@skaarj217 The studio had to move out of Russia to be able to finish the game. When releasing game's trailer the studio head announced his anti-war position and said that part of game's revenue will be donated to the Ukrainian war victims. On top of that, their publisher is well known for their general anti-war stance.
I don't know where did you get this "support war" position.
Always wanted to play the original, but owned neither a Windows PC or Xbox. I remember watching a walkthrough few years ago (quite enough for me to forget the solutions to the puzzles) and being awed by the quality of level design. Will purchase as soon as it is available.
60 FPS is a must. I'll cut resolution to 1080p to hit it if needed. Yes, in my childhood I played with much lower frame rates and had a great time. But that was until I higher frame rates became possible. And after experiencing this I there was no going back.
Same game at 30FPS and 60FPS are two different experiences.
@Loamy Frame pacing is a very specific issue, when a frame that takes a bit longer to render pushes many consequent frames into the slower bracket, even when those consequent frames take shorter time to render on their own. It's not a low FPS issue.
If it's only about increasing resolution, high chance I'll pass. I need 60 FPS, I already get it in almost all games, with resolutions upscaled to 4K (which look no different to me from native 4K).
"The technology then upscales the overall image with no discernible compromises to quality. "
I wish that was true. In reality depending on a game and algorithm the resulting picture often ends up significantly different from the native high resolution image, often producing artefacts. For comparison, checkerboard rendering much more reliably follows the original, while still missing some finer details.
@TrickyDicky99 40 hrs week is pretty bad for mental health if the workers are treated as dirt. A common occurrence for starter positions. I don't believe Gen-Z are complaining about working in a nice environment.
Don't know. The game looks appealing, but I cannot take Eurogamer's opinion seriously, as well as Metacritic. If you guys wrote the review, that would be much appreciated.
@LifeGirl Bulk of money comes from software, but modern day consoles are not sold at loss. Yes, initial batches go into red, but the very next silent hardware revision sets things on the right path, ending up with profits at the end of lifespan.
Sony publishes the numbers, and because Xbox hardware is mostly similar you can be sure things are working out the same way for them. And Switch bill of materials speaks for itself.
@Grimwood Nothing is wrong with people. Those games are designed to hijack human reward instincts by tightening retention loops through countless product iterations leading to instant gratification gameplay. Whatever you do there feels satisfying. And your mind begs you for more. "What else am I going to do on my tube ride?" — and off it goes
I have 2 controllers that I charge in turns. That allows for uninterrupted play session of any length.
As for drift issues fixing, I strongly believe this is caused by dirt and liquid getting inside. My first controller had drift pretty early in its lifespan, which I fixed by getting inside the case and applying contact cleaning spray. Works with no drift still since then.
So yeah, Sony could technically mitigate that by better protecting stick assembly from liquid and dust, but once you know the trick you no longer care as you can „fix“ it yourself
Since I skipped it on start (because I never preorder), I find it too hard to get myself to buy the game. I know it has looks and vibe of a city-based open world, but lacks depth of a GTA instalment. I know it has a good story, but many games do. I'm fine with cyberpunk aesthetics, but it's not something I'm a fan of.
Yes. Hear me out: Bungie is famous for dropping the ball with its Destiny franchise. We all want "live services" to fail, and Bungie is well suited for this.
@MattBoothDev I think you are confusing cost with the price. Cost of developing, producing, shipping and supporting is very important, of course, but the price point is where the product's success is determined. So far it seems they hit the nail on the head. If it costs so little for Sony, all the better for them.
@ShogunRok That's expected if you think of a fact that Microsoft release all the games for Windows anyway, removing the need for many people to by a dedicated console.
@Rioichi Thanks, I googled that. I've been following Blow for years on Twitch (due to being myself a software developer), and I was curious what's the problem people have with him. I remember him professing those views on politics and COVID. It didn't stop me from following him because he didn't put his views as "the truth", but rather as an opinion.
In my opinion the guy is a great game designer and even better software engineer. I'm in for Braid, because I didn't;t play it first time, and it is a known to be a good game.
That phenomenon - breaking even during preorder - is anything but new. It led to change in game design and development strategy and incentivised publishers to move money from development to marketing.
That's why I don't preorder. If I'm going to buy anyway, I do that on day one. The stock will not run out.
@AdamNovice SIE is not a fan driven business. With size like that they need to reach out far beyond their core fanbase. Loyal as they may be they can't sustain the company.
@KidRisky There were too many cases of drift for relatively new controllers. I don't think everyone suddenly decided to hammer their controllers or to just outright lie. I've been through drift and fixed it with cleaning, so I believe that's the actual reason: some dusty residue from manufacturing process left inside.
Just clean the contacts with non-conducting contact cleaner. I had drift in my original dual sense I got with the console on the release, cleaned it thoroughly and the drift is gone. Never drifted again, still use it.
@ShogunRok I'd say the projects need quite a lot of time in development still. But the studio is running out of money, hence the attempt to reduce the spending in hopes that reorganisation will compensate for the loss.
@Styledvinny79 The difference is sound quality. Planar magnetic drives make sound very detailed, as they do not suffer from the distortion inherent to any dynamic drives.
Planar magnetic headphones and buds for that price? With lossless support?! I mean, I do own a couple of Audeze headsets for gaming, but I think of getting those too just because It's too good to be true 😊
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Re: Indika (PS5) - A Bleak, Beautiful, Bewildering Rumination on Faith and Free Will
@skaarj217 The studio had to move out of Russia to be able to finish the game. When releasing game's trailer the studio head announced his anti-war position and said that part of game's revenue will be donated to the Ukrainian war victims. On top of that, their publisher is well known for their general anti-war stance.
I don't know where did you get this "support war" position.
Re: Religious Indie Game INDIKA Handed Final PS5 Release Date of 17th May
Russian sound on. Lights off. And I will dive into this pool of philosophical delight.
Re: Braid, Anniversary Edition (PS5) - A Gorgeous Revisit of an Indie Classic
Always wanted to play the original, but owned neither a Windows PC or Xbox. I remember watching a walkthrough few years ago (quite enough for me to forget the solutions to the puzzles) and being awed by the quality of level design. Will purchase as soon as it is available.
Re: Sony Doubles Down on Helldivers 2 PSN Requirement by Taking It Off Sale for PC in Numerous Countries
@LiamCroft Yes, but if full refund is guaranteed those PC gamers have nothing to complain about
Re: Upcoming PS5 Games for May and June 2024
Two of the games which are due to be release in May and not mentioned here — Indika and Braid — will be first day purchases for me.
Re: Future Dragon's Dogma 2 Update Will Nerf Its Coolest Mechanic
Any news on "we come around to optimise our code and increase FPS" update yet? That's the only thing keeping me from buying the game.
Re: Braid: Aniversary Edition Briefly Delayed, But Will Boast 40 New Levels
The game that propelled indie scene onto consoles. Cannot wait!
Re: Poll: How Much Do You Care About 60fps on PS5?
@Arnna If a game has animation, any game, then it wins by having this animation run more smoothly.
Re: Poll: How Much Do You Care About 60fps on PS5?
60 FPS is a must. I'll cut resolution to 1080p to hit it if needed. Yes, in my childhood I played with much lower frame rates and had a great time. But that was until I higher frame rates became possible. And after experiencing this I there was no going back.
Same game at 30FPS and 60FPS are two different experiences.
Re: Hands On: Dragon's Dogma 2 Update Improves Frame Rate on PS5 at the Cost of Ray Tracing
@Loamy Frame pacing is a very specific issue, when a frame that takes a bit longer to render pushes many consequent frames into the slower bracket, even when those consequent frames take shorter time to render on their own. It's not a low FPS issue.
Re: Hands On: Dragon's Dogma 2 Update Improves Frame Rate on PS5 at the Cost of Ray Tracing
@Loamy That's how it's supposed to be with VRR: no cap at 30FPS will not create frame pacing issue. So, having uncapped mode is not bad at all.
Re: PlayStation Fans Torn on Prospect of PS5 Pro
If it's only about increasing resolution, high chance I'll pass. I need 60 FPS, I already get it in almost all games, with resolutions upscaled to 4K (which look no different to me from native 4K).
Re: Dragon's Dogma 2 (PS5) - This Could Be the Apex of RPG Adventuring
So, no performance mode with lower resolution and higher frame rate? I'll hold off the purchase until (or if) that will be resolved.
Re: PS5 Pro's Rumoured Spectral Super Resolution Tech Could Be Transformative
"The technology then upscales the overall image with no discernible compromises to quality. "
I wish that was true. In reality depending on a game and algorithm the resulting picture often ends up significantly different from the native high resolution image, often producing artefacts. For comparison, checkerboard rendering much more reliably follows the original, while still missing some finer details.
Re: Sony Studio Firesprite Accused of Alleged Toxic Culture in Exposé
@TrickyDicky99 40 hrs week is pretty bad for mental health if the workers are treated as dirt. A common occurrence for starter positions. I don't believe Gen-Z are complaining about working in a nice environment.
Re: Sony Studio Firesprite Accused of Alleged Toxic Culture in Exposé
@TrickyDicky99 Well, that's a way of saying gen-z are highly valuing their mental health.
Re: Xbox's Pentiment Is Out Now on PS5, PS4
Don't know. The game looks appealing, but I cannot take Eurogamer's opinion seriously, as well as Metacritic. If you guys wrote the review, that would be much appreciated.
Re: Sorry PvP Fans, Helldivers 2 Will 'Never' Feature Competitive Modes
@NieR_Dark You can disable voice chat altogether. Play solo or with randoms.
Re: Sorry PvP Fans, Helldivers 2 Will 'Never' Feature Competitive Modes
@Elodin I play with randoms, it's no issue. You just join a mission and that's it
Re: Sorry PvP Fans, Helldivers 2 Will 'Never' Feature Competitive Modes
PvP would break balance for weapons and stratagems. Let's not go there, the game is as fun as it is
Re: Xbox Has Allegedly Insisted It Won't Stop Making Consoles, As PS5 Port Rumours Mount
@LifeGirl Bulk of money comes from software, but modern day consoles are not sold at loss. Yes, initial batches go into red, but the very next silent hardware revision sets things on the right path, ending up with profits at the end of lifespan.
Sony publishes the numbers, and because Xbox hardware is mostly similar you can be sure things are working out the same way for them. And Switch bill of materials speaks for itself.
Re: Wild PS5 Indie INDIKA Gets a Bonkers Gameplay Trailer
The visual style of the game is terrific! Likely, a release day purchase for me. Kudos to the team for their stance.
Re: Here's Why Sony Is Making Big Moves in the Mobile Games Sector
@Grimwood Nothing is wrong with people. Those games are designed to hijack human reward instincts by tightening retention loops through countless product iterations leading to instant gratification gameplay. Whatever you do there feels satisfying. And your mind begs you for more. "What else am I going to do on my tube ride?" — and off it goes
Re: Upgraded PS5 Controller with Hugely Improved Battery Life Spotted
I have 2 controllers that I charge in turns. That allows for uninterrupted play session of any length.
As for drift issues fixing, I strongly believe this is caused by dirt and liquid getting inside. My first controller had drift pretty early in its lifespan, which I fixed by getting inside the case and applying contact cleaning spray. Works with no drift still since then.
So yeah, Sony could technically mitigate that by better protecting stick assembly from liquid and dust, but once you know the trick you no longer care as you can „fix“ it yourself
Re: Cyberpunk 2077: Phantom Liberty Smashed 5 Million Sales in 2023
Since I skipped it on start (because I never preorder), I find it too hard to get myself to buy the game. I know it has looks and vibe of a city-based open world, but lacks depth of a GTA instalment. I know it has a good story, but many games do. I'm fine with cyberpunk aesthetics, but it's not something I'm a fan of.
Is there really something else to it?
Re: Talking Point: Is Bungie Really the Right Developer to Aid Sony's Live-Service Push?
Yes. Hear me out: Bungie is famous for dropping the ball with its Destiny franchise. We all want "live services" to fail, and Bungie is well suited for this.
Re: Sony Says PS Portal Wasn't Designed to Make a Profit
@MattBoothDev I think you are confusing cost with the price. Cost of developing, producing, shipping and supporting is very important, of course, but the price point is where the product's success is determined. So far it seems they hit the nail on the head. If it costs so little for Sony, all the better for them.
Re: It's Utter Domination for PS5 in Europe as Xbox Continues to Lose Significant Ground
@ShogunRok That's expected if you think of a fact that Microsoft release all the games for Windows anyway, removing the need for many people to by a dedicated console.
Re: Sony Says PS Portal Wasn't Designed to Make a Profit
@MattBoothDev Costs 200 not just to make, but to advertise, distribute around the world and to service.
Re: Sony Says PS Portal Wasn't Designed to Make a Profit
@Darth_Stofi Bluetooth adds lag, and there's no way around it. Good for music, bad for gaming.
Re: Braid: Anniversary Edition Resurfaces Three Years Later with PS5, PS4 Release Date
@Rioichi Thanks, I googled that. I've been following Blow for years on Twitch (due to being myself a software developer), and I was curious what's the problem people have with him. I remember him professing those views on politics and COVID. It didn't stop me from following him because he didn't put his views as "the truth", but rather as an opinion.
In my opinion the guy is a great game designer and even better software engineer. I'm in for Braid, because I didn't;t play it first time, and it is a known to be a good game.
Re: Bungie CEO Laments 'Sad Day' for Sony Studio Following Layoffs
I'm just said Luke Smith wasn't fired.
Re: PS5 Horror Quantum Error Isn't Out Yet, But It's Already Making a Profit
That phenomenon - breaking even during preorder - is anything but new. It led to change in game design and development strategy and incentivised publishers to move money from development to marketing.
That's why I don't preorder. If I'm going to buy anyway, I do that on day one. The stock will not run out.
Re: Sony's New PS5 Earbuds and Headset Get Release Dates, Pre-Order Details
@xDD90x Hmm weird, I think it's not the case on macOS.
Re: Sony's New PS5 Earbuds and Headset Get Release Dates, Pre-Order Details
@IronMike That's rather inexpensive for planar magnetics
Re: Sony's New PS5 Earbuds and Headset Get Release Dates, Pre-Order Details
@themightyant If you need another lossless audio adapter for your phone or laptop, I think.
Re: Alan Wake 2 (PS5) - A Nightmare We Never Want to Wake Up From
@AaronBayne How long the campaign is?
Re: Reaction: PlayStation Boss Jim Ryan May Have Been Disliked, But Leaves Big Boots to Fill
@Fyz306903 1. Similar tactics works for Apple very well.
Re: Jim Ryan Retires as PlayStation Boss in March 2024
@AdamNovice SIE is not a fan driven business. With size like that they need to reach out far beyond their core fanbase. Loyal as they may be they can't sustain the company.
Re: Alan Wake 2 Has a Performance Mode on PS5, But It's Been Built as a '30FPS Experience'
@HonestHick Game developers then will just bump resolution to keep providing you with that 30 FPS cinematic experience on your shiny new PS5 Pro
Re: Nacon's Revolution 5 Pro Controller Promises to Eliminate Stick Drift on PS5, PS4
@KidRisky There were too many cases of drift for relatively new controllers. I don't think everyone suddenly decided to hammer their controllers or to just outright lie. I've been through drift and fixed it with cleaning, so I believe that's the actual reason: some dusty residue from manufacturing process left inside.
Re: Nacon's Revolution 5 Pro Controller Promises to Eliminate Stick Drift on PS5, PS4
Just clean the contacts with non-conducting contact cleaner. I had drift in my original dual sense I got with the console on the release, cleaned it thoroughly and the drift is gone. Never drifted again, still use it.
Re: Horizon Forbidden West's Rumoured Complete Edition Tipped for PC
@BacklogBrad Most likely Apple already approached them directly about that possibility.
Re: Horizon Forbidden West's Rumoured Complete Edition Tipped for PC
@TrickyDicky99 The difference is Xbox games are available on Windows on day 1.
Re: Horizon Forbidden West's Rumoured Complete Edition Tipped for PC
@Darth_Stofi You don't want their business to thrive so they could continue making even better games?
Re: Sony to Acquire Audio Tech and Headphone Specialist Audeze
Now I get where Sony picked up those planar magnetic drivers in newly announced headsets...
Re: BioWare Cuts Roughly 50 Jobs, But Still Confident Dragon Age: Dreadwolf Will Reach 'Full Potential'
@ShogunRok I'd say the projects need quite a lot of time in development still. But the studio is running out of money, hence the attempt to reduce the spending in hopes that reorganisation will compensate for the loss.
Re: PlayStation Reveals New Official Headphones and Earbuds, Pulse Elite and Pulse Explore
@Styledvinny79 The difference is sound quality. Planar magnetic drives make sound very detailed, as they do not suffer from the distortion inherent to any dynamic drives.
Re: PlayStation Reveals New Official Headphones and Earbuds, Pulse Elite and Pulse Explore
Planar magnetic headphones and buds for that price? With lossless support?! I mean, I do own a couple of Audeze headsets for gaming, but I think of getting those too just because It's too good to be true 😊
Re: Little Nightmares 3 from Until Dawn Dev Announced for PS5, PS4
Hmmm the visual style seems off to me compared to the first two games. I'll wait and see.