ShogunRok

ShogunRok

I'm an editor at Push Square

Comments 13,516

Re: Assassin's Creed Shadows Can't Stop the Ubisoft Rot of Star Wars Outlaws and XDefiant

ShogunRok

@Silenos Ubisoft has nothing to do with third-party sales data, though. Again, it's the second best selling game of 2025 in the US, and it topped charts in Europe.

I get that having no concrete sales numbers is annoying, but saying it bombed is crazy at this point.

Plus, Ubisoft — or any company — can't outright lie to their investors and shareholders. If they're saying it did well in their financials, it did well.

Re: Assassin's Creed Shadows Can't Stop the Ubisoft Rot of Star Wars Outlaws and XDefiant

ShogunRok

@Starkei @Blaze215 @dskatter In this same financial briefing, Ubisoft confirmed that Shadows had the second best launch in franchise history, behind only Valhalla (which is still Ubisoft's most profitable game ever).

So while it's never given us direct sales numbers, they don't really matter if the game's clearly making so much money. You simply can't have the second best launch of any Assassin's Creed game and be a commercial failure — otherwise every previous AC game was also a flop (which they obviously weren't).

Shadows is also the second best selling game of 2025 so far in the US, and it topped numerous charts in Europe.

All evidence (including Ubisoft committing to two years of post-launch support) suggests that it's been a big hit — but it would have had to be an utter juggernaut on almost Rockstar-esque levels to dig Ubisoft out of its current hole.

Re: The Precinct (PS5) - GTA-Style Sandbox Is a Dynamic, Addictive Cop Movie Homage

ShogunRok

@Fatewalker Frame rate is capped at 30fps on PS5 and PS5 Pro. I noticed some slight dips during the review period when things got really chaotic, but that was about it.

For what it's worth, I don't think the 30fps cap makes a huge difference in a top-down, smaller scale game like this. But I probably should have still mentioned it in the review — I can add it in if people want.

Re: The Precinct (PS5) - GTA-Style Sandbox Is a Dynamic, Addictive Cop Movie Homage

ShogunRok

@Czar_Khastik You probably won't find this helpful, but the answer is yes and no.

Yes in the sense that it's very bite-sized in terms of structure. You can do a patrol in ten minutes and make good progress. It's definitely not a game where you need to sit down for hours at a time.

And no because the controls and mechanics definitely take time to click. I would hazard a guess that they might be difficult to pick back up after a break from the game.

I do think that once you're over that initial learning curve, the game does feel quite natural (and to be fair, there are options that simplify the game slightly, including easy difficulties).

Re: The Elder Scrolls IV: Oblivion Remastered (PS5) - The Largely Fantastic Revival of a Landmark RPG

ShogunRok

@Andee Definitely sounds harsh to me personally, but then I tend to gel with Bethesda's formula — I just like to get lost in how dynamic the open worlds can be.

Totally understand why they might not hold your attention, though. They can be very passive games (for lack of a better word), and I do agree that they can feel a bit shallow at times — especially in the role-playing department.

Re: Oblivion Remastered Tops 4 Million Players in Just a Few Days

ShogunRok

@somnambulance This is a great comment, largely sums up my feelings as well.

Oblivion has very obvious flaws even in its remastered form, but the gameplay loop is just so welcoming. I think this specific open world formula has always been Bethesda's greatest strength.

It's obviously in the modern Fallout games and Skyrim too, but I think there's something about the relative simplicity and overall freedom of Oblivion that still makes it feel special.

Re: Oblivion Remastered: Everything New and All Changes Compared to the Original Oblivion

ShogunRok

@Fiendish-Beaver I can't speak for everyone but it can often heavily depend on when we get review code and how long we have until the review embargo.

I've had to review big games in the past where I've only had a week or less to get through them, and it can be a nightmare. You obviously try your hardest to give the game a fair shake as if you were playing with no pressure, but it can be difficult.

In ideal cases, we get review code weeks ahead of launch and we have plenty of time to play them as we usually would any game in our free time.