Comments 13,839

Re: Cyberpunk 2077: Best Mods on PS5

ShogunRok

@Elodin It's really good, it makes the weather patterns way more interesting. Rain, fog, and sandstorms don't feel as artificial because they last much longer and don't just disappear when you enter a different part of the map.

It's also just cool seeing Night City transform visually depending on the weather type.

Re: How Difficult Is Phantom Blade Zero?

ShogunRok

@jakeones Yeah I think the enemies are noticeably more aggressive on Hellwalker, to the point where being surrounded by groups of them can get you killed faster than you realise.

It's not like they never stop attacking, but on Wayfarer and Pathbreaker, you get obvious breaks in between their combos. The gaps aren't as pronounced on Hellwalker so you're pushed harder to parry and dodge with precise timing to make those gaps yourself.

Re: How Difficult Is Phantom Blade Zero?

ShogunRok

I thought this was a topic worth expanding on because I still see so many people sharing their concerns that the game will be too demanding for their tastes.

If anyone's got any specific questions about the difficulty let me know and I can try to answer them.

Re: TV Show Review: Cyberpunk: Edgerunners 2 - Slick Night City Sequel Struggles to Match Its Predecessor

ShogunRok

@Hyena_socks Yeah ultimately I think a different approach was the right move. There are obviously so many unique stories you can tell based in that universe.

If we'd carried on with Lucy or something it would have subtracted from season 1 being a fantastic standalone series. Then it's a question of how much further does it go, and you could end up with the classic Netflix thing where shows just get worse as the seasons pile up.

Re: Final Fantasy Resonance (PS5) - Square's Series Returns to Its Roots to Fantastic Effect

ShogunRok

@throwmeaname The Visions do feel a little bit out of place, ultimately. Like the review says, they're explained to a limited extent lore-wise, but they're undoubtedly fan service at the end of the day — a leftover from the mobile game.

I could look past them being gimmicky because they make up a really cool progression system, but I can see other players thinking they're a bit immersion-breaking.

As for the characters, I think they do have a spark — but they're just never fleshed out to the extent that they could be. They just come across as very one-dimensional too often in the main story beats.

But like I say, there's something there. They're not bad characters by any stretch, but I don't think they measure up to the classics.

Re: Cyberpunk 2077 PS5 Patch 2.5 Leaks, Get the Big Details and Updates Here

ShogunRok

@JustBusiness I was thinking about this earlier. Is there really anything stopping CDPR from eventually doing a second expansion?

It's already got a new DLC for The Witcher 3 coming, so a similar project that bridges the gap between 2077 and Cyberpunk 2 doesn't seem at all impossible.

I suppose it just depends on whether they have the manpower to do it. TW3's DLC is mostly being manned by a separate studio.

Re: Final Fantasy Resonance (PS5) - Square's Series Returns to Its Roots to Fantastic Effect

ShogunRok

@BeyondKnight My PS5's tracker says 47 hours but I'm pretty sure it was closer to 55 or 60 on my save file. That time includes doing all of the side quests I could find.

If you play on the easy difficulty you'd probably cut that down to 40-50. And on hard it might be stretching towards 70 purely because of how much longer battles can take.

Side quests are generally decent, with their own little stories. They aren't overused, either.

Re: Xbox Polling Players on Whether Fallout, Elder Scrolls, or Even Minecraft Should Go Exclusive

ShogunRok

This just feels like another exercise in pandering to Xbox's most hardcore fans. It's been the direction ever since Sharma came in because they know that the brand's reputation was in the gutter.

Cancelling Gears on PS5 was an obvious indication of this; it was never completely about the sales, it was about clawing back mindshare and making a statement.

A lot of positive energy, especially online, bleeds out from hardcore users. It's the same with PlayStation. If you get your most passionate customers on side, you can steadily shift how the brand is perceived.

Having said all of that, if Xbox is somehow taking business advice from people like this, they really are screwed. I'd be saying the same if it was Sony.

Re: Epic's Pivot to AI-Driven Game Development Is Somehow Much Worse Than You May Realise

ShogunRok

@MasterChiefWiggum I agree with your perspective, but I think we're asking too much of an industry that's already more than happy to cut thousands upon thousands of jobs and further line the pockets of CEOs as a result.

Unfortunately, I think there's only one end goal for people like Sweeney: show the suits that by fully embracing the "magic" of AI, they can reduce paid jobs to the absolute minimum and deliver maximum profit.

And let's not kid ourselves; as customers, we won't see a penny of this cost-cutting make its way back to us.

Re: Dragon's Dogma 2: Dark Arisen (PS5) - Epic Expansion Is Peak Dragon's Dogma

ShogunRok

@Damage99 Yeah if you do Norgan first you'll end up overpowered for the Lost Rites dungeons as the Norgan equipment goes far beyond what you need to complete them (unless you're playing on hard mode).

But the Lost Rites dungeons also vary in difficulty. Some are meant to be tackled in the main game while others seem to encourage you to find some decent Norgan gear.

Re: Mini Review: Dynasty Warriors 3: Complete Edition Remastered (PS5) - A Strong Case for More Musou Revivals

ShogunRok

@crossbit This remaster actually has an option where the game will calculate arrow damage based on your character's defence, so they're not quite so deadly if you enable that.

It's crazy to think that in the original game, arrows just dealt flat damage regardless of your character's strength. No wonder people feared the archers.

... But even with the new option enabled, arrows still do sooooo much damage because the enemy's fire rate is still insanely fast. You need to prioritise archers all the time.

Re: Mini Review: Dynasty Warriors 3: Complete Edition Remastered (PS5) - A Strong Case for More Musou Revivals

ShogunRok

@Rich33 Yeah, I get where you're coming from. I agree that a continuation of the Origins-style formula is probably the best way for the series to appeal to a wider audience.

It'll be really interesting to see if there's an Origins 2 in the works that carries on through the Three Kingdoms story. But then we're in the territory of a direct sequel, which obviously isn't the best way to branch out.

I think the future of Dynasty Warriors is a really interesting topic.