
Dragon Quest 7 has long been one of the most divisive entries in the incredible RPG series, mostly thanks to the sheer length of its island-hopping adventure.
The original PS1 release and its 3DS remake both suffer from what we'd call rather severe padding at times, with a comical amount of backtracking often dismantling the story's pacing. Overall, it's an infamously, frustratingly slow RPG — but that's exactly why Dragon Quest 7 Reimagined has so much potential.
If the remake's PS5 demo is anything to go by, Square Enix and HexaDrive could be on to something special. This is very much a streamlined revival of a title that's always bared the hallmarks of a classic Dragon Quest journey, but they've forever been buried beneath the aforementioned pacing issues.
Subscribe to Push Square on YouTube167k
Case in point: the original game's opening — which was utterly glacial — has been reworked quite a bit in Reimagined, trimming a lot of the fat that slowed events to a crawl. Conversations have been condensed, and some seriously tedious questing has been stripped away.

In short, you're no longer slogging through about five hours of NPC yapping to sample your very first battle, and the hope is that the remake will continue to streamline things as you push further into the plot.
Now, there's an argument here that Reimagined is cutting content — that it's a lesser game than its predecessors. But in this instance we think context is important; again, we can't stress enough just how tedious the original Dragon Quest 7 could be.
As long as Reimagined doesn't mess with important bits of character development, or narrative beats that are tonally relevant, then we don't think there's a whole lot wrong with reshaping the adventure to better suit a modern audience.
And this is true of the remake's new quality of life enhancements as well. Things like objective markers have been added, so you're not just mashing X on every NPC to find out where you should be going next, and battles can be sped up to alleviate the grind.

Speaking of the grind, we're big fans of Reimagined's new difficulty settings. The default options boil down to easy, normal, and hard, but you can also create a custom difficulty by tweaking individual values, like incoming and outgoing damage.
Dragon Quest 7 was never a particularly challenging instalment — especially once you started getting to grips with the different character vocations — but it could get very grindy at times. Fortunately, in the remake, you can just bump up experience point, money, and vocation experience gains to make the whole thing way more agreeable.
Or you can, you know, be a masochist and make the entire adventure much more difficult. That's the joy of having options!
The bottom line here is that if any Dragon Quest game needed a modern kick up the bum, it was probably 7 — and Reimagined seems to be delivering on all fronts.

And that's without even mentioning the utterly delightful art direction, which, er, reimagines the RPG in a diorama style, complete with puppet-like character models. Admittedly, Kiefer's Team America face won't be to everyone's taste, but there's no denying that the remake's got a unique — and deeply cosy — look about it.
So, we can't wait to play more of Dragon Quest 7 Reimagined, if only to see whether the rest of the adventure holds up. In terms of ambition, this could easily be one of the best Dragon Quest revivals yet.
Have you played the Dragon Quest 7 Reimagined demo? What are your thoughts on it? Start collecting those tablet fragments in the comments section below.





Comments 20
I never particularly liked 7, but there’s something about the art style that sort of makes me feel a bit emotional. Might be the passing of Toriyama, but I’m going to give this one a chance at least. Even if I really just want new DQ and am a little burnt out of remakes. This one looks like it might be a FF7 remake-ish remake in that it’s different enough to actually feel new.
I absolutely LOVE how this looks.
Thanks for this! I never played the OG DQ7 in any previous iterations so I'm really looking forward to this remake.
Excited for this but I'll likely hold off for a bit. I'm not sure why they've released it so close to the I-II remakes.
This is one of the few Dragon Quest games I haven’t played. I own it in my 3DS, but have always been intimidated by how long the game seemingly is. I think I will finally jump in when the game releases; more than likely on the Switch 2 since I prefer RPGs in handheld.
I do like how everything looks on this remake
Not a real big fan of the characters' looks to be honest. But the environments and monsters look great.
I would appreciate some free downloadable different heads for some of the characters... lol
Never played any Dragon Quest games before. Never really even heard of them, until now.
But I agree with @get2sammyb. This game looks beautiful.
I think this might be worth looking into.
The difficulty tuning in DQXI was so bad that i couldn't finish it. Far too easy on normal, even without grinding, and draconian quest just made the enemies ridiculously spongey. DQVIII had a perfect balance, imo.
So this is how Blue Dragon looks in my brain, but we all know it doesn't look this clean.
This gets better and better with each announcement and it’s clear it’s a labour of love. I never actually played DQ7 the whole way through, but slow paced JRPGs are highly off-putting, this sounds great.
I don't like how badly the 3DS remake and Reimagined butcher the prologue of the original. But I won't deny it certainly looks the part... aside from some wonky looking characters (Kiefer especially) and generally washed out color palette.
I prefer this style to the HD-2D remakes, it has a lot more personality. Reimagined is going to have to do a lot to best the DQV remake on the PS2 though. That game is a bona fide masterpiece, and I wouldn't exactly say this one puts its best foot forward outside of presentation.
Also shout out to the DQII remake last year. It's a bit bloated with unnecessary busywork to pad out the original's short runtime, but they did a really great job fleshing out your party members and endearing you to them. Good stuff.
I played it earlier and enjoyed it. Though oddly, it put me in the mood to play the remake of Trials of Mana/Seiken Densetsu 3 so I'm playing that now. Anyway, its a shame I-III didn't get this kind of treatment. Then again, its a shame this doesn't have the usual 3rd person camera angle to make it more immersive.
Considering the small scale of these remakes, it's clear 8 will only ever get remastered and not remade what is a shame but at least these games get more then just remasters, FF1-3 could have easily gotten remakes too instead of the horrible remasters that looks worse and removed content.
Seems like a game for me but I’ll wait until after Shogun does his final review before deciding if I play it or not. Hopefully yes.
Really enjoying this demo so far. The game is incredibly charming
Enjoying the demo but was thinking when do I get to start fighting? So I can't imagine how it was on the original. So that change gets my thumbs up.
Love the art style especially the monsters. But yeah Keffer what a weird looking dude 😂
I played the demo last night. Looks great, plays well but I find the music that constantly plays in the background to be distracting. It just loops!
Dragon Quest! F yeah!
It's so fun and BEAUTIFUL
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...