@Silenos Ubisoft has nothing to do with third-party sales data, though. Again, it's the second best selling game of 2025 in the US, and it topped charts in Europe.
I get that having no concrete sales numbers is annoying, but saying it bombed is crazy at this point.
Plus, Ubisoft — or any company — can't outright lie to their investors and shareholders. If they're saying it did well in their financials, it did well.
@Starkei @Blaze215 @dskatter In this same financial briefing, Ubisoft confirmed that Shadows had the second best launch in franchise history, behind only Valhalla (which is still Ubisoft's most profitable game ever).
So while it's never given us direct sales numbers, they don't really matter if the game's clearly making so much money. You simply can't have the second best launch of any Assassin's Creed game and be a commercial failure — otherwise every previous AC game was also a flop (which they obviously weren't).
Shadows is also the second best selling game of 2025 so far in the US, and it topped numerous charts in Europe.
All evidence (including Ubisoft committing to two years of post-launch support) suggests that it's been a big hit — but it would have had to be an utter juggernaut on almost Rockstar-esque levels to dig Ubisoft out of its current hole.
@Fatewalker Yeah I'm guessing because it's from such a small team, they just focused on getting performance steady at 30. A shame, but maybe it'll be updated at a later time.
@Fatewalker Frame rate is capped at 30fps on PS5 and PS5 Pro. I noticed some slight dips during the review period when things got really chaotic, but that was about it.
For what it's worth, I don't think the 30fps cap makes a huge difference in a top-down, smaller scale game like this. But I probably should have still mentioned it in the review — I can add it in if people want.
@Czar_Khastik You probably won't find this helpful, but the answer is yes and no.
Yes in the sense that it's very bite-sized in terms of structure. You can do a patrol in ten minutes and make good progress. It's definitely not a game where you need to sit down for hours at a time.
And no because the controls and mechanics definitely take time to click. I would hazard a guess that they might be difficult to pick back up after a break from the game.
I do think that once you're over that initial learning curve, the game does feel quite natural (and to be fair, there are options that simplify the game slightly, including easy difficulties).
@lazarus11 You do technically get promotions but they're not story-related. Basically, as you rack up experience points, you level up, which unlocks new patrol vehicles and weapons.
And without spoiling anything, there is a lengthy side story that involves a serial killer.
@Vectrex There are loads of 20 year old PS2 action games that play infinitely better than this.
I agree that it's nice to have Captain Blood finally be released, for preservation's sake if nothing else, but you've still got to call it like you see it.
@Lup Always felt like Odyssey's Mercenaries system would have worked perfectly in Shadows. The Guardians just feel like a really slapdash version of it.
@Andee Definitely sounds harsh to me personally, but then I tend to gel with Bethesda's formula — I just like to get lost in how dynamic the open worlds can be.
Totally understand why they might not hold your attention, though. They can be very passive games (for lack of a better word), and I do agree that they can feel a bit shallow at times — especially in the role-playing department.
@Andee If you're not a fan of the Bethesda formula I don't think Oblivion Remastered will change your mind. Oblivion is very much the origin point of modern Bethesda design.
You could always check out some gameplay videos or people playing it live, though, see if it truly tickles your fancy. But yeah, might be a tall order.
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
Must say, it's been a pleasure playing Oblivion again after all these years. Nostalgia overload. Just hoping its more annoying technical issues are ironed out soon.
I would love to know how much has been spent on this game's marketing compared to its eventual profit.
A new Fatal Fury game was never going to find mainstream success — it's a niche even amongst fighting games. Yet SNK and its owners have tried to brute force the commercial success to an extreme degree.
@somnambulance This is a great comment, largely sums up my feelings as well.
Oblivion has very obvious flaws even in its remastered form, but the gameplay loop is just so welcoming. I think this specific open world formula has always been Bethesda's greatest strength.
It's obviously in the modern Fallout games and Skyrim too, but I think there's something about the relative simplicity and overall freedom of Oblivion that still makes it feel special.
@rjejr The full review will definitely be more in-depth on things that have and haven't aged well, from a more objective angle.
Obviously very hard to separate the nostalgia since I personally poured so much time into Oblivion when I was younger, but yeah, I'm trying to look at it from a modern day perspective as much as anything else.
@Nakasan140 Honestly no idea what the Pro enhancements are because it's so hard to tell the difference between it running on base PS5 and PS5 Pro. I'm guessing the Pro's frame rate is better in some cases but it's obviously still far from perfect.
@Perturbator The badly named Berserk and the Band of the Hawk was the Warriors-style game. It's not bad and it captures the weighty feel of Berserk's fights quite well, but it's pretty limited in terms of gameplay.
I'm with you, I'd love to see a true Berserk game someday, with a decent budget and a real vision for what it wants to be. We can dream!
@hel105 I haven't seen any confirmation, unfortunately. The leaked marketing materials did suggest that a physical release was going to happen, but there's nothing official yet.
@Fiendish-Beaver We have a main office but we're dotted all over the place, so we work from home.
And we usually review games in and out of work hours — just depends on the scope of the coverage and that kind of thing. I personally don't mind reviewing a game in my free time at all if I'm enjoying it — I'd probably be playing something anyway!
@Fiendish-Beaver I can't speak for everyone but it can often heavily depend on when we get review code and how long we have until the review embargo.
I've had to review big games in the past where I've only had a week or less to get through them, and it can be a nightmare. You obviously try your hardest to give the game a fair shake as if you were playing with no pressure, but it can be difficult.
In ideal cases, we get review code weeks ahead of launch and we have plenty of time to play them as we usually would any game in our free time.
Like the article says, please let us know if we've missed anything, or if there are any other questions people want answers to.
Because this is such a weird situation, we wanted to make an article that gathers everything together for people who might not have the time to keep up with all the leaks.
Comments 13,516
Re: Poll: 10 Years Later, What Are Your Thoughts on The Witcher 3?
One of my favourite ever games. Still get the urge to start a new playthrough every now and then, despite having beaten it about eight times.
Re: Assassin's Creed Shadows Can't Stop the Ubisoft Rot of Star Wars Outlaws and XDefiant
@Silenos Ubisoft has nothing to do with third-party sales data, though. Again, it's the second best selling game of 2025 in the US, and it topped charts in Europe.
I get that having no concrete sales numbers is annoying, but saying it bombed is crazy at this point.
Plus, Ubisoft — or any company — can't outright lie to their investors and shareholders. If they're saying it did well in their financials, it did well.
Re: Assassin's Creed Shadows Can't Stop the Ubisoft Rot of Star Wars Outlaws and XDefiant
@Starkei @Blaze215 @dskatter In this same financial briefing, Ubisoft confirmed that Shadows had the second best launch in franchise history, behind only Valhalla (which is still Ubisoft's most profitable game ever).
So while it's never given us direct sales numbers, they don't really matter if the game's clearly making so much money. You simply can't have the second best launch of any Assassin's Creed game and be a commercial failure — otherwise every previous AC game was also a flop (which they obviously weren't).
Shadows is also the second best selling game of 2025 so far in the US, and it topped numerous charts in Europe.
All evidence (including Ubisoft committing to two years of post-launch support) suggests that it's been a big hit — but it would have had to be an utter juggernaut on almost Rockstar-esque levels to dig Ubisoft out of its current hole.
Re: Major Assassin's Creed Shadows Patch Dated, Teases Dead by Daylight Crossover Quest
@DennisReynolds @KundaliniRising333 Never forget the four-legged chocobo camel. Nightmarish.
Re: Square Enix Demands Bigger Games, Faster Development as Sales Continue to Slump
@Ravix This is basically how I read the report as well!
(With mention of using AI to 'increase productivity'.)
Re: The Precinct (PS5) - GTA-Style Sandbox Is a Dynamic, Addictive Cop Movie Homage
@Fatewalker Yeah I'm guessing because it's from such a small team, they just focused on getting performance steady at 30. A shame, but maybe it'll be updated at a later time.
Re: The Precinct (PS5) - GTA-Style Sandbox Is a Dynamic, Addictive Cop Movie Homage
@Fatewalker Frame rate is capped at 30fps on PS5 and PS5 Pro. I noticed some slight dips during the review period when things got really chaotic, but that was about it.
For what it's worth, I don't think the 30fps cap makes a huge difference in a top-down, smaller scale game like this. But I probably should have still mentioned it in the review — I can add it in if people want.
Re: The Precinct (PS5) - GTA-Style Sandbox Is a Dynamic, Addictive Cop Movie Homage
@Fiendish-Beaver Haha, would love to hear what you think of the game given your experience!
Re: The Precinct (PS5) - GTA-Style Sandbox Is a Dynamic, Addictive Cop Movie Homage
@Czar_Khastik You probably won't find this helpful, but the answer is yes and no.
Yes in the sense that it's very bite-sized in terms of structure. You can do a patrol in ten minutes and make good progress. It's definitely not a game where you need to sit down for hours at a time.
And no because the controls and mechanics definitely take time to click. I would hazard a guess that they might be difficult to pick back up after a break from the game.
I do think that once you're over that initial learning curve, the game does feel quite natural (and to be fair, there are options that simplify the game slightly, including easy difficulties).
Re: The Precinct (PS5) - GTA-Style Sandbox Is a Dynamic, Addictive Cop Movie Homage
@lazarus11 You do technically get promotions but they're not story-related. Basically, as you rack up experience points, you level up, which unlocks new patrol vehicles and weapons.
And without spoiling anything, there is a lengthy side story that involves a serial killer.
Re: The Precinct (PS5) - GTA-Style Sandbox Is a Dynamic, Addictive Cop Movie Homage
If anyone's got any questions about the game or the review, let me know and I can try to answer them.
Really glad The Precinct turned out well (at least, in my opinion) — it always looked cool leading up to release!
Re: Neon Apex: Beyond the Limit Could Scratch Your WipEout Itch on PS5 Next Week
@Oram77 We're working on one, but won't make today's embargo unfortunately.
Re: Rumour: Six Years of Assassin's Creed RPGs, Remakes, Multiplayer Games Planned at Ubisoft
@Ravix Hahaha, I think we might have to do it for a lot of games!
Re: Mini Review: Captain Blood (PS5) - PS2-Era Hack and Slasher Is a Total Shipwreck
@Vectrex There are loads of 20 year old PS2 action games that play infinitely better than this.
I agree that it's nice to have Captain Blood finally be released, for preservation's sake if nothing else, but you've still got to call it like you see it.
Re: Gears of War: Reloaded Remasters the Original Game This August, Confirmed for PS5
Only a matter of time until the Chief makes the jump... That one's still going to seem surreal.
Re: The Witcher 3 Turns 10 This Month, CD Projekt Red Wants to 'Celebrate Together'
The year is 2025 and whenever The Witcher 3 is mentioned part of my brain still thinks "time for another playthrough?".
Re: Rumour: Chrono Trigger Remake Leaked by Dragon Quest Creator
Re: Poll: Vote for Your PS5 Game of the Month (April 2025)
@Odium Technically you can, but you'll probably be banned across all of them (sadly).
Re: Assassin's Creed Shadows Major Updates Announced, Story Missions, New Game+, and More Coming Soon
@Lup Always felt like Odyssey's Mercenaries system would have worked perfectly in Shadows. The Guardians just feel like a really slapdash version of it.
Re: The Elder Scrolls IV: Oblivion Remastered (PS5) - The Largely Fantastic Revival of a Landmark RPG
@Andee Definitely sounds harsh to me personally, but then I tend to gel with Bethesda's formula — I just like to get lost in how dynamic the open worlds can be.
Totally understand why they might not hold your attention, though. They can be very passive games (for lack of a better word), and I do agree that they can feel a bit shallow at times — especially in the role-playing department.
Re: The Elder Scrolls IV: Oblivion Remastered (PS5) - The Largely Fantastic Revival of a Landmark RPG
@Andee If you're not a fan of the Bethesda formula I don't think Oblivion Remastered will change your mind. Oblivion is very much the origin point of modern Bethesda design.
You could always check out some gameplay videos or people playing it live, though, see if it truly tickles your fancy. But yeah, might be a tall order.
Re: The Elder Scrolls IV: Oblivion Remastered (PS5) - The Largely Fantastic Revival of a Landmark RPG
@Areus Yes, I'd like to finally try eating a mudcrab.
Re: The Elder Scrolls IV: Oblivion Remastered (PS5) - The Largely Fantastic Revival of a Landmark RPG
@rjejr Yeah you can make the text bigger — but honestly, not by much.
Re: The Elder Scrolls IV: Oblivion Remastered (PS5) - The Largely Fantastic Revival of a Landmark RPG
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
Must say, it's been a pleasure playing Oblivion again after all these years. Nostalgia overload. Just hoping its more annoying technical issues are ironed out soon.
Re: Oblivion Remastered: Everything New and All Changes Compared to the Original Oblivion
@darkswabber Thanks for pointing this out, fixed!
Re: Fatal Fury: City of the Wolves Reveals Ridiculous E-Sports Prize Pot as PS5, PS4 Fighter Gets Off to a Slow Start
I would love to know how much has been spent on this game's marketing compared to its eventual profit.
A new Fatal Fury game was never going to find mainstream success — it's a niche even amongst fighting games. Yet SNK and its owners have tried to brute force the commercial success to an extreme degree.
Re: Oblivion Remastered Tops 4 Million Players in Just a Few Days
@somnambulance This is a great comment, largely sums up my feelings as well.
Oblivion has very obvious flaws even in its remastered form, but the gameplay loop is just so welcoming. I think this specific open world formula has always been Bethesda's greatest strength.
It's obviously in the modern Fallout games and Skyrim too, but I think there's something about the relative simplicity and overall freedom of Oblivion that still makes it feel special.
Re: Poll: What Review Score Would You Give Indiana Jones and the Great Circle?
Guess who forgot to add the actual poll!
It's in there now, sorry everyone.
Re: Hands On: Oblivion Remastered Is Still Oblivion in All Its Glory, Crap Frame Rate Aside
@rjejr The full review will definitely be more in-depth on things that have and haven't aged well, from a more objective angle.
Obviously very hard to separate the nostalgia since I personally poured so much time into Oblivion when I was younger, but yeah, I'm trying to look at it from a modern day perspective as much as anything else.
Re: Hands On: Oblivion Remastered Is Still Oblivion in All Its Glory, Crap Frame Rate Aside
@Nakasan140 Honestly no idea what the Pro enhancements are because it's so hard to tell the difference between it running on base PS5 and PS5 Pro. I'm guessing the Pro's frame rate is better in some cases but it's obviously still far from perfect.
Re: Hands On: Oblivion Remastered Is Still Oblivion In All Its Glory, Crap Frame Rate Aside
If anyone's got any questions about Oblivion Remastered I can try to answer them — just let me know.
Full review should be coming soon once I've had more time to play. Need to see the Shivering Isles for a start!
Re: Diablo 4's Berserk Crossover Boils Down to Cosmetics, But the Best Ones are Paid
@Perturbator The badly named Berserk and the Band of the Hawk was the Warriors-style game. It's not bad and it captures the weighty feel of Berserk's fights quite well, but it's pretty limited in terms of gameplay.
I'm with you, I'd love to see a true Berserk game someday, with a decent budget and a real vision for what it wants to be. We can dream!
Re: Ghost of Yotei Gets PS5 Release Date, Trailer, Pre-Order Details
Sony just casually dropping a release date for one of its most anticipated games at 1pm on a Wednesday afternoon.
It's so pointless even trying to predict this company these days!
Re: Oblivion Remastered: Everything New and All Changes Compared to the Original Oblivion
@reddevilcat Not sure yet, but I'll keep an eye out!
Re: Oblivion Remastered: Everything New and All Changes Compared to the Original Oblivion
@Ilyn We'll try to get something up as soon as we can. If not in the Hands On article, it'll be in its own separate article.
Re: Oblivion Remastered: Everything New and All Changes Compared to the Original Oblivion
@andrewsqual Looks like the soundtrack is identical, just slightly enhanced in terms of quality.
Re: Oblivion Remastered: Everything New and All Changes Compared to the Original Oblivion
@hel105 I haven't seen any confirmation, unfortunately. The leaked marketing materials did suggest that a physical release was going to happen, but there's nothing official yet.
It's possible that it'll launch a little later.
Re: Oblivion Remastered: Everything New and All Changes Compared to the Original Oblivion
@Fiendish-Beaver We have a main office but we're dotted all over the place, so we work from home.
And we usually review games in and out of work hours — just depends on the scope of the coverage and that kind of thing. I personally don't mind reviewing a game in my free time at all if I'm enjoying it — I'd probably be playing something anyway!
Re: Oblivion Remastered: Everything New and All Changes Compared to the Original Oblivion
@Fiendish-Beaver I can't speak for everyone but it can often heavily depend on when we get review code and how long we have until the review embargo.
I've had to review big games in the past where I've only had a week or less to get through them, and it can be a nightmare. You obviously try your hardest to give the game a fair shake as if you were playing with no pressure, but it can be difficult.
In ideal cases, we get review code weeks ahead of launch and we have plenty of time to play them as we usually would any game in our free time.
Re: Oblivion Remastered: Everything New and All Changes Compared to the Original Oblivion
@Fiendish-Beaver We're starting today just like everyone else. As far as we know, there were no review copies sent out at all — total shadow drop.
Re: Oblivion Remastered: Everything New and All Changes Compared to the Original Oblivion
@Dan12836666 We'll have a Hands On preview as soon as we possibly can if that helps.
We'll cover stuff like initial gameplay impressions and how it runs on PS5.
Re: Oblivion Remastered: Everything New and All Changes Compared to the Original Oblivion
As the article says, this is very much a work in progress as we play through the game ourselves.
If you come across anything you think should be added, let us know in a comment!
Re: Oblivion Remastered Out Now on PS5, Price and Download Size Revealed
@Kanji-Tatsumi @MickOnYourFace Typo with the prices, should be accurate now!
Re: Oblivion Remastered Out Now on PS5, Price and Download Size Revealed
@carlos82 Fixed!
Re: Oblivion Remastered Out Now on PS5, Price and Download Size Revealed
@BanChatum It's on there now!
Re: Oblivion Remastered Out Today on PS5, Price Revealed
We'll update this article with more info as soon as we can!
Re: Oblivion Remastered: Everything We Know Ahead of Its Rumoured Release Next Week
@PlatinumMikey It's exciting isn't it? I am worried that my brain might explode from the sheer nostalgia overload, though.
Re: Berserk Finally Makes Its Video Game Comeback... In Diablo 4
@Shepherd_Tallon This is exactly my stance as well!
Re: Oblivion Remastered: Everything We Know Ahead of Its Rumoured Release Next Week
Like the article says, please let us know if we've missed anything, or if there are any other questions people want answers to.
Because this is such a weird situation, we wanted to make an article that gathers everything together for people who might not have the time to keep up with all the leaks.
Hopefully it's helpful!
Re: Shuhei Yoshida's Played 'So Many Versions' of Ghost of Yotei, and It's 'Always Felt Great'
@Bluetrain7 It's all good! Hope things pick up for you soon.