@wilky2988 Oh wow, I actually got this bug when I was reviewing it, but only once, and I had to reload to fix it.
I assumed it was just some rare issue, but to hear it's quite a widespread problem is pretty bad. Unfinished Business definitely feels a little rushed.
@Flaming_Kaiser Yeah Dragon's Dogma 2 ended up being a warning sign for Monster Hunter Wilds. The finished game did run a lot better than the beta (which was really bad) but it's still not good enough.
I think after seeing all the negative user reviews and the dip in sales, Capcom will have to take action. Hopefully it means positive adjustments to the engine going forward.
@shonenjump86 Imagine a world where we get the return of Capcom vs SNK at the same time as a new Marvel fighter that isn't being made by Capcom. What a weird timeline!
@Dijita @TheArt @B0udoir Tend to agree with all of you, but if Wilds had World's tracking mechanics, you'd 100% have some people complaining in the opposite direction, saying that tracking monsters becomes tedious and boring.
I think the reality is that, as is the case with any long-running franchise, you're never going to please everyone.
Wilds has some clear flaws in its design, but I do think the negativity has spiralled out of control a bit because of some key issues that still haven't been fixed (like performance).
Must say, the latest gameplay looks a bit rough, can definitely understand the concerns about animation quality, etc.
But this is the kind of scrutiny that grows when a game's been in development for so long. Expectations become murky. Hoping it turns out to be good in the end.
@KeAfan7 NISA announced it was coming in January, but not a specific date. I can't give the whole thing away in the headline, though (and I feel bad about that!).
@DogPark You just hold R2 to accelerate, L2 to brake. The controls are really simple, so the skill lies in being able to judge corners properly and maintain your overall speed uphill / downhill.
@darylb24 Nah, I understand the confusion. We have ZD / IGN as advertising partners, but that's where it ends. Hookshot is an entirely independent company, and we have total control over of how the sites are ran — we don't have any corporate overlords or anything like a lot of other gaming sites do.
@nessisonett The RPG or immersive sim elements are stripped back big time in this. The vast majority of the experience is blasting mercenaries in the crotch (because they all wear protective headgear).
@AceReaper1994 I think this took me around 7 hours to complete, which is somewhat shorter than Rogue City (which is roughly 10-15 hours).
I agree that Rogue City outstayed its welcome at times — parts of the game dragged. Unfortunately that's also the case here, as there are a few sections that feel tediously padded to try and elongate the runtime.
@graymamba Yep, it's got its own Platinum. There are some missable Trophies to do with side quests, but it's a straightforward Trophy list otherwise, with most of them being from completing main story chapters.
@carlos82 The performance is definitely better than in Rogue City, but like you say, I'd put that down to the whole game being set indoors.
Still, the frame rate does dip a bit during hectic gunfights, especially later in the game. It's not as noticeable as it could be in Rogue City, but it's still there.
Edit: Oh, and playing as ED might genuinely be the best section of the whole game. You feel indestructible and the damage you deal is insane. They nailed it.
@Markatron84 There is, it's the same upgrade system from Rogue City — same perks too. But like the review says, nothing carries over on that front, so you'll need to spend points and build up again.
@Bentleyma For what it's worth I didn't review Rogue City, but I would have given it a 7.
I do think Unfinished Business is a step behind it, hence the 6. But again, if you really enjoyed Rogue City (like I did!) then you're going to like this too.
If anyone's got any questions about the game or the review, let me know and I can try to answer them.
Just to reiterate, a 6/10 on our scoring scale is 'Not Bad' — and that's exactly what Unfinished Business is.
I had fun playing through this one, like the review says, but it does feel half-baked in a number of ways. I think Rogue City is underrated, so it's a shame that this expansion-sequel-thing doesn't really improve on what the main game already got right.
@Drago201 The primary development of these latest updates is being done by Virtuos, a third-party company (the company behind Oblivion Remastered and the Metal Gear Solid 3 remake).
@DonkeyFantasy If you're mostly sticking to the story, it's not that long. Maybe between 15 and 20 hours.
But you can spend a lot of time grinding through stuff in the open world if you want, and that could probably add on another 20 hours — especially if you want to max out skill trees and unlock the best gear for everyone.
I am beyond sold. Although it looks a lot like Ghost of Tsushima, all the iterations they're making sound fantastic. Love how non-linear it all seems in terms of open world design.
@NoCode23 It's no longer completely busted on PS4, but it's missing so many major updates at this point, and there's no Phantom Liberty.
It's worth checking out if you've got no other way of playing it, but there's no getting around the fact it's a massive downgrade from the PS5 version — or any other version that's up to date.
@Oram77 These charts track both physical and digital sales unless otherwise stated. So they provide much better insight than the UK and Japanese charts, for example.
@lazarus11 It runs better on the Pro than it does on PS5 but it's still far from perfect. The horrible texture streaming issues still exist and although the frame rate is much more stable, it still has dips every now and then.
@Logonogo Not totally sure what my playtime is, but my PS5's tracker says just under 6 hours or so. But that's obviously with quite a lot of deaths / retries, plus some replays of levels while trying to complete challenges.
If you wanted to beat all the challenges and get the Platinum, I could see your playtime going closer to 10 hours or maybe even more.
@J-Dubs I personally think it's easier because it's just a bit less immediate. Your reaction times still need to be good, but death isn't quite as instant as it can be in Hotline Miami. I think having a 3D space to move around in helps as well.
Plus, there are difficulty settings you can toggle if you want to be less punishing.
@J-Dubs I wouldn't necessarily say it's hard, but it is tricky. A lot of the Trophies task you with doing very specific stuff against certain enemies and in certain levels.
It's one of those Platinums where you'll need to beat the game and also have a clear idea of the Trophies you need before hunting them down.
Once again, apologies if your favourite game isn't in the poll — we had to cap it at 50 titles, otherwise the voting just becomes a bit of a mess. That's still a lot of games, though!
@MichaelNau It's somewhat similar in that they're both quite hack-and-slash, but Raidou is a bit more basic given its PS2 origins.
Your demon allies act alone for the most part, although you can give them specific commands through a menu. They'll always try to hit enemy weaknesses or heal when you're low on health, and in turn, you need to keep your SP topped up (both Raidou and his demons all pull from the same SP pool).
Overall I'd say it's a little more 'unique' in terms of mechanics than Scramble, but the action itself is less flashy and fleshed out.
@guacguacboo Remastered has a few (maybe three or four, I can't quite remember) difficulty settings that cover everything from super easy to really hard. You can change the difficulty at any time out of combat.
On the standard difficulty it can be a pretty tricky game, although probably not as unforgiving as peak SMT. That said, the combat system does take a little getting used to overall.
But yeah, the difficulties should suit your needs based on my experience, whatever they might be.
@HallowMoonshadow I'm actually surprised Raidou got the nod over Digital Devil Saga — I would have bet on the latter being remastered first.
I do think it's on the cards, though. SEGA's stated that it wants Atlus to be releasing games much more often, and it seems like remasters are a focal point for that initiative.
If anyone's got any questions about the game or the review, let me know and I can try to answer them.
Playing this again made me realise there's nothing quite like PS2-era Atlus. That's not to say modern Atlus games are worse, but there was a unique tone and atmosphere to that generation.
Anyway, I'm glad Raidou's getting a second chance. Looking forward to the inevitable sequel remaster as well.
I just don't think Final Fantasy is the all-conquering franchise that it once was, and Square Enix is apparently blind to that.
Don't get me wrong, the series is still a huge deal to people like us in this hardcore space, but it feels like it hasn't properly connected with a wider audience since... Final Fantasy X? Obviously very different times, though.
I'm not sure what the answer is. Square Enix could start making Final Fantasy games with different expectations (lower budgets, a return to trademark formulas) but then you're looking a complete shift in direction for what is essentially its biggest brand.
Said it many times and I'll say it again: Final Fantasy is the most mismanaged IP out there.
@themightyant @Oram77 @Lup I haven't finished the game yet but I do think the environment design can be a bit vacuous. Some maps feel too big for how much is actually in them, and that can make navigation more difficult than it needs to be.
I'm not sure it needs a minimap, but some kind of direction would be nice, I think, even if it's just so you know which path takes you towards the objective, instead of having to backtrack to find treasure and stuff.
FromSoftware's been getting away with crap performance for over a decade now. Studio makes incredible games but the general lack of polish is getting a bit obnoxious — especially when it's making more money than ever before.
Comments 13,577
Re: Clair Obscur Director Says Turn-Based JRPGs Are Still Seen as 'Uncool'
@NonbinaryStarr True story, happens to me every time I walk into the Push Square office.
Re: Poll: What Was Your PS5 Game of the Month for July 2025?
@wilky2988 Oh wow, I actually got this bug when I was reviewing it, but only once, and I had to reload to fix it.
I assumed it was just some rare issue, but to hear it's quite a widespread problem is pretty bad. Unfinished Business definitely feels a little rushed.
Re: Sun's Out, Guns Out Is the Mantra of Street Fighter 6's New PS5, PS4 Outfits
@Bsb56 Hilariously, Dead or Alive 5's photo mode could be fully operated with one hand on a controller!
Re: Guilty Gear Strive 2.00 Coming in 2026 as Lucy from Cyberpunk: Edgerunners Gets August Release Date
It's crazy how well they seem to have adapted Lucy, right down to some of the animations being direct references to Edgerunners. Very impressive.
Re: Monster Hunter Wilds' Struggling Sales Drag Capcom Stock Price Through the Mud
@Flaming_Kaiser Yeah Dragon's Dogma 2 ended up being a warning sign for Monster Hunter Wilds. The finished game did run a lot better than the beta (which was really bad) but it's still not good enough.
I think after seeing all the negative user reviews and the dip in sales, Capcom will have to take action. Hopefully it means positive adjustments to the engine going forward.
Re: Evo 2025 Schedule: All Games, Times, and Livestreams
@shonenjump86 Imagine a world where we get the return of Capcom vs SNK at the same time as a new Marvel fighter that isn't being made by Capcom. What a weird timeline!
Re: The Adventures of Elliot Is Another New PS5 RPG from Octopath Traveler Dev
It should be illegal to call your fantasy world "Philabieldia". That's abysmal even by Square Enix standards.
Re: Monster Hunter Wilds' Struggling Sales Drag Capcom Stock Price Through the Mud
@Dijita @TheArt @B0udoir Tend to agree with all of you, but if Wilds had World's tracking mechanics, you'd 100% have some people complaining in the opposite direction, saying that tracking monsters becomes tedious and boring.
I think the reality is that, as is the case with any long-running franchise, you're never going to please everyone.
Wilds has some clear flaws in its design, but I do think the negativity has spiralled out of control a bit because of some key issues that still haven't been fixed (like performance).
Re: Feature: 4 Big Reasons Why You Should Watch Evo 2025 This Weekend
@Oram77 I believe in you!
Re: Sony Sues Tencent Over Horizon Copycat Coming to PS5
"Tencent approached Sony with a pitch to license the Horizon IP, which the platform holder promptly denied."
And then Tencent basically just does it anyway.
Re: Lost Soul Aside's PS5, PC Price Could Be Its Biggest Bottle Neck
Must say, the latest gameplay looks a bit rough, can definitely understand the concerns about animation quality, etc.
But this is the kind of scrutiny that grows when a game's been in development for so long. Expectations become murky. Hoping it turns out to be good in the end.
Re: Assassin's Creed Shadows' Big New Game+, Level Cap Update Arrives Next Week on PS5
@DaveTheRave If you want the Trophies, I'm guessing so. Although they won't count towards the Platinum — they'll be part of their own Trophy list.
Re: Anticipated RPG Trails beyond the Horizon Locks In January Release Date on PS5, PS4
@KeAfan7 NISA announced it was coming in January, but not a specific date. I can't give the whole thing away in the headline, though (and I feel bad about that!).
Re: Wheel World (PS5) - Open World Cycling Sim Is a Joy When It Isn't Chugging Along
@DogPark You just hold R2 to accelerate, L2 to brake. The controls are really simple, so the skill lies in being able to judge corners properly and maintain your overall speed uphill / downhill.
Re: Wheel World (PS5) - Open World Cycling Sim Is a Joy When It Isn't Chugging Along
If anyone's got any questions about the game or the review, let me know and I can try to answer them.
Thanks for reading!
Re: RoboCop: Rogue City - Unfinished Business (PS5) - Standalone Mini-Sequel Just Misses the Mark
@darylb24 Nah, I understand the confusion. We have ZD / IGN as advertising partners, but that's where it ends. Hookshot is an entirely independent company, and we have total control over of how the sites are ran — we don't have any corporate overlords or anything like a lot of other gaming sites do.
Re: RoboCop: Rogue City - Unfinished Business (PS5) - Standalone Mini-Sequel Just Misses the Mark
@darylb24 @Shrek_Realista This is absolute nonsense, and for the last time, we're not part of the IGN group — we're totally independent!
Re: Worried About AI in Game Development? It's Here, and It's Only Getting Worse
@wildcat_kickz In theory yeah, but we all know how greedy this industry is.
I agree that AI can be a potentially game-changing tool if used correctly. Sadly, it feels like the industry is already jumping the gun.
Re: RoboCop: Rogue City - Unfinished Business (PS5) - Standalone Mini-Sequel Just Misses the Mark
@nessisonett The RPG or immersive sim elements are stripped back big time in this. The vast majority of the experience is blasting mercenaries in the crotch (because they all wear protective headgear).
Re: RoboCop: Rogue City - Unfinished Business (PS5) - Standalone Mini-Sequel Just Misses the Mark
@AceReaper1994 I think this took me around 7 hours to complete, which is somewhat shorter than Rogue City (which is roughly 10-15 hours).
I agree that Rogue City outstayed its welcome at times — parts of the game dragged. Unfortunately that's also the case here, as there are a few sections that feel tediously padded to try and elongate the runtime.
Re: RoboCop: Rogue City - Unfinished Business (PS5) - Standalone Mini-Sequel Just Misses the Mark
@BecauseBecause See above! (Comment #11)
Re: RoboCop: Rogue City - Unfinished Business (PS5) - Standalone Mini-Sequel Just Misses the Mark
@graymamba Yep, it's got its own Platinum. There are some missable Trophies to do with side quests, but it's a straightforward Trophy list otherwise, with most of them being from completing main story chapters.
Re: RoboCop: Rogue City - Unfinished Business (PS5) - Standalone Mini-Sequel Just Misses the Mark
@carlos82 The performance is definitely better than in Rogue City, but like you say, I'd put that down to the whole game being set indoors.
Still, the frame rate does dip a bit during hectic gunfights, especially later in the game. It's not as noticeable as it could be in Rogue City, but it's still there.
Edit: Oh, and playing as ED might genuinely be the best section of the whole game. You feel indestructible and the damage you deal is insane. They nailed it.
Re: RoboCop: Rogue City - Unfinished Business (PS5) - Standalone Mini-Sequel Just Misses the Mark
@Markatron84 There is, it's the same upgrade system from Rogue City — same perks too. But like the review says, nothing carries over on that front, so you'll need to spend points and build up again.
Re: RoboCop: Rogue City - Unfinished Business (PS5) - Standalone Mini-Sequel Just Misses the Mark
@Bentleyma For what it's worth I didn't review Rogue City, but I would have given it a 7.
I do think Unfinished Business is a step behind it, hence the 6. But again, if you really enjoyed Rogue City (like I did!) then you're going to like this too.
Re: RoboCop: Rogue City - Unfinished Business (PS5) - Standalone Mini-Sequel Just Misses the Mark
If anyone's got any questions about the game or the review, let me know and I can try to answer them.
Just to reiterate, a 6/10 on our scoring scale is 'Not Bad' — and that's exactly what Unfinished Business is.
I had fun playing through this one, like the review says, but it does feel half-baked in a number of ways. I think Rogue City is underrated, so it's a shame that this expansion-sequel-thing doesn't really improve on what the main game already got right.
Thanks for reading!
Re: Cyberpunk 2077 Patch 2.3 Showcase Announced for Tomorrow
@Drago201 The primary development of these latest updates is being done by Virtuos, a third-party company (the company behind Oblivion Remastered and the Metal Gear Solid 3 remake).
So CDPR itself isn't doing much heavy lifting.
Re: EDENS ZERO (PS5) - Breezy Anime Adaptation Is a Fun, Forgettable Action RPG
@DonkeyFantasy If you're mostly sticking to the story, it's not that long. Maybe between 15 and 20 hours.
But you can spend a lot of time grinding through stuff in the open world if you want, and that could probably add on another 20 hours — especially if you want to max out skill trees and unlock the best gear for everyone.
Re: Poll: Are You Sold on Ghost of Yotei?
I am beyond sold. Although it looks a lot like Ghost of Tsushima, all the iterations they're making sound fantastic. Love how non-linear it all seems in terms of open world design.
Can't wait.
Re: Cyberpunk 2077 Out Now on PS Plus Extra, Phantom Liberty DLC Heavily Discounted for Subscribers
@NoCode23 It's no longer completely busted on PS4, but it's missing so many major updates at this point, and there's no Phantom Liberty.
It's worth checking out if you've got no other way of playing it, but there's no getting around the fact it's a massive downgrade from the PS5 version — or any other version that's up to date.
Re: May 2025 USA Sales: PS5 the Only Console with Growth as Xbox Price Hike Proves Costly
@Oram77 These charts track both physical and digital sales unless otherwise stated. So they provide much better insight than the UK and Japanese charts, for example.
Re: Capcom Nixes Tone Deaf Conference on Monster Hunter Wilds Optimisation
@lazarus11 It runs better on the Pro than it does on PS5 but it's still far from perfect. The horrible texture streaming issues still exist and although the frame rate is much more stable, it still has dips every now and then.
Re: Mini Review: Anger Foot (PS5) - Chaotic Kick-'Em-Up Satisfies from Head to Toe
@Logonogo Not totally sure what my playtime is, but my PS5's tracker says just under 6 hours or so. But that's obviously with quite a lot of deaths / retries, plus some replays of levels while trying to complete challenges.
If you wanted to beat all the challenges and get the Platinum, I could see your playtime going closer to 10 hours or maybe even more.
Re: Mini Review: Anger Foot (PS5) - Chaotic Kick-'Em-Up Satisfies from Head to Toe
@J-Dubs I personally think it's easier because it's just a bit less immediate. Your reaction times still need to be good, but death isn't quite as instant as it can be in Hotline Miami. I think having a 3D space to move around in helps as well.
Plus, there are difficulty settings you can toggle if you want to be less punishing.
Re: Mini Review: Anger Foot (PS5) - Chaotic Kick-'Em-Up Satisfies from Head to Toe
@J-Dubs I wouldn't necessarily say it's hard, but it is tricky. A lot of the Trophies task you with doing very specific stuff against certain enemies and in certain levels.
It's one of those Platinums where you'll need to beat the game and also have a clear idea of the Trophies you need before hunting them down.
Re: Mini Review: Anger Foot (PS5) - Chaotic Kick-'Em-Up Satisfies from Head to Toe
If anyone's got any questions about this one let me know and I can try to answer them.
Thanks for reading!
Re: Poll: Are You Playing Death Stranding 2?
@somnambulance This is brutal.
Re: Talking Point: What's Your PS5 Game of the Year for 2025 So Far?
Once again, apologies if your favourite game isn't in the poll — we had to cap it at 50 titles, otherwise the voting just becomes a bit of a mess. That's still a lot of games, though!
Re: Raidou Remastered: The Mystery of the Soulless Army (PS5) - A Fantastic Return to Peak PS2 Atlus Vibes
@MichaelNau It's somewhat similar in that they're both quite hack-and-slash, but Raidou is a bit more basic given its PS2 origins.
Your demon allies act alone for the most part, although you can give them specific commands through a menu. They'll always try to hit enemy weaknesses or heal when you're low on health, and in turn, you need to keep your SP topped up (both Raidou and his demons all pull from the same SP pool).
Overall I'd say it's a little more 'unique' in terms of mechanics than Scramble, but the action itself is less flashy and fleshed out.
Re: Raidou Remastered: The Mystery of the Soulless Army (PS5) - A Fantastic Return to Peak PS2 Atlus Vibes
@guacguacboo Remastered has a few (maybe three or four, I can't quite remember) difficulty settings that cover everything from super easy to really hard. You can change the difficulty at any time out of combat.
On the standard difficulty it can be a pretty tricky game, although probably not as unforgiving as peak SMT. That said, the combat system does take a little getting used to overall.
But yeah, the difficulties should suit your needs based on my experience, whatever they might be.
Re: Raidou Remastered: The Mystery of the Soulless Army (PS5) - A Fantastic Return to Peak PS2 Atlus Vibes
@HallowMoonshadow I'm actually surprised Raidou got the nod over Digital Devil Saga — I would have bet on the latter being remastered first.
I do think it's on the cards, though. SEGA's stated that it wants Atlus to be releasing games much more often, and it seems like remasters are a focal point for that initiative.
They'll do Raidou 2 and then... well, we'll see!
Re: Raidou Remastered: The Mystery of the Soulless Army (PS5) - A Fantastic Return to Peak PS2 Atlus Vibes
If anyone's got any questions about the game or the review, let me know and I can try to answer them.
Playing this again made me realise there's nothing quite like PS2-era Atlus. That's not to say modern Atlus games are worse, but there was a unique tone and atmosphere to that generation.
Anyway, I'm glad Raidou's getting a second chance. Looking forward to the inevitable sequel remaster as well.
Re: Final Fantasy 16 May Have Underperformed on PS5, But It's Doing Terribly on Xbox
I just don't think Final Fantasy is the all-conquering franchise that it once was, and Square Enix is apparently blind to that.
Don't get me wrong, the series is still a huge deal to people like us in this hardcore space, but it feels like it hasn't properly connected with a wider audience since... Final Fantasy X? Obviously very different times, though.
I'm not sure what the answer is. Square Enix could start making Final Fantasy games with different expectations (lower budgets, a return to trademark formulas) but then you're looking a complete shift in direction for what is essentially its biggest brand.
Said it many times and I'll say it again: Final Fantasy is the most mismanaged IP out there.
Re: Talking Point: What Are Your Most Anticipated PS5 Games for the Second Half of 2025?
Apologies if any of your most anticipated games aren't in the poll — we had to cap it at 70 (!!!) of the most popular titles.
Lots to look forward to, clearly.
Re: Hands On: MindsEye Is a Boring Mess
I can stomach this being a weirdly dull game, but a weirdly dull game capped at 30fps that's still plagued with frame rate issues is a joke.
Would love to know the inside scoop on this whole project.
Re: Clair Obscur: Expedition 33 Patch 1.3.0 Makes Big Balance and Difficulty Adjustments
@themightyant @Oram77 @Lup I haven't finished the game yet but I do think the environment design can be a bit vacuous. Some maps feel too big for how much is actually in them, and that can make navigation more difficult than it needs to be.
I'm not sure it needs a minimap, but some kind of direction would be nice, I think, even if it's just so you know which path takes you towards the objective, instead of having to backtrack to find treasure and stuff.
Re: Site News: Where's Our MindsEye PS5 Review?
@Perturbator Sorry I couldn't reply to this sooner, I was too busy redecorating the fifth floor of my new mega yacht.
Anyway, I reject these baseless accusations.
Re: New Cyberpunk 2077 Patch 2.3 Coming This Month, CD Projekt Red Confirms
Re: Elden Ring Nightreign Has No PS5 Pro Improvements At All
FromSoftware's been getting away with crap performance for over a decade now. Studio makes incredible games but the general lack of polish is getting a bit obnoxious — especially when it's making more money than ever before.
Re: One of PS5's Most Popular Games Will Blow Your Mind