Comments 345

Re: Horizon Forbidden West PS5, PS4 Graphics Modes Analysed by Digital Foundry

viktorcode

Hahahahaha no. I'll stick with 60 FPS, thankyouverymuch. This is the new gen experience, not the amount of details at 30 FPS with useless native 4k.

P.S. YouTube compression is the worst among major video hosting services. It is also the only major video hosting which does not support HEVC compression, which is de facto standard for hardware support.

Re: PS5 Owners Ponder What Sony Is Playing At with VRR

viktorcode

@awp69 I understand that some developers may want to unlock higher frame rates due to VRR, but personally I think that's a very bad choice for following reasons:

1. Games are designed around frame budget. Say, you want 60 FPS, so you know exactly how much time in milliseconds you have for rendering, simulation, physics. You can manage it, more or less, for every frame. That's how locked frame rate is achieved. And now some manager comes up and says "screw that, let's remove the cap". And frame time starts swinging all other the place. It is a bad experience for the player, not having the predictable pace, even when it's masked with VRR. It might be good, eventually, when your FPS never dips below 120. But we are far from achieving this.

2. Many players won't have VRR for many years due to TV. For them stable frame rate is necessity. And that's why game developers worth their salt carefully managing frame budget, instead of relying on technology to mask their poor work.

Re: PS5 Owners Ponder What Sony Is Playing At with VRR

viktorcode

@awp69 VRR does not make games run faster. What it does, is improving average FPS value, which I consider a misleading metric. The precise metric should be the time to render a frame, and it should have max value to indicate how far console is falling behind the expected result.

When a console isn't able to render a frame in an allowed tome slot, the next frame will be delayed. And that's where VRR comes into play. Without VRR the next frame will be delayed for a set period of time, even if it is ready before that. With VRR the next frame will be rendered almost without a delay, thus making frame drops less visible. Average FPS goes up due to less waiting, but the actual time to render frames never changes. If your console struggles, it keeps struggling.

Re: Sony Buys Ex-Halo, Destiny Developer Bungie for $3.6 Billion

viktorcode

@BadPlayerOne Their best year as independent, which is worse than what they had under Activision. I'm basing that solely on player number, which can be inferred from Steam charts. Also, from Activision quarterly reports it can be seen that the financial peak was reached at the start of Destiny 2 sales. Year after that Activision became "disappointed" in the results and decided to dump them. I cannot frame this story as any kind of success.

Re: Sony Buys Ex-Halo, Destiny Developer Bungie for $3.6 Billion

viktorcode

This is overpriced. Especially with headcount like that. Bungie in 2014 and Bungie now are two very different studios. It is impossible to ignore severe game quality degradation that went before our eyes. Bungie of old invented game mechanics, genres, and built worlds. Bungie of today is a clueless upper management, trying to shove what was created before them into a free to play grindest, while proudly wearing old developer badge.

For me it is the worst studio purchase by Sony.

Re: EA Is the Next Major Publisher Tipped for a Takeover

viktorcode

An international investor potentially could swallow up EA. Softbank, Embracer Group — those guys. Or even Disney. If Microsoft tries to it will be the cause for government intervention. If Tencent tries, it still may be blocked due to the optics of Chinese buying american assets.

Everyone else simply don't have money or desire.

Re: Xbox Boss 'Trusts' PlayStation Not to Damage Gaming Industry, Cautions Against Tech Giants

viktorcode

@Integrity I mostly agree with you, except the part about the effect of the deal on other industry players.

Google is done buying game studios. Stadia was enough gaming for them, and now they want to sell it as a service to other businesses, rather than players.
Apple won't start buying game publishers. There's no point; they own the biggest game store on the planet in terms of revenue, and are also paying developers directly for presence on Arcade.
Even Amazon at this point had enough of buying studios. Year after year of failed projects will do that.

After all, game development is a high-risk business. Especially comparing to running online game store.

Re: Sony Responds to Activision Blizzard Buyout, Expects Games to Still Come to PS5, PS4

viktorcode

For those who believe that cloud gaming is popular and Microsoft is going to reach everyone on every piece of hardware through GamePass cloud subscription, here's some analysis:

In 2021 whole cloud gaming market is estimated to have generated $1.5B revenue.
In 5 years time this number is projected to reach $3-6B by various estimates.
In 10 years time it is projected to grow further, but is still expected to lag existing platforms.

In short, cloud streaming will earn less money than native port. This trend is expected to continue for at least 10 years.

Re: Reaction: Activision Blizzard Buyout Is Devastating for PS5, PS4

viktorcode

@get2sammyb
" there’s no acquisition that the Japanese giant could feasibly make to fill the void of one of the biggest brands on its platform"

Apple buys Sony. Boom. All of a sudden there's lot of money and access to bleeding edge hardware teams. PlayStation incorporates Apple Arcade and other services into PS+, and that alone can't be matched by Microsoft.