ShogunRok

ShogunRok

I'm an editor at Push Square

Comments 13,516

Re: Trails in the Sky 1st Chapter (PS5) - This Is How You Remake a Classic RPG

ShogunRok

@Jayslow I was breezing through battles for most of the game (on the normal difficulty) but enemy health bars do get quite a bit bulkier towards the end of the game.

I think the intention is to force you into making better use of your Brave Points and team attacks. This game really rewards you for pulling out S-Crafts and the stronger Arts / Crafts as well.

Overall I think the combat balance is more in line with the Daybreak games, but there are definitely ways to demolish enemies if you have the resources.

Re: Trails in the Sky 1st Chapter (PS5) - This Is How You Remake a Classic RPG

ShogunRok

@nessisonett High speed mode works exactly like you'd expect, and there are different options for high speed mode in both action and turn-based combat.

There are also options to skip single scenes or whole events when you pause the game during dialogue, and there's a full fast travel system. You can definitely cut your playtime down quite significantly if you want to.

Re: Trails in the Sky 1st Chapter (PS5) - This Is How You Remake a Classic RPG

ShogunRok

@PixiebellGames I can't give a definitive answer on the new localisation because it's been so long since I read through the original script, but it seemed absolutely fine to me.

The personality's still there but it's perhaps not quite as flamboyant in places — it doesn't take as many creative liberties (based on what I remember).

And yes, there are a handful of very small grammatical errors from what I could tell. Weird little things like using 'are' instead of 'is'. A shame, but at least they're very rare.

Re: Trails in the Sky 1st Chapter (PS5) - This Is How You Remake a Classic RPG

ShogunRok

If anyone's got any questions about the game or the review, let me know and I'll try to answer them.

Regular readers might already know I'm a big Trails fan so I was really looking forward to this remake — but even then, it went above and beyond my expectations.

The effort Falcom put into this game is clear to see in almost all aspects. Can't wait for the sequel remake!

Re: Cyberpunk 2077 Gets Yet Another Surprise Patch on PS5

ShogunRok

@AFCC If you're yet to play the game I'd be tempted to wait until the fifth anniversary, which is this December.

There's been no guarantee that another update is coming, but at this point, I'd be very surprised if something wasn't being worked on for the big occasion.

Re: Review in Progress: Lost Soul Aside (PS5) - Long Awaited Action Is Both Awesome and Awkward

ShogunRok

@SmacLac The first couple of hours are super easy compared to what's waiting a bit later on. The boss the article mentions really is a huge difficulty spike, but I'm starting to think that the difficulty might even out again after you unlock loads of abilities.

I've beaten a couple of bosses on my first try, but most are taking anywhere between three and maybe ten attempts to get right. It's a tricky game, for sure.

Re: Review in Progress: Lost Soul Aside (PS5) - Long Awaited Action Is Both Awesome and Awkward

ShogunRok

@Nepp67 I can only comment on where I currently am in the game, but I'd say it lacks the nuance of Devil May Cry (let's be honest, no one adds depth like Capcom does), but I'd also say it's more complex than a typical Platinum game.

Once you unlock additional weapon types, the level of freedom you're given in terms of creating combos through weapon switching is really cool.

Re: Review in Progress: Lost Soul Aside (PS5) - Long Awaited Action Is Both Awesome and Awkward

ShogunRok

@guacguacboo Yeah to me it does just feel like an in-depth action game with RPG elements bolted on at times. It's possible that the RPG stuff becomes more in-depth later, but right now it's just very linear skill trees and equipment that boosts your stats by tiny amounts.

I'm hoping that the equipment gets more specialised as I progress, and builds come into play. Then we might be cooking.

Re: Review in Progress: Lost Soul Aside (PS5) - Long Awaited Action Is Both Awesome and Awkward

ShogunRok

EDIT: The full review is live now, and unfortunately, I think the game's flaws become increasingly clear as you progress. I struggled to finish this one off, which is never a great sign.

Hopefully those of you who have already jumped in are enjoying it more than I did!


Hey everyone, sorry this isn't a full review. Code came in very late (we assume because of the day one patch), but I've played enough to post these impressions, which are hopefully useful for now.

If anyone's got any questions, let me know and I can try to answer them based on what I've played.

We should hopefully have the full review ready to go at some point next week.

Re: Round Up: Total Lack of Mafia: The Old Country PS5 Reviews Is a Red Flag

ShogunRok

@Nem It goes the other way as well, though. If publishers only give review codes to outlets / influencers who are being paid to promote the game, then the truth gets completely buried.

I get where you're coming from in that some of the extreme negativity you see online (much of it purely for clicks) is incredibly tiring, but people should be able to look for unbiased coverage of something that they're about to spend their money on.

Even the Oblivion remake is an example of this. Because there were no pre-release reviews, there was nobody to warn people of the game's bad optimisation and performance problems (which still haven't been fixed, I should add).

Re: Monster Hunter Wilds' Struggling Sales Drag Capcom Stock Price Through the Mud

ShogunRok

@Flaming_Kaiser Yeah Dragon's Dogma 2 ended up being a warning sign for Monster Hunter Wilds. The finished game did run a lot better than the beta (which was really bad) but it's still not good enough.

I think after seeing all the negative user reviews and the dip in sales, Capcom will have to take action. Hopefully it means positive adjustments to the engine going forward.

Re: Monster Hunter Wilds' Struggling Sales Drag Capcom Stock Price Through the Mud

ShogunRok

@Dijita @TheArt @B0udoir Tend to agree with all of you, but if Wilds had World's tracking mechanics, you'd 100% have some people complaining in the opposite direction, saying that tracking monsters becomes tedious and boring.

I think the reality is that, as is the case with any long-running franchise, you're never going to please everyone.

Wilds has some clear flaws in its design, but I do think the negativity has spiralled out of control a bit because of some key issues that still haven't been fixed (like performance).