
We hope you're sitting down for this: Some of Sony's developers are hiring for their next projects.
It's hard to believe, we know, but just take a moment and let it sink in. Take a quick breath, have a think about Sully's moustache, and you'll be alright.
Okay, sarcasm out of the way, it has indeed been pointed out that a number of PS Studios teams have begun a new hiring spree as they get to work on what's coming up next.
Pointed out by Zuby_Tech on X, studios Team Asobi, Housemarque, and Polyphony Digital all have numerous job advertisements, each of them subtly hinting towards their next games.
Going by some of the language used on Team Asobi's open positions, for example, it's not too difficult to deduce it'll be making another cheerful action game. A 3D environment artist is expected to make "playful and stunning looking environment art" with an "emphasis on realistic texturing techniques applied to a playful art style". Sounds like Astro Bot to us, but obviously it could be anything.
Polyphony Digital states outright that it's hiring for Gran Turismo, though that's hardly a surprise. It has many open positions, suggesting it's gearing up as it switches focus from Gran Turismo 7 to the next instalment.
As for Housemarque, things are less clear, though it too seems to be staffing up for what comes after Saros. An ad for principal graphics programmer is looking for applicants to "help drive the next evolution of Housemarque games". Exactly what that is, we don't know, but it rarely makes direct sequels, so there's that.
Anyway, interesting, isn't it? It's always fun to speculate about what's cooking at the various teams within PS Studios, and it seems several of them are getting underway with new projects.
What do you want to see from these developers in future? Tell us in the comments section below.
[source x.com]





Comments 41
PLAYSTATION MAKES GAMES? Snarky comment etc. etc.
In all seriousness though, Housemarque seem to be scaling up quite a bit. Didn't they get a Platinum Combat guy last year or something. By then SAROS was already far in development, so it seems like they already have a pretty clear plan for the next project.
Hiring for 700 live service evangelists.
How about a Resistance trilogy or Infamous remake from Bluepoint....oh wait.
As long as it isn’t just live service crap, great
There will be a lot of Bluepoint devs applying - or maybe they'll be "f*** you Sony"?
Be funny if M$ bought them out and called them Greenpoint.
Hiring echo chamber specialists across all our studios to ensure everyone believes our live service games are perfect until they crash and burn on release.
GaaS incominnnngggggg! Yes men need only apply.
Studios are hiring all the time for projects to fill in any sort of vacancies that crop up.
Hiring for new games while just firing people that could have made new games.
Half of all studios have laid off staff in the last year. And of those, half again have not found work. And that includes Sony.
I note the sarcasm in the headline, but this legitimately remarkable news. And there will be plenty of applicants to choose from.
Ah yes, GaaS games and AAA that we won't see for the next 7 years, unless they're cancelled and the studios shutdown.
Boy do I not have "high expectations" for the PS6 generation 🤣
They should hire a team of talented experts who excel at remastering older titles. Sony has a wealth of back catalog IP to lean on and we could even get a Bloodborne remaster! 😍
Oh wait
Interesting! No where else seems to be
Anything but gaas garbage
I'm actually excited about what Housermarque will release next, even though i haven't played Saros yet
The mentioned studios have been going strong - although it remains to be seen if Saros can appeal to a wider audience than Returnal - so it makes sense.
@themaladroit if saros doesn’t hit expectations they’ll be released rather than releasing anything new.
Great stuff, looking forward to see what Team Asobi have for us next. I'd be happy with more Astro Bot but I'm hoping for an Ape Escape return which I think they would be perfect for.
Still gutted at missing out on a placement at Media Molecule during uni cause of Covid. None of us that year got a placement, they had to just cancel it and turn it into a 4 year course.
My company does the same thing honestly. We had layoffs in December, and then they were re-hiring to fill those vacancies by January. I don’t pretend to understand things that go on above my paygrade.
@Kumatz I’m not massive on remakes but infamous I’d definitely be down for.
Damn you sony bluepoint could’ve done that!
70 unemployed staff with a MGS question mark above their heads.
I was expecting some news from quiet stuios. These all are succesful and it's obvious they will have new games.
Let's talk about Bend, Media Molecule, Haven etc... Then we have some news.
Got to wonder if Sony reached out to Bluepoint devs about the openings…
It shouldn't be all that shocking. It's clear something difficult went down with Bluepoint whereby the two parties couldn't agree what to put them to work on. It's really disappointing but these things also happen in business.
@somnambulance I suspect Sony tried to poach the most talented staff from Bluepoint.
As themightyant says, I'm assuming Sony has done their best to find jobs for the studios they're shutting down within their own group. So these hires would be for jobs that couldn't be done by people they laid off. But who knows?
@Kumatz i would lose my mind for a Resistance game on PS5. Be it remakes or new. I would even buy a Pro for it if it had improvements. That and Motorstorm were my big hitters on PS3. PS4 and PS5 first titles mostly bore me. Those i would jump all over. But Motorstorm has no way of coming back sadly. Resistance i think they see as even less return on investment than Killzone and we see where that is now as well. .
@MasterChiefWiggum obviously it depends on where those jobs are, people in California probably aren’t going to move to Japan or Finland if they need to be in-office.
I want to see pssr 2.0 in gt7 , it already looks amazing on the pro to start with
@HRdepartment I'm pretty sure they'll be fine, so i don't even worry about this possibility
Good , anything but that Hideo Kojima prat or yet more boring Final Fantasy and I'm in.
@MinerWilly Neither Hideo Kojima or Square Enix are employees of Sony…?
Ah good , thank god . Thanks for heads up
I'm just glad they didn't get shutdown by Hermen the clown...for now.
Where is the interesting part in this "news"? Studios hire all the time when they're about to ramp up work on their next project, just like they'll lay off others when it's done and they have no work for them. Game development has been a contractual industry for well over a decade now and yet the games media still haven't accepted this and feel the need to report on every single employment situation.
If you're building a house, you aren't hiring an electrician when you're stull laying the foundations, nor will you continue to employ a brick layer once you're on to plastering walls and furnishing the building.
A futuristic/concept-like racer in the art of GT Concept would be nice...something like Wipeout but more realistic / down-to-earth
I find it pretty disgusting that they can fold a studio one week and start a hiring spree the next. I understand studios are located in different places and there's no doubt many other factors but in my mind these jobs should have been offered to the employees that were recently made redundant and could fill the positions. Perhaps it wouldn't be as efficient and would come with downsides but idk, they're your employees. Maybe try and look out for them...
It's honestly scary to me how little humanity exists in the corporate world.
On one hand makes me happy that they're expanding Asobi of all studios, baffled on the other that it takes alongside the closure of Bluepoint and many other layoffs.
@ThroughTheIris56 because Japan and Europe are cheaper than Washington.
SIE will be offering the highest starting salary for new recruits in Japan. And it's still less than minimum wage in the UK. FX and cost of living are what 90% of these decisions are based off.
Yeah more artists/level designers, sure, so tell me when they will make their gameplay have 'depth' I want to play then? XD
Ah modern gaming will continue to be boring.
Firesprite was a reworking of Studio Liverpool staff and we got Playroom and Astrobot (well them maybe assisting or fully working on it for Sony).
So if Bluepoint staff maybe but otherwise why not just reposition them to other studios for these positions and say so when shutting them down, make it clear it's the building and other sides thing then a staff thing. That is if it was. Maybe not.
They can have more staff, temporary or part time but if the design is still boring I don't care how many more they hire, the demands or the new staff's own execution is garbage, let alone leadership, why should I care at all about them if their efforts show in their boring products? They can have them and drop them sure, but so what the products will still be boring.
Or GT7/8 get their progression fixed or offer more tracks instead of cars and not ruin the tracks as they keep on doing.
That or offer other event rulesets to be interesting.
They can have all the event variety that makes GT4-7 great, but the progression in 7 is worse then Sport which wasn't as bad as I thought it would be servers on or off now via 1.69 which is a great offline reworking update (doesn't help the grind of the cars in the last few events but still). But 7 is a joke.
GT8 will be just as bad.
They can keep hiring, or have reworked Bluepoint as an assist studio, but no we get this.
If it helps improve the output, then that would be great.
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