@Oz_Who_Dat_Dare They ARE smaller. For many games which support both PS4 and PS5 the latter version is reduced in size, despite often having more raw assets.
That is achievable thanks to texture compression. But this is something developers must opt-in to use; it will not happen automatically
That being a multiplayer-only shooter, and the fact that the best people left Bungie long time ago, I don't think that will be worth attention. Even considering that Sony fired worst people from Bungie not so long ago.
Haven't played TLOU 2 yet, but read a lot of hate (not critique) directed towards Druckmann from gamers. Judging solely by the language those people use I would not want to end up on one side with them.
See, I had my own love / hate moment for gaming. Loved Destiny 1, hated Destiny 2. As the result I turned out to be accidentally right, expecting Bungie deal to become the worst investment Sony made. Despite all my very real feelings I can't support people who produce hate solely based on story arc, without being able to produce a bit of constructive (or just plainly logical) criticism.
So, I agree with those guys. Who gives a s**t about them?
@Art_Vandelay Negative sentiment in fanbase means nothing. Yes, games DO get cancelled all the time, and this is how this business is run. A publisher that does not cancel games in development will either have to start doing it soon or go bankrupt.
Also, the number of cancelled games say nothing of mismanagement and a publisher success. For instance, the mobile powerhouse Supercell cancels about 90% of their games. The ones that come out print billions. Blizzard of old (when they were good) was also known for non-stop game cancellations, with some of them pretty late in development
Microsoft has no choice. Some time year ago it became clear to them that their attempt to monopolise gaming is not panning out financially, and gamepass is a money burner. They need to recoup at least some of the losses. I'm sure, some time later they will be deciding on the topic of simultaneous cross platform releases in the future to maximise sales, thus making them just one more publisher.
@h15c0r3r My experience as well. Still using Pulse Elite, trying to place the receiver in the direct line of sight to minimize disconnects. What's weird, three models of Audeze wireless headsets I owned never had this disconnect problem with PlayStation, and they are the guys working for Sony now.
In my opinion Audeze Maxwell remains the top choice in this area.
@wiiware I'm not here to argue with you or to change your opinion. I'm here to provide facts for other readers, who might pick a Japanese historian's opinion over that of internet's nobody
@wiiware If you've actually read what he said, then you would agree that known evidence can only be explained by Yasuke being a samurai. The only non-samurai thing about him is that he wasn't killed by the killers of his master.
Also, saying that nearly all Japanese people said he was not a samurai is a blatant lie.
@wiiware "Japanese Historian Yu Hirayama, who has written several books on the Sengoku period, has weighed in on the controversy surrounding Assassin's Creed Shadows' Yasuke and stated that there is "no doubt" that he was a samurai in real life."
You can google it up, along with other historical evidence. I failed to find any evidence for "only a retainer" theory.
@wiiware The "controversy" wouldn't happen either if nobody spent their time on listening to what self entitled xenophobes think about the game, and Ubisoft was left to create whatever they want.
I find that interesting that if a publisher earns less than a million a year (think of it like small indie) they have 85 / 15 split on Apple and Goole stores both. So Epic's offer of 88 / 12 is not that appealing to them, because the audience is much smaller.
Another thing is having the store means nothing. Steam dominates on Windows. Google on Android. And if Apple allowed third party everywhere and not just in EU it would've been the same: you have to be present in the store where all the people are, or risk bankrupcy
I've never played any AC games. This one looks interesting but I keep thinking that I'm missing something others know. From what I see in the video in terms of combat and visuals the game takes back seat in comparison to Ghost of Tsushima. And that makes me pause.
Can someone enlighten me what else is there that makes AC games click?
I'd suggest everyone, press included, to just ignore loud mouth misogynists on Twitter (and other social media). They do not represent people who play games.
It's naive for a market analyst to predict Nintendo's future success as given. That was not the case before Switch. That will inevitable change again.
Having said that, as long as making consoles profitable, no one has to exit the market. Not everyone wants to become a monopoly platform. And speaking of market share, one could predict that console market is done for, thanks to mobile.
The direction for future development in graphics for next PlayStation is clear. And I don't like it a single bit. Sounds arrogant, but I do disagree with Cerny's claim that GPU rasterization speed hit the limit. There are still ways for it to be massively improved, at the cost of effortless backwards compatibility.
So instead PlayStation is set to render at ever decreasing resolution while boosting upscaling AI. But there's a natural limit to that approach: reconstructing too few pixels won't produce expected image.
That's a shame. The only good thing to it is that raytracing coverage will improve, thanks to lower rendering resolution. Yay.
I watch more than I play. Due to life with kids. Until they are out in beds I can't really play my stuff. But by then most of the days I'm too tired. So, here's my pitiful existence: watch 2001 Dark Shouls walkthroughs and play just a bit of the game I own.
My backlog stretches to the Moon.
People without kids: please enjoy your gaming opportunity. It may not be always present.
@Digit2021 Those can't be resolved in a week in any case. It doesn't really matter for the project of this scale. But it matters a lot from marketing perspective.
I don't believe in a common hardware to rule them all. x86 seemed impenetrable, but look at Apple now. Look at Qualcomm bringing their stuff to Windows laptops - and that's just the first step. In the future the story will repeat itself, with RISC V or other architecture to undermine the next dominance.
@DennisReynolds One week won't solve a lot of problems in a complex project like this one. Would like to think that the state will be good, but if not, we know it will be fixed.
@Perturbator For Sony maybe, but look at Apple. They own the biggest game store on the planet by monetary measure. Far surpassing PSN, Xbox, Steam. For them phone + games really does equal profit.
As it is known Sony ventures into smartphone market ended badly from the business perspective. What's left? Well, in corporate parlance "mobile" may mean more general "portable". More than one rumor suggest next gen consoles will be two in one devices: one you can carry with you, and another connected to your TV.
Here's what I think heads of mobile are doing: designing next gen Sony's portable offering.
But this is the reason they cut the jobs in the first place! It's only us learning about poor sales now; Embracer knew all along and they cut the jobs to compensate.
Thanks for that hands-on! I got tired of listening to DF's praising on how mind-boggling, clear, and very-very good every game they tried on PS5 Pro looks.
I think I know the meaning of that emotional post. It's about usable real time ray tracing.
From what was published so far, it seems that PS5 Pro allows to just turn on ray tracing for reflections, shadows and global illumination by lowering rendering resolution in comparison to base PS5. But then upscaling kicks in and produces very good final result.
I fully expect "ray tracing" or "path tracing" to be the major marketing point in next gen consoles. And that's a big deal. It has the potential to tremendously simplify the work of artists.
Also, mad respect to engine programmers at Hello games. Those guys made the impossible, possible, all on a penny budget.
@species It might not be a weird decision though. How many people do you think decided to skip the game they were interested in because it required them to log in? I bet it's negligible.
As long as there are enough players who buy games from Sony, the porting will continue
@Northern_munkey I guess the relevance here is that maybe Sony should stop waisting their resources on trying to service people who put protesting about games above games themselves.
Maybe those money will better serve when invested into their studios?
To all the people thinking that PSN sign in is a prerequisite for data harvesting: time to wake up and face reality. Any game if it wishes so will phone home with any amount of information it can lift from your PC. And many been doing that for years. They don't need any kind of sign-in.
I switched to consoles in 2014 and never looked back. Before I spent enormous amount of resources and experienced a lot of frustration with PC gaming (mainly due to how Windows works).
For instance, I wanted games to have custom colour correction for my display instead of just ignoring it (due to a specific DX issue) and I could force them to do that with the couple of utilities, one of which forced borderless windowed mode for any game. I wanted performance to stay consistent across a game, but Skyrim on Windows tanked in Markath for like 1/5th of FPS I had in any other part of the game.
And so on, and so forth. I don't believe the problems like that can ever be finally fixed, due to too many unknowns on a PC. Developers can't optimise for unknowns.
@elfoam You are confusing reaction time with motion perception. Majority of people do discern difference between 60 and 120 FPS, given the large object is moving on the screen.
Reaction time has nothing to do with that. It is the time between human seeing something and performing an action, like catching a falling ruler between the fingers, after it started moving. As I said, 200 ms is the human norm.
Input lag in games is noticeable for another reason: in physical world every action provides immediate feedback. Not so in games, where a control input will always have some delay before the eye will see the result. It is very unnatural, and everyone hates it.
However, cutting down input lag by a meagre amount of 16ms will not improve reaction time in any noticeable way, despite feeling nicer.
Technically speaking, at most the input lag penalty between 60 FPS and 30 FPS would constitute just 16.7 milliseconds - not something human brain can register (do yourself a favour, measure you reaction time with a ruler dropped between your fingers. The normal result is about 200 ms). So, it must be something else happening in the frames between the input and rendering that eats up additional time to make it noticeable.
I hope that they will change that. Otherwise I'll skipping the game, sadly
Comments 362
Re: Reminder: PS Plus Extra, Premium Lose 8 Excellent PS5, PS4 Games in a Few Days
That's why I'm not on this subscription.
Re: Indiana Jones and the Great Circle Download Size Is Still Massive on PS5
@Oz_Who_Dat_Dare They ARE smaller. For many games which support both PS4 and PS5 the latter version is reduced in size, despite often having more raw assets.
That is achievable thanks to texture compression. But this is something developers must opt-in to use; it will not happen automatically
Re: PlayStation Hypes Up Big Marathon PS5 Reveal This Weekend
That being a multiplayer-only shooter, and the fact that the best people left Bungie long time ago, I don't think that will be worth attention. Even considering that Sony fired worst people from Bungie not so long ago.
Re: PS5 Players See Switch 2 as a Secondary Console, Not Direct Competition
Secondary, which costs more than the primary. I'm not against buying it, but only if there will be a system seller game. Until then I see no reason
Re: Ex-Xbox System Seller Starfield Edges Ever Closer to PS5
I see what you did here. "System seller". We know Xbox sales were disastrous, so...
Re: Intergalactic PS5 Game All About Faith, Religion, and 'Being Lonely'
Haven't played TLOU 2 yet, but read a lot of hate (not critique) directed towards Druckmann from gamers. Judging solely by the language those people use I would not want to end up on one side with them.
See, I had my own love / hate moment for gaming. Loved Destiny 1, hated Destiny 2. As the result I turned out to be accidentally right, expecting Bungie deal to become the worst investment Sony made. Despite all my very real feelings I can't support people who produce hate solely based on story arc, without being able to produce a bit of constructive (or just plainly logical) criticism.
So, I agree with those guys. Who gives a s**t about them?
Re: AMD Hypes Up PS6 Collaboration, FSR 4 Upscaling Tech
@Ichiban Would you be that sarcastic if you were offered Bloodborn remaster on PS6?
Re: Cancelled Twisted Metal PS5 Game Sounds Exactly As Expected
Judging by the screenshots the game was in a prototype stage.
Re: Game of the Year Contender Indiana Jones and the Great Circle Targeting April PS5 Release
@ButterySmooth30FPS If Bethesda was operating independently, they would have released Starfield on PlayStation 5 day one
Re: Cyberpunk 2077 Sequel Hype Already Rising Thanks to Ambitious Job Listings
No preorders!
Re: Reaction: Xbox Publishing More Games on PS5 Than Sony Is Not a Gotcha, It's Just a Sign of the Times
@Art_Vandelay Negative sentiment in fanbase means nothing. Yes, games DO get cancelled all the time, and this is how this business is run. A publisher that does not cancel games in development will either have to start doing it soon or go bankrupt.
Also, the number of cancelled games say nothing of mismanagement and a publisher success. For instance, the mobile powerhouse Supercell cancels about 90% of their games. The ones that come out print billions. Blizzard of old (when they were good) was also known for non-stop game cancellations, with some of them pretty late in development
Re: Reaction: Xbox Publishing More Games on PS5 Than Sony Is Not a Gotcha, It's Just a Sign of the Times
Microsoft has no choice. Some time year ago it became clear to them that their attempt to monopolise gaming is not panning out financially, and gamepass is a money burner. They need to recoup at least some of the losses. I'm sure, some time later they will be deciding on the topic of simultaneous cross platform releases in the future to maximise sales, thus making them just one more publisher.
Re: Best PS5 Headsets in 2025 - Enhance Your Audio Experience
@h15c0r3r My experience as well. Still using Pulse Elite, trying to place the receiver in the direct line of sight to minimize disconnects. What's weird, three models of Audeze wireless headsets I owned never had this disconnect problem with PlayStation, and they are the guys working for Sony now.
In my opinion Audeze Maxwell remains the top choice in this area.
Re: Ubisoft Follows Up with Hype-Inducing Assassin's Creed Shadows PS5 Story Trailer
@wiiware I'm not here to argue with you or to change your opinion. I'm here to provide facts for other readers, who might pick a Japanese historian's opinion over that of internet's nobody
Re: Ubisoft Follows Up with Hype-Inducing Assassin's Creed Shadows PS5 Story Trailer
@wiiware If you've actually read what he said, then you would agree that known evidence can only be explained by Yasuke being a samurai. The only non-samurai thing about him is that he wasn't killed by the killers of his master.
Also, saying that nearly all Japanese people said he was not a samurai is a blatant lie.
Re: Ubisoft Follows Up with Hype-Inducing Assassin's Creed Shadows PS5 Story Trailer
@wiiware "Japanese Historian Yu Hirayama, who has written several books on the Sengoku period, has weighed in on the controversy surrounding Assassin's Creed Shadows' Yasuke and stated that there is "no doubt" that he was a samurai in real life."
You can google it up, along with other historical evidence. I failed to find any evidence for "only a retainer" theory.
Re: Ubisoft Follows Up with Hype-Inducing Assassin's Creed Shadows PS5 Story Trailer
@wiiware The "controversy" wouldn't happen either if nobody spent their time on listening to what self entitled xenophobes think about the game, and Ubisoft was left to create whatever they want.
Re: Epic Will Gladly Commit Billions to Fortnite's Continued Dominance
I find that interesting that if a publisher earns less than a million a year (think of it like small indie) they have 85 / 15 split on Apple and Goole stores both. So Epic's offer of 88 / 12 is not that appealing to them, because the audience is much smaller.
Another thing is having the store means nothing. Steam dominates on Windows. Google on Android. And if Apple allowed third party everywhere and not just in EU it would've been the same: you have to be present in the store where all the people are, or risk bankrupcy
Re: Preview: Assassin's Creed Shadows Is the Golden Ticket Ubisoft Needs
I've never played any AC games. This one looks interesting but I keep thinking that I'm missing something others know. From what I see in the video in terms of combat and visuals the game takes back seat in comparison to Ghost of Tsushima. And that makes me pause.
Can someone enlighten me what else is there that makes AC games click?
Re: Japan Sales Charts: There Are Just Two PS5 Games in the Entire Top 30
With each passing year hardware sales charts becoming less and less relevant.
Re: Stellar Blade Dev Says It Hopes Everyone Is 'Living in Love' After Naughty Dog Artist's Interpretation of Eve Is Unfairly Criticised
I'd suggest everyone, press included, to just ignore loud mouth misogynists on Twitter (and other social media). They do not represent people who play games.
Re: Industry Analyst Argues Either Sony or Microsoft Will Need to Exit the Console Market
It's naive for a market analyst to predict Nintendo's future success as given. That was not the case before Switch. That will inevitable change again.
Having said that, as long as making consoles profitable, no one has to exit the market. Not everyone wants to become a monopoly platform. And speaking of market share, one could predict that console market is done for, thanks to mobile.
Re: Mark Cerny Basically Confirms PS6 Partnership with AMD in PS5 Pro Tech Deep Dive Video
The direction for future development in graphics for next PlayStation is clear. And I don't like it a single bit. Sounds arrogant, but I do disagree with Cerny's claim that GPU rasterization speed hit the limit. There are still ways for it to be massively improved, at the cost of effortless backwards compatibility.
So instead PlayStation is set to render at ever decreasing resolution while boosting upscaling AI. But there's a natural limit to that approach: reconstructing too few pixels won't produce expected image.
That's a shame. The only good thing to it is that raytracing coverage will improve, thanks to lower rendering resolution. Yay.
Re: Intergalactic PS5's Toxic Detractors Peddling Patently Fake 'Leaked' Story Details
@Oram77 Social media s a good thing. The problem is the amount of stupid people readily taking anonymously posted stuff at face value.
Re: Intergalactic PS5 Is Naughty Dog's Wildest, Most Creative Story Yet
@Dalamar Not commercially. And this is how a game life and death is decided.
Re: Gamers Are Reportedly More Interested in Watching Games Than Actually Playing Them
I watch more than I play. Due to life with kids. Until they are out in beds I can't really play my stuff. But by then most of the days I'm too tired. So, here's my pitiful existence: watch 2001 Dark Shouls walkthroughs and play just a bit of the game I own.
My backlog stretches to the Moon.
People without kids: please enjoy your gaming opportunity. It may not be always present.
Re: Kingdom Come: Deliverance 2 Out for PS5 a Week Earlier as Release Date Is Brought Forward
@Digit2021 Those can't be resolved in a week in any case. It doesn't really matter for the project of this scale. But it matters a lot from marketing perspective.
Re: Ex-PlayStation Boss Thinks the Days of Consoles Are Numbered
I don't believe in a common hardware to rule them all. x86 seemed impenetrable, but look at Apple now. Look at Qualcomm bringing their stuff to Windows laptops - and that's just the first step. In the future the story will repeat itself, with RISC V or other architecture to undermine the next dominance.
Re: Kingdom Come: Deliverance 2 Out for PS5 a Week Earlier as Release Date Is Brought Forward
@DennisReynolds One week won't solve a lot of problems in a complex project like this one. Would like to think that the state will be good, but if not, we know it will be fixed.
Re: Kingdom Come: Deliverance 2 Out for PS5 a Week Earlier as Release Date Is Brought Forward
This is a very smart move.
Re: Talking Point: Would You Want a Steam Deck-Like Portable PlayStation?
Switch-like — maybe, depends on what games are there, and what the battery lifetime is. Steam Deck-like — hell, no. It's ugly.
Re: PlayStation Has Had More Heads of Mobile Than Mobile Games Since 2021
@Perturbator For Sony maybe, but look at Apple. They own the biggest game store on the planet by monetary measure. Far surpassing PSN, Xbox, Steam. For them phone + games really does equal profit.
Re: PlayStation Has Had More Heads of Mobile Than Mobile Games Since 2021
Hear me out.
As it is known Sony ventures into smartphone market ended badly from the business perspective. What's left? Well, in corporate parlance "mobile" may mean more general "portable". More than one rumor suggest next gen consoles will be two in one devices: one you can carry with you, and another connected to your TV.
Here's what I think heads of mobile are doing: designing next gen Sony's portable offering.
Re: Embracer Still Struggling, Despite Cutting Thousands of Jobs
But this is the reason they cut the jobs in the first place! It's only us learning about poor sales now; Embracer knew all along and they cut the jobs to compensate.
Re: Hands On: $700 Later and Dragon's Dogma 2 PS5 Pro Performance Is Still Far from Perfect
Thanks for that hands-on! I got tired of listening to DF's praising on how mind-boggling, clear, and very-very good every game they tried on PS5 Pro looks.
Re: Dragon's Dogma 2 Set to Run Significantly Better on PS5 Pro, Early Footage Reveals
The way it's achieved is lowering rendering resolution below that of the baseline PS5, and then upscaling to 4K.
This makes me sad. Instead of optimising their code the developers will just follow that path of using hardware to solve their software problems 😒
Re: PS5 Pro 'Absolutely Rocks', According to No Man's Sky Engine Programmer
I think I know the meaning of that emotional post. It's about usable real time ray tracing.
From what was published so far, it seems that PS5 Pro allows to just turn on ray tracing for reflections, shadows and global illumination by lowering rendering resolution in comparison to base PS5. But then upscaling kicks in and produces very good final result.
I fully expect "ray tracing" or "path tracing" to be the major marketing point in next gen consoles. And that's a big deal. It has the potential to tremendously simplify the work of artists.
Also, mad respect to engine programmers at Hello games. Those guys made the impossible, possible, all on a penny budget.
Re: Black Myth: Wukong Sales Over 20 Million In a Month, Entering GOAT Territory
@KundaliniRising333 I think China has reduced regional prices, so it's not 59.90 everywhere
Re: PS5's Ghost of Yotei Triggers Social Media, Ex-Sony Exec Says 'If You Don't Like It, Don't Buy It'
It's good that those "gamers" are being called out, even if only on Twitter.
Re: God of War Ragnarok PC Review Bombed Over PSN Requirement
@species It might not be a weird decision though. How many people do you think decided to skip the game they were interested in because it required them to log in? I bet it's negligible.
As long as there are enough players who buy games from Sony, the porting will continue
Re: God of War Ragnarok PC Review Bombed Over PSN Requirement
@Northern_munkey I guess the relevance here is that maybe Sony should stop waisting their resources on trying to service people who put protesting about games above games themselves.
Maybe those money will better serve when invested into their studios?
Re: God of War Ragnarok PC Review Bombed Over PSN Requirement
To all the people thinking that PSN sign in is a prerequisite for data harvesting: time to wake up and face reality. Any game if it wishes so will phone home with any amount of information it can lift from your PC. And many been doing that for years. They don't need any kind of sign-in.
Re: God of War Ragnarok PC Review Bombed Over PSN Requirement
@nessisonett I guess that's for PSN achievements and maybe save game sync
Re: Sony Boss Says 'PCs Are Difficult to Set Up', Firm Will Focus on PS5
I switched to consoles in 2014 and never looked back. Before I spent enormous amount of resources and experienced a lot of frustration with PC gaming (mainly due to how Windows works).
For instance, I wanted games to have custom colour correction for my display instead of just ignoring it (due to a specific DX issue) and I could force them to do that with the couple of utilities, one of which forced borderless windowed mode for any game. I wanted performance to stay consistent across a game, but Skyrim on Windows tanked in Markath for like 1/5th of FPS I had in any other part of the game.
And so on, and so forth. I don't believe the problems like that can ever be finally fixed, due to too many unknowns on a PC. Developers can't optimise for unknowns.
Re: Poll: What Review Score Would You Give Astro Bot?
@HonestHick There's an option to replace motion controls with left stick
Re: Black Myth: Wukong Is Eating Your Inputs on PS5, and It's a Problem with Performance Mode
@elfoam You are confusing reaction time with motion perception. Majority of people do discern difference between 60 and 120 FPS, given the large object is moving on the screen.
Reaction time has nothing to do with that. It is the time between human seeing something and performing an action, like catching a falling ruler between the fingers, after it started moving. As I said, 200 ms is the human norm.
Input lag in games is noticeable for another reason: in physical world every action provides immediate feedback. Not so in games, where a control input will always have some delay before the eye will see the result. It is very unnatural, and everyone hates it.
However, cutting down input lag by a meagre amount of 16ms will not improve reaction time in any noticeable way, despite feeling nicer.
Re: Warhammer 40,000: Space Marine 2 (PS5) - Grimdark Shooter Is an Instant Co-Op Classic
What about haptics?
Re: Black Myth: Wukong (PS5) - A Spectacularly Creative Action Romp
I'll be waiting for PS5 performance mode fix + VRR support
Re: Black Myth: Wukong Is Eating Your Inputs on PS5, and It's a Problem with Performance Mode
Technically speaking, at most the input lag penalty between 60 FPS and 30 FPS would constitute just 16.7 milliseconds - not something human brain can register (do yourself a favour, measure you reaction time with a ruler dropped between your fingers. The normal result is about 200 ms). So, it must be something else happening in the frames between the input and rendering that eats up additional time to make it noticeable.
I hope that they will change that. Otherwise I'll skipping the game, sadly
Re: Unknown 9: Awakening's Release Date Now Known to Be October on PS5, PS4
Wow! That looks very intriguing