Comments 1,133

Re: Lifelong Bethesda Fan Finally Answers: Does Starfield Actually Suck?

PsBoxSwitchOwner

I played it 70hours on release on Xbox. And ignoring all the issues and bugs I had (you either seemed to be plagued with them or got very few) -

It’s a 7/10 Bethesda game that I don’t miss playing. I’ve never felt the urge to reinstall it. And that for me is the most damning thing I can say about a Bethesda game. (I’ve done multiple play through of oblivion, Skyrim,f3/4/nv)

Re: Xbox Game Pass vs PS Plus: Was Sony Right All Along?

PsBoxSwitchOwner

I don’t know if I’d call it ‘right’ - they have made missteps. But they openly admitted they couldn’t afford to do day 1 games. (I know there’s the odd one)

I don’t think there is anything wrong about Gamepass either, sounds great getting day 1 games. The issue then turns out that actually you still then need to buy all the expansions/dlc etc. and obviously the cost of the subscription to fully afford this is pretty high.

Theres always a place for both, but I think subscription should be a ‘secondary’ income and not the focus.

Re: Poll: Do Crimson Desert's PS5 Patches Put Other Devs to Shame, or Is the Game Simply Unfinished?

PsBoxSwitchOwner

Let’s be realistic here.

Unfinished? Certainly not, fully playable.

Unfinished is Starfield, Cyberpunk and mindseye - or any game that Sony (or any other platform holder) refunds you on. That’s unfinished and some of those are by major devs.

Should some of the things have been in the game day 1? Could some of it have been better? - absolutely, hence why it was mid 80’s and not mid 90’s in reviews.

This is the devs first major game, how many devs succeed like they have? Very few. But hundreds do far worse.

Should the devs be praised for listening to feedback and push out updates fast? Of course they should, it should be industry standard to do fast updates should your game not release perfect. It shouldn’t be wait 6weeks or 3 months or never.

Re: Opinion: Does Starfield Suck? People Keep Telling Me to Skip Its PS5 Release

PsBoxSwitchOwner

I put 70hours into it. So I’d say that’s a fair crack. And it’s a 7/10.

It has a few highs, but it has many lows too. It’s just ok overall. So many load screens, so many barren planets, so many repeated bases. The ridiculously stupid power temples. But there’s a few good missions in there.

Is it worth £50-60 (whatever release is)? No. Is it worth £30? Yes it is.

My biggest takeaway is since I completed it, I’ve never had the desire to go back and play a game, nor do I feel I’ve missed it. And that for me is slightly damning for a Bethesda game. Whereas I’ve played fallout/elder scrolls multiple times.

Re: PS5 Pricing Strategy Gives Flexibility for Deals if 'Things Surprisingly Get Better'

PsBoxSwitchOwner

Yet months ago they had the RAM to last. But still a price rise. They were making money on each console sold, this late in the cycle they could have eaten the costs to keep the price down.

The lower price was working, sales were holding up pretty well, consistently outselling Series consoles and even Switch in some months. That won’t be happening anytime soon as sales will drop substantially.

Re: Poll: Has PS5's Dynamic Pricing Debacle Changed Your Relationship with the PS Store at All?

PsBoxSwitchOwner

@Globo they are the exact same practice. It’s just under different names. Sony could call them deals for you.

Both give deals to player A not to player B.

Doesn’t matter what they call them it’s wrong. And I’ll call both companies out on it. And when Nintendo do it, I’ll call the on it too.

Why should I get the game for less than you? Assuming all things equal between us?

Re: Study Claims Sony's PS5 Games Are Leaving Big PC Sales on the Table

PsBoxSwitchOwner

Numbers are always fun.

But they never take into account people who have multiple consoles that aren’t going to buy across both platforms.

They also don’t take into account if it means (example) 2% of PC players buy a ps5/xbox to play the games that aren’t available and in the end spend more money than just one game.

The numbers also showed for SM2 (think it was anyway) that it sold 700k…. But had 500k pirated.