Ralizah

Ralizah

You will never know my measurements

Comments 6,159

Re: 'Did Not Work': The First Descendant Considered a Failure by Its Developer

Ralizah

@Boxmonkey Exactly my thoughts. I feel like a LOT of people play something like this, enjoy it for a while, get bored with doing the same thing over and over, and move on. There are some games I absolutely love, but I know if I played them constantly for years I'd lose interest.

I'm not saying those people who enjoy riding the same bike for years obviously aren't out there, but as has been said before, most of them have already been captured by older and more established live service ventures.

Live service games all have a time limit of some sort, though. Even the almighty Fortnite has been falling off a bit recently. Years pass, people and tastes change, and what was the hotness one year becomes passรฉ the next. I feel like the single-player game model better fits the longer-term realities of a constantly shifting marketplace, instead of having a product that is inherently more and more limited over time by its own core design elements. No amount of celebrity or brand crossovers can account for that.

Re: PS6 Could Cut Costs with Just 1TB Storage, But Games May Have Smaller File Sizes Than Before

Ralizah

I think those are reasonable compromises to lower the inevitable sticker shock of the PS6. The thing is going to be wildly expensive to manufacture even if things do start going in the right direction (which I don't expect they will). Probably to the point where it'll be unreasonably expensive even if Sony sells it at a loss.

Have a stripped down SKU for the mass market, and then a pricier one with a disc drive and more space for the core gamer crowd.

Re: 'We're Only Talking About the PS5': Saros Director on Cancelled PC Port Reports

Ralizah

@Scottyy I don't see how it's hypocritical, considering the article was discussing titles that were being ported to other platforms besides the PS5. That's multiplatform by definition. Crying about games not hitting PS5 when they were never promised a release is port-begging behavior.

@AnginaPectoris Or gives more teeth to that report that suggested that Sony's games would sell MUCH better on PC if they weren't ported years after the fact for full price.

Re: 'We're Only Talking About the PS5': Saros Director on Cancelled PC Port Reports

Ralizah

@AdamNovice Not really. If a publisher that had been releasing games on PS5 suddenly decided to just stop outright, you'd be seeing this same behavior from Sony fans. Heck, we JUST got a PS5 port begging article on here not long ago about some old Square Enix games that weren't getting ported to PlayStation. It's a pretty natural thing to be irritated about.

That said, at the rate that Sony is shuttering its studios, I'm not sure how much there'll be to port to PC in the future regardless. ๐Ÿ˜‚

Re: 'No One Is Buying This on PS5': PC Port Begging Already Unbearable as Sony Switches Strategy

Ralizah

If a popular company put its games on PS5 for years then randomly decided to stop, y'all would be hollering too. ๐Ÿ™„

It's Sony's right to do this (and probably the right call if they don't want to end up like Microsoft), but don't act like it's weird for at least a few people to be annoyed by this decision.

Sony should never have started porting its games over in the first place.

Re: Ghost of Yotei Nearly Stole One of Breath of the Wild's Most Distinctive Features

Ralizah

Nintendo's priority with the recent Zelda games was to make expansive, ambitious sandboxes that allowed for creativity and unpredictable emergent gameplay. Everything else was subsumed by this gameplay focus. So the climbing mechanic made sense in the context of this game design philosophy.

I've only played Tsushima, but that game and world was almost the opposite. The open world was largely just a lot of pleasant scenery, with the focus being more on the presentation and narrative. The world itself wasn't really interactive or rewarding to engage with in its own right, so giving the player more freedom to do so wouldn't have made sense.

I LOVE BotW, but a lot of what it accomplished was unique to itself (and its sequel), and I wouldn't really want other developers trying to ape aspects of its design when it wouldn't make sense in the context of the larger game they're creating.

Re: Fatal Frame 2: Crimson Butterfly Remake (PS5) - A Terrifying New Angle on a Survival Horror Classic

Ralizah

It's a pretty remake, but for a modern game, I hate how... 'heavy' Mio feels to control. Her movement is very stiff and weighted, which I feel contrasts poorly with the increased difficulty of this version of the game.

That being said, very little out there manages to be as consistently creepy and atmospheric as a good Fatal Frame game, so I'll probably still grab this. If nothing else, I hope this sells enough to justify a remake of the original, which is still my favorite entry to date.

Re: Flop FPS Highguard's Stats Show Steam Concurrents Are Just One Piece of the Puzzle

Ralizah

I mean, yeah, Steam stats aren't gonna tell you how things are going on other platforms, but they do generally reveal the truth of a game's popularity. Games will do better on some platforms than others, but if a game is failing to attract any sort of audience on Steam, you'll probably see that reflected in usage stats on other platforms as well. As you've pointed out, being more popular on PS5 wasn't enough to stop this game from bleeding money and ultimately being shut down, so it feels like this article is sort of self-refuting.

Re: Opinion: Sony's PC Pullback Is the Right Move for PS5

Ralizah

"I think it expected to tempt PC players back to its own brand by introducing them to tentpole titles like God of War and The Last of Us. If anything, itโ€™s actually trained them to wait."

I mean... yeah. PC-only gamers aren't generally unaware of these exclusives, they simply aren't enough to motivate them to purchase expensive hardware to play a small handful of titles. Waiting is the default. First Microsoft, then Sony porting their games to PC taught PC gamers that if they wait long enough, they can play everything on Steam.

The fact that people making six figures advising Sony on this issue couldn't pretty quickly figure this out is a little depressing. Then again, Sony also apparently had people on-board who expected Concord to be a Star Wars-level IP lol

If Sony wants people to invest in their ecosystem, I don't think it makes sense to give them the option to engage with their content outside of said ecosystem. It's a HUGE reason why I skipped buying a Playstation console this generation.

Re: Resident Evil Requiem's Physical UK Launch 'Much Bigger' Than Village, 4 Remake

Ralizah

Unsurprising. While they don't tell the entire story, the Steam all time player peak for this game dwarfed all of their previous, extremely successful RE launches on PC. Heck, it topped MH World's fairly monstrous all time player peak figure as well.

And while it's obviously selling less on Switch 2, that's still another platform for it to move units on.

The sales for this game, once the dust has settled, are going to be absurd.

Re: Opinion: Sony's Disgraceful Bluepoint Closure Should Concern Every PS Studios Fan

Ralizah

More closures and layoffs are likely to come. Playstation is effectively an American brand now, which means a focus on making investors happy with short-term profits, a focus on live-service products, AAA productions with excessively bloated budgets, and irresponsible patterns of mass hiring and mass layoffs.

You should feel the same pit in your stomach when Sony announces an acquisition as when Microsoft does.

I've thought about re-investing in the Playstation ecosystem, because I enjoy many aspects of it, but this just reminds me of why I left. The brand barely resembles the Playstation I loved in the mid-90s through the mid-2010s, and barring a seismic shift in leadership and corporate priorities, probably won't ever go back to the way it was.

Re: Trails in the Sky 1st Chapter's Success Sees Falcom Profits Soar

Ralizah

Unsurprising. Being the first chapter in an alienatingly long story-driven saga, this was the perfect opportunity to expand their player-base: it's the ideal jumping on point for new fans, gives existing console-only fans a way to experience the first chapter of the saga, and provides long-time Sky fans with a beautiful journey through a classic story.

It also represents a pretty dramatic jump in terms of production values compared to other games in the series.

Hopefully Trails in the Sky the 3rd is also in the works so console-only gamers have a way to access every entry in the series.

Re: 'I Feel Cheated and I Want a Refund': Fans Lash Out at New PS5 God of War's Unlockable Local Multiplayer Mode

Ralizah

Oh man, yeah, I thought it was co-op from the start as well. Was gonna grab this to play with my boyfriend, but nevermind lol

I think this was a mistake. People who play co-op games often want to only play those co-op, and a lot of single-player gamers aren't going to care about a co-op feature at all. Not saying everyone feels this way, but I think the reaction you're already seeing is evidence they're alienating a portion of their potential playerbase.

Re: Poll: What's Your Reaction to Horizon Hunters Gathering?

Ralizah

Some of those character designs are... ๐Ÿ˜ฌ

Not a huge fan of the generic Fortnite art-style either

I like Horizon, though, and have been wanting to get into a live service game, and the modes look like they could be decent fun, so I'll probably try it out.

Re: GTA 6 on Course for November 2026 Launch, Marketing Starts in Summer

Ralizah

I actually don't care all that much (still haven't played more than a few hours of GTA V), but it is funny to me how people on here keep wanting to loudly signal disinterest in what is going to be the biggest release of the decade by a country mile.

The trailer looked really good. I could see this massively boosting PS5 Pro sales if it runs particularly well on that machine.

Re: GDC Survey Reveals Developers Are Twice as Interested in Making Games for PS5 Than Xbox

Ralizah

It's pretty crazy how viable Switch 2 is as a modern gaming platform now. It can run the vast majority of games. New AAA stuff is dropping on it day one and running natively. Obviously support won't be as universal as on PS5, but we're so far away from the early days of the Switch where fans had to plead for companies to release their games on the system.

@xshinox They're... doing just that. They just also have their own console option for people who want it. But they're effectively a third-party publisher now.

Re: Larian CEO Swen Vincke Sticks His Foot in It Again, Thinks Game Reviewers Should Also Be Reviewed

Ralizah

@ButterySmooth30FPS @RoomWithaMoose I feel like the cultural impact of review aggregation websites has been a net negative overall. It singles out unpopular opinions on products, which discourages people from engaging as critically with entries in beloved properties (people who critique popular games or movies more harshly are harassed online for 'depriving' something of a higher score, as with Jim Sterling and BotW, and are often not treated as well by publishers who routinely glaze their titles) and encourages people to ignore niche products that don't review as well. That's not even to mention how many developers' bonuses seem to depend on hitting a certain metacritic threshold, making it where being more properly critical of something comes at the risk of being blamed for people being paid less.

The entire thing is so toxic.

No game is entitled to a good review. Reviewers should feel safe to express their experience with a game without fear of retribution. And reviews are just opinions, and should be treated as such.

No offense to Mr. Vincke, but he doesn't need to grow a 'callus on his soul,' he just needs to understand that rejection is a part of life. Not everybody is going to like the products you publish, and that's okay.

Re: 'Could You Tell at the Time?': Ex-Producer Defends BioWare's Decision to Make ANTHEM

Ralizah

Bioware just fundamentally seems to be out of touch with their players in general. I mean, their three most recent original games were Mass Effect Andromeda, this, and Dragon Age: The Veilguard. These aren't poorly made games. They're just not what people wanted to play.

This is why it's important to know your audience and not sacrifice your identity in pursuit of greater mainstream appeal. If you are doing well the thing that sets you apart from your peers, whatever that is, people will hear about you.

Re: 'Respect the Original, But Don't Rely on It': Yakuza Kiwami 3 Director on Remaking a 'Rough' Game

Ralizah

@nessisonett I own it on Steam, so I might try the original version someday, but given my irritation at times even with the games that have better action combat, I can only imagine how much a game filled with continuously blocking enemies would enrage me.

Haven't heard similar complaints about 4 - 6, though, so I'll probably just play the originals of those, even if they make a Kiwami 4 next.