The Division 2 developer Massive Entertainment deserves credit for the way that it's supported the game so readily, but it'd be disingenuous to say that everything's gone smoothly since the looter shooter launched back in March. Once again proving that live service projects aren't easy to properly maintain, The Division 2 has been hit with numerous bugs and balance issues over the last few months, and many of these problems have been introduced by updates that were meant to fix other things.
Massive just can't seem to lock this stuff down. The game's latest patch, title update 4, released last week, bringing a new character specialisation as well as a bunch of balancing adjustments. However, the patch notes didn't tell the whole story, as players are reporting borked enemy behaviour and incorrect damage scaling. Again.
Indeed, this isn't the first time that these issues have reared their ugly heads. Enemy AI has been all over the place for a while now, with foes either being way too aggressive or way too defensive to the point where bigger fights can become a chore -- and guess what? Suicidal enemies are most definitely back, with even the lowliest of grunts charging your position without a care in the world. Not ideal in a game where cover-based combat is key.
Meanwhile, damage scaling was a big problem that Massive seemed to have a handle on after it deployed a couple of fixes, but now it appears to be back as players are occasionally being killed almost instantly by non-specific enemies. Couple this with the aforementioned enemy behaviour bug, and you've got a recipe for disaster.
Ultimately, The Division 2 hasn't kicked on like we hoped that it would. When we reviewed the game, we said that it had the potential to be something very special, but as these recurring issues suggest, it's constantly being held back by problems that really should have been addressed months ago. Hopefully Massive can finally put this stuff to bed in the near future.