
For many fans, Yakuza 3 would have been their gateway to the series when it first released back in 2010 for the PS3 — but returning to it now, or even booting up the PS4 remaster, highlights loads of older design elements that have aged rather poorly.
And so this classic Yakuza experience has been handed the Kiwami treatment; Yakuza Kiwami 3 is a heavily modernised remake, rebuilt in the Dragon Engine.
It features a reworked combat system that falls in line with the faster, flashier action of Like a Dragon Gaiden and Like a Dragon: Pirate Yakuza in Hawaii. It's got new cutscenes and boss battles in a bid to flesh out various parts of the story. And it's stuffed with additional, optional activities that'll eat away at your free time before you know it.
It also bolts on an entirely new expansion called Dark Ties — but we'll get around to that later.

Broadly speaking, we think Kiwami 3 is one of the best-playing Yakuza games yet... But it's also going to go down as one of the most controversial.
If you haven't played Yakuza 3 before, then we dare say that the remake's alterations won't bother you all that much. But for the purists, and those who are already heavily invested in the larger Like a Dragon universe, the changes that Kiwami 3 makes may seem questionable at best — and deeply disappointing at worst.
Let's start with the plot, which retains one of the series' strongest storylines, up until a point.
After the destructive events of Yakuza 2, face-of-the-franchise Kazuma Kiryu finally tries to distance himself from Japan's criminal underworld, and takes over an orphanage down in sunny Okinawa.

He's living and loving his most peaceful life, helping an adorable group of kids find their way in the world. One of the narrative's greatest strengths is it shows a truly caring, human side of the stoic protagonist, and Kiryu's relationship with his dear orphans is nicely realised.
Kiwami 3 expands significantly on this idyllic existence by introducing a full side campaign made up of fun minigames and interactions that'll pull at your heart strings.
Not only are the kids given more room to breathe as characters, Kiryu's whole orphanage arc is allowed to move along at its own pace, separate from the main story. This means that the game's infamously slow opening is no longer a threat to the overall pacing, and you're free to indulge in the quieter side of the game whenever you like.
But as you might have guessed, Kiryu's era of peace and quiet doesn't last, and it's only a couple of chapters until he's thrust back into the murky politics of his beloved Tojo clan.

His reputation as a legendary yakuza now coming back to haunt him, he's caught in a government-level conspiracy that contrasts perfectly with his newfound life at the orphanage.
The wider setup and the establishment of Yakuza 3's key players was and still is fantastic. The game's first half is packed with intrigue and outstanding introductions, as Kiryu hops between the delightfully sunny shores of Okinawa and the grimy, well-worn streets of Kamurocho.
However, the second half of the narrative does begin to stumble. To Kiwami 3's credit, its new cutscenes, while few in number, do bring some valuable context to the table — but they can't quite stop the latter chapters from feeling a little rushed and, at times, anticlimactic.

Still, it all leads up to a strong, typically barnstorming finish, complete with some of the most iconic brawls in series history.
Unfortunately, though, this is also where fans may take issue. We won't spoil anything here, but some pretty significant changes have been made to the core story. In truth, we're a bit torn on them; the changes can feel unnecessary, but at the same time, they're not totally out of place given the scope of the remake.
But what about the recasts? Well, several main characters have been stripped of their old looks, and essentially remade with new actors.
First up, there's Rikiya, a young Okinawan yakuza who endears himself to Kiryu early on. He's now portrayed by Show Kasamatsu, who puts in a fine performance — but we just found ourselves asking why such a recognisable character had to be recast and subsequently remodelled (other than to involve a relatively popular actor in the project, of course).

The thing is, Rikiya is still Rikiya. He's still a naive and often bumbling sidekick, except now he's got the looks of a much more serious guy. Standing next to Mikio, his comedic partner in crime who hasn't been recast and still looks like a cartoon character, it creates a jarring contrast, especially if you're familiar with the original Yakuza 3.
Then there's the recasting of Hamazaki, one of the game's pivotal villains. This is a far more meaningful recast in that Hamazaki's character has been altered on a fundamental level; he's now downright devious in his mannerisms, shedding his bulkier frame for that of a shorter gangster and master manipulator. He's very much been transformed into the 'brains' behind the bad guys.
We happen to really like this revised take on Hamazaki, who always did seem just a little out of place in the original plot, given his stature.
But these positives are almost certainly going to be scrutinised thanks to Hamazaki's new actor, Teruyuki Kagawa. A famous face in his homeland, Kagawa is great in the role, but it's hard to ignore the fact that he was found guilty of sexual misconduct several years ago, and was still cast in a game that, on multiple occasions, portrays sexual harassment as a truly despicable act.

It's the kind of surrounding controversy that weighs on a piece of entertainment, and some players simply won't be able to look past it whenever Hamazaki's on-screen.
For us, the changes and recasts didn't ruin the experience — but we'd totally understand if you felt differently. It's a huge shame that an otherwise great remake is held back by such questionable decisions — and that's without even mentioning the ridiculous removal of Yakuza 3 Remastered from digital storefronts, outside of expensive collections.
Anyway, let's get back to the gameplay, which again, we think is amongst the best in the franchise.
Combat is easily the biggest glow-up when comparing to the original release. Kiryu now feels like Gaiden Kiryu: speedy, snappy, and packing some hilariously powerful, ragdoll-inflicting blows.

There's a good degree of depth to the system, as Kiryu's trademark Dragon of Dojima style features an array of charged attacks, combo extensions, and brutal finishers. We're tempted to say that this is the most fun Kiryu has ever been to play as, but it's a close call.
And the purists may not like it, but perfect dodges are once again an all-important mechanic, allowing Kiryu to evade just about any kind of incoming attack and retaliate at speed.
Do these modernised dodges make Yakuza feel less like an old school beat-'em-up and more like a generic action game? Probably, but they're still satisfying to pull off and they're clearly here to stay.
What almost certainly isn't here to stay is Kiryu's second and brand new fighting style. Inspired by traditional Okinawan martial arts, the Ryukyu style sees our beefy hero cycle through different kinds of melee weapons to form a slower, more technical approach to battle.

The concept is cool, and giving Kiryu a shield, which allows for super satisfying perfect blocks and parries, is a masterstroke — but the moveset as a whole does feel a bit cobbled together.
Again, different weapon types are mapped to different buttons, and Kiryu's just whipping them out of nowhere. The animations look uneven at times, and although we like the idea of being able to swap between armaments to suit the situation — such as being able to break an opponent's guard with knuckleduster-like tekko — the Ryukyu style never feels as balanced as Kiryu's classic stance.
Having said that, it's still nice to have some variety, and you can do some interesting things by switching styles mid-combo. We're sure that hardcore Yakuza fans will discover all kinds of crazy stuff to play around with.

And it's worth experimenting, because a meaty chunk of Kiwami 3 is dedicated to a combat-focused side activity, hilariously named Bad Boy Dragon.
Introduced in the early hours, the optional quest tasks Kiryu with helping out a local Okinawan street gang. Across the map, you'll find potential recruits being harassed by thugs from a rival group, and you can save them by engaging in a big ol' street brawl.
Progression is simple but very effective: you gather allies through skirmishes or side stories, level them up by accompanying them in combat, and then challenge increasingly difficult opposition in Turf Wars — which are basically giant battles that wouldn't seem out of place in a Dynasty Warriors title.

It's brilliant fun, if a little repetitive later on, and it's a great way to bolster Kiryu's combat prowess for the main story.
So, the good news is that Kiwami 3's a largely great remake, but the even better news is that Dark Ties completes the package.
Essentially an expansion that's bundled together with Kiwami 3, Dark Ties puts the spotlight on Yoshitaka Mine — one of the game's primary antagonists.
Mine's always been a popular villain amongst fans, but we'd say that Dark Ties elevates him to being one of the series' most intriguing personalities. This second campaign starts off before the events of Yakuza 3, and shows us just how Mine managed to force his way into the yakuza life.

It's a reasonably short excursion; just blasting through the main story beats will take you around 10 hours or so, but there's a lot of optional busywork — and some entertaining side quests — on offer if you're eager to spend more time in Mine's expensive shoes.
For what it's worth, we saw just about everything Dark Ties has going for it in around 20 hours — and there is a New Game+ option if you want to do it all again.
Mine's swift but bone-breaking fighting style is an edgy delight, but it's really the narrative side of Dark Ties that surprised and impressed us the most.
As alluded, it gives Mine so much more depth with regards to his motivations and personal struggles; we're not sure it does enough to make him a sympathetic character, but it does a superb job of setting up his role in the main game.

And let's face it, just being able to play as an actual bad guy in a Yakuza game is a dream come true.
Conclusion
Yakuza Kiwami 3 & Dark Ties is one hell of a package. Taken purely as an expanded remake, it's an absolute blast for fans both old and new — but questionable changes to the story and its cast will inevitably stain the experience for plenty of people.
It's such a shame that these unforced errors muddy the waters, because we think Kiwami 3 is probably RGG Studio's best remake to date — and one of the strongest titles in the series with regards to gameplay.





Comments 19
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
Yakuza 3 was the game that introduced me to the series all those years ago, and I really enjoyed going back to that storyline. Like the review says, I think Kiwami 3 is a great remake, but that makes RGG and SEGA's more questionable decisions stand out even more.
I hope those who do buy it enjoy it as much as I did, but I also totally understand those who are against picking it up.
Just a quick note before anyone asks: You can play Dark Ties before or after the main game — it's separate from Kiwami 3 on the start menu.
However, you do get a warning that Dark Ties contains spoilers for Kiwami 3 if you decide to boot it up first.
Still, I played Dark Ties before Kiwami 3 and thought it was a great way to lead into the main game because of how much additional depth it gives to characters like Mine and Kanda.
Because of that, I'd almost recommend playing Dark Ties first if you're already familiar with Yakuza 3's story.
Robert the only question I need answering is:
Does Dark Ties have it's own trophy list or is it all in one?
Will be picking up my copy on release day, thanks for the review! Btw, @ShogunRok did they indeed fix the lighting issue from the demo in your review copy?
@johncalmc All in one.
The Trophy list is pretty straightforward as far as Yakuza games go. Just beat all the story chapters, complete the orphanage stuff, complete the Bad Boy Dragon stuff, complete Mine's stuff, and you're basically done outside of a few miscellaneous things like spinning a prize wheel 100 times.
@ShogunRok I was hoping they'd be individual for bonus platinums but I expected them to be together. I'm glad they're following the modern Yakuza trophy formula though, rather than the old school ones.
Excellent! I am looking forward to the game. Delightful work on the review.
@dskatter I didn't get a chance to test it properly, but the game did receive an update after I'd finished it. From what I could tell, it seemed to fix (or at least improve) a lot of the lighting problems.
Before the update, the game had some very weird HDR issues and colour saturation problems. It look me a while to tweak the HDR and brightness settings so that it didn't look completely blown out, especially in Okinawa and Kamurocho during the day.
Easier platinum with no need for mahjong mastery makes me happy. I like vanilla Yakuza 3. I hope this makes me love it.
Not as familiar with 3-5 as I am with the rest of the games, but I can't wait to get my hands on this. Glad to see the changes aren't THAT jarring. Going over to Reddit and everyone freaking out about stuff over there had me spooked.
Then I remember it's Reddit and those doorknobs have nothing better to do with their time.
Bad Boy Dragon is a pretty good side activity name lol.
But it's cool that you can play Dark Ties without having to beat the main game, I would likely play it first when I do get my hands on the game.
@ShogunRok Thanks! I’m looking forward to a full playthru of the PS5 versions of 0-3 in the near future, once I finally get through the Trails series. (On Cold Steel 2 atm, it’s gonna be a while, but RGG gets my money on release day as a general rule!)
Been a minute since I played 3 so I’ll enjoy this very, very much.
Yeah Im still not liking the sound of the melee weapons being part of fighting styles. Would have much preferred them just bringing back the styles from 0 tbh.
@Nepp67 For what it's worth, the new fighting style is somewhat tied into Kiwami 3's new story stuff, so it doesn't feel quite as random as it might sound.
But yeah, it does still come across as a bit... awkward, having Kiryu running around Kamurocho with a little spear and shield. Would love to see updated versions of the styles from 0!
They’ve destroyed the series personally. The changes being alluded to make rubber bullets seem like a stroke of genius.
Interesting, as someone who played all Yakuza games from the start, Gaiden Kiryu had the weakest combat. Yes, he got speedier, but I absolutely hated how weak he feels and how spongy the enemies were. In fact, it was probably the only Yakuza game where I skipped all the mini-games so that I can just be done with the story because I hated the combat so much.
Also what is with that screenshot? what is with that colour palette? Honestly, this is probably the first Yakuza game that I'll wait instead of getting it D1. This remake is just not vibing with me.
@QiaraIris Gaiden is so far the onyl Yakuza game I played and never beat because of how annoying the gameplay was and I'm pretty sure I was towards the end of the game too.
@ShogunRok That's why I love Lost Judgement, that game had such a fun secondary melee combat style and it is a shame that it seems like they're over with that series :/
From what I see I will be better off avoiding this. As an old school fan, I don't like the all the alterations and crazyness added to the original game. It seems like the series is deviating from the orginal 'serious crime drama' premise. Best thing would be if you could choose between just reworked graphics and this complete remake .
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