
Now on its third entry in seven years, the Octopath Traveler series and the HD-2D art style it pioneered have quickly become RPG stalwarts. They entertain with retro charm, engaging battles, and cute storylines. On that basis, prequel game Octopath Traveler 0 is another solid dose of turn-based action destined to please — just don’t expect it to match the highs of the second instalment.
That’s because, rather than a completely new product, Octopath Traveler 0 is a reimagining of a gacha smartphone game called Octopath Traveler: Champions of the Continent. Square Enix has taken the content from that and overhauled it into a standard release to varying degrees of success.
In some ways, it’s a more expansive version of what the franchise has been up until now. In other ways, it’s not.
We’ve never played Champions of the Continent, so we can’t speak to how much of it has been carried over into the PS5 version. However, what has been reworked feels just like any other game.

There’s absolutely no evidence of the content’s microtransaction-fuelled origins; you don’t need to pay for extra characters, wait for countdown timers to tick down, or anything else you’d associate with the genre. Following its transformation, Octopath Traveler 0 is your usual turn-based RPG.
It is slightly different to what’s come before it, though.
You create a custom character, and the story revolves entirely around you. Rather than following the lives of multiple people, you recruit party members so they can help you rebuild your hometown of Wishvale and exact revenge against those who burnt it to the ground.
These motivations divide the plot into four main questlines: three of them focus on pursuing the culprits, while the fourth sees you restore Wishvale to its former glory in a new town-building mechanic. Except for short introductory sequences, anyone you recruit along the way is there purely to help you accomplish these goals.

The story feels much more streamlined and straightforward as a result, letting you focus all your attention on your custom character. Octopath Traveler 0 follows a similar structure to its predecessors, where each questline is broken down into chapters with level recommendations.
Here, though, you get a cohesive narrative where each thread builds to a single, greater whole. That focused vision produces an enjoyable — if unremarkable — plot to follow.
It’s this rudimentary nature combined with an overwhelming sense of familiarity that makes the game feel inessential, even if what’s there is of good quality.
Everything feels textbook Octopath Traveler, right from exploration to the combat system. Story chapters are tied to specific towns and locations, so you venture across the map while opening chests and overcoming random battles, with dialogue and bartering in between.

Octopath Traveler 0 is structured exactly the same as its predecessors, only with an additional feature: town building. You can collect resources during your travels and take them back to the scorched remnants of Wishvale to begin restoring it.
Having cleared out the debris, you can begin placing houses, taverns, shops, farming sites, decorations, and much more. The questline tied to the village alerts you to former residents you can welcome back to Wishvale, all of whom come with perks and abilities if they’re assigned to the right structure. Some excel at farming, while others work best in a shop.
The add-on presents an enjoyable distraction from the main revenge quest and has enough depth to make you care for the town and its citizens. There are limits to the system, with a grid dictating where you can and cannot place buildings. However, it’s still an all-round boon for the experience.

Combat also comes with an overly familiar feel: its turn-based fights still revolve around exploiting enemy weaknesses to break them and deal extra damage. You boost characters carrying weapons the monster is susceptible to so they can attack and remove shield points. Once they’re all gone, the enemy is broken and everyone can attack for more damage.
It’s just like the past two entries, though now the party size has been doubled to eight. You have a front row and a back row of four combatants, and you can swap characters between the two rows as they take their turn. You only have control of the front row, so the strategy comes from trading in and out characters based on their strengths and HP.
A neat enough expansion of the franchise’s combat system, you can accommodate for more enemies and what they’re weak to. However, in practice, combat in Octopath Traveler 0 still plays out exactly as it does in the previous two instalments. Now on a third game, the approach feels solid yet unexciting — you just have an extra bank of characters to play with.

It’s a notion found throughout most of the game: while there are advancements here and there, they’re not enough to distract from what is a very, very familiar experience.
The game is also a slightly dated one, as at least some of its visuals are based on the mobile phone game released in 2020. This released two and a half years prior to Octopath Traveler II, which — across the board — looks considerably better than it. The HD-2D art still shines, but not quite as brightly as it has in the past.
Conclusion
Octopath Traveler 0 is a perfectly solid instalment in the Square Enix franchise, though its overwhelming familiarity will make large parts of it feel like a retread. Its town-building mechanic and expanded party system are smart expansions, and the move towards a single, centralised story is a benefit. However, Octopath Traveler 0 will still feel largely the same in an experience below that of its predecessors.





Comments 27
And it takes 100 hours to clear, not including side quests...
At 50, I just don't have the time or patience, for the bloated runtimes. I would just get bored after 30-40 hours, take a break, and never return to it...
A little bit dissapointed by the score but still respect the review never the less, I do feel the game being knocked for "retreding" is harsh when plenty of other sequels do the same and get away with it.
I was gonna pass due to the change in dev and the mobile stigma, but hot damn this is getting some glowing reviews from sites that lean more heavily into RPGs.
@Exerion76 same here. Can't stand these inflated play times full of filler content. 15-25 hour games with a solid story and varied content is ok. I have a life outside gaming, so anything that takes 80-150hrs just feel like a drag no matter how good it might be. Including BG3 which took me 150 hours to complete, and never ever again.
Love the series, got the first on the Switch and the second on PS5. Will get this eventually, I guess I am still one of those raised on JRPGs that love investing 100+h of great gameplay.
I really tried with the first game but i just couldn’t get into it and gave up after around 20 hours maybe?.I was genuinely looking forward to playing it, I just didnt care about the characters or the world they were in.
If the story doesn’t grip you in a JRPG, you’re pretty much screwed 🤣
@Exerion76 That is exactly what happened to me. The story didn’t feel like it was going anywhere interesting so I played something else and never returned
@Neonix @ Exerion76 can I join your club, guys?
I am very tempted to try this franchise due to its aesthetic, but 100+ hours is just too much…
"Worse visuals than past games"
I thought i'm the only one who think the graphics looks rough and less polished than Octo 2 after i played the demo.
I'm just not convinced at all after done with the demo. Feels like the story isn't interesting and then the silent protag which i personally never like.
@Vovander
Welcome to the club 😂
Removed - trolling/baiting
@Slayer25c That response couldn’t be any more stereotpically zoomer if you tried.
Also, saying that a reviewer or commenters that don’t like a basically 2d JRPG are “pass” their prime is rather hilarious, given that most of them likely cut their teeth on this style of game before you were old enough to walk.
More of the same sounds great to me. I played OT2 first and that didn't get in the way of me enjoying OT1 after. This demo made me feel the same excitement for adventure and if it will give me 50-100 hours of that that's great. That said, I really enjoyed the different stories in OT1 & 2 so I hope OT3 is in the works.
(As an aside I recently bought Triangle Strategy on sale as I waited for this game and I've been hooked. Best game in a long time!)
@Slayer25c I'm not sure what's the doom and gloom you're talking about here. But that's a bold claim from you to say people shouldn't gaming anymore just because they didn't convinced with this game.
This is a respectable score and while IGN doesn't have their final score yet (still playing the game), the vibe was also more positive there.
As someone who like OT1 and absolutely loves OT2, the demo for OT0 was probably the first time I actually groaned in disappointment when the 3 hours notice flashed on my screen. I really enjoyed what OT0 offers, as it reminds me of my all-time favourite JRPG franchise, Suikoden. Yes, it's not obviously as massive as that as we're not recruiting 108 characters and rebuilding an entire kingdom, but the vibe and the theme are pretty similar from what I gathered in the demo. The recruiting, the side missions, the rebuilding, I enjoyed them all and I can't wait to actually play them tomorrow.
That being said, OT0 is a great blueprint, and I hope Square will consider creating a proper recruiting/townbuilding JRPG again from scratch. Maybe Octopath Traveller 0-2, or OT3.
I'll gladly take more of the same, I think this franchise has been wildly underrated.
@LiquidNinja The second one has a much better story though. Characters as well. I generally recommend people just play OT2 and skip the first one.
had no idea this was based off a mobile game. well, that sucks. this can probably be skipped and isn't considered canon.
This seems to be on the lower end for scores (Nintendo Life gave it a 9/10). The main complaint of the first two games was the disparate stories (I still enjoyed them though). Surely the more singular approach to storytelling is a positive for those people no?
@Slayer25c Damn, insulting much?
@Jey887 That was the one part of this game I was really excited for. Octopath 1 and 2 were great, but between the long playthroughs and the lack of cohesion in the story, I’d always lose momentum and eventually move on to something else.
@Slayer25c
I love how this dude tries to throw shade at older people with time constraints and responsibilities, while unironically writing like a millennial scene-kid from 2005.
That aside, 100 hours is a hell of a commitment to make - that's, like, 2 whole Yakuza games.
I hate to rain on anyone's parade, but I can barely stand looking at this "HD2D" stuff.
The fact that they're making RPGs that look like this instead of RPGs that look like El Dorado Gate, feels like a punch in the throat.
This is reviewing so much better than I expected.
I haven't played any of these, but I'm tempted to pick one up eventually. I've pretty much written the original off, so it'll be between II and 0, I think.
OTII is one of the best JRPG I played last year, so I will gladly give this a spin when it gets a little bit of a discount.
Cons: No language support
Characters are usually quite shallow in Octopath Traveller games despite all the characters you can play as.
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