ShogunRok

ShogunRok

I'm an editor at Push Square

Comments 13,516

Re: Future Total War Games Will Finally Invade PlayStation

ShogunRok

@nessisonett Yeah it's gonna take a lot of clever design and optimisation to fit Total War on a controller.

But I suppose similar feats have been accomplished before. There was a time — not even that long ago — when CRPG studios were flat out refusing to develop for console because it was too much work.

Fingers crossed, anyway.

Re: Poll: Vote for Your PS5 Game of the Month (November 2025)

ShogunRok

@wildcat_kickz Yeah it's honestly a bit annoying when games come out right at the end of a month (purely from a GOTM perspective).

If something big comes out we try to delay the poll by a few days, but yeah, some games don't really get a chance to properly establish themselves.

If any publishers are reading this, if you want your games to be in with a better shot at our prestigious Push Square GOTM award, release them before the 20th of each month. You've been warned...

Re: Assassin's Creed Shadows Microtransactions Will Fund 'Chunkier' Updates Going Forward

ShogunRok

@GamingGod The No Man's Sky devs get to set their own goals and allocate their own resources. If they see additional sales by way of big updates, then they deem the updates worthwhile.

Whereas Ubisoft's studios have to bend to the whims of the company's upper management. If they want to keep working on a game and improving it, they need to convince the suits that the game's still making enough money to justify the costs.

And Ubisoft being Ubisoft, they'll mandate that each AC game needs a DLC / microtransaction pipeline to justify continued support — otherwise the profit margins might take a dip.

In short, one game's from an independent company, and the other is from a studio that has to answer to a corporation.

Re: Highly Anticipated RPG Remake Trails in the Sky 2nd Chapter Confirmed for 2026 Release

ShogunRok

@MARl0 It's interesting that this has always been a trend with Trails games.

Everyone says Beyond the Horizon is the best Calvard game because it builds on the two games that came before.

Azure is often counted amongst the best Trails games because it's just all payoff from Zero.

And in my personal opinion, Cold Steel 3 / 4 are fantastic because they take so many previous games into account.

I suppose it all boils down to Falcom's world building. Most franchises just don't get to use past games as launch pads like Trails does, and it always benefits the storytelling.

Re: Red Dead Redemption 2 Is Now the Fourth Best Selling Game Ever, Still Chained to PS4 at 30FPS

ShogunRok

@Max_the_German It's all a bit murky isn't it? My thinking is that Astro Bot is technically system software, whereas Wii Sports is technically a Wii title that just happens to be bundled with the system.

Definitely room for discussion, though. You could even tie it back into the whole 'sales versus players' debate, as that starts to factor in free-to-play games. The market's changed and all that.

Re: Mini Review: Tales of Xillia Remastered (PS5) - PS3 RPG Is Finally Unshackled, and It's Worth Revisiting

ShogunRok

@Jey887 Yeah it's not a bad place to start at all. It's a very solid game that's quite indicative of what you can expect from the series as a whole.

Like the review says it's also got one of the most balanced combat systems, and it's easy to understand right off the bat.

If you can get around the pacing issues, I think it's a great way to see what the series has to offer.

Re: Mini Review: Tales of Xillia Remastered (PS5) - PS3 RPG Is Finally Unshackled, and It's Worth Revisiting

ShogunRok

If anyone's got any questions about the game or the review, let me know and I'll try to answer them.

Sorry this one's a bit late, by the way — we only got review code at the end of last week and I wanted to make sure the remaster wasn't hiding any horrible issues!

Xillia was one of my favourite Tales games back in the day, but like the review says, parts of it do feel poorly paced and awkward by today's standards.

Still enjoyed playing it again, though — the core design still holds up.

Thanks for reading!

Re: Review in Progress: Dispatch (PS5) - Interactive Superhero Show Could Be Something Special

ShogunRok

@Robocod You get ranked based on your performance during the dispatch sections, but again, I'm not sure whether this has any real bearing on how things unfold.

Characters did congratulate me on a successful first day when I was done — I assume that's specific dialogue related to your rank.

I don't think there are any immediate consequences to screwing the dispatch gameplay up. We'll have to wait and see!

Re: The Outer Worlds 2 (PS5) - A Mechanically Fantastic RPG That Struggles to Be Memorable

ShogunRok

If anyone's got any questions about the game or the review, let me know and I'll try to answer them.

I was a big fan of the first game, so I had fairly high hopes for this sequel. And for the most part, I do think it improves on just about everything. If you loved The Outer Worlds, you'll adore this.

But for me, it just never clicks in terms of story or characters. Obsidian's modern games just have this forgettable quality to them and I'm not sure what the answer is.

And for the record, I should point out that I greatly overrated the first game back when I reviewed it in 2019. Again, still a fan, but it's one of those scores I'd take back in a heartbeat!

Thanks for reading.

Re: Mini Review: Tekken 3 (PS1) - PlayStation's Definitive Fighter Is Still King

ShogunRok

@Doctor_BK It is possible, but I suppose there's a reason they're not there to begin with. Bamco probably just doesn't want to pay up to have them added.

Which, to me, doesn't make much sense. There are plenty of people who buy (cheaper) games for the Trophies — I'm convinced they'd make their money back on implementing them.

As for potential Trophies being unlocked retroactively, I doubt it. In both cases I wouldn't get your hopes up, unfortunately.

Re: Vampire: The Masquerade - Bloodlines 2 (PS5) - A Disastrously Paced, Technical Mess of a Sequel

ShogunRok

@Flaming_Kaiser Unfortunately it's just the current state of game development for far too many companies. If relying on post-release patches means that you can hit earlier deadlines, a lot of publishers will push for it.

It's sad but it's the way things are right now. Of course, it can easily backfire. Negative reviews and word of mouth can cripple a game's potential if the performance is bad enough at launch.

Still doesn't seem to stop games like this from releasing!

Re: Vampire: The Masquerade - Bloodlines 2 (PS5) - A Disastrously Paced, Technical Mess of a Sequel

ShogunRok

@Vovander To answer your questions...

1) Yeah, it is a bit like Mafia, but the map is smaller than what you'll find in those games, and there are no means of transport. There are collectibles to find, but you'd really need some time to kill to even bother.

2) You might get some okay lore / character insight from doing the side quests, but that's a rarity. The vast majority are just incredibly basic fetch quests with a tiny bit of backstory tied to them.

The Rewards are basically non-existent — you just get experience that unlocks skill points, but unless you want to unlock every optional skill from every clan for the sake of completion, it's barely worthwhile.

3) My playtime's based off my PS5's tracker, which said 17 hours by the time the credits rolled. I did end up skipping some side quests, but I doubt they would have added much time anyway.

I played the vast majority of the game on the normal difficulty, but I tried easy and hard just to see how they were at various points.

Re: Vampire: The Masquerade - Bloodlines 2 (PS5) - A Disastrously Paced, Technical Mess of a Sequel

ShogunRok

@LordAinsley I think quite a few of the issues mentioned in this review are fixable, yes.

The frame rate is the obvious one, but that depends on how badly stitched together the technical side of the game is in the first place.

I do think the combat system can be improved as well — tweaks to enemy balance could make a big difference.

But perhaps most importantly, quality of life improvements are needed if we're seriously looking to make this a better game. Fast travel would be a huge time saver, and the ability to skip Fabien's flashbacks would actually make replays viable.

Re: Vampire: The Masquerade - Bloodlines 2 (PS5) - A Disastrously Paced, Technical Mess of a Sequel

ShogunRok

If anyone's got any questions about the game or the review, let me know and I'll try to answer them.

While I think my review score might end up on the lower side of the spectrum, I just can't recommend this game in its current state. It's an absolute shocker.

If the frame rate gets fixed in a patch, then this is probably a 5 or 6/10. Like the review says, it has moments where it's a pretty good game — I liked the story overall — but it is deeply flawed in how it's structured.

If you were expecting a proper Bloodlines sequel, you'll be beyond disappointed — but that's not even the main issue. It's just a bit of a mess of a game in general.

Thanks for reading.

Re: Black Myth: Wukong Will Soon Run Better on PS5, But You'll Need to Prepare for the Patch

ShogunRok

@Rich33 You're right about Valhalla from what I can remember — Ubisoft basically uprooted the game to fix some fundamental stuff (because the updates had changed / added so much).

I believe Warhammer 40k: Darktide did this multiple times on consoles as well. Every big update required a full redownload of the game, or thereabouts. Fortunately the devs sorted that out over time.

Anyway, interesting that Wukong is getting the same treatment. Here's hoping that it finally smooths the game's performance on PS5.