ShogunRok

ShogunRok

I'm an editor at Push Square

Comments 13,577

Re: Monster Hunter Wilds' Struggling Sales Drag Capcom Stock Price Through the Mud

ShogunRok

@Flaming_Kaiser Yeah Dragon's Dogma 2 ended up being a warning sign for Monster Hunter Wilds. The finished game did run a lot better than the beta (which was really bad) but it's still not good enough.

I think after seeing all the negative user reviews and the dip in sales, Capcom will have to take action. Hopefully it means positive adjustments to the engine going forward.

Re: Monster Hunter Wilds' Struggling Sales Drag Capcom Stock Price Through the Mud

ShogunRok

@Dijita @TheArt @B0udoir Tend to agree with all of you, but if Wilds had World's tracking mechanics, you'd 100% have some people complaining in the opposite direction, saying that tracking monsters becomes tedious and boring.

I think the reality is that, as is the case with any long-running franchise, you're never going to please everyone.

Wilds has some clear flaws in its design, but I do think the negativity has spiralled out of control a bit because of some key issues that still haven't been fixed (like performance).

Re: RoboCop: Rogue City - Unfinished Business (PS5) - Standalone Mini-Sequel Just Misses the Mark

ShogunRok

@carlos82 The performance is definitely better than in Rogue City, but like you say, I'd put that down to the whole game being set indoors.

Still, the frame rate does dip a bit during hectic gunfights, especially later in the game. It's not as noticeable as it could be in Rogue City, but it's still there.

Edit: Oh, and playing as ED might genuinely be the best section of the whole game. You feel indestructible and the damage you deal is insane. They nailed it.

Re: RoboCop: Rogue City - Unfinished Business (PS5) - Standalone Mini-Sequel Just Misses the Mark

ShogunRok

If anyone's got any questions about the game or the review, let me know and I can try to answer them.

Just to reiterate, a 6/10 on our scoring scale is 'Not Bad' — and that's exactly what Unfinished Business is.

I had fun playing through this one, like the review says, but it does feel half-baked in a number of ways. I think Rogue City is underrated, so it's a shame that this expansion-sequel-thing doesn't really improve on what the main game already got right.

Thanks for reading!

Re: Raidou Remastered: The Mystery of the Soulless Army (PS5) - A Fantastic Return to Peak PS2 Atlus Vibes

ShogunRok

@MichaelNau It's somewhat similar in that they're both quite hack-and-slash, but Raidou is a bit more basic given its PS2 origins.

Your demon allies act alone for the most part, although you can give them specific commands through a menu. They'll always try to hit enemy weaknesses or heal when you're low on health, and in turn, you need to keep your SP topped up (both Raidou and his demons all pull from the same SP pool).

Overall I'd say it's a little more 'unique' in terms of mechanics than Scramble, but the action itself is less flashy and fleshed out.

Re: Raidou Remastered: The Mystery of the Soulless Army (PS5) - A Fantastic Return to Peak PS2 Atlus Vibes

ShogunRok

@guacguacboo Remastered has a few (maybe three or four, I can't quite remember) difficulty settings that cover everything from super easy to really hard. You can change the difficulty at any time out of combat.

On the standard difficulty it can be a pretty tricky game, although probably not as unforgiving as peak SMT. That said, the combat system does take a little getting used to overall.

But yeah, the difficulties should suit your needs based on my experience, whatever they might be.

Re: Raidou Remastered: The Mystery of the Soulless Army (PS5) - A Fantastic Return to Peak PS2 Atlus Vibes

ShogunRok

@HallowMoonshadow I'm actually surprised Raidou got the nod over Digital Devil Saga — I would have bet on the latter being remastered first.

I do think it's on the cards, though. SEGA's stated that it wants Atlus to be releasing games much more often, and it seems like remasters are a focal point for that initiative.

They'll do Raidou 2 and then... well, we'll see!

Re: Raidou Remastered: The Mystery of the Soulless Army (PS5) - A Fantastic Return to Peak PS2 Atlus Vibes

ShogunRok

If anyone's got any questions about the game or the review, let me know and I can try to answer them.

Playing this again made me realise there's nothing quite like PS2-era Atlus. That's not to say modern Atlus games are worse, but there was a unique tone and atmosphere to that generation.

Anyway, I'm glad Raidou's getting a second chance. Looking forward to the inevitable sequel remaster as well.

Re: Final Fantasy 16 May Have Underperformed on PS5, But It's Doing Terribly on Xbox

ShogunRok

I just don't think Final Fantasy is the all-conquering franchise that it once was, and Square Enix is apparently blind to that.

Don't get me wrong, the series is still a huge deal to people like us in this hardcore space, but it feels like it hasn't properly connected with a wider audience since... Final Fantasy X? Obviously very different times, though.

I'm not sure what the answer is. Square Enix could start making Final Fantasy games with different expectations (lower budgets, a return to trademark formulas) but then you're looking a complete shift in direction for what is essentially its biggest brand.

Said it many times and I'll say it again: Final Fantasy is the most mismanaged IP out there.

Re: Hands On: MindsEye Is a Boring Mess

ShogunRok

I can stomach this being a weirdly dull game, but a weirdly dull game capped at 30fps that's still plagued with frame rate issues is a joke.

Would love to know the inside scoop on this whole project.

Re: Clair Obscur: Expedition 33 Patch 1.3.0 Makes Big Balance and Difficulty Adjustments

ShogunRok

@themightyant @Oram77 @Lup I haven't finished the game yet but I do think the environment design can be a bit vacuous. Some maps feel too big for how much is actually in them, and that can make navigation more difficult than it needs to be.

I'm not sure it needs a minimap, but some kind of direction would be nice, I think, even if it's just so you know which path takes you towards the objective, instead of having to backtrack to find treasure and stuff.