ShogunRok

ShogunRok

I'm an editor at Push Square

Comments 13,577

Re: Trails in the Sky 1st Chapter (PS5) - This Is How You Remake a Classic RPG

ShogunRok

@Andee I think the character dialogue is generally very good in the Trails games, if a bit verbose at times.

Characters are often written in a way where they initially come across as walking anime tropes, but they've all got depth as you get to know them.

I'd also say that Falcom's great at bouncing personalities off one another.

Like the review says, we're 13 games in now and honestly, it's a testament to the writing that the gigantic cast is still so full of personality.

But at the same time, I can see why Trails' style of writing / storytelling won't be for everyone. Again, it's very wordy at times, and (in later games especially) it crutches on certain plot devices and character cameos.

Stomach those elements, though, and I personally think it's one of the best written JRPG franchises out there.

Re: Mini Review: Assassin's Creed Shadows: Claws of Awaji (PS5) - Story Moments Carry an Overly Safe Expansion

ShogunRok

If anyone's got any questions about this one, let me know and I'll try to answer them.

Won't lie, I really felt the Shadows fatigue while reviewing this. I put a good 100+ hours into the base game (don't judge me) and I was looking forward to this DLC — but you can only fight and assassinate the same enemies so many times before the whole thing just feels lifeless.

If you're still into Shadows you'll undoubtedly enjoy this DLC, though. I just think there was potential here to improve on the base experience.

Re: Trails in the Sky 1st Chapter (PS5) - This Is How You Remake a Classic RPG

ShogunRok

@Pandalulz Zin definitely feels big in 1st Chapter, he towers over the other party members. His attack animations are really weighty, too.

On the topic of the Daybreak games, I think my biggest criticism is what you mention. There's a real lack of exploration / travelling. Partly because most of the game is set in the same city, and partly because Van and the gang just drive everywhere.

In the Cold Steel games, you obviously have a lot of transport too, like the trains. But even then, you still get a lot of countryside to traverse on foot, and varied dungeons to fight through.

Marchen Garten should have alleviated these criticisms to some extent, but even that feels really repetitive (and the rewards are just plain bad outside of cosmetic items).

1st Chapter reminded me how much I enjoyed travelling from town to town and seeing the sights. Really helps with the game's structure and pacing, too.

Re: Trails in the Sky 1st Chapter (PS5) - This Is How You Remake a Classic RPG

ShogunRok

@Barry_vV There's still a lot of dialogue here, but the story isn't populated by a gigantic cast of characters like it is in Daybreak, so it feels more manageable.

But yeah, this is just the way Trails games tend to be — they've all got massive scripts.

I do think 1st Chapter does a better job than Daybreak in that it has long stints of exploration gameplay between story beats, but again, there's still huge chunks of dialogue to get through.

Re: Digimon Story Time Stranger Datamine Confirms Massive Roster of 452 Digimon

ShogunRok

@Agentx714 It's certainly possible that a future update will remove the cap. I can't understand why the developer's stuck to 30fps — I just can't imagine that the game becomes that demanding at any point.

Makes me think it must be an optimisation issue — like something's stopping it from hitting a smooth 60 so they just decided to cut their losses and cap it at 30.

I don't mind it too much since it's ultimately a turn-based RPG, but it's still such a weird decision.

Re: Trails in the Sky 1st Chapter (PS5) - This Is How You Remake a Classic RPG

ShogunRok

@belmont Funnily enough, I felt burnt out on the series for the first time ever with Daybreak 2. But I think that was partly because of the time-hopping story that grew old long before the end (in my opinion).

But for me, playing through 1st Chapter really made me remember what I enjoy about the series. It feels so streamlined (in a good way) compared to the Daybreak games, which I think have become a little too complex in places for their own good.

I am looking forward to Trails beyond the Horizon, though, and seeing how it moves the overall story forward again.

Re: Trails in the Sky 1st Chapter (PS5) - This Is How You Remake a Classic RPG

ShogunRok

@belmont Nah, nothing significant. Specific scenes have added dialogue and some are made more in-depth through the use of cutscenes (like the stage play at the academy, for example), but I don't think there are any major additions.

If you're already super familiar with the original game, the main draw of this will be to see everything reimagined in 3D, as a modern Falcom RPG.

I personally think it's worth it for the spectacle and nostalgia alone in that case, but if you're specifically looking for something new, it's a harder sell.

As for the series going nowhere, it does feel a bit like that sometimes. But I do trust Falcom to push towards a conclusion soon — I think the team just has too much respect for the series to keep dragging it out.

Re: Trails in the Sky 1st Chapter (PS5) - This Is How You Remake a Classic RPG

ShogunRok

@Jayslow I was breezing through battles for most of the game (on the normal difficulty) but enemy health bars do get quite a bit bulkier towards the end of the game.

I think the intention is to force you into making better use of your Brave Points and team attacks. This game really rewards you for pulling out S-Crafts and the stronger Arts / Crafts as well.

Overall I think the combat balance is more in line with the Daybreak games, but there are definitely ways to demolish enemies if you have the resources.

Re: Trails in the Sky 1st Chapter (PS5) - This Is How You Remake a Classic RPG

ShogunRok

@nessisonett High speed mode works exactly like you'd expect, and there are different options for high speed mode in both action and turn-based combat.

There are also options to skip single scenes or whole events when you pause the game during dialogue, and there's a full fast travel system. You can definitely cut your playtime down quite significantly if you want to.

Re: Trails in the Sky 1st Chapter (PS5) - This Is How You Remake a Classic RPG

ShogunRok

@PixiebellGames I can't give a definitive answer on the new localisation because it's been so long since I read through the original script, but it seemed absolutely fine to me.

The personality's still there but it's perhaps not quite as flamboyant in places — it doesn't take as many creative liberties (based on what I remember).

And yes, there are a handful of very small grammatical errors from what I could tell. Weird little things like using 'are' instead of 'is'. A shame, but at least they're very rare.

Re: Trails in the Sky 1st Chapter (PS5) - This Is How You Remake a Classic RPG

ShogunRok

If anyone's got any questions about the game or the review, let me know and I'll try to answer them.

Regular readers might already know I'm a big Trails fan so I was really looking forward to this remake — but even then, it went above and beyond my expectations.

The effort Falcom put into this game is clear to see in almost all aspects. Can't wait for the sequel remake!

Re: Cyberpunk 2077 Gets Yet Another Surprise Patch on PS5

ShogunRok

@AFCC If you're yet to play the game I'd be tempted to wait until the fifth anniversary, which is this December.

There's been no guarantee that another update is coming, but at this point, I'd be very surprised if something wasn't being worked on for the big occasion.

Re: Review in Progress: Lost Soul Aside (PS5) - Long Awaited Action Is Both Awesome and Awkward

ShogunRok

@SmacLac The first couple of hours are super easy compared to what's waiting a bit later on. The boss the article mentions really is a huge difficulty spike, but I'm starting to think that the difficulty might even out again after you unlock loads of abilities.

I've beaten a couple of bosses on my first try, but most are taking anywhere between three and maybe ten attempts to get right. It's a tricky game, for sure.

Re: Review in Progress: Lost Soul Aside (PS5) - Long Awaited Action Is Both Awesome and Awkward

ShogunRok

@Nepp67 I can only comment on where I currently am in the game, but I'd say it lacks the nuance of Devil May Cry (let's be honest, no one adds depth like Capcom does), but I'd also say it's more complex than a typical Platinum game.

Once you unlock additional weapon types, the level of freedom you're given in terms of creating combos through weapon switching is really cool.

Re: Review in Progress: Lost Soul Aside (PS5) - Long Awaited Action Is Both Awesome and Awkward

ShogunRok

@guacguacboo Yeah to me it does just feel like an in-depth action game with RPG elements bolted on at times. It's possible that the RPG stuff becomes more in-depth later, but right now it's just very linear skill trees and equipment that boosts your stats by tiny amounts.

I'm hoping that the equipment gets more specialised as I progress, and builds come into play. Then we might be cooking.

Re: Review in Progress: Lost Soul Aside (PS5) - Long Awaited Action Is Both Awesome and Awkward

ShogunRok

EDIT: The full review is live now, and unfortunately, I think the game's flaws become increasingly clear as you progress. I struggled to finish this one off, which is never a great sign.

Hopefully those of you who have already jumped in are enjoying it more than I did!


Hey everyone, sorry this isn't a full review. Code came in very late (we assume because of the day one patch), but I've played enough to post these impressions, which are hopefully useful for now.

If anyone's got any questions, let me know and I can try to answer them based on what I've played.

We should hopefully have the full review ready to go at some point next week.

Re: Round Up: Total Lack of Mafia: The Old Country PS5 Reviews Is a Red Flag

ShogunRok

@Nem It goes the other way as well, though. If publishers only give review codes to outlets / influencers who are being paid to promote the game, then the truth gets completely buried.

I get where you're coming from in that some of the extreme negativity you see online (much of it purely for clicks) is incredibly tiring, but people should be able to look for unbiased coverage of something that they're about to spend their money on.

Even the Oblivion remake is an example of this. Because there were no pre-release reviews, there was nobody to warn people of the game's bad optimisation and performance problems (which still haven't been fixed, I should add).