Comments 345

Re: Remember Outriders? It's Getting a Big Free Update This Week

viktorcode

Enjoyed it, but stopped at expeditions because that was the place where fun stops and grinding starts. Balancing issues made the game most fun at the beginning, where your powers are actually at peak, and later the enemies grow faster than you do. I might come back if balancing will patch this reverse power play.

Re: Elden Ring Frame-Rates and Resolutions Detailed for PS5, PS4 Pro, PS4

viktorcode

I noticed people here are using "RT" term, like some sort of known effect. Raytracing is used for very different things in games. There are raytraced reflections in some games. There is global illumination and shadows, like in Metro. And then there's just behind the scenes calculations, like in Returnal.

In the essence, the last example is what RT actually is: acceleration of some graphics related jobs. Different games employ it for different purposes, and results vary greatly.

Re: Elden Ring Looks Awesome in 20 Minutes of Gameplay Action

viktorcode

@Nightcrawler71 Based on my experience with Demon's Souls, they aren't hard per se. They are "unusual". Your experience in previous games does not matter. But since the mechanics in every From game is repeatable, you learn what to expect and how to react. After that the game is easy

Re: You Can Save Scum Using Returnal's New Suspend Cycle Feature on PS5

viktorcode

Earlier in the game I might have used that, but then the game finally clicked for me, and I'm sold. Sounds tired, but the more you play, the better you get. And I'm enjoying the game much more than when I started. Not playing now, but intend to try platinum that. Don't really care about saving a run (and yes, I have a toddler), I'm okay to continue from scratch.

Re: Sony Pimps Perfect for PS5 Bravia XR TVs

viktorcode

@jinx20001 Sorry, yeah, you are totally right that there is boost mode that drops input lag even more. My original reply though was to the claim that LG С1 has input lag of 1ms (and thus Sony's 6ms is so slow).

Re: Soapbox: I Don't Know How to Feel About This PS4-to-PS5 Upgrade Uproar

viktorcode

@get2sammyb Why Sony need an excuse for not participating in the race to the bottom of game prices? Their games are selling well enough allowing them to experiment with the pricing.

On the other hand, if Sony had a product like Metro Exodus, that's been on permanent sale for a very long time, and then decided to upgrade it to PS5 using the technology already existing in a PC version, then yes, that kind of upgrade is expected to be free.

Re: Crysis Remastered Trilogy Hooks 15th October Release Date

viktorcode

The trajectory of Crytek as a company is spectacular. They started with a tech demo for GeForce cards. Then, seemingly out of nowhere, FarCry came out. And it brought open world gameplay to shooters, as we know it now. Freedom of movement + vehicles + encounters on your own terms. And the amount of content was staggering.

Then Crysis came out. This was a point where gameplay and technologies diverged at the company: technology climbed higher and became better with every game instalment, while the fun parts, i.e. what makes game a game, suffered. Crysis, as a game, was boring when compared to FarCry. But nobody cared; it was the tech masterpiece.

I never played Crysis 2, but haven't heard anything good about it. And Crysis 3 became more a rail shooter, than anything open world stands for. To make it even worse, you spend the latter part of the game in darkness, so you won't even be able to see the technological prowess that is still lurking there somewhere.

And modern Crytek struggles to survive, with delayed salaries and a single ongoing niche game to its name. This is very sad. I wish they made FarCry 2 instead. Not that Ubimination, but the real one. A continuation of the game, that change the genre forever.

Re: Sony Investing in External Japanese Development Group

viktorcode

@Iroha You are exactly right. Mobile games market is by far the biggest money maker. Like it or not, it will have impact on game design on all platforms. For now Sony seems to follow the path of offering something exclusive, which you cannot have in a form of a mobile game. That, plus allowing for experiments (like Death Stranding, Returnal) makes for much better strategy than relying on wide audience AAA heavy hitters. Those will come from third party publishers anyway, and Sony is poised to make more unique games.

Re: Poll: Did You Buy Ghost of Tsushima: Director's Cut?

viktorcode

@Bad-MuthaAdebisi Not to rain on your reasonable expectations, but do you understand that the massive free-to-play industry with season passes and endless grind for cosmetics exists because of the prevalence of opinions like yours among the gamers?

If a game or a DLC or an upgrade is priced too high for you, that's fine. But many others will gladly pay the same for things they want. Games aren't made for one person. They are made for the whole market. And by paying for good games we create that market.

Re: There's Not a Single PS5, PS4 Game in the Japanese Sales Charts

viktorcode

@__jamiie Because different systems have different storefronts. On PlayStation it is very easy and convenient to buy games digitally, and especially desirable during large sales. Nintendo on the other hand is known for quite high prices on their online store, which pushes customers into retail.

The only way you can compare sales is by using total number of games sold.

Re: Hellblade: Senua's Sacrifice Next-Gen Upgrade Skipping PS5

viktorcode

I played it twice just to platinum it (because I skipped a rune). Very enjoyable experience, the one that resonated with some experiences from my life. Wouldn't play it again though; the game isn't really designed to be replayable.

I'm going to wait for the sequel, and if it won't be a timed exclusive (which I think is a possibility once Microsoft start searching for the ways to recoup money they were giving away previous years to get Gamepass off the ground) then maybe I will pay $15 for one month just to play it. Depends on how good it will be, of course.

Re: Report: How PlayStation Is Failing Indie Developers

viktorcode

Many of the problems outlined in the article are not exclusive to indie developers. Promotion through Sony's YouTube channel, developer portals, documentation — that's for everyone.

The rest of grievances doesn't strike me as platform specific; but rather indie specific. You don't get a lot of face to face with managers if you are small. Yow will be featured way less on the most lucrative storefront pages. You will miss out on many of grand sales, which are promotions too.

Honestly, I don't get why it is framed as Sony's problem with Indies. Seems more like Sony's problem with devs in general.

Re: Sony Under Heavy Fire for Handling of Indies on PS Store

viktorcode

"If Platform X doesn't like your game, no fanfare no feature no love. There is nothing you can do to fix this."

As a customer I love this. I don't want to open PlayStation Store to be greeted with games that payed their way to be featured, rather than earned it with product quality.

Stay the course, Sony.