Nobody likes them, do they? Boring old fetch quests are the worst part of any RPG, tasking you with simply visiting a location, picking something up after fighting off a couple of waves of enemies, and returning that worthless pendant to the admittedly friendly fellow you bumped into in the town square. Luckily, developer CD Projekt Red agrees that they no longer have a place in the role-playing genre.
In an interview on the developer's forums, senior quest designer for the upcoming Cyberpunk 2077, Philipp Weber, describes the studio's approach to the dreaded quest type. "When I started on The Witcher 3, we had a huge document with all ideas for quests. One of them was to find letters all over the world and you got a reward once you found them. It was rejected, and there was a comment there from our lead quest designer at the time, Mateusz Tomaszkiewicz: “We. Don’t. Do. Fetch. Quests!”
Webbe goes on to state that CD Projekt Red bases its side quests on interesting stories rather than gameplay mechanics, which is probably why The Witcher 3: Wild Hunt is famed for its fascinating optional stories. Do you hate fetch quests? Go and write a positive comment in the section below, please. We'll give you five Gold in exchange.
[source forums.cdprojektred.com]
Comments 21
Best side quests in an open world RPG, period. Most games aren't even in the same league.
Now where's my 5 gold?
@ShogunRok In the post!
There’s a difference between a fetch quest which is a floating distance marker telling you where to go point by point, and a fetch quest that challenges you, i.e in the form of a riddle, such as BOTW, or a treasure hunt, also BOTW and I suppose Chocobo Hot & Cold in FF9, which I am also a fan of.
Basically, I don’t mind going off to get something, if I’m not having my hand held every step of the way.
@kyleforrester87 you make good points
I don't mind those quests, what I heavily dislike about Witcher 3 is the lack of level scaling. My character is max level and every armor I find is far stronger than my Grandmaster Witcher armor. I wish we had an option to scale the equipment to our level (increasing the equipment's stats in the process), like in AC: Odyssey.
That's a lie, I had to fetch a damn pan for some old lady. Then she had the gall to tell me that isn't her pan, as hers was black with soot and this one is clean.
Stupid old lady.
Stupid pan.
It’s funny, because they made great stories, but not such a good RPG. Not saying that game isn't very good, it’s excellent, but the fact that it’s an RPG is easily it’s greatest weakness and what brings messes and being elements into with leveling making fights bad and gear being scattered all over the map being the only non-sensical part of the game. But yes, I agree with the overall sentiment.
Pretty sure I fetched quite a few things for people in The Witcher 3, unless I'm misunderstanding their definition of a fetch quest. I will say Witcher 3 had some of the more interesting quest types I've played in an RPG, so there's that. Their side quests are engaging enough that even when I AM fetching something, I don't really feel like I am.
@Crimson_Ridley Beat me to it, although to be fair we didn't have to go that far to fetch the blasted pan, it was right there, the old bat should have dun it herself..
But ultimately they were all fetch quests even though Witcher 3's was accompanied by great writing. You go here TALK investigate with witcher senses TALK kill that monster TALK get your reward. RDR2/GTAV can also claim they don't have fetch quests because of great writing but in the end ALL games have it, it's the writing that separates them.
I dont mind fetch quest if the reward is worth something. So no Assassins Creed fetching you know its there too stretch the game time.
Fetch quests are fine when they're framed right, and when they're not too grindy.
Let's talk about how they switched "fetch quests" with "investigate quests". At least, in the first ones you still have to do something gameplay wise; in the second ones all you have to is to follow the red lines, press X to scroll text, repeat.
@Crimson_Ridley
I hope you finished her rightly!
@Jaz007 good thing your one of the super small minority that thinks that way, cause its the most dumbest comments ever 😂😂😂😂
I do not see a big difference between
"go there kill something and come back for the reward"
and
"go there kill something, pick up something else and come back for the reward"
Witcher was very good in hiding the gameplay mechanics behind its story ... but it was full of such "fetch quests".
(all rpgs are, even games like destiny etc.)
@Onion I thought there were too though I do agree with the fact that they fetching was well written and often seemed to serve a point.
The whole game was a fetch quest. Go find Ciri and bring her back.
But seriousy, everyone who has played the game realizes that it has several fetch quests. I remember going to find someone's goat.
I've played this absolutely fantastic game 3 times and I've only recently discovered that there's a quest in Novigrad sewers involving a vampire that I've never done.
Not my favourite type of quest, but never irritated me either. They're a nice extra load when you're roaming between key locales at the behest of other quests. The latter may be more story-rich and exciting and STILL have you run between two towns serving as a human pager for a few NPCs anyway, so why not get a bit more experience/loot out of this?
@grahamd at the very least, I've read entire folktales filled with nothing but fetch quests.
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