
ANTHEM ended up being an undeniable failure for BioWare, but suggestions that the once great studio should never have even followed through with its development are incorrect, according to the game's executive producer.
Indeed, BioWare veteran Mark Darrah has come out and defended the company's initial decision to create ANTHEM, basically saying that the studio's legacy was always built on trying new things.
As part of a colossal four-hour interview on all things ANTHEM — which really is quite a fascinating watch, if you've got the time — Darrah summarises: "I think it’s easy to blame EA – and certainly they deserve a bunch of blame for ANTHEM – but it’s not all their fault."
He goes on to address those who have argued that ANTHEM was doomed from the start: "My feeling is that BioWare has always been changing. I mean, by that argument, we should never have made Neverwinter Knights because we were a 2D RPG maker. We should never have made Mass Effect because we were a tactical RPG maker, not an action RPG maker."
Darrah continues: "Was ANTHEM too big of a reach? Yeah, for sure. But could you tell at the time? I I don’t know. I don’t know that you could."
It's an interesting take from someone who obviously had a major role to play on the project, especially since the broader perspective on ANTHEM's failings tends to point at least one finger at BioWare's inexperience with live service titles.
But again, that's from the outside looking in. Darrah's interview dishes out many reasons why ANTHEM didn't land, but, according to him, it wasn't necessarily a mistake to greenlight the thing in the first place.
What are your thoughts on ANTHEM now that the dust has settled (all over again)? Do you agree with Darrah's assessment, or was BioWare out of its depth from the start? Try not to crash in the comments section below.



