The Division 2 developer Massive Entertainment deserves credit for the way that it's supported the game so readily, but it'd be disingenuous to say that everything's gone smoothly since the looter shooter launched back in March. Once again proving that live service projects aren't easy to properly maintain, The Division 2 has been hit with numerous bugs and balance issues over the last few months, and many of these problems have been introduced by updates that were meant to fix other things.
Massive just can't seem to lock this stuff down. The game's latest patch, title update 4, released last week, bringing a new character specialisation as well as a bunch of balancing adjustments. However, the patch notes didn't tell the whole story, as players are reporting borked enemy behaviour and incorrect damage scaling. Again.
Indeed, this isn't the first time that these issues have reared their ugly heads. Enemy AI has been all over the place for a while now, with foes either being way too aggressive or way too defensive to the point where bigger fights can become a chore -- and guess what? Suicidal enemies are most definitely back, with even the lowliest of grunts charging your position without a care in the world. Not ideal in a game where cover-based combat is key.
Meanwhile, damage scaling was a big problem that Massive seemed to have a handle on after it deployed a couple of fixes, but now it appears to be back as players are occasionally being killed almost instantly by non-specific enemies. Couple this with the aforementioned enemy behaviour bug, and you've got a recipe for disaster.
Ultimately, The Division 2 hasn't kicked on like we hoped that it would. When we reviewed the game, we said that it had the potential to be something very special, but as these recurring issues suggest, it's constantly being held back by problems that really should have been addressed months ago. Hopefully Massive can finally put this stuff to bed in the near future.
I've been playing The Division 2 since day One.
I've never found a game with so many bugs. Ever.. I've made really good friends in the game and that's the only reason whey I keep playing it.
There's still the "texture loading time issue" that they just keep ignoring. There're huge threads in the "The division 2 playstation official forum" that have only one answer: "thank you. We'll pass the information".
The list of bugs goes on:
There are also sound issues where you can fire a bullet, reload and only after all that you hear anything.. Problems with loot drops. Problems enemies just going underground and then pop up.
Not to mention the build system that's broken since day one.
If I could, I would sell my game in a sec. But I pre-order it on ps store. Lesson learned: Never again.
@LowTech You should really go try Anthem my dude, you'll get back into Dvi 2 in no time with a renewed passion, 100% guaranteed!
@Bagshot Well, that's not quite true. The Division has good pvp. This one has better pve and much worse pvp. And the builds in the first one are much better.. So, as you can see, TD One is not the same as TD Two. The TD one is better =D
Despite TD1 being in my 3 most played games on PS4, with 300+ hours, I'm of the same opinion as @Bagshot. It should have been an extension to the original game. Games as a service with a limited shelf life seem defeatest to me. Putting in all that effort and then losing it when the next comes out a couple of years later. In GTA I still have everything I've gained since day 1 and can continue to use it. So basically no TD2, 3, 4 etc for me.
@LowTech the sound bug happens EVERY time I fire my shotgun lol
It's pretty stupid that it's still in the game!
But I can't complain much, only been a week since I bought it
I enjoyed what I played of the campaign but never really bothered with the tier grinding stuff. Deleted to make room because the file size was ridiculously huge.
Loved it at launch but haven't really played since getting the Platinum. Was probably the best LAUNCH of a live service/shooter Looter but just not enough to motivate me to keep playing at the moment. I got a solid 100 hours out of it so feel I more than got my money's worth but I hope the next updates add more reason to keep coming back
Decent game, but "games as a service" are a constant back and forth between quality of life updates, or updates like these than will annoy me until the next update.
It's a decent game but there are just too many bugs, some of which existed during the beta are still not fixed yet. Was thinking of getting the new specialisation but it's just too tedious. Almost as if they made it so, so players will consider buying the Year-1 Pass instead.
So done with Triple A.
I really enjoyed The Division 1, but I'm glad I haven't picked this up. They really seem to have dropped the ball with their support of the game. Ubisoft are normally pretty good at keeping a game going, but this one seems to be very amateurish.
Ubisoft strikes again.
This seems to follow a pattern.....ah yeah games as a service model is just crap, with a bare bones team trying to release all new content (if that’s what they call it, it’s just content they didn’t have time to add in to the game because they rush them out) and patches etc. It’s just turns in to an absolute poke of content, patch , content , patch in 2 years time it will be a finished game.
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