@KundaliniRising333 Haven't got total confirmation on this, but I'd guess the answer is no, unfortunately. Or at least, that's usually the case with PS4 games on Plus.
@Nakatomi_Uk I think it's because players will be able to join in on multiplayer / co-op and that could upset user statistics / server stuff if the demo's always available.
Like the article says, more games are expected to be confirmed in the official reveal later today. But I think that's a solid start — my nostalgia for Tekken 3 might be powerful enough to knock me out.
@Rich33 You're right about Valhalla from what I can remember — Ubisoft basically uprooted the game to fix some fundamental stuff (because the updates had changed / added so much).
I believe Warhammer 40k: Darktide did this multiple times on consoles as well. Every big update required a full redownload of the game, or thereabouts. Fortunately the devs sorted that out over time.
Anyway, interesting that Wukong is getting the same treatment. Here's hoping that it finally smooths the game's performance on PS5.
@morrisseymuse Yeah, they're surprisingly different to play as. The basics are the same across the board in terms of controls, but they each have unique combo routes and abilities.
@Kidfunkadelic83 Same, I've been playing on the Pro exclusive mode and it's impressively smooth. While I don't think the graphics are particularly mind-blowing, the artistry and distance detail are stunning.
@guacguacboo I agree, for a first-party AAA game I think it's refreshingly freeing. There are still tutorials, but it's not constantly holding your hand, and that definitely helps the whole thing feel more organic.
I know a lot of people think Yotei's opening is weaker than Tsushima's — and maybe it is, in terms of spectacle and narrative weight — but I do really appreciate how Yotei just gets you into the open world as quickly as it can.
I think Sucker Punch understands what makes an open world fun to traverse.
I spent most of the weekend playing it and I think it's fantastic so far.
Feels like Sucker Punch learned a hell of a lot from Ghost of Tsushima. The structure of the game is much more engaging, the combat is more challenging, and the story is more nuanced.
(And I'm a massive Tsushima fan.)
Been playing with the Japanese dub and the voice acting has been superb. Curious to see what it's like in English at some point.
For me, if the quality remains high, it'll be a personal GOTY candidate for sure.
@somnambulance I was thinking, these next DLC packs surely have to focus on more Super characters. There are already so many to choose from, but they skipped straight to Daima because it's new.
@DennisReynolds @IcarusOOT Except in Pokemon you can get away with having one super effective move because the health bars of your opponents aren't gigantic.
In Time Stranger, you're given absolutely no clue as to what the boss is weak to before you fight it.
Perfect example: the boss is a Virus type Digimon. That's fine, because you've got two Vaccine Digimon in your party.
Except the boss also has an incredibly high spirit stat, so it's basically immune to magic attacks. And guess what? Only one of your Vaccine Digimon has good physical attacks.
Okay, maybe you can get away with that. But wait, the element of your best physical attack is resisted by the boss — so you're only doing 1.5x damage to a health bar that's already massive.
These issues very quickly stack up against some of the game's later bosses, and you really do get stonewalled.
@3Above Hmmm, the answer to that question is a bit yes and no.
There's a nice variety of environments, especially in the Digital World, but they're just not very big. Most are made up of maybe a small village-like area and then a small-ish dungeon.
As you say, I think this game would have benefitted massively from having more open locations that encouraged exploration and additional combat. It feels like most dungeons are over in a matter of minutes.
I do think full price for this game is steep, but it really depends on how much you like Digimon overall. I think super fans will get so much enjoyment out of how well Time Stranger recreates the Digital World in particular.
@Kanji-Tatsumi That's a very concise way of putting it (and now I kind of regret not doing something similar in the review!).
But I do think the story in Time Stranger is a cut above Cyber Sleuth, thankfully. It is still intrusive and far too hand-holdy at times, but the actual plot and how it unfolds is more interesting than what Cyber Sleuth offered. At least in my opinion.
I think part of that is the greater focus on the Digimon themselves, rather than predominantly human characters.
@Pat_trick Yeah I had a feeling my review would be towards the lower end of the spectrum.
It's like the review says, the game clearly gets a lot of stuff right, and so a lot of my criticism probably stems from being able to see the game's unrealised potential.
But yeah, I can also totally see why other reviewers might have liked it a lot more than I did.
I do ultimately hope that the game does well with fans and that Bandai Namco gives the series an even bigger budget.
@Brydontk Thankfully those super tedious back-and-forth side quests are much rarer now, although there are still instances where you're given a really basic task that involves buying an item (for example) and delivering it.
Sometimes the side quests do involve some fun characters and they're actually quite comedic, but by and large, they feel very low budget and almost a bit tacked on.
It's a shame too, because the rewards tend to be quite useful.
@Brydontk I'm almost certain there's a skip option during dialogue but I'm not 100% sure on whether it skips entire scenes or just individual lines.
I do know that you can get through most dialogue very quickly either way, just by mashing through it once you've got the gist.
I know this because the pacing is very similar to Cyber Sleuth, where something will happen in the story, and then three different characters will instantly remind you of what just happened and what you need to do next. The script's in desperate need of an editor at times.
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
Regular readers might know I'm a big fan of the Cyber Sleuth games and I was really looking forward to Time Stranger — so it stings that this one never really clicked with me.
If you're really into Digimon I think you'll still find a lot to enjoy, but for me, the mechanical side of the game just gets buried far too often.
Here's hoping that updates fix the frame rate, too.
Yakuza 3 was my first experience with the series as well. I remember it got a 9/10 in the Official PlayStation Magazine and I was beyond hyped to finally play it.
Still has some of the coolest moments in the series, and the soundtrack is godlike. With a much updated combat system (which it desperately needs by today's standards) it'll be well worth playing again.
It'll take a while for the recasts to make sense, though.
@RadioHedgeFund Yeah, and there's no way that investment firms, specifically, don't look at EA as a whole and think about how to immediately cut costs across the company.
It feels like (potentially mass) layoffs are all but inevitable.
I always appreciate photo modes but rarely use them.
Wasn't the case with Ghost of Tsushima — my old PS4 has hundreds of screenshots on it. The environments were just too stunning not to pause and capture the moment.
@PsBoxSwitchOwner I know you're kind of joking, but I'll put this here for good measure...
Review scores are a guideline, not a definitive stance on what game is ultimately the best one.
Obviously it's difficult to avoid comparisons between some games — like sequels or games from a specific genre — but again, review scores are there to give you an at-a-glance indication of how good a game is.
They should be seen as a supplement to the review itself, and not the purpose of the review.
@Ricky-Spanish Fantastic co-op game but it does have a bit of a learning curve. Community tends to be very committed and plenty of players are willing to help newcomers out.
I'd highly recommend giving it a go if you can find one or two people to play with.
@wildcat_kickz Yeah I think this is the most egregious issue here. The PS5 Pro mode being a bit crap is bad, but the fact that you can't even toggle between settings on Pro is just stupid.
@Fighting_Game_Loser As sad as it is to admit, there's no way Geoff even acknowledges that this game exists during The Game Awards. I'd honestly be shocked if it's even a nominee for best RPG.
@SeaDaVie The gap's definitely been shortened due to features like aim assist, but on a fundamental level, being able to just sweep or flick across the screen with a mouse in order to reposition your view is always going to be faster than using a controller.
'Twitch' aiming is king on mouse, but you're right in that experienced controller users can go toe-to-toe in most games. Just might take a lot of practice and the fine tuning of various settings.
@rjejr Nah, nothing official, but it's been implied in an interview that there will be some kind of expansion at some point, like Ghost of Tsushima had with Iki Island.
And obviously there's the Legends mode coming next year, but that'll be free.
@captainsandman If it's like previous Ninja Gaiden games, it's going to be incredibly punishing at times. The person playing this is also seriously skilled (I assume it's a developer or experienced play tester).
But this game will have difficulty options that are designed to teach you the mechanics.
@Vaako007 Maybe the master who teaches Atsu this style actually is Musashi? I can't see Sucker Punch name-dropping him completely, but another 'version' of him could make sense.
@Baoki Bo staff is pretty good, has a really effective perk that increases each hit's damage if you time your attacks correctly. I'd say it's probably one of Naoe's best weapons.
Not sure it's worth revisiting the game purely to play around with it, but it is a nice addition.
Comments 13,577
Re: Highly Rated, Overlooked Stealth Strategy Game Shadow Tactics Gets Free PS5 Upgrade
@KundaliniRising333 Haven't got total confirmation on this, but I'd guess the answer is no, unfortunately. Or at least, that's usually the case with PS4 games on Plus.
Re: Give the Fantastic Space Marine 2 a Shot with Free PS5 Demo, Out Now
@Nakatomi_Uk I think it's because players will be able to join in on multiplayer / co-op and that could upset user statistics / server stuff if the demo's always available.
Re: PS Plus Extra, Premium Games for October 2025 on PS5, PS4 Leaked
Like the article says, more games are expected to be confirmed in the official reveal later today. But I think that's a solid start — my nostalgia for Tekken 3 might be powerful enough to knock me out.
Re: Assassin's Creed Boss Leaves Ubisoft Just Weeks After Tencent's Development Reshuffle
@Boxmonkey Come on now, is it that hard to read the article before commenting?
Re: Backlash Begins as New Dissidia Final Fantasy Game Is Revealed for Mobile
@1UP-HUSKY I feel like I've been saying this for decades, but I still find it insane that there's no traditional Final Fantasy fighting game.
Re: Backlash Begins as New Dissidia Final Fantasy Game Is Revealed for Mobile
@Amnesiac Ah, our mortal enemies over at Push Screen...
Re: Confirmed: Oblivion Remastered's PS5 Physical Edition Requires 'Additional Download' to Actually Play
@Jammer It's playable, but far from perfect. Open world frame rate is still a mess in places, even on PS5 Pro, and there are still a lot of bugs.
Re: Black Myth: Wukong Will Soon Run Better on PS5, But You'll Need to Prepare for the Patch
@Rich33 You're right about Valhalla from what I can remember — Ubisoft basically uprooted the game to fix some fundamental stuff (because the updates had changed / added so much).
I believe Warhammer 40k: Darktide did this multiple times on consoles as well. Every big update required a full redownload of the game, or thereabouts. Fortunately the devs sorted that out over time.
Anyway, interesting that Wukong is getting the same treatment. Here's hoping that it finally smooths the game's performance on PS5.
Re: Absolum (PS5) - Dragon's Crown and Hades Combine in Stunning Beat-'Em-Up
@morrisseymuse Yeah, they're surprisingly different to play as. The basics are the same across the board in terms of controls, but they each have unique combo routes and abilities.
Re: Absolum (PS5) - Dragon's Crown and Hades Combine in Stunning Beat-'Em-Up
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
For what it's worth, I'm still playing Absolum even though I've seen everything (I think). Really great game.
Re: Absolum (PS5) - Dragon's Crown and Hades Combine in Stunning Beat-'Em-Up
By the way, here's Mick Gordon's insane metal boss theme in case you haven't heard it:
https://www.youtube.com/watch?v=yShiPI-gPeA
Re: Poll: Vote for Your PS5 Game of the Month (September 2025)
@MARl0
Re: 'As Long as You're Having Fun, We Don't Care': Ghost of Yotei Dev Comments on Open World Freedom
@Kidfunkadelic83 Same, I've been playing on the Pro exclusive mode and it's impressively smooth. While I don't think the graphics are particularly mind-blowing, the artistry and distance detail are stunning.
Just a very pleasant game to play.
Re: 'As Long as You're Having Fun, We Don't Care': Ghost of Yotei Dev Comments on Open World Freedom
@Ravix Yeah it's very, very moreish, which to me is always the sign of a good open world. You don't want to leave!
Re: 'As Long as You're Having Fun, We Don't Care': Ghost of Yotei Dev Comments on Open World Freedom
@guacguacboo I agree, for a first-party AAA game I think it's refreshingly freeing. There are still tutorials, but it's not constantly holding your hand, and that definitely helps the whole thing feel more organic.
Re: 'As Long as You're Having Fun, We Don't Care': Ghost of Yotei Dev Comments on Open World Freedom
@Oram77 I'm still amazed by the initial load from the PS5 home screen. You're loaded into your last save about seven seconds from clicking the icon.
Re: 'As Long as You're Having Fun, We Don't Care': Ghost of Yotei Dev Comments on Open World Freedom
@springer17 Definitely. The fact you're given stuff like the grappling hook and Ghost Stance right off the bat is part of that as well.
Re: 'As Long as You're Having Fun, We Don't Care': Ghost of Yotei Dev Comments on Open World Freedom
I know a lot of people think Yotei's opening is weaker than Tsushima's — and maybe it is, in terms of spectacle and narrative weight — but I do really appreciate how Yotei just gets you into the open world as quickly as it can.
I think Sucker Punch understands what makes an open world fun to traverse.
Re: Poll: What Are Your First Impressions of Ghost of Yotei on PS5?
I spent most of the weekend playing it and I think it's fantastic so far.
Feels like Sucker Punch learned a hell of a lot from Ghost of Tsushima. The structure of the game is much more engaging, the combat is more challenging, and the story is more nuanced.
(And I'm a massive Tsushima fan.)
Been playing with the Japanese dub and the voice acting has been superb. Curious to see what it's like in English at some point.
For me, if the quality remains high, it'll be a personal GOTY candidate for sure.
Re: Dragon Ball: Sparking! Zero Tops 200 Characters, Teases Yet More DLC in 2026
@somnambulance I was thinking, these next DLC packs surely have to focus on more Super characters. There are already so many to choose from, but they skipped straight to Daima because it's new.
Re: Digimon Story Time Stranger (PS5) - Monster Taming RPG Squanders So Much Potential
@DennisReynolds @IcarusOOT Except in Pokemon you can get away with having one super effective move because the health bars of your opponents aren't gigantic.
In Time Stranger, you're given absolutely no clue as to what the boss is weak to before you fight it.
Perfect example: the boss is a Virus type Digimon. That's fine, because you've got two Vaccine Digimon in your party.
Except the boss also has an incredibly high spirit stat, so it's basically immune to magic attacks. And guess what? Only one of your Vaccine Digimon has good physical attacks.
Okay, maybe you can get away with that. But wait, the element of your best physical attack is resisted by the boss — so you're only doing 1.5x damage to a health bar that's already massive.
These issues very quickly stack up against some of the game's later bosses, and you really do get stonewalled.
Re: Digimon Story Time Stranger (PS5) - Monster Taming RPG Squanders So Much Potential
@3Above Hmmm, the answer to that question is a bit yes and no.
There's a nice variety of environments, especially in the Digital World, but they're just not very big. Most are made up of maybe a small village-like area and then a small-ish dungeon.
As you say, I think this game would have benefitted massively from having more open locations that encouraged exploration and additional combat. It feels like most dungeons are over in a matter of minutes.
I do think full price for this game is steep, but it really depends on how much you like Digimon overall. I think super fans will get so much enjoyment out of how well Time Stranger recreates the Digital World in particular.
Re: Digimon Story Time Stranger (PS5) - Monster Taming RPG Squanders So Much Potential
@Kanji-Tatsumi That's a very concise way of putting it (and now I kind of regret not doing something similar in the review!).
But I do think the story in Time Stranger is a cut above Cyber Sleuth, thankfully. It is still intrusive and far too hand-holdy at times, but the actual plot and how it unfolds is more interesting than what Cyber Sleuth offered. At least in my opinion.
I think part of that is the greater focus on the Digimon themselves, rather than predominantly human characters.
Re: Digimon Story Time Stranger (PS5) - Monster Taming RPG Squanders So Much Potential
@mlm043 Honestly, if you're on the fence and don't mind waiting, it might be worth seeing whether the game gets an update or two.
A lot of the issues I bring up in the review could be improved through patches, like the sometimes iffy combat balance and technical performance.
Re: Digimon Story Time Stranger (PS5) - Monster Taming RPG Squanders So Much Potential
@Pat_trick Yeah I had a feeling my review would be towards the lower end of the spectrum.
It's like the review says, the game clearly gets a lot of stuff right, and so a lot of my criticism probably stems from being able to see the game's unrealised potential.
But yeah, I can also totally see why other reviewers might have liked it a lot more than I did.
I do ultimately hope that the game does well with fans and that Bandai Namco gives the series an even bigger budget.
Re: Digimon Story Time Stranger (PS5) - Monster Taming RPG Squanders So Much Potential
@Brydontk Thankfully those super tedious back-and-forth side quests are much rarer now, although there are still instances where you're given a really basic task that involves buying an item (for example) and delivering it.
Sometimes the side quests do involve some fun characters and they're actually quite comedic, but by and large, they feel very low budget and almost a bit tacked on.
It's a shame too, because the rewards tend to be quite useful.
Re: Digimon Story Time Stranger (PS5) - Monster Taming RPG Squanders So Much Potential
@Brydontk I'm almost certain there's a skip option during dialogue but I'm not 100% sure on whether it skips entire scenes or just individual lines.
I do know that you can get through most dialogue very quickly either way, just by mashing through it once you've got the gist.
I know this because the pacing is very similar to Cyber Sleuth, where something will happen in the story, and then three different characters will instantly remind you of what just happened and what you need to do next. The script's in desperate need of an editor at times.
Re: Digimon Story Time Stranger (PS5) - Monster Taming RPG Squanders So Much Potential
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
Regular readers might know I'm a big fan of the Cyber Sleuth games and I was really looking forward to Time Stranger — so it stings that this one never really clicked with me.
If you're really into Digimon I think you'll still find a lot to enjoy, but for me, the mechanical side of the game just gets buried far too often.
Here's hoping that updates fix the frame rate, too.
Re: Preview: It's Mine's Time to Shine in Yakuza Kiwami 3 & Dark Ties
Yakuza 3 was my first experience with the series as well. I remember it got a 9/10 in the Official PlayStation Magazine and I was beyond hyped to finally play it.
Still has some of the coolest moments in the series, and the soundtrack is godlike. With a much updated combat system (which it desperately needs by today's standards) it'll be well worth playing again.
It'll take a while for the recasts to make sense, though.
Re: PS5's Ghost of Yotei Gets Glorious Illustrated Famitsu Cover
@Kingy @Eduard_Brenton Reminiscent of the promotional artwork for Ghost of Tsushima — looked nothing like Jin!
Re: Mega Publisher EA Agrees to $55 Billion Buyout by Saudi Arabia, Silver Lake, Affinity Partners
@RadioHedgeFund Yeah, and there's no way that investment firms, specifically, don't look at EA as a whole and think about how to immediately cut costs across the company.
It feels like (potentially mass) layoffs are all but inevitable.
Re: Mega Publisher EA Agrees to $55 Billion Buyout by Saudi Arabia, Silver Lake, Affinity Partners
RIP BioWare, only a matter of time until they're gutted along with a bunch of other studios who don't work on key franchises.
Re: Stupidly Ambitious PS5 Open World Crimson Desert Nails Down March 2026 Release Date
@Atreus97 Jan / Feb / March next year already look insane in terms of release schedule. The fear of GTA 6 is real!
Re: Ghost of Yotei Looks Set to Have Another Incredible Photo Mode on PS5
@Oram77 I'm thinking those screenshots may need to be locked behind a password...
Re: Ghost of Yotei Looks Set to Have Another Incredible Photo Mode on PS5
I always appreciate photo modes but rarely use them.
Wasn't the case with Ghost of Tsushima — my old PS4 has hundreds of screenshots on it. The environments were just too stunning not to pause and capture the moment.
Re: Yakuza Kiwami 1 and 2 Punching PS5 in the Mouth from 8th December
@Questionable_Duck They haven't yet, to be fair, but I'd be hugely surprised if there is a path.
Re: Yakuza Kiwami 1 and 2 Punching PS5 in the Mouth from 8th December
Yakuza Kiwami 2 finally unshackled from the hell of 30fps on PS4. One of the very best Yakuza games, in my opinion.
Still, no upgrade option for any of these PS5 ports is rubbish.
Re: Baby Steps (PS5) - A Rewarding, Surrealist Odyssey for Those Willing to Fail
@Blauwe_Chimay @Futureshark There's the love it / hate it effect Stephen mentions in the review! Didn't take long.
Re: Baby Steps (PS5) - A Rewarding, Surrealist Odyssey for Those Willing to Fail
@PsBoxSwitchOwner I know you're kind of joking, but I'll put this here for good measure...
Review scores are a guideline, not a definitive stance on what game is ultimately the best one.
Obviously it's difficult to avoid comparisons between some games — like sequels or games from a specific genre — but again, review scores are there to give you an at-a-glance indication of how good a game is.
They should be seen as a supplement to the review itself, and not the purpose of the review.
Phew!
Re: Huge STALKER 2 Update Out Now Ahead of Open World's PS5 Release This November
@EfYI It's always been quite a hardcore series, but from what I've seen, STALKER 2 is more modernised and streamlined in a lot of ways.
But yeah, the previous games can definitely be difficult to get into.
Re: Warhammer 40K: Darktide Pushes Another Monstrous Update, Patch Notes Are Massive
@Ricky-Spanish Fantastic co-op game but it does have a bit of a learning curve. Community tends to be very committed and plenty of players are willing to help newcomers out.
I'd highly recommend giving it a go if you can find one or two people to play with.
Re: Silent Hill F Is Another Game That Stumbles on PS5 Pro
@wildcat_kickz Yeah I think this is the most egregious issue here. The PS5 Pro mode being a bit crap is bad, but the fact that you can't even toggle between settings on Pro is just stupid.
Re: Superb RPG Remake Trails in the Sky 1st Chapter Is One of the Highest Rated Games of 2025
@Fighting_Game_Loser As sad as it is to admit, there's no way Geoff even acknowledges that this game exists during The Game Awards. I'd honestly be shocked if it's even a nominee for best RPG.
Re: Battlefield 6's Lack of Console-Only Crossplay Suddenly a Sticking Point for PS5 Players
@SeaDaVie The gap's definitely been shortened due to features like aim assist, but on a fundamental level, being able to just sweep or flick across the screen with a mouse in order to reposition your view is always going to be faster than using a controller.
'Twitch' aiming is king on mouse, but you're right in that experienced controller users can go toe-to-toe in most games. Just might take a lot of practice and the fine tuning of various settings.
Re: Mini Review: Assassin's Creed Shadows: Claws of Awaji (PS5) - Story Moments Carry an Overly Safe Expansion
@Jammer From what I understand it's free if you pre-ordered the game, regardless of edition. Otherwise you have to buy it separately.
Re: PS5 Exclusive Ghost of Yotei Is Just Two Weeks Away, So Here's a Gorgeous Cinematic Trailer
@rjejr Nah, nothing official, but it's been implied in an interview that there will be some kind of expansion at some point, like Ghost of Tsushima had with Iki Island.
And obviously there's the Legends mode coming next year, but that'll be free.
Re: Sonic Racing: CrossWorlds (PS5) - PS5's Best Kart Racer Is Robust, Chaotic Fun
@Oram77 Stuck at 30fps even on PS5 though... It's criminal.
Re: Damn, This 'Advanced' Ninja Gaiden 4 Gameplay Is Absolutely Nuts
@captainsandman If it's like previous Ninja Gaiden games, it's going to be incredibly punishing at times. The person playing this is also seriously skilled (I assume it's a developer or experienced play tester).
But this game will have difficulty options that are designed to teach you the mechanics.
Re: Dual Katanas Are Lethally Fast in Ghost of Yotei's Latest PS5 Gameplay Clip
@Vaako007 Maybe the master who teaches Atsu this style actually is Musashi? I can't see Sucker Punch name-dropping him completely, but another 'version' of him could make sense.
Re: Mini Review: Assassin's Creed Shadows: Claws of Awaji (PS5) - Story Moments Carry an Overly Safe Expansion
@Baoki Bo staff is pretty good, has a really effective perk that increases each hit's damage if you time your attacks correctly. I'd say it's probably one of Naoe's best weapons.
Not sure it's worth revisiting the game purely to play around with it, but it is a nice addition.