Ralizah

Ralizah

You will never know my measurements

Comments 6,159

Re: Assassin's Creed Shadows Now Surpasses 2 Million Players in Two Days

Ralizah

lol so many people jumping to conclusions based on very tentative early data to support a narrative. But just the game launching on Steam is significantly different enough that I wouldn't draw too many conclusions from Steam data related to other games in the series.

The game was never going to bomb. Will it sell enough millions to be properly profitable for Ubisoft? Possibly.

I could see a scenario where the 'controversy,' as with Hogwarts Legacy, actually makes people MORE interested in it, but it remains to be seen.

Re: Poll: Are You Playing Assassin's Creed Shadows?

Ralizah

Nope. Only tried a couple of these games in the past, and I didn't like them when I did.

The setting is fun, but I also have a historical Japanese game in my backlog that I still need to beat (Ghost of Tsushima), so... yeah.

Also, I'm not inclined to give Ubisoft any money after they disbanded the Rayman Legends team.

Re: Horizon Dev Promises It Isn't Trying to Replace Aloy Actress with AI

Ralizah

Coders, musicians, artists, writers, etc. are going to hit hard times going forward. Won't be long before large creative works are LARGELY the products of artificial intelligence, with just some people overseeing things in the background. It won't be perfect, but it'll be good enough to satisfy most people, and we're going to be seeing such a huge increase in output in areas that used to reflect human artistry.

More salt of the earth trades will be fine. AI isn't replacing electricians, plumbers, nurses, mechanics, etc. any time soon.

I expect the emergence of more production houses and publications that explicitly advertise the 'novelty' of human-produced art, though. Smaller ones, but they'll give creatives places to go.

There's no way to really stem the tide of this fundamental transformation of human life going forward. Some people will try, and regulations will be put in place once the public notices how obsolete humans are becoming in a variety of fields and freak out, but this is only going to move in one direction, and it won't be toward less automation.

Living in the future is FUN, innit? <3

Re: Japan Sales Charts: PS5 Sells Over 100k Consoles in a Week as Monster Hunter Wilds Explodes

Ralizah

Expected, but I'm sure Sony is still happy to see it. MH was huge in Japan years before it gained worldwide popularity.

And yeah, ain't nothing selling Xboxes in Japan. We saw that in Gen 7 when they made a massive push with the 360 and accumulated little more than resentment from gamers there.

@UltimateOtaku91 As I recall, DQXI S took a LOT of work to port to Switch. The original release was developed on a version of UE4 that didn't even support the Switch, and basically every graphical aspect of the game was tweaked to run better on the Switch.

Not to mention it had a ton of additional content added. I'm not surprised it took so long to come over.

Re: Horizon Online Snaffles Bungie's Design Lead As Guerrilla Builds All-Star Team Around Live Service PS5 Game

Ralizah

I could see it working if done right. I agree with the sentiment that it's probably better than a third Horizon game, since I think the gameplay potential of the IP is mostly played out on a single-player level.

@nessisonett "I’m sure the chuds could make their sex doll protagonist of their dreams in a character creator"

In a Sony-published game? Yeah right.

@AdamNovice Mario Kart stays at the top of the charts regardless of whether it's part of an active bundle deal or not. Let's be real.

Re: PSVR2 Gets Enormous Price Reduction Starting March 2025

Ralizah

@naruball I guess my thing is that I think a game should be appealing apart from the VR element.

I want a game that makes me think: "I can't wait to get a headset to experience this!" Not: "Oh, this is kinda whatever, but I bet it's kinda cool in VR."

The closest we've come to that is a few flat games with VR support like Tetris Effect and the recent mainline RE games. But I want software like that which is built for the ground up for VR. Like, imagine if the recent Astro Bot game was a fully built-for-VR game?

But 90% of the VR games I see I wouldn't play off a headset, which is a problem for me.

Re: Steam Deck's Install Base Estimated to Be About a Third of PS Vita

Ralizah

Valve seems happy with how the Deck has been received. Even if it's not moving massive volume, I'm willing to bet it's increasing purchases and engagement a fair deal per customer.

Speaking only for myself, of course, I can say my yearly spending on Steam has increased massively since picking up a Deck OLED. It's nice not to feel trapped at my computer anymore when I want to play a PC game, and laptops just don't have a form factor that makes them truly portable for me. The Deck is what I needed to feel fully at home with Valve's increasingly wonderful ecosystem.

I'm sure Valve is excited to start shipping out SteamOS on competitor's hardware as well. Even if you're not buying hardware FROM THEM, you're still getting funneled into their ecosystem, which is where the real profit lies.

Re: Warner Bros. Games Closes Multiple Studios, Wonder Woman Cancelled

Ralizah

Among other reasons, this is why I think nothing of trailers and reveals without gameplay. Anyone can post a CG cartoon short online and announce an intention to make something, but until you're deep enough in development to have actual gameplay to show off to the public, who can say what'll happen to a project? It's such an easy thing to shut down storied developers and nuke projects mid-development when you're an American tech or media giant run by soulless corpos who lack any long-term vision whatsoever.

Re: PS5 Pro Is By Far the Best Way to Play Monster Hunter Wilds on Console

Ralizah

@ShogunRok Yup. The only real benefit is you get to be "part of the conversation," for whatever that's worth.

With Monster Hunter, though, the next mainline entry will be supported and actively discussed for years upon years, so even if you wait for a price dip and some patches, there's no real downside. You just get a more complete version at launch.

Live service games like Genshin with events and pulls and whatnot make sense to play soon after launch, but you're only paying for the microtransactions. So do, ironically, games that launch in an almost totally polished state that don't really go down in price for a long time, which barely exists outside of a few Nintendo staples.

Day one is largely just smaller devs for me now. Certain AA Japanese ones, and a few Western developers working on interesting, risky, or niche projects that need as much support as possible.

Re: Marvel's Spider-Man 2's Performance on PC Has Not Been Amazing

Ralizah

@nessisonett 😂 Careful now, you don't want to make more "unconstructive" comments.

Even if it was a better port and more successful, though, I have noticed a lot of bristling about PC players not 'deserving' Playstation ports or something. I think a lot of hardcore Sony fans get a bit offended that Playstation Studios is just one publisher among many on PC, and that bad releases will be rewarded with low sales.

That said, I don't necessarily disagree that Sony's tentpole sp games should never have launched outside the PS ecosystem. They're devaluing it, frankly. PS5 is very skippable for anyone with a halfway modern gaming PC.

The same won't be true for Nintendo. They know better than to sacrifice long term brand integrity for short term gain, which is why you won't be seeing Mario on Steam.

Re: Reaction: The PS5 Discourse Around State of Plays Is Becoming Draining

Ralizah

Counterpoint: Sony knows how to put on an exciting show. It chose not to, for whatever reason, so people are expressing disappointment, and that's perfectly valid.

If you enjoyed it, that's fine. It's also fine to point out that it exists in the context of a wider web of marketing.

But this show, in my opinion, did a terrible job of speaking to people who haven't bought in to the ecosystem or who have but maintain concerns.

Sony doesn't need to be protected from criticism. The people running these events need to figure out how to not disappoint their base.

Re: Korean Dev Shift Up Had a Record Breaking 2024, Powered by Stellar Blade

Ralizah

@Futureshark

"It also plans to make sure the game runs smoothly in ultra-mobile PC environments, such as the Steam Deck or the Asus ROG Ally."

Always encouraging. Should be even for people who don't own one, since it means they're putting the work in to make sure it runs great across a range of hardware.

That + a launch discount would really propel sales of the PC version at launch.

Re: Capcom Seems Sold on Using AI to Help Out with Game Development

Ralizah

AI can and should be used to reduce the workload when it comes to stuff like brainstorming ideas for the environments of these games. As an ASSISTIVE tool, generative AI can be fantastic.

Like any other major technology, it'll reshape the economy, jobs will be lost or transformed, and people will be reactively suspicious of the new. But AI is probably here to stay, and that inevitably will inform how major creative works like blockbuster films and video games are created as well.

Re: Astro Bot 'Almost' a Nintendo Beater, Says Reggie Fils-Aimé

Ralizah

@Ainu20 That is interesting.

It makes you wonder if Horizon would have enjoyed a stronger night that year at TGA if BotW hadn't been on the ticket, for sure.

That said, if the winners tend to align with critical consensus, the evidence would still suggest Mario Odyssey would've taken it, considering how highly it scored. Which does make me wonder if BotW somehow soaked up the votes that would've otherwise gone to Odyssey, actually.

We'll never know, but it's interesting to think about.

Re: Astro Bot 'Almost' a Nintendo Beater, Says Reggie Fils-Aimé

Ralizah

Currently the one game making me wish I had a PS5. I guess one of two if you count Astro's Playroom.

I don't know if I'd like it as much as Odyssey or Galaxy, but Team Asobi is doubtlessly one of the most creative teams in Sony's first-party roster, and I hope they keep creating amazing, Nintendo-inspired 3D platformers.

@playstation1995 Odyssey almost undoubtedly would've if Breath of the Wild hadn't launched in the same year, tbh. Nothing else in 2017 came close to being as celebrated as that particular one-two punch from Nintendo.

Re: Would You Pay $100 for GTA 6?

Ralizah

I won't even pay $69.99 for a game on principle. At the base price, at least. Let alone this insanity.

Anyway, I still have yet to put more than a few hours into GTA V, so I don't see any reason to rush to the newest one when it comes out.