Comments 480

Re: Poll: Are You Spending More Time Gaming Because of the Coronavirus Lockdown?

Crimson_Ridley

@1_W1NG3D_4NG3L

The main thing I can suggest for Hell House on Hard is to save Aerith's 2nd limit level for the 3rd phase, when it has less than 25% HP. The protection will last pretty much the remainder of the battle. Also, kill the Tonberrys that it spawns as soon as possible with Cloud's Triple Slash. I just made sure that Aerith and Cloud had all 4 elements so that I could attack its weakness as soon as it changed element, used the ATB aura with Aerith regularly and tried to stagger it as quickly as possible, then used Ray of Judgement to increase the stagger percentage to get some more damage in.

To me, the first time you fight Hell House, you aren't prepared for how the fight plays out, but once you've gone through the first half of Hard, you'll have a much better grasp on the mechanic, will also know how Hell House fights and thus it actually seems a bit easier to deal with.

Re: Poll: Are You Spending More Time Gaming Because of the Coronavirus Lockdown?

Crimson_Ridley

@1_W1NG3D_4NG3L

Honestly, it wasn't too bad. The combat relies much more on enemy weaknesses and playing defensively. With a maxed Elemental materia, and a maxed Steadfast block, you'll do fine. I just kept checking my Enemy Intel to see which enemies were coming up and adjusted my load out accordingly.
I used the following load out from Powerpyx and it got me through the game perfectly fine:
https://www.powerpyx.com/final-fantasy-7-vii-remake-hard-difficulty-guide-tips-tricks/

The hardest bosses (which still weren't too bad) were Hell House and Eligor (the cheeky git casts Reflect on you so you can't heal). You could add Prayer to your load out for that boss, or just cast Arise each time a character dies.

Re: Final Fantasy VII Remake Moves 3.5 Million Copies in Three Days, Is One of PS4's Fastest Selling Exclusives

Crimson_Ridley

Just finished up the Platinum, and it really was a great game. Definitely an 8/10 for me, would have scored higher if the last 3 chapters didn't suck and turn in to a battle gauntlet. I really liked the new stuff they added to the story, I've played and finished FF7 so many times that it's nice to play it again and not know what to expect, while still seeing very similar story beats that made up the original.

Re: Poll: What Review Score Would You Give Final Fantasy VII Remake?

Crimson_Ridley

@oldschool1987

So far it hasn't been too bad, as long as you know how to set up your materia and play defensively. The main challenge is not running out of MP as the only way to restore it is by smashing crates, and you don't always get a restore from them.

I can think of a few bosses that are probably going to cause trouble, but I've mastered all of my materia and assessed every enemy so I can attack their weaknesses pretty well. I would suggest on your earlier playthrough/s to get used to switching characters and look up some good materia setups for each character.

Re: Poll: What Review Score Would You Give Final Fantasy VII Remake?

Crimson_Ridley

I would give it an 8. I'm just going through hard mode now to finish up the Platinum and while it has been an amazing experience, the chapters inside Shinra HQ really left a sour taste for me. One chapter in particular is just a gauntlet and it was incredibly tedious to get through.

I didn't mind how linear the game is, as I'm quite content with games like that, and the original Midgar was the same. I also really enjoyed the additions to the story and unlike most, I'm excited to see where they go from here, but a few chapters just missed the mark and I'm not looking forward to doing them again.

Re: Final Fantasy VII Remake Hard Mode Guide: Help, Tips, and Essential Advice for Beating Hard Mode

Crimson_Ridley

The Reprieve weapon ability is also a good idea, and is available on at least 1 weapon. For instance, Barrett's Light Machine Gun has this ability to unlock once you reach Weapon Level 6.

The ability itself will let your character survive at 1HP from a hit that would normally kill them, once per battle. Sometimes this can be the deciding factor between a win and a loss.

Also, the 20% MP reduction skill for healing spells. A 12MP Curaga now becomes a 9MP Curaga, meaning you get a 4th heal for free.

Finally, you can get in to a fight, Assess a boss/enemy (or hit the Touchpad if you've already assessed them before) to find their weakness and then pause and retry last battle to be taken to a point just before the battle to set your materia up accordingly (Elemental+whatever will be your best friend in Hard Mode).

Re: Feature: The Evolution of the PlayStation Controller

Crimson_Ridley

The PS4 Dual Shock is the most comfortable and pleasing controller I've ever held, even beating the Gamecube and 360 controller, in my opinion. The DualSense is quickly growing on me, but I'm imagining it to be similar to the Xbox One controller, and I really didn't like that one. The colour is great though, I've always been a fan of white consoles and controllers, so I'd happily keep that as my main controller.

Re: Call of Duty: Modern Warfare 2 Campaign Remastered - FPS Classic Is Worth Revisiting

Crimson_Ridley

"The biggest problem the title faces then is the same design choices which held it back 10 years ago. The older Call of Duty games were infamous for their use of checkpoints, whereby enemies would continuously flood the environment until you progressed far enough through the stage."

I thought MW2 was the first one to have a finite amount of enemies in each section? It's been years since I played it, but I was sure they eventually stopped spawning.

Re: Much More PS5 News Coming in the Months Ahead

Crimson_Ridley

Don't worry, you guys probably still have 100 variations of "PS5 backwards compatability is still incredibly confusing" articles to keep us going for the next week or so. πŸ˜‰

Seriously though, I don't mind not hearing much for a while, it keeps my hype in check when information comes out closer to a game or console launch.

Re: PS5's Backwards Compatibility with PS4 Has Fans Baffled

Crimson_Ridley

I can completely understand many fans need for backwards compatibility due to finances, convenience or other reasons, but for me personally it has never been a major issue.

I collect consoles so I keep them when a new one comes out, and whilst having the ability to play all my old games on one console is never a bad thing, if all of them don't work, it's not a breaking point for me making my decision to buy the console.

The games and usability is far more important to me, and if the console works as well as the PS4 with the high quality I've come to love with the games, that's all I'm interested in.

Re: The Last of Us 2 Multiplayer Isn't Dead, It's Evolved Into Something Too Big for the Game

Crimson_Ridley

People moaned that multiplayer wasn't included. Now people are moaning that it's a money grab, and making the assumption that it'll be terrible.

How did we become so entitled? Can we not be happy about anything?

This is how Rockstar should have done it with GTA and RD Online, separate them from the main game so that each can be individually updated and save space.

I'm not a fan of multiplayer in any capacity, and though I used to be ignorant and thought that having a multiplayer took away from single player, I'm no longer so foolish. I think this is a great way of making both aspects as strong as each other.

Re: The Internet Is Cross with PlayStation's Name for the X Button

Crimson_Ridley

When used as it was originally intended in Japan (to signify cancel or no), it would be an Ex Mark or Cross Mark so both can be used, and are officially interchangeable.

Circle could also therefore be considered a Tick Mark, as the Japanese regularly use a circle in place of a tick as we do in the West.

X (ex) marks the spot
Noughts and Crosses (X)

The word used varies depending on the situation. The same applies to zero, nought, and O (oh).

If you wanted to be really obscure, you could call it a Saltire.

Re: Sony Patent Shows How Loading Screens Could Be Killed Off on PS5

Crimson_Ridley

If they get rid of loading screens (which I doubt, it'll be like Mirror's Edge's incredibly long lift rides, or Metroid Prime's doors that take a day to open, or even Tony Hawk's American Wasteland's bus ride to the next area), they'll need to bring manuals back to help people learn to play, or have a dedicated menu for it. Loading screens have been used to parcel out tips and tutorials for a long time now.

Dark Souls, for instance, offers lore for certain items you may otherwise miss. Not to say I wouldn't miss how long the Soulsborne games take to load!

Re: Red Dead Redemption 2 Bug Potentially Removing Key Characters from Camp

Crimson_Ridley

I had noticed this a few days ago, but thought that I was just really blind. I've had a Penny Dreadful book to give to Jack since Chapter 2 and I can't find him. Weirdly enough though, there's no tent that they sleep in, as John sleeps in a tent by himself, so I'm not sure if that's why they disappear, because Rockstar forgot to give them a place to sleep.

Re: EA to Support Jacksonville Victims' Families with $1 Million Donation

Crimson_Ridley

The only thing I don't like about their message is the following;

β€œThis horrific event will not define us,” it said, β€œbut only serve to make our community stronger.”

The words are nice, I imagine they are very sincere, but these events will define the lives of the families destroyed. The community has no right to feel stronger because of it, the community is insignificant compared to the victims friends and families.