ShogunRok

ShogunRok

I'm an editor at Push Square

Comments 13,577

Re: Monster Hunter Wilds (PS5) - A Timeless Formula Refined to Near Perfection

ShogunRok

@VaultGuy415 I never noticed any disjointed wound animations while playing, so I suspect it was some kind of beta-only issue.

It's hard to say whether the game's too easy. I didn't run into any serious problems, but then I played about 1,000 hours of World, and I used the same weapon (which now seems to be even better) in Wilds.

We'll have to wait and see what the broader playerbase thinks!

Re: Monster Hunter Wilds (PS5) - A Timeless Formula Refined to Near Perfection

ShogunRok

If anyone's got any questions about the game or the review, let me know and I'll try to answer them.

I've spent around 80 hours with Wilds. Finished the whole campaign, all the side missions, and hunted every monster. Still grinding for the best possible equipment, and I'm still loving the core gameplay loop. Just never gets old for me.

While the game is already long and robust at launch, I do think this is one where Capcom can make it better and better and better through updates, which is an exciting prospect. I'm expecting even better support than what World and Rise got.

Thanks for reading!

Re: Like a Dragon: Pirate Yakuza in Hawaii (PS5) - Madcap Majima Does the Job

ShogunRok

@johncalmc Yeah don't get me wrong, Yakuza's always had moments where you've had to suspend your disbelief (your Kiwami 2 example is perfect really), but purely from an onlooker's standpoint, a game where amnesiac Majima becomes a pirate captain sounds like total madcap fanfiction.

I adore Yakuza and I'll likely really enjoy this when I get around to it, but there's a growing absurdity to the latest games that's just starting to rub me the wrong way. Or maybe I just got burned out by Infinite Wealth being so long!

Re: Like a Dragon: Pirate Yakuza in Hawaii (PS5) - Madcap Majima Does the Job

ShogunRok

Part of me is a bit worried that Like a Dragon's jumped the shark with this one — especially since it's considered fully canon. But you could argue the series has been going in this kind of insane direction for a while.

Like the review says, I'm sure it's still good fun. But I'd be lying if I said part of me wasn't missing the more... 'grounded' drama of the older Yakuza games.

Re: Trails through Daybreak 2 (PS5) - Adjust Your Expectations for This Slick But Strange Trails Sequel

ShogunRok

@The_Wailing_Doom If you're into Japanese RPGs I can't recommend the Trails games enough. The only problem with getting into them is deciding where to start.

Like @mariomaster96 says, you definitely need to play the first Daybreak before this, as it's a direct sequel.

But Daybreak honestly isn't a bad place to start with Trails. Each 'saga' in the series introduces a new setting and characters, but there are overarching storylines that carry across all the games, if that makes sense.

My advice would be to give the Daybreak demo a shot — it's quite a few hours in length and you'll get an idea of what the game's about.

If you enjoy it, you could jump straight into Daybreak. And if you like the full game, you could always work backwards to the Cold Steel saga, or even before that, when the games weren't fully 3D.

It's a massive franchise at this point but it really is one hell of a ride if you can get into it. Well worth a shot, in my opinion — just don't start with any of the direct sequels like Daybreak 2, etc.

Re: Trails through Daybreak 2 (PS5) - Adjust Your Expectations for This Slick But Strange Trails Sequel

ShogunRok

If anyone's got any questions about the game or the review, let me know and I'll try to answer them.

Having now played it, I can definitely see why some fans dislike Daybreak 2. But I still enjoyed it a lot, even though its faults are quite clear to see.

Like the review says, if you can accept it as more of a character-focused Trails game, rather than it moving the overall story along, then you'll be in for a treat.

Can't wait for Kai!

Re: Dragon Age: The Veilguard Support Could Be Over Already as Patch 5 Drops on PS5

ShogunRok

@themightyant Yeah, I get where you're coming from — it's frustrating when you like something but feel as though it's never been given a chance because of maddening online discourse.

From my perspective, as someone who likes The Veilguard but can totally understand why others dislike it, it's the general lack of nuanced discussion that gets me down.

I'm not expecting every comment on every forum and social media post to be an in-depth novel, but the dogpiling leaves absolutely no room for reasonable thought.

Re: Dynasty Warriors: Origins (PS5) - Peak Dynasty Warriors Is Back with an Almighty Bang

ShogunRok

@stocko Yeah I think a lot of DW fans will criticise the fact there's only really one playable character and the rest are just along for the ride.

But like the review says, this isn't Dynasty Warriors 10 — it's trying to be its own thing with a protagonist-focused story. And to be fair, the ten different weapon types all feel quite unique, with their own combos and special attacks.

And yeah, the game does have loads of characters — basically everyone who appears in the old games up until Chibi — but the vast majority are NPCs who you fight alongside and can bond with outside of battle.

Re: Dynasty Warriors: Origins (PS5) - Peak Dynasty Warriors Is Back with an Almighty Bang

ShogunRok

@stocko So each kingdom has three companion characters, so that's nine overall. Ten including the protagonist.

Sadly, you can't free play with the companion characters, although you can freely choose who to take with you when you're replaying stages after finishing the game for the first time.

Like in the demo, you can only control companion characters for a set amount of time during a battle.

Re: Dynasty Warriors: Origins (PS5) - Peak Dynasty Warriors Is Back with an Almighty Bang

ShogunRok

@Drago201 The full game feels better balanced than the demo, but that might just be because the demo is so fast-paced, and you obviously have much more time to learn the combat system in the full thing.

On the harder difficulties your allies do die pretty quickly, though, if they're left to struggle alone. So you have to be aware of how the battle's going and prioritise who you want to save. It gets intense!

On the normal difficulty you still have to keep an eye on things, but I didn't run into any huge problems.