As long as Polyphony Digital continues to release and refine Gran Turismo titles, simulation racers will always have a hard time competing on a Sony console.
With Rennsport, developer Competition Company is looking to separate itself from the leader of the pack by creating a cross-platform sim experience that’s geared heavily towards the eSports crowd.
The driving is solid for the most part; steering feels responsive on a controller and there's a satisfying weight difference between cars. It’s not as performant as it could be with a wheel, but that could be down to the peripheral used for review (Logitech G920).
Overall, cornering feels good, skirting the line between arcade feel and precise simulation. Difficulty is generous and there's a healthy suite of assist options.
Performance is impressively smooth at speed, with very little drop off in the online races we took part in. It’s a shame that almost every other audio and visual aspect is lacking.
Tracks created for the game are impressive, like a showcase course shaped like the Rennsport logo. Real world tracks, however, look like they were pulled from the last console generation.
Constant texture pop-in issues plagued our races and an unsightly temporal anti-aliasing effect burned a shadow of our car into the tarmac in chase view.
Frankly, despite doing the racing part well, the release version of Rennsport feels unfinished from a presentation standpoint.
Audio isn’t much better, with engine sounds that don’t feel distinct enough, especially when stacked up against the painstaking detail of PlayStation's leading racer.
This title’s capacity as an eSports platform is evident when hitting the tarmac for the first time, being faced by a HUD plastered with frame rates and packet info. Mercifully, this is highly configurable, though the detailed display does have utility.
There’s a heavy emphasis on precise adherence to track rules, with any serious infringements invalidating a lap in the blink of an eye. Racing standards are ruthless and feel more unpredictable than that of Rennsport’s nearest console peer, Assetto Corsa.
Finally, as much as this is a multiplayer experience, there's single player content too. Though, the solo championships are so bare-bones as to almost not warrant a mention.
It remains to be seen whether Rennsport can find its place among the other eSports racers. But as a console motorsport experience, it can’t compete.





Comments 21
Usually you need to adjust the wheel settings for racing simulations to your preference, as each wheel behaves differently and each player has different force feedback preference. Without a good force feedback racing wheel support this game will have no chance as an eSports game. Even Gran Turismo competitions take place with racing wheels.
The review is also missing some important details like how many cars there are (currently only 17), how many racing tracks (only 13) which car categories (GT3, TCR, hypercars & prototypes). In comparison Gran Turismo 7 currently has 551 cars and 39 tracks, Assetto Corsa Competizione has 53 cars and 24 tracks (13 of those are in DLC packs).
"paywalled content from the start" feels like a nightmare from the off.
If it’s an easy plat I might be interested but so far I’ll stick with GT
Edit. Trophy list looks fairly ok tbh, maybe when the price drops it’ll be a buy and by then maybe it’s updated to a better standard
Damn only a 5? Was interested too. Guess I’ll wait
It’s not a GT. No Kaz in their producer and dev team. No chance
Trying to make a sim racer of PS5 that is not at least on par with GT7, bad idea.
@Drax007 It's unrealistic for any new indie devloper studio to get the funding and technical support Ployphony Digital gets for the Gran Turismo series (or Turn 10 used to get for Forza Motorsport), to be on par with GT7. These games don't compete directly with GT7, they try to find their own niche and compete with games like iRacing, Assetto Corsa and the now discontinued Project CARS series. Those games have less emphasis on visual presentation and more focus on accurate car physics, tracks and vehicles.
I will hold out for Project racing. It looked the better game from the get go.
I'm not surprised this scored low. It never looked like it was going to be a great game. I'll wait for project motor racing as that looks like it's going to be the better game and all the YouTube vids are singing it's praises at the mo.
@TrollOfWar I'm sorry but project cars are awful games. Have you tried getting a steering wheel setup to work with these games? It's nigh on impossible and the games are just about playable on the pad..its a shame really.
How is the opponent AI?
I can't imagine it being worse than GT7's, but is it raceable or just fast but ignorant of you?
So this is an iRacing, RFactor, Auto Mobellista and other esports or other design wannabe competitor in structure, car/track access, modern game design eh UI, and probably subpar physics, and mostly multiplayer design with eh bots. Easy pass thanks. XD
To me this isn't competing with GT7. There is a reason i cared more for Project Cars 3, it's not good after Need For Speed Shift 2 and 1 was the best of that approach but I still wanted to play them more. I didn't complain how bad PC3 is for 'physics' because it was clear it was a different structure/audience game. I have all Project Cars games, and they do a fair job for what they are going for.
But even WRC3 PS3/360 or Dirt 3 was more fun with their careers then Dirt 5 in event structure/pacing alone or side objectives like Driver Club, not physics I didn't care about at all.
To me GT7 has very few cars I find enjoyable to drive compared to past games physics, but I mean it 'works' and if people like it sure. AI for GT games was always hit and miss anyway too. Other racing games ,vary, sometimes sneak to the front types, others spin out, others so broken, it varies what personality to slot cars to other personality or reading how you play they offer or hit you for no reason they want to make the AI for these types of games.
iRacing, Project Motor Racing, Assetto Corsa Competizione, RFactor and others have their content layouts, are broken or suit sim fans in what they want and BeamNG or others are just playgrounds for people like a Garry's Mod.
This is competing with other 3rd parties on the market so to me that's just not a fair comparison.
To those it's probably fine enough but it's not a GT competitor and none of them are on the grounds GT offers a lot of different audiences then just the sim racing audience these others do.
Why because in physics and UI sure, but in modes/events.
Lots, there is a reason i bought GT7, find some like Wreckfest fair but not great (not for physics, 2 modes when Flatout had 3 a slingshot your driver events, Jucied 2 has 3 drift events and 1 PS2 multiplayer one, along with other interesting ones, most games can dream offering mode/event variety nowadays, I don't mean classes/discipline in rally or others, I mean just rules to come up with), same with Grid Legends, had fun with it platinumed it even.
And why Forza Motorsport 2023 has a cool grid credit payout scale and that's the coolest thing I think about that game, the rest is super safe.
GT offers the driving missions, license tests, circuit experience and regular races. Sure the 7th entry has a different framework for it, you may like or not but the series has since GT1 had spot races, GT2 expanded more to manufacture ones that were randomly generated tracks, HP limits for entry
GT3 refined the access to events strategy, but had more repetitive events but it does what it can.
GT4 had driving missions and coffee breaks GT4 Prologue set up well and I prefer the Prologue ones to the final game ones.
5, 6, Sport and 7 do their part of adding more licenses, or modes/event and scenarios.
All these others if you want competitors in the iRacing or Asetto Corsa Competizone and more sure
But even Ride as a Forza inspired bike game did had it's multiple event types.
Forza 2023 has no bowling, no sprint (1 lap magic) and other things. The showcases or side events were fun.
GT has tuning strategy and event variety. Which is why I can hate GT7 but it has enough for audiences like me.
I spent 80 bucks on this game and I was very disappointed. Hopefully, Project Motor Racing doesn't disappoint when it releases on Nov 25.
@Northern_munkey I got a Thrustmaster T150 and played Project CARS for many dozens of hours. I had to adjust the steering wheel settings for the game to feel good, but you can find many decent setups online.
I only played a few rounds of GT7 on a friend's Logitech G29, but it didn't feel as good as Project CARS on my setup.
@TrollOfWar I used to have a t150 and it was a decent beginner wheel but I've upgraded to the t598 which is just superior in everyway and easily just as good as the fanatecs ps5 wheel but project cars is just horrible for me personally..
Isn't this a weird Saudi funded e-sportswashing title? I'm sure there's some really dodgy stories regarding how it's dev costs were met.
It's Nacon. Trash is their speciality so I'm not really surprised it's rubbish.
Rennsport is aimed at a different demographic than GT7 and while there is some cross over it's still a difference.
GT7 is as much of a sim for cars as COD or Battlefield is for guns, i.e. not really a sim. Despite the marketing it's a simcade about in the middle so not as cade as say need for speed but not really leaning towards the sim side as much as ACC, iRacing etc.
Rennsport (& the soon to be released Project Motor Racing) are aiming at the latter and are trying to take on ACC & iRacing rather than GT7.
From the sounds of things it doesn't seem Rennsport quite hit the spot it was aiming for. Without playing it myself it would be hard to judge where it falls over just looking at it as a sim rather than as a GT7 competitor which is what the reviewer did (but as I mentioned above I don't think that is the correct point of view.)
I hope the Rennsport folks are able to realise their ambitions because I really want to see more console sim racing games be successful so we can see more on these platforms.
Oh & just to be clear I am not knocking GT7 I mean I pretty much purchased a PS5 solely to play the game but it has it's limits (which is fine) & primarily aimed at different racing demographic.
Although I like them, there are so many of these serious racing sims. I could use something in the middle of full sim and full arcade, like Driveclub.
Sounds like a woeful miss, hopefully PMR delivers. I still play GT7 pretty regularly but would like a different flavor. This one doesn't sound like its worth the time at release.
Rennsport is just too tame to enjoy when there are so many superior alternatives.
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