Ralizah

Ralizah

You will never know my measurements

Comments 6,131

Re: Switch 2 Fans Canโ€™t Stand Seeing Nintendoโ€™s New Console Compared to the 12-Year-Old PS4

Ralizah

It's powerful enough to run the vast, vast majority of games well enough, which is more than could be said for Switch. It'll miss out on some stuff, but the AAA gap that existed on Switch probably won't be an issue with Switch 2.

You obviously won't buy it to play the biggest third-party games at the highest level of quality and performance, but just having a Nintendo console that can run most of what comes out is more than enough, considering people will still primarily be coming for the first-party titles.

Re: Marathon a 'Premium', Paid for Game on PS5, But It's Not $70

Ralizah

@PlatinumMikey Adults 20 - 40 comprise the bulk of traditional console gamers, and Nintendo's own data has shown that this was true for Switch 1 as well. Children are primarily playing on tablets and smartphones, I imagine.

Switch 2 may or may not pop off as hard as the first one did, but even if it doesn't, it'll likely sell 100 million lifetime at absolute minimum.

Re: You'll Be Able to Transfer Your Cyberpunk 2077 Progress from PS5 to Switch 2

Ralizah

That's pretty neat. I remember transferring data back and forth between the PC and Switch 1 versions of The Witcher 3... which was actually slightly painful if I'd been playing the PC version for a while lol

@species No idea why you'd think it wouldn't sell well on Switch 2. TW3 sold well on Switch despite being substantially more compromised in terms of how the visuals and performance needed to be pared back. Plus this is a launch title, so it'll get a boost from early buyers hungry for new games to play as well.

Re: Feature: Nintendo Switch 2 Direct - 5 Things for PS5 Fans to Pay Attention To

Ralizah

Switch 2 is almost certainly getting Remake AND Rebirth, considering the latter runs adequately on the Steam Deck, and native Switch 2 ports will probably be capable of more than what that device can offer (faster GPU clock speeds even undocked, DLSS, etc.).

Realistically, aside from certain poorly optimized or overtly demanding titles, pretty much everything should be capable of running on it.

Nintendo fans are about to enjoy proper third party support for the first time in generations lol

Re: Japan's Game Industry on Impressive Rise as Western AAA Development Struggles

Ralizah

@HonestHick Not at all. I'm not even disagreeing with you.

My point is that the Japanese gaming industry is far healthier overall. You have a lot of companies posting record profits and/or doing well for themselves. I'm sure GTA 6 and Fortnite make those earnings look a bit thin in comparison, but as with the economy at large, it's really not healthy or viable long term to have a few players at the top hog all the wealth and success.

So, yes, the biggest earners are probably American, but the American gaming industry at large is not looking good.

Although I'd be curious to know how Chinese gacha giant Mihoyo's earnings compare to the American titans. They've become extremely prominent in recent years between Genshin Impact, Honkai Star Rail, and Zenless Zone Zero.

Re: Japan's Game Industry on Impressive Rise as Western AAA Development Struggles

Ralizah

Pretty much all of the creativity in American game development, in particular, has retreated into independent development.

@HonestHick You've pretty much highlighted the issue, right? American gaming is dominated by a small handful of live service titans, and you have an entire industry releasing expensive flop after expensive flop chasing that same success. That's pretty much the opposite of a healthy game dev scene.

I'd also argue that the exploitative practice of dissolving and laying off teams after big projects are finished is antithetical to creating a healthy foundation for future success. Short-sighted corporate greed and trend-chasing has, over time, rotted our development efforts from the inside out. It's no wonder the Eastern world is rising.

Re: Assassin's Creed Shadows Now Surpasses 2 Million Players in Two Days

Ralizah

lol so many people jumping to conclusions based on very tentative early data to support a narrative. But just the game launching on Steam is significantly different enough that I wouldn't draw too many conclusions from Steam data related to other games in the series.

The game was never going to bomb. Will it sell enough millions to be properly profitable for Ubisoft? Possibly.

I could see a scenario where the 'controversy,' as with Hogwarts Legacy, actually makes people MORE interested in it, but it remains to be seen.

Re: Poll: Are You Playing Assassin's Creed Shadows?

Ralizah

Nope. Only tried a couple of these games in the past, and I didn't like them when I did.

The setting is fun, but I also have a historical Japanese game in my backlog that I still need to beat (Ghost of Tsushima), so... yeah.

Also, I'm not inclined to give Ubisoft any money after they disbanded the Rayman Legends team.

Re: Horizon Dev Promises It Isn't Trying to Replace Aloy Actress with AI

Ralizah

Coders, musicians, artists, writers, etc. are going to hit hard times going forward. Won't be long before large creative works are LARGELY the products of artificial intelligence, with just some people overseeing things in the background. It won't be perfect, but it'll be good enough to satisfy most people, and we're going to be seeing such a huge increase in output in areas that used to reflect human artistry.

More salt of the earth trades will be fine. AI isn't replacing electricians, plumbers, nurses, mechanics, etc. any time soon.

I expect the emergence of more production houses and publications that explicitly advertise the 'novelty' of human-produced art, though. Smaller ones, but they'll give creatives places to go.

There's no way to really stem the tide of this fundamental transformation of human life going forward. Some people will try, and regulations will be put in place once the public notices how obsolete humans are becoming in a variety of fields and freak out, but this is only going to move in one direction, and it won't be toward less automation.

Living in the future is FUN, innit? <3

Re: Japan Sales Charts: PS5 Sells Over 100k Consoles in a Week as Monster Hunter Wilds Explodes

Ralizah

Expected, but I'm sure Sony is still happy to see it. MH was huge in Japan years before it gained worldwide popularity.

And yeah, ain't nothing selling Xboxes in Japan. We saw that in Gen 7 when they made a massive push with the 360 and accumulated little more than resentment from gamers there.

@UltimateOtaku91 As I recall, DQXI S took a LOT of work to port to Switch. The original release was developed on a version of UE4 that didn't even support the Switch, and basically every graphical aspect of the game was tweaked to run better on the Switch.

Not to mention it had a ton of additional content added. I'm not surprised it took so long to come over.

Re: Horizon Online Snaffles Bungie's Design Lead As Guerrilla Builds All-Star Team Around Live Service PS5 Game

Ralizah

I could see it working if done right. I agree with the sentiment that it's probably better than a third Horizon game, since I think the gameplay potential of the IP is mostly played out on a single-player level.

@nessisonett "Iโ€™m sure the chuds could make their sex doll protagonist of their dreams in a character creator"

In a Sony-published game? Yeah right.

@AdamNovice Mario Kart stays at the top of the charts regardless of whether it's part of an active bundle deal or not. Let's be real.

Re: PSVR2 Gets Enormous Price Reduction Starting March 2025

Ralizah

@naruball I guess my thing is that I think a game should be appealing apart from the VR element.

I want a game that makes me think: "I can't wait to get a headset to experience this!" Not: "Oh, this is kinda whatever, but I bet it's kinda cool in VR."

The closest we've come to that is a few flat games with VR support like Tetris Effect and the recent mainline RE games. But I want software like that which is built for the ground up for VR. Like, imagine if the recent Astro Bot game was a fully built-for-VR game?

But 90% of the VR games I see I wouldn't play off a headset, which is a problem for me.

Re: Steam Deck's Install Base Estimated to Be About a Third of PS Vita

Ralizah

Valve seems happy with how the Deck has been received. Even if it's not moving massive volume, I'm willing to bet it's increasing purchases and engagement a fair deal per customer.

Speaking only for myself, of course, I can say my yearly spending on Steam has increased massively since picking up a Deck OLED. It's nice not to feel trapped at my computer anymore when I want to play a PC game, and laptops just don't have a form factor that makes them truly portable for me. The Deck is what I needed to feel fully at home with Valve's increasingly wonderful ecosystem.

I'm sure Valve is excited to start shipping out SteamOS on competitor's hardware as well. Even if you're not buying hardware FROM THEM, you're still getting funneled into their ecosystem, which is where the real profit lies.

Re: Warner Bros. Games Closes Multiple Studios, Wonder Woman Cancelled

Ralizah

Among other reasons, this is why I think nothing of trailers and reveals without gameplay. Anyone can post a CG cartoon short online and announce an intention to make something, but until you're deep enough in development to have actual gameplay to show off to the public, who can say what'll happen to a project? It's such an easy thing to shut down storied developers and nuke projects mid-development when you're an American tech or media giant run by soulless corpos who lack any long-term vision whatsoever.

Re: PS5 Pro Is By Far the Best Way to Play Monster Hunter Wilds on Console

Ralizah

@ShogunRok Yup. The only real benefit is you get to be "part of the conversation," for whatever that's worth.

With Monster Hunter, though, the next mainline entry will be supported and actively discussed for years upon years, so even if you wait for a price dip and some patches, there's no real downside. You just get a more complete version at launch.

Live service games like Genshin with events and pulls and whatnot make sense to play soon after launch, but you're only paying for the microtransactions. So do, ironically, games that launch in an almost totally polished state that don't really go down in price for a long time, which barely exists outside of a few Nintendo staples.

Day one is largely just smaller devs for me now. Certain AA Japanese ones, and a few Western developers working on interesting, risky, or niche projects that need as much support as possible.

Re: Marvel's Spider-Man 2's Performance on PC Has Not Been Amazing

Ralizah

@nessisonett ๐Ÿ˜‚ Careful now, you don't want to make more "unconstructive" comments.

Even if it was a better port and more successful, though, I have noticed a lot of bristling about PC players not 'deserving' Playstation ports or something. I think a lot of hardcore Sony fans get a bit offended that Playstation Studios is just one publisher among many on PC, and that bad releases will be rewarded with low sales.

That said, I don't necessarily disagree that Sony's tentpole sp games should never have launched outside the PS ecosystem. They're devaluing it, frankly. PS5 is very skippable for anyone with a halfway modern gaming PC.

The same won't be true for Nintendo. They know better than to sacrifice long term brand integrity for short term gain, which is why you won't be seeing Mario on Steam.