Nobody likes them, do they? Boring old fetch quests are the worst part of any RPG, tasking you with simply visiting a location, picking something up after fighting off a couple of waves of enemies, and returning that worthless pendant to the admittedly friendly fellow you bumped into in the town square. Luckily, developer CD Projekt Red agrees that they no longer have a place in the role-playing genre.
In an interview on the developer's forums, senior quest designer for the upcoming Cyberpunk 2077, Philipp Weber, describes the studio's approach to the dreaded quest type. "When I started on The Witcher 3, we had a huge document with all ideas for quests. One of them was to find letters all over the world and you got a reward once you found them. It was rejected, and there was a comment there from our lead quest designer at the time, Mateusz Tomaszkiewicz: “We. Don’t. Do. Fetch. Quests!”
Webbe goes on to state that CD Projekt Red bases its side quests on interesting stories rather than gameplay mechanics, which is probably why The Witcher 3: Wild Hunt is famed for its fascinating optional stories. Do you hate fetch quests? Go and write a positive comment in the section below, please. We'll give you five Gold in exchange.