ShogunRok

ShogunRok

I'm an editor at Push Square

Comments 13,577

Re: Black Myth: Wukong Will Soon Run Better on PS5, But You'll Need to Prepare for the Patch

ShogunRok

@Rich33 You're right about Valhalla from what I can remember — Ubisoft basically uprooted the game to fix some fundamental stuff (because the updates had changed / added so much).

I believe Warhammer 40k: Darktide did this multiple times on consoles as well. Every big update required a full redownload of the game, or thereabouts. Fortunately the devs sorted that out over time.

Anyway, interesting that Wukong is getting the same treatment. Here's hoping that it finally smooths the game's performance on PS5.

Re: Poll: What Are Your First Impressions of Ghost of Yotei on PS5?

ShogunRok

I spent most of the weekend playing it and I think it's fantastic so far.

Feels like Sucker Punch learned a hell of a lot from Ghost of Tsushima. The structure of the game is much more engaging, the combat is more challenging, and the story is more nuanced.

(And I'm a massive Tsushima fan.)

Been playing with the Japanese dub and the voice acting has been superb. Curious to see what it's like in English at some point.

For me, if the quality remains high, it'll be a personal GOTY candidate for sure.

Re: Digimon Story Time Stranger (PS5) - Monster Taming RPG Squanders So Much Potential

ShogunRok

@DennisReynolds @IcarusOOT Except in Pokemon you can get away with having one super effective move because the health bars of your opponents aren't gigantic.

In Time Stranger, you're given absolutely no clue as to what the boss is weak to before you fight it.

Perfect example: the boss is a Virus type Digimon. That's fine, because you've got two Vaccine Digimon in your party.

Except the boss also has an incredibly high spirit stat, so it's basically immune to magic attacks. And guess what? Only one of your Vaccine Digimon has good physical attacks.

Okay, maybe you can get away with that. But wait, the element of your best physical attack is resisted by the boss — so you're only doing 1.5x damage to a health bar that's already massive.

These issues very quickly stack up against some of the game's later bosses, and you really do get stonewalled.

Re: Digimon Story Time Stranger (PS5) - Monster Taming RPG Squanders So Much Potential

ShogunRok

@3Above Hmmm, the answer to that question is a bit yes and no.

There's a nice variety of environments, especially in the Digital World, but they're just not very big. Most are made up of maybe a small village-like area and then a small-ish dungeon.

As you say, I think this game would have benefitted massively from having more open locations that encouraged exploration and additional combat. It feels like most dungeons are over in a matter of minutes.

I do think full price for this game is steep, but it really depends on how much you like Digimon overall. I think super fans will get so much enjoyment out of how well Time Stranger recreates the Digital World in particular.

Re: Digimon Story Time Stranger (PS5) - Monster Taming RPG Squanders So Much Potential

ShogunRok

@Kanji-Tatsumi That's a very concise way of putting it (and now I kind of regret not doing something similar in the review!).

But I do think the story in Time Stranger is a cut above Cyber Sleuth, thankfully. It is still intrusive and far too hand-holdy at times, but the actual plot and how it unfolds is more interesting than what Cyber Sleuth offered. At least in my opinion.

I think part of that is the greater focus on the Digimon themselves, rather than predominantly human characters.

Re: Digimon Story Time Stranger (PS5) - Monster Taming RPG Squanders So Much Potential

ShogunRok

@Pat_trick Yeah I had a feeling my review would be towards the lower end of the spectrum.

It's like the review says, the game clearly gets a lot of stuff right, and so a lot of my criticism probably stems from being able to see the game's unrealised potential.

But yeah, I can also totally see why other reviewers might have liked it a lot more than I did.

I do ultimately hope that the game does well with fans and that Bandai Namco gives the series an even bigger budget.

Re: Digimon Story Time Stranger (PS5) - Monster Taming RPG Squanders So Much Potential

ShogunRok

@Brydontk Thankfully those super tedious back-and-forth side quests are much rarer now, although there are still instances where you're given a really basic task that involves buying an item (for example) and delivering it.

Sometimes the side quests do involve some fun characters and they're actually quite comedic, but by and large, they feel very low budget and almost a bit tacked on.

It's a shame too, because the rewards tend to be quite useful.

Re: Digimon Story Time Stranger (PS5) - Monster Taming RPG Squanders So Much Potential

ShogunRok

@Brydontk I'm almost certain there's a skip option during dialogue but I'm not 100% sure on whether it skips entire scenes or just individual lines.

I do know that you can get through most dialogue very quickly either way, just by mashing through it once you've got the gist.

I know this because the pacing is very similar to Cyber Sleuth, where something will happen in the story, and then three different characters will instantly remind you of what just happened and what you need to do next. The script's in desperate need of an editor at times.

Re: Digimon Story Time Stranger (PS5) - Monster Taming RPG Squanders So Much Potential

ShogunRok

If anyone's got any questions about the game or the review, let me know and I'll try to answer them.

Regular readers might know I'm a big fan of the Cyber Sleuth games and I was really looking forward to Time Stranger — so it stings that this one never really clicked with me.

If you're really into Digimon I think you'll still find a lot to enjoy, but for me, the mechanical side of the game just gets buried far too often.

Here's hoping that updates fix the frame rate, too.

Re: Preview: It's Mine's Time to Shine in Yakuza Kiwami 3 & Dark Ties

ShogunRok

Yakuza 3 was my first experience with the series as well. I remember it got a 9/10 in the Official PlayStation Magazine and I was beyond hyped to finally play it.

Still has some of the coolest moments in the series, and the soundtrack is godlike. With a much updated combat system (which it desperately needs by today's standards) it'll be well worth playing again.

It'll take a while for the recasts to make sense, though.

Re: Baby Steps (PS5) - A Rewarding, Surrealist Odyssey for Those Willing to Fail

ShogunRok

@PsBoxSwitchOwner I know you're kind of joking, but I'll put this here for good measure...

Review scores are a guideline, not a definitive stance on what game is ultimately the best one.

Obviously it's difficult to avoid comparisons between some games — like sequels or games from a specific genre — but again, review scores are there to give you an at-a-glance indication of how good a game is.

They should be seen as a supplement to the review itself, and not the purpose of the review.

Phew!

Re: Battlefield 6's Lack of Console-Only Crossplay Suddenly a Sticking Point for PS5 Players

ShogunRok

@SeaDaVie The gap's definitely been shortened due to features like aim assist, but on a fundamental level, being able to just sweep or flick across the screen with a mouse in order to reposition your view is always going to be faster than using a controller.

'Twitch' aiming is king on mouse, but you're right in that experienced controller users can go toe-to-toe in most games. Just might take a lot of practice and the fine tuning of various settings.