@AdamNovice NMS had different problems than Cyberpunk. Mainly, it was a perception problem, where gamers expected one game, but got another. Despite that the basis of the game was solid. And it didn't change with years, as more futures were added.
Enjoyed it, but stopped at expeditions because that was the place where fun stops and grinding starts. Balancing issues made the game most fun at the beginning, where your powers are actually at peak, and later the enemies grow faster than you do. I might come back if balancing will patch this reverse power play.
@Royalblues @RedKnight34 You are comparing Sony that created its own exclusives with Microsoft that locked previously available franchises to its platforms.
@Flaming_Kaiser That's rendered very differently. Movies have built-in perfect motion blur. Games render each frame sharp, and blur is just a post processing effect of varying quality.
A movie at 24 FPS without motion blur would be an unwatchable jerkfest
I noticed people here are using "RT" term, like some sort of known effect. Raytracing is used for very different things in games. There are raytraced reflections in some games. There is global illumination and shadows, like in Metro. And then there's just behind the scenes calculations, like in Returnal.
In the essence, the last example is what RT actually is: acceleration of some graphics related jobs. Different games employ it for different purposes, and results vary greatly.
@Nightcrawler71 Based on my experience with Demon's Souls, they aren't hard per se. They are "unusual". Your experience in previous games does not matter. But since the mechanics in every From game is repeatable, you learn what to expect and how to react. After that the game is easy
Earlier in the game I might have used that, but then the game finally clicked for me, and I'm sold. Sounds tired, but the more you play, the better you get. And I'm enjoying the game much more than when I started. Not playing now, but intend to try platinum that. Don't really care about saving a run (and yes, I have a toddler), I'm okay to continue from scratch.
Technically you can achieve something similar with a phone and PlayStation remote app. What stops me is that those games weren't designed for smaller screens
@jinx20001 Sorry, yeah, you are totally right that there is boost mode that drops input lag even more. My original reply though was to the claim that LG С1 has input lag of 1ms (and thus Sony's 6ms is so slow).
@Perryg92 It's not just Sony. Samsung and LG got Apple TV+ too. They really are trying to push it everywhere, just like any other streaming service does
I'm looking forward to playing Director's Cut (which of course must be called Kojima's Cut in this case). I even bought porter (the beer) to consume while playing
@get2sammyb Why Sony need an excuse for not participating in the race to the bottom of game prices? Their games are selling well enough allowing them to experiment with the pricing.
On the other hand, if Sony had a product like Metro Exodus, that's been on permanent sale for a very long time, and then decided to upgrade it to PS5 using the technology already existing in a PC version, then yes, that kind of upgrade is expected to be free.
The trajectory of Crytek as a company is spectacular. They started with a tech demo for GeForce cards. Then, seemingly out of nowhere, FarCry came out. And it brought open world gameplay to shooters, as we know it now. Freedom of movement + vehicles + encounters on your own terms. And the amount of content was staggering.
Then Crysis came out. This was a point where gameplay and technologies diverged at the company: technology climbed higher and became better with every game instalment, while the fun parts, i.e. what makes game a game, suffered. Crysis, as a game, was boring when compared to FarCry. But nobody cared; it was the tech masterpiece.
I never played Crysis 2, but haven't heard anything good about it. And Crysis 3 became more a rail shooter, than anything open world stands for. To make it even worse, you spend the latter part of the game in darkness, so you won't even be able to see the technological prowess that is still lurking there somewhere.
And modern Crytek struggles to survive, with delayed salaries and a single ongoing niche game to its name. This is very sad. I wish they made FarCry 2 instead. Not that Ubimination, but the real one. A continuation of the game, that change the genre forever.
@nessisonett Had the drift. Can't be actual wear that soon. So I partially disassembled it and sprayed a contact cleaner on the stick. It was grime. Works as new now.
To all concerned that the new version is somehow worse or less reliable: don't. It is the first version that was overkill. It would be stupid for Sony not to cut manufacturing costs by making changes to the new revisions.
@Darth_Stofi Hotter exhaust not always good. As an example take a system, slow down fan speed a bit and you'll get a hotter enclosure with higher temp exhaust.
@Iroha You are exactly right. Mobile games market is by far the biggest money maker. Like it or not, it will have impact on game design on all platforms. For now Sony seems to follow the path of offering something exclusive, which you cannot have in a form of a mobile game. That, plus allowing for experiments (like Death Stranding, Returnal) makes for much better strategy than relying on wide audience AAA heavy hitters. Those will come from third party publishers anyway, and Sony is poised to make more unique games.
@Bad-MuthaAdebisi Not to rain on your reasonable expectations, but do you understand that the massive free-to-play industry with season passes and endless grind for cosmetics exists because of the prevalence of opinions like yours among the gamers?
If a game or a DLC or an upgrade is priced too high for you, that's fine. But many others will gladly pay the same for things they want. Games aren't made for one person. They are made for the whole market. And by paying for good games we create that market.
Played it on launch and platinumed it. Going to relive the experience with director's cut. And there will be cats! Or at least one cat. Foxes are cute, but they don't hold candle to cats
@__jamiie Because different systems have different storefronts. On PlayStation it is very easy and convenient to buy games digitally, and especially desirable during large sales. Nintendo on the other hand is known for quite high prices on their online store, which pushes customers into retail.
The only way you can compare sales is by using total number of games sold.
I played it twice just to platinum it (because I skipped a rune). Very enjoyable experience, the one that resonated with some experiences from my life. Wouldn't play it again though; the game isn't really designed to be replayable.
I'm going to wait for the sequel, and if it won't be a timed exclusive (which I think is a possibility once Microsoft start searching for the ways to recoup money they were giving away previous years to get Gamepass off the ground) then maybe I will pay $15 for one month just to play it. Depends on how good it will be, of course.
@MaccaMUFC Exclusives end where money begins. If sales of Death Loop will be good on PlayStation, meaning if it would become the #1 money making platform for the game, then its supposed sequel will have high chance to not be exclusive.
@Divergent95 It was an unsubstantiated rumour. What's funny, people disregarded the official statement that said that the studio is pleased with sales.
Many of the problems outlined in the article are not exclusive to indie developers. Promotion through Sony's YouTube channel, developer portals, documentation — that's for everyone.
The rest of grievances doesn't strike me as platform specific; but rather indie specific. You don't get a lot of face to face with managers if you are small. Yow will be featured way less on the most lucrative storefront pages. You will miss out on many of grand sales, which are promotions too.
Honestly, I don't get why it is framed as Sony's problem with Indies. Seems more like Sony's problem with devs in general.
"If Platform X doesn't like your game, no fanfare no feature no love. There is nothing you can do to fix this."
As a customer I love this. I don't want to open PlayStation Store to be greeted with games that payed their way to be featured, rather than earned it with product quality.
Comments 345
Re: Raw Forspoken Gameplay Features Combat, Menus
This game sorely needs 60 FPS. Current video makes it clear why: at 30 FPS animations all look jerky
Re: CDPR Still Confident It Can Turn Cyberpunk 2077 Around
@AdamNovice NMS had different problems than Cyberpunk. Mainly, it was a perception problem, where gamers expected one game, but got another. Despite that the basis of the game was solid. And it didn't change with years, as more futures were added.
Re: Remember Outriders? It's Getting a Big Free Update This Week
Enjoyed it, but stopped at expeditions because that was the place where fun stops and grinding starts. Balancing issues made the game most fun at the beginning, where your powers are actually at peak, and later the enemies grow faster than you do. I might come back if balancing will patch this reverse power play.
Re: The Elder Scrolls 6 Isn't Coming to PS5, But It's Not About 'Punishing Other Platforms'
@Royalblues @RedKnight34 You are comparing Sony that created its own exclusives with Microsoft that locked previously available franchises to its platforms.
Re: The Elder Scrolls 6 Isn't Coming to PS5, But It's Not About 'Punishing Other Platforms'
@Ultrasmiles I think majority of players won't buy the game. They will have it as part of Game Pass subscription, since it's cheaper
Re: Elden Ring Frame-Rates and Resolutions Detailed for PS5, PS4 Pro, PS4
@Flaming_Kaiser That's rendered very differently. Movies have built-in perfect motion blur. Games render each frame sharp, and blur is just a post processing effect of varying quality.
A movie at 24 FPS without motion blur would be an unwatchable jerkfest
Re: Elden Ring Frame-Rates and Resolutions Detailed for PS5, PS4 Pro, PS4
I noticed people here are using "RT" term, like some sort of known effect. Raytracing is used for very different things in games. There are raytraced reflections in some games. There is global illumination and shadows, like in Metro. And then there's just behind the scenes calculations, like in Returnal.
In the essence, the last example is what RT actually is: acceleration of some graphics related jobs. Different games employ it for different purposes, and results vary greatly.
Re: Elden Ring Looks Awesome in 20 Minutes of Gameplay Action
@Nightcrawler71 Based on my experience with Demon's Souls, they aren't hard per se. They are "unusual". Your experience in previous games does not matter. But since the mechanics in every From game is repeatable, you learn what to expect and how to react. After that the game is easy
Re: You Can Save Scum Using Returnal's New Suspend Cycle Feature on PS5
Earlier in the game I might have used that, but then the game finally clicked for me, and I'm sold. Sounds tired, but the more you play, the better you get. And I'm enjoying the game much more than when I started. Not playing now, but intend to try platinum that. Don't really care about saving a run (and yes, I have a toddler), I'm okay to continue from scratch.
Re: Shuhei Yoshida Shows a PlayStation Game Running on a Portable for the First Time Since PS Vita
Technically you can achieve something similar with a phone and PlayStation remote app. What stops me is that those games weren't designed for smaller screens
Re: Sony Patent Sparks Fears of Players Being Kicked from Games by Streamers and Viewers
This reminds me of a Phillips patent that describes a tele with unskippable ads (can't switch away when ad is playing). Same chances of adoption
Re: PS4 Exclusive God of War Releasing on PC in January
@truerbluer I expect those games to hit PC at the end of lifetime of PlayStation 5, after PlayStation 6 or whatever will be announced.
Re: PS4 Exclusive God of War Releasing on PC in January
@Amusei Tell that to Nintendo and Microsoft
Re: Sony Pimps Perfect for PS5 Bravia XR TVs
@jinx20001 Sorry, yeah, you are totally right that there is boost mode that drops input lag even more. My original reply though was to the claim that LG С1 has input lag of 1ms (and thus Sony's 6ms is so slow).
Re: Apple Music Could Be Coming to PS5
@Perryg92 It's not just Sony. Samsung and LG got Apple TV+ too. They really are trying to push it everywhere, just like any other streaming service does
Re: Sony Pimps Perfect for PS5 Bravia XR TVs
@jinx20001 They test TVs latencies in game mode and outside of it. 13 ms is for game mode.
Re: Video: Which Far Cry Game Is the Best?
It's no contest. The first one. It created the genre of open world shooter before Ubisoft bastardised it.
Re: PlayStation Poaches Apple Arcade Exec to Front Smartphone Push
For once there's a hope that the former Apple Arcade lead will help Sony to enter premium mobile gaming, not f2p.
Re: Sony Pimps Perfect for PS5 Bravia XR TVs
@Denni5m LG CX has 13 ms input lag, as measured by rtings
Re: Poll: Did You Buy Death Stranding Director's Cut?
I did. I also bought some Porter beer to help me on the journey
Re: Death Stranding Director's Cut Has a Launch Trailer Full of Spoilers
I'm looking forward to playing Director's Cut (which of course must be called Kojima's Cut in this case). I even bought porter (the beer) to consume while playing
Re: Soapbox: I Don't Know How to Feel About This PS4-to-PS5 Upgrade Uproar
@RubyCarbuncle
"no Consumer should have to buy the same digital game again just so they can play it on a more up to date Console."
They don't have to. PS4 games work on PS5 perfectly fine. I see no reason for your stated disgust, other than desire for free upgrades.
Re: Soapbox: I Don't Know How to Feel About This PS4-to-PS5 Upgrade Uproar
@get2sammyb Why Sony need an excuse for not participating in the race to the bottom of game prices? Their games are selling well enough allowing them to experiment with the pricing.
On the other hand, if Sony had a product like Metro Exodus, that's been on permanent sale for a very long time, and then decided to upgrade it to PS5 using the technology already existing in a PC version, then yes, that kind of upgrade is expected to be free.
Re: Crysis Remastered Trilogy Hooks 15th October Release Date
The trajectory of Crytek as a company is spectacular. They started with a tech demo for GeForce cards. Then, seemingly out of nowhere, FarCry came out. And it brought open world gameplay to shooters, as we know it now. Freedom of movement + vehicles + encounters on your own terms. And the amount of content was staggering.
Then Crysis came out. This was a point where gameplay and technologies diverged at the company: technology climbed higher and became better with every game instalment, while the fun parts, i.e. what makes game a game, suffered. Crysis, as a game, was boring when compared to FarCry. But nobody cared; it was the tech masterpiece.
I never played Crysis 2, but haven't heard anything good about it. And Crysis 3 became more a rail shooter, than anything open world stands for. To make it even worse, you spend the latter part of the game in darkness, so you won't even be able to see the technological prowess that is still lurking there somewhere.
And modern Crytek struggles to survive, with delayed salaries and a single ongoing niche game to its name. This is very sad. I wish they made FarCry 2 instead. Not that Ubimination, but the real one. A continuation of the game, that change the genre forever.
Re: Deathloop Is All About the PS5 DualSense Controller in New Trailer
@nessisonett Had the drift. Can't be actual wear that soon. So I partially disassembled it and sprayed a contact cleaner on the stick. It was grime. Works as new now.
Re: PS5 Revision Teardown Prompts Cooling Concerns
To all concerned that the new version is somehow worse or less reliable: don't. It is the first version that was overkill. It would be stupid for Sony not to cut manufacturing costs by making changes to the new revisions.
Re: PS5 Revision Teardown Prompts Cooling Concerns
@Darth_Stofi Hotter exhaust not always good. As an example take a system, slow down fan speed a bit and you'll get a hotter enclosure with higher temp exhaust.
Re: PS5's Lighter, Revised Hardware Model Has Already Gone on Sale
@Loftimus Most likely copper replaced with aluminium
Re: Sony Investing in External Japanese Development Group
@Iroha You are exactly right. Mobile games market is by far the biggest money maker. Like it or not, it will have impact on game design on all platforms. For now Sony seems to follow the path of offering something exclusive, which you cannot have in a form of a mobile game. That, plus allowing for experiments (like Death Stranding, Returnal) makes for much better strategy than relying on wide audience AAA heavy hitters. Those will come from third party publishers anyway, and Sony is poised to make more unique games.
Re: Poll: Did You Buy Ghost of Tsushima: Director's Cut?
@Bad-MuthaAdebisi Not to rain on your reasonable expectations, but do you understand that the massive free-to-play industry with season passes and endless grind for cosmetics exists because of the prevalence of opinions like yours among the gamers?
If a game or a DLC or an upgrade is priced too high for you, that's fine. But many others will gladly pay the same for things they want. Games aren't made for one person. They are made for the whole market. And by paying for good games we create that market.
Re: Ghost of Tsushima: Director's Cut (PS5) - Excellent Iki Island Expansion Adds to an Already Amazing Adventure
@ShogunRok Is there a new platinum trophy that includes stuff you have to do on Iki Island?
Re: Biomutant Has Sold More Than One Million Copies Since Launch
This result flies in the face of Outriders, which had 3.5 million unique players but didn't recoup the cost as of yet.
Re: Ghost of Tsushima Director's Cut Launch Trailer Sets the Scene for Iki Island
Played it on launch and platinumed it. Going to relive the experience with director's cut. And there will be cats! Or at least one cat. Foxes are cute, but they don't hold candle to cats
Re: There's Not a Single PS5, PS4 Game in the Japanese Sales Charts
@__jamiie Because different systems have different storefronts. On PlayStation it is very easy and convenient to buy games digitally, and especially desirable during large sales. Nintendo on the other hand is known for quite high prices on their online store, which pushes customers into retail.
The only way you can compare sales is by using total number of games sold.
Re: There's Not a Single PS5, PS4 Game in the Japanese Sales Charts
As time passes, retail-only game sales charts become increasingly meaningless.
I doubt Sony has any regrets. Just look at their quarter results.
Re: Hellblade: Senua's Sacrifice Next-Gen Upgrade Skipping PS5
I played it twice just to platinum it (because I skipped a rune). Very enjoyable experience, the one that resonated with some experiences from my life. Wouldn't play it again though; the game isn't really designed to be replayable.
I'm going to wait for the sequel, and if it won't be a timed exclusive (which I think is a possibility once Microsoft start searching for the ways to recoup money they were giving away previous years to get Gamepass off the ground) then maybe I will pay $15 for one month just to play it. Depends on how good it will be, of course.
Re: Deathloop Goes Gold, Firming Up PS5 Launch Next Month
@MaccaMUFC Exclusives end where money begins. If sales of Death Loop will be good on PlayStation, meaning if it would become the #1 money making platform for the game, then its supposed sequel will have high chance to not be exclusive.
Re: Deathloop Goes Gold, Firming Up PS5 Launch Next Month
The game looks fun. But its release sandwiched between Tsushima and Death Stranding director's cuts. So, I'll wait for review here.
Re: PS5 Firmware Update Will Improve Create Mode Functionality
Personally I'm waiting for Sony to support gameplay recording in H.265. If it is possible at all, as hardware encoding capability is required.
Re: Death Stranding Sells Over Five Million Copies Across PS4, PC
@Divergent95 That is the unsubstantiated rumour I was talking about. That it is below Sony's expectation.
Re: Death Stranding Sells Over Five Million Copies Across PS4, PC
5 millions is absolutely incredible for a niche game. Comparing it to the games designed for mass audience is bollocks.
Re: Death Stranding Sells Over Five Million Copies Across PS4, PC
@Divergent95 It was an unsubstantiated rumour. What's funny, people disregarded the official statement that said that the studio is pleased with sales.
Re: Dead Space Remake Confirmed for PS5 in Super Short Teaser
I will buy it if there are no microtransactions. If there are, then EA haven't learned the lesson why the series died.
Re: Ubisoft Will Reveal a New Tom Clancy Game Later Today
Have no idea about the game, but it will be a 'live service'
Re: With the Steam Deck Announced, This Is What a Next-Gen PSP Could Be
@Discol76 People buy it to play core Nintendo games, regardless of portability
Re: Report: How PlayStation Is Failing Indie Developers
Many of the problems outlined in the article are not exclusive to indie developers. Promotion through Sony's YouTube channel, developer portals, documentation — that's for everyone.
The rest of grievances doesn't strike me as platform specific; but rather indie specific. You don't get a lot of face to face with managers if you are small. Yow will be featured way less on the most lucrative storefront pages. You will miss out on many of grand sales, which are promotions too.
Honestly, I don't get why it is framed as Sony's problem with Indies. Seems more like Sony's problem with devs in general.
Re: Pre-Order Ghost of Tsushima: Director's Cut on PS Store and Play the PS4 Game Today
@Nepp67
Unlike sucker punch they didn't give us new content.
Re: Pre-Order Ghost of Tsushima: Director's Cut on PS Store and Play the PS4 Game Today
"which is another unfortunate example of Sony nickel-and-diming its loyal fans"
Don't be cheap. DLCs cost money. It isn't a simple PS5 upgrade.
Re: Random: Hideo Kojima Uses a Hermen Hulst Mousepad
Weird. It's a Mac keyboard with a numerical keypad. Granted, it can work with any computer, but I wonder what Kojima-san is rocking
Re: Sony Under Heavy Fire for Handling of Indies on PS Store
"If Platform X doesn't like your game, no fanfare no feature no love. There is nothing you can do to fix this."
As a customer I love this. I don't want to open PlayStation Store to be greeted with games that payed their way to be featured, rather than earned it with product quality.
Stay the course, Sony.