Comments 369

Re: Returnal's Steam Page Getting Regular Updates, Reveal Seems Imminent

viktorcode

Technically, Returnal is very hard to port to Windows. Taken as is the requirements for configuration will be pretty high. So they will need to create a lower tier mode for the game to be comfortably playable on lower end machines. A lot of new code will have to be written just for that.

There are videos on YouTube going deep into technical aspects of the game. Making it run on Steam's average gaming rig and not looking ugly will be a real challenge.

Re: PS5, PS4's Revamped PS Plus Sub Allegedly Outlined in Report

viktorcode

@ED_209 PS Plus in the current form is a success, judging by the number of the subscribers. So the real question is how many current PS plus subscribers will upgrade their plan to pay more.

Me and many others won't be comparing that PS++ to some GamePass. We will be comparing it to the current subscription.

Re: Round Up: Elden Ring PS5, PS4 Reviews Crown One of the Best Games of All Time

viktorcode

@Lavalera All fair points about lack of accessibility modes, but personally I'm against several difficulty settings in all games.

First, the game will be much harder to balance, and inevitably it will show in some encounters. The overall balance quality will suffer as the result, unless the game is developed and tested with one core mode all the way through, and additional modes are added later. But that's not how games are designed. Many modes? Design and test them all with the same size QA team. Adjusting difficulty in one of them leads to shifting neighbouring difficulties etc.

Second, as a player every time I have to somehow predict what difficulty is the right for me. Granted, I can switch it later, but then the nagging feeling that I didn't pass some part of the game on the same difficulty stays. When there's no difficulty I know I can accept the challenge.

Re: Horizon Forbidden West Is Getting Review Bombed on PS5, PS4 for No Reason

viktorcode

Unlike films I never found an aggregate review site for games that works for me. That's why I'm on PushSquare, their review scores are most of the time match the experience I get playing those games. But other sites can be way off. If I would take an average, then the score would be skewed too much.

So yes, for PlayStation I get my reviews from just one source (and watching some gameplay), and I'm better off for it.

Re: Horizon Forbidden West Is Getting Review Bombed on PS5, PS4 for No Reason

viktorcode

@TheRedComet Regarding the melee. I only started playing Horizon Zero Dawn this weekend. I'm not far into the game, but playing on very hard difficulty I find melee more efficient than ranged. Maybe I'm a poor shooter, but anyway. It is working on anything I encountered so far, except the corruptor and sawtooth: basically the machines that can perform frequent wide area attacks.

Re: Hands On: Cyberpunk 2077's PS5 Version Actually Feels Like a Finished Game

viktorcode

@nessisonett I wouldn't compare to No Man's Sky. From my perspective that was the case of eager gamers expecting different game from what've been released. And later Hello Games just added features to the robust core, without communicating with "gaming community".

Cyberpunk 2077 doesn't have robust core. Its open world model is shallow and lacking basic mechanics players came to expect from years of playing GTA. That's wobbly foundation to build on.

Re: Horizon Forbidden West PS5, PS4 Graphics Modes Analysed by Digital Foundry

viktorcode

Hahahahaha no. I'll stick with 60 FPS, thankyouverymuch. This is the new gen experience, not the amount of details at 30 FPS with useless native 4k.

P.S. YouTube compression is the worst among major video hosting services. It is also the only major video hosting which does not support HEVC compression, which is de facto standard for hardware support.

Re: PS5 Owners Ponder What Sony Is Playing At with VRR

viktorcode

@awp69 I understand that some developers may want to unlock higher frame rates due to VRR, but personally I think that's a very bad choice for following reasons:

1. Games are designed around frame budget. Say, you want 60 FPS, so you know exactly how much time in milliseconds you have for rendering, simulation, physics. You can manage it, more or less, for every frame. That's how locked frame rate is achieved. And now some manager comes up and says "screw that, let's remove the cap". And frame time starts swinging all other the place. It is a bad experience for the player, not having the predictable pace, even when it's masked with VRR. It might be good, eventually, when your FPS never dips below 120. But we are far from achieving this.

2. Many players won't have VRR for many years due to TV. For them stable frame rate is necessity. And that's why game developers worth their salt carefully managing frame budget, instead of relying on technology to mask their poor work.

Re: PS5 Owners Ponder What Sony Is Playing At with VRR

viktorcode

@awp69 VRR does not make games run faster. What it does, is improving average FPS value, which I consider a misleading metric. The precise metric should be the time to render a frame, and it should have max value to indicate how far console is falling behind the expected result.

When a console isn't able to render a frame in an allowed tome slot, the next frame will be delayed. And that's where VRR comes into play. Without VRR the next frame will be delayed for a set period of time, even if it is ready before that. With VRR the next frame will be rendered almost without a delay, thus making frame drops less visible. Average FPS goes up due to less waiting, but the actual time to render frames never changes. If your console struggles, it keeps struggling.

Re: Sony Buys Ex-Halo, Destiny Developer Bungie for $3.6 Billion

viktorcode

@BadPlayerOne Their best year as independent, which is worse than what they had under Activision. I'm basing that solely on player number, which can be inferred from Steam charts. Also, from Activision quarterly reports it can be seen that the financial peak was reached at the start of Destiny 2 sales. Year after that Activision became "disappointed" in the results and decided to dump them. I cannot frame this story as any kind of success.

Re: Sony Buys Ex-Halo, Destiny Developer Bungie for $3.6 Billion

viktorcode

This is overpriced. Especially with headcount like that. Bungie in 2014 and Bungie now are two very different studios. It is impossible to ignore severe game quality degradation that went before our eyes. Bungie of old invented game mechanics, genres, and built worlds. Bungie of today is a clueless upper management, trying to shove what was created before them into a free to play grindest, while proudly wearing old developer badge.

For me it is the worst studio purchase by Sony.

Re: EA Is the Next Major Publisher Tipped for a Takeover

viktorcode

An international investor potentially could swallow up EA. Softbank, Embracer Group — those guys. Or even Disney. If Microsoft tries to it will be the cause for government intervention. If Tencent tries, it still may be blocked due to the optics of Chinese buying american assets.

Everyone else simply don't have money or desire.