Comments 432

Re: 8 Ways Sony Must Improve the PS Store for Our All-Digital Future

viktorcode

Things like discounts and inability to resell digital games are controlled by the publishers. Sony cannot radically change that without their approval. Good luck telling Capcom that now their games can be freely resold digitally!

I also disagree with the point that it is bad that the store lacks social features. And, while PlayStation Stars was good to have, the way it was implemented wasn't any good. The reason is this: the store should be simple to navigate, simple to search, and, the most important one, simple to buy games in.

Re: Amidst Sony's Disc Debacle, Capcom Sales Data Is a Brutal Reality Check for Fans of Physical Media

viktorcode

@ChikaBambus Game on a disk is leasing the same way as a digital game because of the DRM they share. If a game is revoked (which has never happened, but technically it might) then the console will simply refuse to launch the game as counterfeit. The only way to avoid this is to keep the console offline.

Add to this the fact that you can back up a digital game on external drive, and you will be left only with the ability to share and resale games on disks as the only benefit specific to physical media.

Re: Early Data Suggests Unspectacular Start for Halo on PS5

viktorcode

I bought it on day one to scratch that nostalgia itch. I played it on PC many years ago. And oh boy, the remake made me happy. There are some mechanical changes compared to the original, but the gunplay screams "bungie" still. Yeah, I would be happy if Bungie were making games like that. Without online component. Polish things that make a game great for single player and then add online.

Re: DOOM Maker Continues to Repel Rumours It's Been Gutted by Xbox

viktorcode

How often does a studio creative director who still has his job criticise the studio owner right after layoffs? Never. At best, his words can be read as half-truth. On the other hand, there are words coming from many people who have been fired and others who claim to have inside info, which boils down to "very knowledgeable people from engineering were let go".

The topic of "lost institutional knowledge" comes up again and again. Hugo does not contradict this, saying numbers are enough to make a game. To me it seems like an attempt to shift the narrative of "studio lost unique knowledge" to "studio lost some number of employees". I do not believe for a single second that id Software consists of easily replaceable people.

Re: 'PS5 Has Put a Dampener on Gaming': 45% of Enthusiasts 'Seriously Considering' Leaving Sony for PC

viktorcode

@ShogunRok A survey works by sampling data from a representative slice of population. PushSquare visitors are not those, it is a biased group who generally agrees with the site position, otherwise it is unlikely for them to visit the site and participate in the poll. That is why it was correctly pointed out that you cannot extrapolate your visitors over the whole population of PlayStation users.

Re: Poll: Are You Considering Leaving PlayStation for PC?

viktorcode

I've been a PC gamer for many years until I bought a PS4 in 2014. Nothing has changed. Windows is no better. Also, PC gaming world is inherently diskless, so I question the stated motivation of people who started considering Windows gaming because Sony will stop physical media sales.

Re: The Elder Scrolls 6 Heavily Impacted by Xbox Layoffs, Team Morale at Rock Bottom

viktorcode

For whatever reason I cannot fathom Xbox is gutting their most valuable studios to the point those affected can no longer produce anything, even on the level of DLC. Allegedly, engine team at id Software was laid off, along with bunch of VFX artists with extremely rare skill sets. Bethesda's most anticipated game is under question now thanks to layoffs.

It seems, that the leadership simply put all the employees at Xbox in a spreadsheet, sorted by salary, and then simply deleted the top 3200 lines to make savings. It can't be that stupid, can it?

Re: 'I Know This Is Painful': Xbox Confirms 3,200 Job Losses in Industry Bloodbath

viktorcode

@Mr-Cage Current higher numbers are inevitable due to over-hiring in the COVID years. Look at Bungie head count: this is insanity! Aside from that, there would have been layoffs anyway, and anyone who worked on games knows that job security there is not and never was a thing. It is a hit-driven business, which is very unreliable.

But as I said: people spend more on games. Some companies get more money than ever before.

Re: 'I Know This Is Painful': Xbox Confirms 3,200 Job Losses in Industry Bloodbath

viktorcode

@Mr-Cage There's no oversaturation on the market. There isn't such thing as "too many studios". The game market grew 9% last year, people are spending on games more than ever before. The layoffs are due to braindead decisions of top executives: unsustainable acquisitions which will never pay off, gamepass cannibalising sales so Xbox might get bigger market share, and inability to put more money into innovation rather than into old tired remake of a remake of a game which was popular in the last century.

Re: Bungie Confirms Studio Layoffs After Destiny 2 Content Ends

viktorcode

Bungie went from "how to invent a new genre designing Destiny 1" to "how to let your greed destroy all remnants of fun in Destiny 2".

Despite being hated by critics Destiny 1 kept solid player counts up until Destiny 2 was released. The second game was universally loved by the same critics who panned the first game, and it became a wasteland one month after release. And Bungie slowly began process of repair by bringing back stuff from Destiny 1: maps, weapons, less grindy balance. But the core of the second game - freemium-like power progression putting skill below grind - was the death sentence. Bungie could not fix that, and in the long run it created more problems.

To me the high point was when the top "talent" behind this sh*t show, Luke Smith and co, was fired by Sony.