Comments 3,476

Re: What Time Is Summer Game Fest 2026 Livestream?

Nei

Idk if I want to keep the chat tab open, I have faith in humanity and I mean to keep it.

@darylb24 Hey, no worries about speaking up about your tastes but I do think it's worth reconsidering the framing here — being put off by a "China-inspired" aesthetic isn't really a reflection of the country's game industry and just sounds derogatory. A lot of incredible games are coming out of China right now. Black Myth: Wukong is a perfect example: that game alone stacks up against entire years of Xbox output. Just something to think about.

Re: God of War Laufey Voted Best PS5 Game at State of Play

Nei

@HonestHick While Sony is closely associated with cinematic adventure games, and knows that's a big draw for many fans, calling that their only serving is a definitely false narrative. Just recently had Ghost of Sparta and Saros, and are about to publish Tokon...

Re: After Describing Them as 'Antiquated', Xbox Now Says It 'Must Have Exclusive Content and Services'

Nei

Bit of a nothing burger. It’s safe to say that they could make all the games in the portfolio exclusive and their next console will sell even less than the current ones. Their hardcore fans demand exclusives but they are really better off as a multi platform publisher.

I personally have yet to buy any Xbox studios game and have little interest in games like Gears of War E-Day, Clockwork Revolution, State of Decay 3 or Marvel's Blade but I am sure there are some PlayStation and Nintendo based players that could be into them.

Xbox has a lot of gaming studios because they acquired them, not because they grew their own talent or foster brand identity internally and many of their titles just naturally feel like they belong on every platform just as, say, Marathon doesn’t feel like a PlayStation-only game. I would have kept Halo, Gears and Forza off PS if I were in their shoes.

Re: Persona 6 Leaks Removed by SEGA, All But Confirming They're Real

Nei

@PuppetMaster

If I remember correctly, they publicly stated they're done with that re-release practice, though I'd fully expect an even funkier titled version of Metaphor: ReFantazio to come along with the Switch 2 port, assuming they ever manage to wrangle that notoriously unoptimized code into running on Nintendo's hardware. The game is hardly a technical marvel but it still needs a PS5 Pro to run at 60fps, which makes a Switch 2 version an... ambitious undertaking.

Re: 'We Have Many More Stories to Tell with Kratos': Sony Confirms New Games with God of War's Protagonist

Nei

@ElusiveBounty The offering is varied in terms of genres and experiences, especially considering we're only looking at roughly a year's worth of releases. And, if you fixate on new IPs, Lost Soul Aside, SAROS, and Marvel Tōkon are all fresh IPs — and Marathon is a genuinely surprisng revival from Bungie's 90s catalogue. Death Stranding and Ghost of Tsushima are barely out of their toddler years as franchises, which makes their bigger and better sequels feel exciting rather than formulaic. This isn't Zelda doing the same dungeon-crawl from Ocarina to Skyward Sword for two decades — these are young, evolving worlds still finding their shape.

@darylb24 Fair points, genuinely! And as I commented a few times here, I would love Sony Studios to produce a proper RPG (JRPG would be the dream). Though as a regular reader of the comments, I've noticed that "Sony is bad" seems to have quietly become its own beloved genre around some of you and possibly with more sequels than any PlayStation franchise. 😄 Also, professing loving new IPs while holding Pokemon and Fire Emblem close to your heart is perfectly valid but those two franchises have been comfortably recycling their pretty stale mechanics since before some of us could drive. I love Fire Emblem but just worth acknowledging the different measuring sticks! No judgment on the taste itself — just the consistency of the thermometer.

Finally, as a fellow JRPG enthusiast — Xenoblade, really?

Re: 'We Have Many More Stories to Tell with Kratos': Sony Confirms New Games with God of War's Protagonist

Nei

In response to @ElusiveBounty but really all the people saying Sony just keep making the the same kind of games, I am not advocating for them but in one year they published a darn diverse line up and that is a fact.

Death Stranding 2: On the Beach — Jun 26, 2025
Lost Soul Aside — Aug 29, 2025
Ghost of Yōtei — Oct 2, 2025
God of War: Sons of Sparta — Feb 12, 2026
Marathon — Mar 5, 2026
SAROS — Apr 30, 2026

and upcoming

Marvel Tōkon: Fighting Souls — Aug 6, 2026
Wolverine - Sept 15, 2026
Phantom Blade Zero - Oct 29, 2026

Also commenters: ah same old thing, no we don't play roguelikes, no I can't play souls-like, omg I am never touching a live service game, oh darn I am not interested in fighting games. And of course Kojima games are not your thing because he makes overhyped titles with bad gameplay. Maybe it's time to broaden your gaming palette a bit or change hobby guys! And I mean from trolling, not gaming.

Re: PS5 Early Access Pre-Orders Truly Are Getting Out of Hand

Nei

I'll admit I'm part of the problem - I preordered the Deluxe Edition of Saros purely to get those two days of early access - so I get the appeal. But there's a difference between a publisher offering early access as a preorder incentive across all platforms and locking it exclusively to one console. The latter just feels predatory and slightly ...irrelevant.

Is this part of a marketing deal with PlayStation? Because if Sony has put money into securing timed exclusivity on a multiplatform sequel, that's a troubling direction for the industry. This is not worth any investment.

Remedy deserves every bit of support after how long and hard the road to Control 2 has been, but not like this.

Re: Stunning Action Game Phantom Blade Zero Delayed Out of PS5's Ridiculous September Schedule

Nei

@DartLOD Can't speak for everyone but part of why I like playing games at launch is the community aspect: there's something special about experiencing it alongside a massive number of active players all discovering things at the same time. Sharing reactions, theories, and those "wait did you see that?!" moments in real time hits different compared to playing months later when the hype has died down and everyone's moved on. It's difficult when they overlap.

Re: 17 PS5 Predictions for State of Play June 2026

Nei

Let us take a moment to solemnly acknowledge the PlayStation trinity of inexplicably dormant IPs - Wipeout, Bloodborne, and The Legend of Dragoon - and collectively implore the powers that be to rectify this grave oversight.

Also eagerly anticipating another glimpse at Fumito Ueda's new game.

Re: We Still Don't Know Sales Figures, But Saros PS5 Player Stats Reveal Some Big Numbers

Nei

@Michael10293978 Hey, just saw this reply: great Phantasy Star 2 nod.
And I get you, there's a place for grand space opera - M. Banks, your Hyperion Cantos - but I do think it's just as much interesting (if not more) happening when sci-fi turns inward. The kind of stories that use the cosmos not as a backdrop for adventure but as a mirror for something fractured inside the protagonist. Returnal understood that instinctively; the alien landscape was never really the point — Selene was. Saros carries that same DNA, that same sense of a mind trying to impose meaning on a universe that offers none in return, but an echo of human will.

It's very Stanisław Lem or Philip K. Dick at his most paranoid and tender. The horror isn't just out there in the dark between stars. It's the creeping suspicion that you are the unreliable narrator of your own existence. That's a much harder story to tell, and a much more rewarding one to experience when it lands.

Re: Dragon Quest 12 Renamed and Re-Revealed After Development Restart, First Gameplay Shown

Nei

@Matroska I get what you mean - I wasn't expecting Berserk levels of darkness (love the series, by the way), but DQ has always had this whimsical quality where the consequences never really land with full weight. After genuinely loving Act 2 of DQXI, for instance, Act 3 frustrated me because it walked back almost everything that made those stakes feel real. I would have loved a darker, more somber tone that still respected the fanbase. Basically, if this were Zelda, I'd have been ready for its Majora's Mask or Twilight Princess moment.

Re: First Major Update for PS5's NTE Will Let You Mute Its Worst Character

Nei

Incredible that Hotta listened to player feedback and gave us a Taygedo mute button.

Square Enix, take notes: Chadley in FFVII Rebirth is RIGHT THERE. He's a cyborg. You already have the lore infrastructure: just say a Shinra malware corrupted his vocal subroutines and boom - patch notes write themselves.

Alternatively, swap him out for literally any other Final Fantasy creature: a chocobo would convey the same narrative depth through strategic kweh-ing. A tonberry would communicate everything necessary through slow, menacing eye contact alone. And honestly? Even a moogle, even the dead-eyed, nightmare-inducing brand we got in the remakes, would be a net improvement.

Re: Final Fantasy 7 Rebirth Dev Regrets Brutal PS5 Platinum Trophy

Nei

@For-Kier You missed my point: I am not criticizing trophies and I often go for the platinum for my favorite titles. Including this. I was just pointing out they are completely optional and (especially with game that offer as much as Rebirth) can be time consuming. There are poorly conceived trophy lists at times but this ain't one.

Re: Final Fantasy 7 Rebirth Dev Regrets Brutal PS5 Platinum Trophy

Nei

I'll be that person: platinum trophy? Totally optional. Not a moral obligation. But if you want that shiny little dopamine medal, this might just be the universe's way of giving you permission to do absolutely everything the game has to offer.

This is an extensive trophy list. A bad trophy list is something else entirely: trophies that make you sit through every single audio log before solving a puzzle (yes, The Last Guardian, we remember), trophies that require you to win an online match in a game where the servers have been dead since 2009, or trophies that boil down to 'play this game for 200 hours' with zero creativity involved — just raw, joyless grinding.