just see what happens if I wear it and go back to the castle first.
Re: Poll: What Review Score Would You Give Kingdom Come: Deliverance 2?
@Kraven lullaby tainted meat? That would be my guess for pacifism regarding animals.
Drop a bunch of meat laced with sleeping potion without creating aggro and see what happens.
It works for guard dogs, that I know.
Re: Poll: What Review Score Would You Give Kingdom Come: Deliverance 2?
@REALAIS I think he's saying that it's "too immersive" which would actually mean that objectively it's an 11, as they went above and beyond their brief π
There's too many Pokemon in this pokemon game. There's too accurate a portrayal of war in this world war 2 game. There's too many football players in this football game. There's too much immersion and role playing in this immersive RPG! π
Re: Talking Point: What Are You Playing This Weekend? - Issue 567
@ApostateMage best go and visit them then for a drink and a chat π«‘
I got my reward for grabbing the Lute and... other services... just now, and once again I can say with all confidence, Warhorse reward the player for sticking with even the most minor of quests ππ
There will be players that just fly through the game not even realising comedy, drama, philosophy, and utter silly sh*t is hidden in every single quest.
I was not expecting that... and the very thing that has been my forum signature on PushSquare since the reveal trailer π
Re: Talking Point: What Are You Playing This Weekend? - Issue 567
@ApostateMage nah, they are just some drunk fools, but I am also going to be getting the lute today, as a matter of fact.
The ones you really need to go drinking with are the coooomans after the minor scuffle at gerodiemaica's inn. (Actualy realised, as well as having a wildly all over the place accent as a quest tipster, she has maybe 2 other VA's with completely different voices for some of her other lines haha)
This game though, it is superb. I've put in some longer sessions now and I'm still just wandering round the first areas, slowly extending the map and not pushing too far ahead. Still pre-wedding, as there's so much fun to be had π I'm going to be accidentally massively OP, while some people min/max and grind, my role-playing has me getting pretty strong, without having much groschen yet so I still have to scrape by and make decisions whether to buy something or wait until some fool tries to rob me while wearing some gear I'd quite like to take. It's so pleasing making incremental upgrades to gear and not have 10,000 groschen to fall back on.
Anyway, it's off to look at the prize bull I painted graffiti of sigismund merged with a c*ck and balls onto ππ
Re: Talking Point: What Are You Playing This Weekend? - Issue 567
@ApostateMage you should go drinking with a certain bunch of fellows. The quest randomly starts at the Troskowitz tavern, and oh my, it is spectacular. A heavy mix of philosophy and silly drunken lad sh*t ensues, eventually.
Re: Talking Point: What Are You Playing This Weekend? - Issue 567
Are you yanking my official pizzle?
Obviously i'm refusing to advance the main quest in favour of playing farkle naked in:
Kingdom Come: Deliverance II
It is absolute RPG bliss. The amount of worthwhile marked and hidden side content is literally insane. And the depth to every conversation, be it serious mid quest or hilarious random encounter, explains the monster 2.2million word script. Bravo
Re: PSN Down Worldwide as PS5, PS4 Players Can't Log In or Play Online
I was playing late last night and noticed my saves weren't syncing to the network when I closed the game, and it wasn't connected to online, but that was the extent of it as it was a single player game
Also, online friends lists etc are working as of right now. (UK)