
Fatal Frame 2: Crimson Butterfly Remake is absolutely terrifying.
Team Ninja delivers unequivocal, spine-chilling survival horror, if — and it’s a really big if — you’re willing to stomach a few familiar frustrations.
In recent years, Koei Tecmo has attempted to resurrect the Fatal Frame/Project Zero series with mixed results. Both Maiden of Black Water and Mask of the Lunar Eclipse received the remaster treatment, though we were not particularly impressed with either.
Fatal Frame 2: Crimson Butterfly, however, gets the full works. This is a proper top-to-bottom remake, and it's clearly paid dividends.
The most notable shake-up is the removal of the fixed camera angles typical of late-’90s survival horror games. In their place is a modern third-person perspective that makes exploring Minakami village far less cumbersome.

It’s just the first of many welcome modernisations from the devs at Team Ninja. Additional side stories offer extra narrative juice for returning fans of the original PS2 title, and an all-new unlockable ending awaits those brave mad enough to attempt New Game+ on Nightmare difficulty.
Because the story explores the origins of the Camera Obscura, we think this remake serves as an ideal entry point for new players unfamiliar with Fatal Frame’s unique mix of survival horror, puzzles, and the famously divisive camera combat.
Graphics and gameplay fare much better too, but here’s the rub: this is a faithful revamping of its source material. It follows closely in the footsteps of the original, and while it undeniably looks and plays much better in 2026, it still falls victim to many of the same criticisms of the past. Which feels almost ironic, if you know anything about the game’s dark story.

The game follows Mio and Mayu Amakura, twin sisters lured deep into the forest by a crimson butterfly. Sinister forces soon separate the two, trapping them in Minakami Village — a settlement long erased from the map and shrouded in eternal darkness.
Minakami is immediately creepy: an infallibly dark atmosphere full of vengeful ghosts and ghoulies. These wraiths seek to harm Mio, abduct Mayu, and perform the forbidden Crimson Butterfly Ritual. As Mio searches for her sister, she begins to uncover the village’s grim history and the tragic fate of another pair of twins whose story mirrors their own.
Crimson Butterfly remake is built like a classic survival horror game, and plays like a nostalgic lock-and-key shuffle through a handful of fear-inducing environments, reminiscent of genre all-timers like Silent Hill and Resident Evil. Prepare yourself for plenty of backtracking!

Structurally, you creep from building to building, reading notebooks, finding keys, listening to spirit boxes, and snapping photos of some pretty rancid-looking ghosts to progress through the game’s nine-chapter story.
We love a good jump scare, and Crimson Butterfly Remake has plenty to keep you on your toes. We found ourselves bracing during every drawn-out door opening, and every long reach for something just out of grasp — moments clearly designed as the perfect setup for a wraith to pop up and scare the living daylights out of you.
But the devs are clever enough not to bombard you and dull the tension. Instead, much of the fear comes from what isn’t there.
In fact, the last time a horror game made us feel this tense was when we played 2005’s Condemned: Criminal Origins. Hell, this might just be the scariest game we’ve ever played.

Early on, Mio and Mayu encounter their first wraith — an angry murder-ghost with a hankering for strangling twins. Thankfully, just moments earlier we were introduced to a magical ghost-killing camera, and provided with copious text-based tutorials on how to kill an angry murder-ghost. Phew.
But this also brings us to the main reason we’re hesitant to outright recommend Fatal Frame II: Crimson Butterfly Remake, and it all comes down to the series’ signature weapon: the Camera Obscura.
As you explore Minakami Village in search of Mayu (and a way to escape) Mio can defend herself from wraiths by snapping pictures to deal damage.
Shooting portraits of your ghoulish enemies is a great way to get a good look at their unsettling new faces, but the real trick lies in timing your shots. Waiting for a wraith to move in close and snapping a new face card mid-lunge can trigger a Fatal Frame, countering the attack and significantly boosting your damage output.

The camera comes preloaded with a limitless supply of Type-07 film, but a handful of other rolls can be loaded too, each with their own quirks. Some reload faster, while others possess higher exorcism power, dealing much more damage when used.
Toggleable Filters also introduce their own exploration gimmicks and special shot abilities. We particularly liked the Exposure filter, which slows wraiths down during combat whilst also revealing hidden trails and treasures during exploration.
Battling wraiths is a tense affair, a novel and enjoyable way to take down enemies, albeit a little clunky at times. Thankfully, the remake adds a few modern concessions. You can now click R3 to auto-lock onto ghosts in frame and press X to dodge incoming attacks. Once you get to grips with focal points, focus, and slap on a couple of upgrades to the Camera Obscura, combat starts to feel much more enjoyable.

Unfortunately, it’s still not without its frustrations.
One mechanic we weren’t so keen on is when a wraith becomes aggravated. At any time during a scrap, there’s a chance they will turn red and get properly angry about being papped.
Managing an aggravated wraith isn’t the problem. They still move and attack the same way, just a little quicker. The real problem is that they also regenerate health and can seemingly tap into this state whenever they bloody well feel like it.
We won’t spoil anything, but during a big set-piece moment against a boss wraith, we simply couldn’t exorcise it. Every time Mio had the groany git on the ropes and was ready to deliver the final frame, the wraith would kick back into its aggravated state and we’d spend another 15-20 minutes duelling with them. What should have been a tense and pivotal moment quickly became a bit exhausting.

We weren’t a fan of the stealth sections either. Several sections remove Mio’s ability to fight entirely as her camera is either lost, or ineffective against a big bad ghosty, forcing you to run and hide from them.
Initially, we liked the variation it provided, but ultimately found it relied too heavily on trial and error for our liking. It often feels like we were expected to fail on the first occasion, meaning it can take maybe two or three attempts at navigating a sequence to get it right. Which is a shame, because it subdues an otherwise terrifying experience.
Conclusion
Fatal Frame 2: Crimson Butterfly Remake is arguably one of the scariest games we’ve ever played. Team Ninja has somehow managed to make an already terrifying game even more so, turning Minakami Village into a visually striking and tense playground for fear. The Camera Obscura combat remains novel and unique, but clunky controls and some drawn-out encounters can frustrate.





Comments 47
😮really nice review, Craig. It’s cool to know that this seems like a decent entry point, I’ve been admittedly more intrigued by this than Silent Hill F, the whole camera combat thing just clicks with my mind in a way that’s hard to articulate.
Nice piece, gonna pick it up sometime later.
Does the final release still only offer 30 FPS, and did they fix the stutter/frame drops, or is performance exactly the same as it was in the demo? Thank you.
Walt I thought Fatal Frame 2 took place after the Original game and it was Mask of the Lunar Eclipse that Took place before Both games.
New angle. I see what you did there. 👌
"Because the story takes place long before the events of the original game, this remake serves as an ideal entry point for new players unfamiliar with Fatal Frame’s unique mix of survival horror, puzzles, and the famously divisive Camera Obscura combat."
Not quite - a decent entry point because of the tighter experience, true, but the story is set 2 years after the original, with the flashbacks taking place before the original, but the characters in them and what they go on to do won't mean much unless you've played the original.
I think i'll stick with the PS2 version which imho age quite well.
Demo was fun, but I don't like the fact that they included a stupid ass mini map, it's so unnecessary and immersion breaking to have that eyesore on the top right of your screen.
@Bob_Tempura im suprised that wasnt mentioned in the review i cant play games at 30fps anymore
My copy arrives on Thursday. The demo left some to be desired. With the 30fps cap, high film grain, and lack of gyro while using the camera obscura. So much for being "Pro Enhanced " I'll wait for a patch or two before I start playing.
Reading this makes me want to play…Condemned: Criminal Origins! Seriously, I’ll probably grab this after a price drop but appreciate the callout to Condemned, which i seriously need to play again. 😀
@Dan12836666 Honestly I don’t mind 30 FPS.
@Fluberuper fair enough its not for me though
Review leaves out two very important details that people want to know. 1) Did they add a toggle to the console version to remove film grain? 2) Did they fix the bug where film grain becomes excessive/doubled when playing in HDR?
@awp69 Condemned Criminal Origins is awesome. It's been a long time since I last played... This has made me want to go fish it out of storage too! 😎
My Mrs has never played it before so I might have to just watch her play through the game. She loves a good detective / puzzle / horror game so this is right up her street.
I used to play the original game on PS2 when I was a student. However, it was really hard to control the camera, and the old DualShock was too clanky for something fast-paced. I will give a try to the demo and see how it's working, but I used to love the atmosphere and graphics.
It's a pretty remake, but for a modern game, I hate how... 'heavy' Mio feels to control. Her movement is very stiff and weighted, which I feel contrasts poorly with the increased difficulty of this version of the game.
That being said, very little out there manages to be as consistently creepy and atmospheric as a good Fatal Frame game, so I'll probably still grab this. If nothing else, I hope this sells enough to justify a remake of the original, which is still my favorite entry to date.
Anyone know if this is a ‘save point’ game, or are there generous checkpoints?
I do sometimes like a good horror (which I don’t finish because I wuss out), but having to replay long stretches always gets on my nerves and removes the tension for me.
@HelloCraigo I played the demo and thought it was great, but please tell you can remove the horrendous film grain in the full game?
never played this series before but I´m going to play a demo and see if it´s for me. based on review, looks like some sections might be frustrating due to clunky controls which I hate honestly in every game. I believe remake should remove such odds in the first place
“Instead, much of the fear comes from what isn’t there”
This is exactly why I wanna play this now.
I’ve heard of the series but never played them so I’ll be getting this after Requiem.
Great review Liam
@DTfearTheBEARD
30 fps cap in a remake!? WTF!?
I was anticipating this but looks like it's "wait at least for %30"
This is the second time recently, along with Requiem, that "trial and error" has been seen as a negative.
.
In survival horror this is to be expected. It's a learning mechanic. I for one so not see this as a negative.
Sounds good, just not good timing to come out so soon out RE Requiem and Reanimal.
@Areus None of sequel/next game's events take place before the events of previous game in the series.
Is it just me who feels this re-remake looks too clean / modern? The original game has that grainy early 2000's Japan horror movies vibe like The Ring and that was one of the biggest reason that makes Fatal Frame standout among other horror games.
@HelloCraigo Trail-and-error stealth sections? hehe, thank you for your awesome review ^_^
@skaarj217 I already know that 3 and Maiden of black water don't but Mask of the Lunar eclipse is a prequel to first game as it takes place in 1980 6 years before the First Game.
Mask of the Lunar Eclipse, for me, was unplayable.. Just so clunky.
The demo for this one felt good. Enough that I will be picking up the full game.
@Areus , nope. It's a (famous) translation mistake. The events of Mask of the Lunar Eclipse take place in 1989. You can easily find the timeline of the series on the Internet.
Having played a bit of the Wii remake of 2 on Wii U eshop yeah I wasn't sure about this remake at all. I'm not a vet of the series so I can only go off videos for the rest but to me this remake sounds ok. I mean I'd say it's fair to get a remake if they didn't want to offer the quality 4 had again with 2 Wii remake ported over. I just think the 1st/3rd deserve more availability that's all. But this remake seems fair by the sounds of it.
The 3rd person view was in the Wii remake, the Wiimote torch was terribly used, same with the 4th game.
The hand grabs were annoying (execution, the idea isn't bad just not well executed so if the remake fixes them that's fine) and the story is fair I guess. I found the game confusing (I'm not against trial and error design, I've enjoyed some, struggled with others, it has it's place if well communicated with it's puzzles or it's clues or whatever else angle it wants to present it, telling audiences just ruins things and not all games are for everyone, if reviewers/casuals want to play good on them there is plenty of other games to play and be babied through, I've had more fun with retro games mechanics and particular design then games with story/visuals and lack of mechanics boring me and I refuse to purchase modern games for how trash they are.
So a remake like this I can respect what it's going for then remaking to dumb it down. This remake respects what it is for people who enjoyed it and for people who wanted to get into it, not newcomers who are idiots.
Accessibility or quality of life is fine, overly dumbing a game down, or converting to what others do is pointless. Some games benefit from modernising a classic, but rebuilding it to be 'like others' is just dumb. I think if they handle it well it's fine, but fitting in line with others is just idiotic bias and lack of seeing other options and just 'the one option I've encountered and should be that way from now on' is just short sighted and stupid.
I've played enough boring modern games from any budget or skill level and been unimpressed with their narrow experiences and short sighted design being only fitting in some areas and lacking in others. So to me the 'old design' I think is fine. They could tweak some things sure, many aspects of gameplay can be, but if it revamps too much to be something else it can loose it. Whatever feel or whatever tension, etc.
I know with enough character movesets or level design as it is in games and my disappointment of them in other genres. Besides horror games expectations and maybe audiences wanting a classic PS2 horror game in the modern era.
Besides all the other Resident Evil/Silent Hill inspired games that are more particular artsyle and gameplay/camera style, higher quality art but still going for that old school feel as well that can exist.
Modernising everything is just pointless and short sighted. Its' not even creative it's just plain dumb. Not wonder stagnation happens.
Balancing that can be hard of course. But preference is one thing, pushing preference is another.
But particular audiences exist and work to make a game for people then everyone and making a boring product even people who would want to play it refuse to buy and the ones who 'say' they do' don't and you get even less sales) but that's just me as someone is still new to horror games. But found RE1 on PS Classic to be fair (briefly played), same with RE5 and RE6, briefly played but yes they are more action style games.
Part 2:
So to me this remake of 2 is 'fine' (I think a remake of 1 or 3 was more ideal then of 2 but whatever) but also other then visuals or remaking areas, I don't see much point other then it being on new platforms, controls probably like the PS2 version or new then with Wiimote motion in mind (unless on Switch/Switch 2 it has motion but doubt it after 5 got the Switch/PS4 treatment after the Wii U and 3DS Spirit Camera type motion angles of the games prior) then the other one being based on Wii hardware for those visuals and that 4 is comparable to.
I already have the Wii remake which had most of the features this ps5 remake has, including 30fps. But I’m a sucker for good survival horror so I do have it ordered. But like others here I’ll probably wait for a 60fps patch before playing
Lots complaining about 30 fps but here I am wanting a toggle for 24 fps so I can really lean into the film feel. With the film grain, I think it would really seal the deal.
60 sometimes ruins immersion for me which is why I really appreciate ones that have cutscenes in 24 fps but gameplay in either 30/60.
Might pick this up someday down the road but definitely not anytime soon.
I'm still calling it Project Zero. Screw the standardised marketing.
@PuppetMaster Uh, there is plenty of grain. When playing in SDR there is actually even a bit more grain than the original had, but playing in HDR doubles it. The excessive grain when using HDR is one of the main complaints people are making.
@skaarj217 That is not necessarily accurate. For example, there are flashbacks in 2 that take place before 1.
@Scottyy Yup. Capped at 30fps on all consoles. 60fps is only an option on PC. It's a good looking game, with excellent sound quality. Coming off RE Requiem, what a downgrade performance wise.
@ChromaticDracula I just preordered it yesterday, and the demo is excellent.
To be honest, the 30fps didnt bother me nor did i noticed it was a 30fps.
I'm just glad that it's being critically acclaimed. I hope that it sells well across all platforms, so they remaster or remake the first and third entries.
@DTfearTheBEARD what the hell… game looks beautiful; I was all for it only to find this. Unacceptable in fact the cutscenes seem to run smoother instead how backwards is that 🙃 patch this here or no sale it is demonstrably bad
@SystemAddict Makes no sense. This is only the third game I can think of capped at 30fps this gen. Which is a shame, because Fatal Frame 4 and 5 are excellent on PS5/Pro & Switch.
@DTfearTheBEARD fatal framerate! The irony I was convinced the demo was just not optimized sad to see they should know in these times rough motion means effectively broken. I’d dock a point for it at least
30FPS and the Demo was bad. Hard Pass.
Koei Tecmo has announced on their X pages that they are adding a film grain toggle to the console versions. Now they need to acknowledge and fix the bug that makes the film grain double or more with HDR tuned on.
Played the demo last night and the review nails my experience. Strong atmosphere, great sound, but the story and the combat feels dated.
And that film grain filter is horrible.
@smellyplaymarky the opposite for me 🌟
@TrollOfWar The film grain filter on the demo is only really bad when HDR is enabled in the game settings. It's more than doubled in HDR and looks like crap. SDR in the demo has less than half of the film grain HDR does. That said, it's been fixed for the full game. The film grain level is the same for both HDR & SDR & there is a toggle to completely disable the grain.
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