Comments 13,839

Re: The Witcher 3: Wild Hunt Remastered (PS5) - How to Improve a Masterpiece

ShogunRok

@Alps_Stranger There's no need to be snarky, I'd like to know what's happened here as well.

Are we sure people aren't getting frame rates mixed up with the autosave hitching? Honestly the only technical problem I've noticed across everything I've played.

Could be various graphical toggles that are causing issues? I didn't notice anything in particular but I did spend most of my time without motion blur on and full screen effects on, for example.

I'm being genuine here. If this remaster had notable performance issues during the review period I would have 100% mentioned them.

Re: The Witcher 3: Wild Hunt Remastered (PS5) - How to Improve a Masterpiece

ShogunRok

@DennisReynolds @Drnsnsr No idea what to tell you guys, I've played around 30 hours on PS5 Pro with a 120Hz display using the ray tracing mode and it really has been flawless. No drops whatsoever, it's like butter.

I started a completely new save, if that makes any kind of difference.

The only problem I had is the one explained in the review: the hitching that happens when the game autosaves. This was also present in Complete Edition.

Re: Review in Progress: The Witcher 3: Wild Hunt Remastered (PS5) - How to Improve a Masterpiece

ShogunRok

@VenomUK As someone who's played TW3 through far too many times, I personally don't think weapon (and armour) durability adds anything to the experience.

Some might argue that it adds immersion as Geralt would, realistically, have to maintain his equipment while travelling the world.

But in the reality of the game, you're just opening a menu and clicking 'repair' on item icons. There's nothing immersive about it, really.

And no part of the game is balanced around durability. You can still use broken equipment — it just has worse stats, and even then, it's usually not enough to make a truly noticeable difference in most fights.

In short, it's always seemed like a pointless mechanic to me in TW3. I don't think you lose anything of real value by turning it off.

Re: Review in Progress: The Witcher 3: Wild Hunt Remastered (PS5) - How to Improve a Masterpiece

ShogunRok

@Theamazing1 Yes, I think you can play The Witcher 3 with no prior knowledge of the games or the books and still have a fantastic time. The story is self-contained enough that you can take it as a standalone adventure. It's not a direct sequel in the traditional sense.

Having said that, it makes lots of references to past events and characters, both from the games and the books. So you will miss out on certain details if you're not familiar with the franchise.

But in my opinion, this isn't as big a problem as some fans might say. The writing is so succinct and effective in The Witcher 3 that you get caught up in the cast and world building very, very quickly. There's also a glossary that can give you the background on all kinds of stuff.

Hopefully that helps!

Re: Review in Progress: The Witcher 3: Wild Hunt Remastered (PS5) - How to Improve a Masterpiece

ShogunRok

@Hyena_socks I think the biggest impact the new skill trees have is you can get to more advanced perks much, much earlier in the game.

That's because skills now branch off one another, so you unlock them in sequence even without fully upgrading the perk that came before. It's a really good change I think, from a gameplay perspective, because you get access to different combat options right off the bat.

However, you can still only equip a limited number of perks (nine total, like before) and the slots only open as you level up (like before).

So you do still need to purchase perks that you may not necessarily want, in order to access the perks they branch into.

Most of the perks work roughly the same way, bolstering different parts of Geralt's arsenal. But some have been renamed, and others are more 'active' like the review says.

Basically, some perks now activate under specific circumstances in combat, as opposed to providing passive stat boosts and stuff. So I'd say the system's generally more involved, and the reworked perks make you consider your build and style of play a bit more.

Oh and there are also a few completely new perks, most of which are to do with different armour sets and types. So again, more character build expression.

Re: Review in Progress: The Witcher 3: Wild Hunt Remastered (PS5) - How to Improve a Masterpiece

ShogunRok

@Jey887 No, none of the accessibility stuff disables Trophies according to CDPR. I haven't been able to verify this because I've already unlocked most of them through the Complete Edition (it's the same list since this is technically an update).

And while I really like Triss' plucky personality, I think it's hard to turn down Yennefer. She just fits so well with Geralt as a character.

Re: Review in Progress: The Witcher 3: Wild Hunt Remastered (PS5) - How to Improve a Masterpiece

ShogunRok

@wildcat_kickz I should point out that our review screenshots are taken randomly from the ones we upload. They change every time you visit the page.

If you want to see them all, you can go to the game page and click on the full gallery: https://www.pushsquare.com/games/ps5/witcher_3_wild_hunt_remastered

Thanks for the compliment, I did try to take good ones (which is relatively easy when a game looks this nice)!

Re: Trails in the Sky 2nd Chapter (PS5) - Quite Possibly One of the Best RPG Sequels Ever Made

ShogunRok

@belmont All we know for sure is that the next game's story is finished, and Falcom's confirmed that it's been in development, in some form, alongside the remakes.

We just don't quite know how far along the overall development timeline is. It's entirely possible that it'll release next year, but it could also be 2028.

Fortunately I think Falcom will likely mention it in the relatively near future now that 2nd Chapter is out.

Re: Trails in the Sky 2nd Chapter (PS5) - Quite Possibly One of the Best RPG Sequels Ever Made

ShogunRok

@Fiendish-Beaver To answer your questions...

1. You absolutely need to have played 1st Chapter before playing this. It's as direct a sequel as you can possibly get.

2. I fear if you ran out of patience with Metaphor, you'll almost certainly run out of patience with any Trails game. They all have colossal scripts and can become incredibly chatty for long periods at a time.

They're generally slower-paced RPGs with a very heavy emphasis on character relationships and interactions, which in turn drive the world building (which is seriously in-depth) and storylines.

Re: Game of the Month: Metal Gear Solid: Master Collection Vol. 2 (August 2026)

ShogunRok

@somnambulance It's worth mentioning that Pragmata beat Saros to Game of the Month (and by some distance) back in April.

Obviously Saros isn't quite on the same production level as Wolverine but it's like you say, there's a growing sense of negativity towards all things PlayStation — and at the time, I thought Saros losing that vote was a sign of things to come, to some extent.

Re: Onimusha: Way of the Sword (PS5) - Capcom Delivers a Masterclass in Samurai Action

ShogunRok

@Bieeelak It's a little more technical than Ragnarok's system — timing has to be more precise (at least on the normal difficulty) and you need to play less aggressively in general — but yeah, I think you'd probably have a good time.

Both combat systems ultimately rely on reading your opponent's moves and finding openings, and they both feel fantastic to actually play.

Might be worth checking out the (now extended) Onimusha demo on PS5. It's a bit on the easy side, but it'll give you a good idea of the combat's rhythm and flow.

Re: The Blood of Dawnwalker (PS5) - A Fang-Tastic Vampire RPG Held Back by Toothless Combat

ShogunRok

@Hyena_socks I quite like him, although like the review says, you can't really alter his personality much through your own choices.

I think he's got decent depth, though. He's young and naive but he's also worn down by all the horror that's around him, even if he doesn't realise it. The other central characters also play off him really well.

So yeah, he's a solid lead in my opinion. He's not going to be an immediate favourite and spawn an insane amount of fan art overnight, but he's likeable and nuanced.

EDIT: No, I don't think there's any real way to alter his core personality, corruption or not. I had maximum corruption by the end of the game (which is really just your overall vampire 'level') and it seemed to make no difference to how he acted.

The only thing I can think of is when you're on low health as a vampire, there's a chance that Coen will lose control and drain the blood of the person you're talking to in dialogue. But this never happened to me either.