@get2sammyb To be fair (and I was going to respond the same to them until I saw the comment disappear), people are never going to appreciate just how big of a difference this makes until you view a section of the game, using your TV set up, on a Pro, playing a section in the mode with PSSR2 then again in the mode without.
And sadly, some people still WANT to see no difference.
But if we see even half this upgrade in most games, I think the Pro is about to be far more appreciated by those upset we won't see PS6 next year.
The results seem really excellent - I am playing RER now, and the fact that this can retrospectively upgrade any game which includes PSSR from the last year and a bit (without dev work) is a massive win for Pro owners and Sony.
I've said for a long while that Sony (from their point if view) would be foolish continuing to support PC in the current market. 'PC in a box' like the rumoured next Xbox blur the lines a bit too much, and if Sony want to grow, perhaps the easiest target is PC players fed up of issues intrinsic to PC.
Unlike Xbox studios, due to the dire condition their platform / platform strategy is in; Sony 1st party games aren't there to sell, they are made only to attract customers to their platform, and to keep them happy there.
There is one in the nurses station, on top of a locker right next to the trolly you need to move to get the screwdriver. You need the lighter lit to pick it up.
@OldGamer999 Its a pity you can't turn off depth of field too - such a stupid effect when your eyes don't work like that - they refocus as you look around.
@OldGamer999 I keep hearing about GTA6 being CPU bound too - in my opinion the only thing preventing 60fps is the developers ability level, particularly in regards to planning / design.
They knew the CPU limits going into the development process.
Sounds like From Soft are just bitter that Bluepoint made a much better version of Demon Souls than they would have had the capability to do!
Sony should have released this news long before shutting the studio, asking for gamers to 'show their support' for the project, to persuade FS to accept it.
@OldGamer999 Started it last night. I've started it in the RT on / PSSR2 mode, and will likely stay unless I see fps drops later on.
I think this is an excellent showcase game to highlight just how good the Pro is - the image quality is well above most 3rd party games, it has RT, and very importantly it is sticking very well to 60fps (at least at present).
Comparing the PS5 / Pro versions, the Pro is a massive leap ahead - I personally think the base PS5 version looks a bit rough.
@Runex2121 Its not the best picture comparison, but the detail level is much higher in the 2nd - the easiest thing to see is that the hair strands are defined rather than just a bit of a smear.
My point was intended to be more generalised though. In part thanks to poor video/image reproduction (eg YouTube not direct Pro to TV), and the insistence of people to review on the comparatively tiny and often low res screens of their mobiles.
@Reeneman I'm listening to the DF video as I type, and they have said that older games using PSSR(1) won't need a patch - this will be done on a system level, with a toggle in case of an issue. (I suspect thats what the extra 6m of support is about, to clear any bugs found in individual titles when it auto upgrades)
Honestly, if this is all true, this sounds like it could be great news as we were all expecting that individual devs would need to patch their games, and it seems that is not needed.
Re reading the image above, this appears to confirm that any older game which uses PSSR will automatically upgrade to PSSR2 without an individual game patch, and the toggle is to go back to the original if there is some unforseen issue.
@wildcat_kickz @carlos82 Its completely possible that the current 'mystery' upscaling tech used for the RT mode on Pro is PSSR2 or at least a pre release version. Its certainly only possible to run this tech on the Pro.
It could have been added in the last firmware update, exclusively for RER to use (or maybe via the game files).
If this is the case, the reason why they are likely not claiming it to be PSSR2 is that either the version of PSSR2, or Capcoms implementation of it, are not yet complete, and the game will receive a further visual boost in March to coincide with the full release.
I pointed this out yesterday, but it's really odd/coincidental that RER uses upscaling tech, usable on the Pro only, which is a 'gigantic' improvement over other versions. Whether this is PSSR2, an early build trial etc (which could have been added in the last firmware update), I don't know; but its now clear Capcom have been collaborating with Sony on this.
This doesn't surprise me 1 bit. With 'PC's in a box' eg Next Xbox, Steam Machine, on the horizon, Sony needs to start seeing PC as competition. Also, with Xbox effectively dead as a console brand, they may be looking to entice users from PC.
@JDINCINERATOR I see this argument a lot, but I would buy a game with mediocre gameplay if it had excellent framerate and good visuals. However, I will not buy a game which isn't 60fps (with only limited drops), or that has visuals that are too bad (though I am a bit more forgiving here), no matter how good the gameplay is - it could literally be the best gameplay ever, I would not care. A large % of my friends are similar.
@LowDefAl I was assuming that the firmware change had already happened as you rightly point out.
It wasn't so much the pixel counting that caught my attention, it was how he kept describing the image quality difference but kept clarifying the images were the same pre upscale resolution.
It may just be that FSR1/2 used on base PS5 / 120hz mode may be that bad that it makes whatever the Pro is using for this Pro only mode look so good - FSR 1/2 are horrible upscalers in my opinion, but he made it sound likr it was much more than this.
I also caught that he said the video was originally going to be Pro only. All of this, along with the 'coincidences' of this upscaling tech only being usable on Pro, the timing, and that he said there was something 'special' coming soon, just got me thinking that this may actually be a 'trial run' for PSSR2, and that he just wasn't allowed to say/suggest this.
So, having watched the entire video my question is : does this use PSSR2 for the RT 60fps mode on Pro?
JL (DF) mentions repeatedly that the pre upscale resolution is the same, but that there is a "gigantic" increase in perceived image quality in this mode (as well as the visual RT effects), and he talks about just how good it is on a number of occasions. It's almost like Sony have asked them to to not divulge the upscaler used / suspicions.
It's also odd how this upscaling is only available on Pro in this mode (though obviously base PS5 does not have the hardware needed to run PSSR if this is the case).
@Oram77 Just, for goodness sake, don't open YouTube - I was looking for "RE Requiem PS5 Pro Performance Review" early today, and some ####### ####### had put up a video, the title of which spoiled the ending!
"occasionally turning in exceptional results, but often disappointing ones, too."
Never played a game I found to have a really disappointing Pro version. There were a small number of 'disappointing results' reported by the likes of DF, but I didn't bother with these exceptions.
As far as I remember on this subject from reading up at the time, this upscaling tech only works with 3 caveats: 1) High pre upscale res, 2) fixed not dynamic res, 3) very difficult to get it to apply to a different engine.
Hence why it can only be used in very specific situations, unlike PSSR which needs to cover all uses.
@MrPeanutbutterz (@GamingGod) Plenty of games see a significant framerate boost on PS5 Pro - eg every native RE game I can think of, stellar blade, even dynasty warriors origins which handles huge numbers of characters at once.
Making a game that struggles at 60fps due to CPU limitation is poor planning and/or work by dev teams / publishers. They all know the CPU details going in.
@Leinad7 If the next Xbox is a PC in a box then other marketplaces can sell games on the machine, eg steam, meaning the microsoft store is surplus to requirements, at least for anything other than perhaps Xbox studio games.
In this case MS/Xbox make nothing on games apart from sales of their own games, and we know from current models that this is small compared to making money selling all games in a closed ecosystem. I suppose they could sell other games, but they will have to compete with some very established marketplaces.
Therefore Xbox as a console brand ie "as anything other than a multiformat (games) company" is dead, because there is no need to own the hardware above any other pre built PC.
The hardware will also not be subsidised, and quite the reverse (profit will need to be made), and will just run general purpose PC code.
What would be the point of them making games exclusive to Xbox again - they are far too down the slope already.
The damage has been done to a large proportion of their user base now, what with them selling their games on PS5 with no deals for Sony games in return, and dramatically raising GP prices.
And if rumour is believed, and their next Xbox is a PC in a box, then Xbox is dead, as anything other than a multiformat company.
Anyway, If they stop making games on PS5, its not exactly a massive loss given their frequent quality.
(Truthfully though, on the Sony side, the Bluepoint close is concerning - from a what was someone thinking point of view?! Incredulous!)
This one really shocked me. A remake like Demon Souls can't be judged on the same metrics as their own game, but on every metric it could be judged on, it clearly excels, and to this day remains one of the best technical examples of what PS5 can do. It really was such a high quality, polished game.
Its not like there aren't other remakes people have been absolutely clamouring for!
@PuppetMaster I think given the fact it has been out so long now its no spoiler to say that in TLOU2 Joel ***** . Oops, nearly.... (Hang on let me just update my profile pic with that scene from the game)
@Scottyy It must be self defeating too - if people pick up the 'headlines' in the titles/headlines, they don't need to watch your video. Its bad for sports events too - if you can't watch live because, for example, its on past midnight in the UK, you might as well just read the results!
After watching the last SoP, one of my takeaways was just how much better I thought Christopher Judge was as Kratos' voice actor than TC Carson. Sorry.
@LifeGirl Maybe not for just the story, but on my 1st playthrough I like to 'go in blind' as the saying goes. I don't want to be walking through a section thinking "oh, this looks like where a fight with that big creature was shown". Also, if we are going to meet up with BOWs last seen in RE2/3, I would rather not know about before it happens.
More than anything though, I just really dislike the fact that this crap only happens because people are obsessed with clicks and likes, and its not just games either. If they published a Youtube video that showed nothing in the thumbnail, and the title just said "Spoiler RE9 Full Ending", I would be fine with this - then people can decide for themselves. But No, they have to publish a video with some characters dead body in the thumbnail with a title of "Character X DIES AT END OF RE9"!
It will be just like Pro - all digital with optional add on drive. Highly unlikely they will drop the drive as a field day could be had in terms of monopolies.
Whether they will have drives available in numbers day 1, who knows!
@OldGamer999 This might actually be very good Pro support (as per my comment #19). The comments on the DF video suggest much higher framerates for the Pro when you uncap fps on Pro in performance mode, and balanced mode - unfortunately DF didn't cover it. Others may have done fps checks though.
@mattitudemf
I would prefer it be that way, but with game development taking so long these days, not to mention R&D costs skyrocketing if they redesigned, and also chip securing, they have to finalise hardware very early.
The AI algorithms might well be better with a later launch, and as I said maybe clock speeds a bit higher if they have this option, but the PS6 key hardware will be fixed by now, delayed or not, and yes, as you rightly point out, too much of a delay could be very detrimental here.
@Oneluckyfarmer I have really enjoyed my Pro, and bought it at launch. A lot of games see some really good improvements, some night and day imo, and as per above sometimes the improvement is simply that it 'fixes' games with rough framerates / visuals, which to me can be worth it - I do not like framerates that drop too often / hard, and there really have been games I literally would not have bought on base PS5.
There have been a small handful of poor upgrades from certain dev teams, but then there are also examples of games that run poorly on even very powerful PC's.
There are a few caveats:
I might be less inclined if you don't play at (/want to play at) 60fps+ as the upgrades of quality modes are usually less substantial.
Some of the game enhancements are based around exceeding 60fps using 120hz VRR modes - I have no idea if your TV is HDMI2.1 / 4k120 VRR. eg RE4 remake and village both look a tiny bit better imo, but the big difference is that they run at much higher framerates RE4r is around 90fps if you have a compatible TV. That all said, if you have a 4k60 TV, I wouldn't rule it out either.
Obviously it also depends on if you like the sort of game that enhancements favour - ie AAA as opposed to Indie.
As @Oram77 said (I was just held up typing this lol), the fact that PS6 is possibly further out than thought is a big sweetener.
One other further thing is that we are expecting a new version of Pro's PSSR upscaler very soon now. This could provide anything from a minor upgrade to what we are seeing from PSSR now, to a very major upgrade. Mark Cerny has certainly seemed confident in interviews.
I have just watched the DF review quickly. One MAJOR thing they miss covering is the framerate of the Pro version in unlocked framerate (120hz VRR) performance mode.
They say you can unlock fps on both PS5 & Pro but not satisfactorily on Series X (issues with VRR). They also state it's not really worth doing on base PS5 as it doesn't ever get much above 60fps.
The fps charts for 60fps mode (capped) show that both PS5 and Series X (to a greater degree they say) struggle with maintaining 60fps, but Pro manages to lock very well to 60fps meaning there may be a good deal of overhead here, and that you might get some really good framerate boosts this way.
@ButterySmooth30FPS I'm sure its proprietary, and not UE5. From everything I have seen, I think it looks impressive. I used to think ID were wizards too with Doom, until TDA.
@mattitudemf Its true that I am going on the rumoured specs, but it's highly unlikely they will improve the hardware during the delay - particularly the CPU / GPU components as these are probably already set in stone. The best you could hope for is an uplift in clock speeds if the chip is not maxxed out, and they can improve the cooling system.
The rumoured specs have the PS6 a nice jump above PS5/Pro, but not even close to enough for me to be confident that it's going to be enough at this stage.
@ButterySmooth30FPS I don't necessarily think they have been that fantastic in technical terms on base PS5 either - they are certainly not in Sony's league at all. 1 major exception comes to mind being Forza, and that had excellent Pro support.
@Oram77 Totally agree with you about games with good Pro support being a joy - in fact I would go as far as saying those with bad Pro support just look substandard once you have played a few games with good Pro support.
PSSR does not play well with UE5, so just leave it out and use the extra horsepower - this will likely be improved with PSSR2.
Having read this article, but not watched the DF analysis I'm not sure if they have put the extra power to good use though - unless its a simple case of its a bit substandard on base PS5 and Pro 'fixes' it.
@Dogbreath Better graphics is nice, higher framerates is nicer, at least in my opinion. But I totally agree with you, there have been games I would not have bought if I still had a base PS5, due to framerate issues etc on base PS5 (or occasionally due to blurry image quality on base PS5).
I think the results speak for themselves. Fantastic IQ, detail, no framerate issues, all in open world with incredible scalability for Pro.
Alongside Insomniac's (and other Sony proprietary engines) this is clearly top tier, and makes UE5 look like the resource squandering engine it appears to be from the evidence of the last couple of years.
Easy pass on the technical front. And I agree with @Dogbreath - the more people buy rubbish like this, the worse it's going to get until PS6 comes out.
I would be perfectly happy with games next gen looking more or less like they do now, with better image quality from a resolution/upscaling point of view in some cases, as long as they target 120fps ideally, and certainly over 90fps.
I am however sure there will be not be 'next gen' games as such - the games will be very much like this gen, just with higher framerates / Image quality (including via upscaling) / added features like RT at higher framerates, better LODs etc.
Lets be honest, a number of Devs are struggling to get their games running at 1080p native (pre upscale), at locked 60fps on PS5; and virtually no game (unless it's from Insomniac) features decent RT at 60fps(+) .
@McBurn I'm not in disagreement with you. But, I need to see what the PS6 can do - if it's not built around 90fps target for performance modes, then it might be a hard sell to me. It will also depend very much on what Sony are doing with their 1st party games (which I spend a lot of time playing), ie are they also selling them on PC?
I always go into each generation with an open mind between staying, or moving to PC if the new Playstation isn't powerful enough. I'm far more concerned for PS6 than I was for PS5.
I think the strong objections on AI dont really relate to the hardware in the PS6 (or PS5 Pro) - I don't like Generative AI or some of the other uses eg Chatbots, but I have no objection to how it will be used in PS6 as a calculation tool, providing Devs actually use it.
Comments 3,101
Re: 'It's the Real Deal': Tech Experts Praise PS5 Pro's Upgraded Upscaler
@get2sammyb
To be fair (and I was going to respond the same to them until I saw the comment disappear), people are never going to appreciate just how big of a difference this makes until you view a section of the game, using your TV set up, on a Pro, playing a section in the mode with PSSR2 then again in the mode without.
And sadly, some people still WANT to see no difference.
But if we see even half this upgrade in most games, I think the Pro is about to be far more appreciated by those upset we won't see PS6 next year.
Re: 'It's the Real Deal': Tech Experts Praise PS5 Pro's Upgraded Upscaler
The results seem really excellent - I am playing RER now, and the fact that this can retrospectively upgrade any game which includes PSSR from the last year and a bit (without dev work) is a massive win for Pro owners and Sony.
Re: Sony Quietly Decided to Scale Back PC Ports Last Year, Insider Claims
I've said for a long while that Sony (from their point if view) would be foolish continuing to support PC in the current market. 'PC in a box' like the rumoured next Xbox blur the lines a bit too much, and if Sony want to grow, perhaps the easiest target is PC players fed up of issues intrinsic to PC.
Unlike Xbox studios, due to the dire condition their platform / platform strategy is in; Sony 1st party games aren't there to sell, they are made only to attract customers to their platform, and to keep them happy there.
Re: Resident Evil Requiem: All Antique Coins Locations
There is one in the nurses station, on top of a locker right next to the trolly you need to move to get the screwdriver. You need the lighter lit to pick it up.
Re: Sony Confirms Big PS5 Pro Upgrade Is Out in March, Better PSSR Upscaler
@OldGamer999
Its a pity you can't turn off depth of field too - such a stupid effect when your eyes don't work like that - they refocus as you look around.
Re: Poll: Are You Playing Resident Evil Requiem?
@OldGamer999
I keep hearing about GTA6 being CPU bound too - in my opinion the only thing preventing 60fps is the developers ability level, particularly in regards to planning / design.
They knew the CPU limits going into the development process.
Re: Shuttered Dev Bluepoint Wanted to Remake Bloodborne, FromSoftware Blocked It
Sounds like From Soft are just bitter that Bluepoint made a much better version of Demon Souls than they would have had the capability to do!
Sony should have released this news long before shutting the studio, asking for gamers to 'show their support' for the project, to persuade FS to accept it.
Re: Sony Confirms Big PS5 Pro Upgrade Is Out in March, Better PSSR Upscaler
@OldGamer999
Started it last night.
I've started it in the RT on / PSSR2 mode, and will likely stay unless I see fps drops later on.
I think this is an excellent showcase game to highlight just how good the Pro is - the image quality is well above most 3rd party games, it has RT, and very importantly it is sticking very well to 60fps (at least at present).
Comparing the PS5 / Pro versions, the Pro is a massive leap ahead - I personally think the base PS5 version looks a bit rough.
Re: Sony Confirms Big PS5 Pro Upgrade Is Out in March, Better PSSR Upscaler
@Runex2121
Its not the best picture comparison, but the detail level is much higher in the 2nd - the easiest thing to see is that the hair strands are defined rather than just a bit of a smear.
My point was intended to be more generalised though. In part thanks to poor video/image reproduction (eg YouTube not direct Pro to TV), and the insistence of people to review on the comparatively tiny and often low res screens of their mobiles.
Re: Sony Confirms Big PS5 Pro Upgrade Is Out in March, Better PSSR Upscaler
@Reeneman
I'm listening to the DF video as I type, and they have said that older games using PSSR(1) won't need a patch - this will be done on a system level, with a toggle in case of an issue.
(I suspect thats what the extra 6m of support is about, to clear any bugs found in individual titles when it auto upgrades)
Honestly, if this is all true, this sounds like it could be great news as we were all expecting that individual devs would need to patch their games, and it seems that is not needed.
Re: Sony Confirms Big PS5 Pro Upgrade Is Out in March, Better PSSR Upscaler
Re reading the image above, this appears to confirm that any older game which uses PSSR will automatically upgrade to PSSR2 without an individual game patch, and the toggle is to go back to the original if there is some unforseen issue.
Edit - this is confirmed in the DF video.
Re: Sony Confirms Big PS5 Pro Upgrade Is Out in March, Better PSSR Upscaler
@wildcat_kickz @carlos82
Its completely possible that the current 'mystery' upscaling tech used for the RT mode on Pro is PSSR2 or at least a pre release version. Its certainly only possible to run this tech on the Pro.
It could have been added in the last firmware update, exclusively for RER to use (or maybe via the game files).
If this is the case, the reason why they are likely not claiming it to be PSSR2 is that either the version of PSSR2, or Capcoms implementation of it, are not yet complete, and the game will receive a further visual boost in March to coincide with the full release.
Re: Sony Confirms Big PS5 Pro Upgrade Is Out in March, Better PSSR Upscaler
@ChikaBambus
It won't stop the Pro haters from saying that they still 'can't see a difference'...
Re: Sony Confirms Big PS5 Pro Upgrade Is Out in March, Better PSSR Upscaler
I pointed this out yesterday, but it's really odd/coincidental that RER uses upscaling tech, usable on the Pro only, which is a 'gigantic' improvement over other versions.
Whether this is PSSR2, an early build trial etc (which could have been added in the last firmware update), I don't know; but its now clear Capcom have been collaborating with Sony on this.
Re: Rumour: Sony Backtracking on PC Strategy, Shifting Towards PS5 Exclusivity Again
This doesn't surprise me 1 bit.
With 'PC's in a box' eg Next Xbox, Steam Machine, on the horizon, Sony needs to start seeing PC as competition.
Also, with Xbox effectively dead as a console brand, they may be looking to entice users from PC.
Re: Resident Evil Requiem 'Head and Shoulders' Ahead of All Consoles on PS5 Pro
@JDINCINERATOR
I see this argument a lot, but I would buy a game with mediocre gameplay if it had excellent framerate and good visuals.
However, I will not buy a game which isn't 60fps (with only limited drops), or that has visuals that are too bad (though I am a bit more forgiving here), no matter how good the gameplay is - it could literally be the best gameplay ever, I would not care. A large % of my friends are similar.
Re: Resident Evil Requiem 'Head and Shoulders' Ahead of All Consoles on PS5 Pro
@LowDefAl
I was assuming that the firmware change had already happened as you rightly point out.
It wasn't so much the pixel counting that caught my attention, it was how he kept describing the image quality difference but kept clarifying the images were the same pre upscale resolution.
It may just be that FSR1/2 used on base PS5 / 120hz mode may be that bad that it makes whatever the Pro is using for this Pro only mode look so good - FSR 1/2 are horrible upscalers in my opinion, but he made it sound likr it was much more than this.
I also caught that he said the video was originally going to be Pro only.
All of this, along with the 'coincidences' of this upscaling tech only being usable on Pro, the timing, and that he said there was something 'special' coming soon, just got me thinking that this may actually be a 'trial run' for PSSR2, and that he just wasn't allowed to say/suggest this.
Re: Resident Evil Requiem 'Head and Shoulders' Ahead of All Consoles on PS5 Pro
So, having watched the entire video my question is : does this use PSSR2 for the RT 60fps mode on Pro?
JL (DF) mentions repeatedly that the pre upscale resolution is the same, but that there is a "gigantic" increase in perceived image quality in this mode (as well as the visual RT effects), and he talks about just how good it is on a number of occasions. It's almost like Sony have asked them to to not divulge the upscaler used / suspicions.
It's also odd how this upscaling is only available on Pro in this mode (though obviously base PS5 does not have the hardware needed to run PSSR if this is the case).
Re: Resident Evil Requiem 'Head and Shoulders' Ahead of All Consoles on PS5 Pro
@Oram77
Just, for goodness sake, don't open YouTube - I was looking for "RE Requiem PS5 Pro Performance Review" early today, and some ####### ####### had put up a video, the title of which spoiled the ending!
Re: Resident Evil Requiem 'Head and Shoulders' Ahead of All Consoles on PS5 Pro
"occasionally turning in exceptional results, but often disappointing ones, too."
Never played a game I found to have a really disappointing Pro version. There were a small number of 'disappointing results' reported by the likes of DF, but I didn't bother with these exceptions.
Re: Guerrilla Games Came Up with Its Own Upscaling Tech for Decima Engine, and It Rivals PSSR
As far as I remember on this subject from reading up at the time, this upscaling tech only works with 3 caveats: 1) High pre upscale res, 2) fixed not dynamic res, 3) very difficult to get it to apply to a different engine.
Hence why it can only be used in very specific situations, unlike PSSR which needs to cover all uses.
Re: PS5 Pro Upgrade Details Spotted, as Sony Patents PSSR 2.0 Tech
@Oram77
I nearly said the same to yourself lol.
But, I think Xbox studios issue is not entirely/always down to PSSR implementation.
Re: PS5 Pro Upgrade Details Spotted, as Sony Patents PSSR 2.0 Tech
@MrPeanutbutterz (@GamingGod)
Plenty of games see a significant framerate boost on PS5 Pro - eg every native RE game I can think of, stellar blade, even dynasty warriors origins which handles huge numbers of characters at once.
Making a game that struggles at 60fps due to CPU limitation is poor planning and/or work by dev teams / publishers. They all know the CPU details going in.
Re: PS5 Pro Upgrade Details Spotted, as Sony Patents PSSR 2.0 Tech
@Oram77
RE your comment #13
Scathing, but true.
Re: Incoming Xbox Boss Promises a 'Renewed Commitment to Console', and 'Hears' Fans on Skipping PS5
@Leinad7
If the next Xbox is a PC in a box then other marketplaces can sell games on the machine, eg steam, meaning the microsoft store is surplus to requirements, at least for anything other than perhaps Xbox studio games.
In this case MS/Xbox make nothing on games apart from sales of their own games, and we know from current models that this is small compared to making money selling all games in a closed ecosystem. I suppose they could sell other games, but they will have to compete with some very established marketplaces.
Therefore Xbox as a console brand ie "as anything other than a multiformat (games) company" is dead, because there is no need to own the hardware above any other pre built PC.
The hardware will also not be subsidised, and quite the reverse (profit will need to be made), and will just run general purpose PC code.
Re: Incoming Xbox Boss Promises a 'Renewed Commitment to Console', and 'Hears' Fans on Skipping PS5
What would be the point of them making games exclusive to Xbox again - they are far too down the slope already.
The damage has been done to a large proportion of their user base now, what with them selling their games on PS5 with no deals for Sony games in return, and dramatically raising GP prices.
And if rumour is believed, and their next Xbox is a PC in a box, then Xbox is dead, as anything other than a multiformat company.
Anyway, If they stop making games on PS5, its not exactly a massive loss given their frequent quality.
(Truthfully though, on the Sony side, the Bluepoint close is concerning - from a what was someone thinking point of view?! Incredulous!)
Re: Opinion: Sony's Disgraceful Bluepoint Closure Should Concern Every PS Studios Fan
@get2sammyb
FWIW an excellent article.
This one really shocked me.
A remake like Demon Souls can't be judged on the same metrics as their own game, but on every metric it could be judged on, it clearly excels, and to this day remains one of the best technical examples of what PS5 can do. It really was such a high quality, polished game.
Its not like there aren't other remakes people have been absolutely clamouring for!
Re: Resident Evil Requiem PS5 Spoilers Are Starting to Circulate, So Be Safe Out There
@PuppetMaster
Was only having a laugh, after my prior angry rant!
Nothing wrong with speculation though - thats completely different.
Re: Resident Evil Requiem PS5 Spoilers Are Starting to Circulate, So Be Safe Out There
@PuppetMaster
I think given the fact it has been out so long now its no spoiler to say that in TLOU2 Joel ***** . Oops, nearly....
(Hang on let me just update my profile pic with that scene from the game)
Re: Resident Evil Requiem PS5 Spoilers Are Starting to Circulate, So Be Safe Out There
@Scottyy
It must be self defeating too - if people pick up the 'headlines' in the titles/headlines, they don't need to watch your video.
Its bad for sports events too - if you can't watch live because, for example, its on past midnight in the UK, you might as well just read the results!
Re: 'If You Found It Boring, This Won't Change That': Starfield's PS5 Port to Be Revealed Soon, But Don't Expect Major Reinvention
Boring and proud of it! Lol
Re: 'You'll Hear About What We're Doing in Late Summer': Kratos Actor Spills Next PS5 God of War's Reveal Plans
After watching the last SoP, one of my takeaways was just how much better I thought Christopher Judge was as Kratos' voice actor than TC Carson. Sorry.
Re: 'It's Going to Be a While Yet': The Elder Scrolls 6 Passes a Big Milestone, But Is Still Years Away
With these milestones, did someone take a wrong turn at albuquerque?
(Hopefully some will get this reference)
Re: Resident Evil Requiem PS5 Spoilers Are Starting to Circulate, So Be Safe Out There
@LifeGirl
Maybe not for just the story, but on my 1st playthrough I like to 'go in blind' as the saying goes.
I don't want to be walking through a section thinking "oh, this looks like where a fight with that big creature was shown".
Also, if we are going to meet up with BOWs last seen in RE2/3, I would rather not know about before it happens.
More than anything though, I just really dislike the fact that this crap only happens because people are obsessed with clicks and likes, and its not just games either.
If they published a Youtube video that showed nothing in the thumbnail, and the title just said "Spoiler RE9 Full Ending", I would be fine with this - then people can decide for themselves.
But No, they have to publish a video with some characters dead body in the thumbnail with a title of "Character X DIES AT END OF RE9"!
Re: Resident Evil Requiem PS5 Spoilers Are Starting to Circulate, So Be Safe Out There
If we were all-digital, could things like this still happen?
Re: Is Crimson Desert an RPG? Weird Online Arguments Erupt as Dev Refuses to Call It One
Everyone is wrong, it is clearly a soulslike!
Lol
Re: Here's Why Shawn Layden Thinks Sony 'Can't Get Away' with Making PS6 Digital Only
It will be just like Pro - all digital with optional add on drive. Highly unlikely they will drop the drive as a field day could be had in terms of monopolies.
Whether they will have drives available in numbers day 1, who knows!
Re: Xbox RPG Avowed Snubs PS5 Pro Support
@OldGamer999
This might actually be very good Pro support (as per my comment #19). The comments on the DF video suggest much higher framerates for the Pro when you uncap fps on Pro in performance mode, and balanced mode - unfortunately DF didn't cover it. Others may have done fps checks though.
Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me
@mattitudemf
I would prefer it be that way, but with game development taking so long these days, not to mention R&D costs skyrocketing if they redesigned, and also chip securing, they have to finalise hardware very early.
The AI algorithms might well be better with a later launch, and as I said maybe clock speeds a bit higher if they have this option, but the PS6 key hardware will be fixed by now, delayed or not, and yes, as you rightly point out, too much of a delay could be very detrimental here.
Re: Xbox RPG Avowed Snubs PS5 Pro Support
@Oneluckyfarmer
I have really enjoyed my Pro, and bought it at launch.
A lot of games see some really good improvements, some night and day imo, and as per above sometimes the improvement is simply that it 'fixes' games with rough framerates / visuals, which to me can be worth it - I do not like framerates that drop too often / hard, and there really have been games I literally would not have bought on base PS5.
There have been a small handful of poor upgrades from certain dev teams, but then there are also examples of games that run poorly on even very powerful PC's.
There are a few caveats:
As @Oram77 said (I was just held up typing this lol), the fact that PS6 is possibly further out than thought is a big sweetener.
One other further thing is that we are expecting a new version of Pro's PSSR upscaler very soon now.
This could provide anything from a minor upgrade to what we are seeing from PSSR now, to a very major upgrade. Mark Cerny has certainly seemed confident in interviews.
Re: Xbox RPG Avowed Snubs PS5 Pro Support
I have just watched the DF review quickly.
One MAJOR thing they miss covering is the framerate of the Pro version in unlocked framerate (120hz VRR) performance mode.
They say you can unlock fps on both PS5 & Pro but not satisfactorily on Series X (issues with VRR). They also state it's not really worth doing on base PS5 as it doesn't ever get much above 60fps.
The fps charts for 60fps mode (capped) show that both PS5 and Series X (to a greater degree they say) struggle with maintaining 60fps, but Pro manages to lock very well to 60fps meaning there may be a good deal of overhead here, and that you might get some really good framerate boosts this way.
Re: Xbox RPG Avowed Snubs PS5 Pro Support
@ButterySmooth30FPS
I'm sure its proprietary, and not UE5. From everything I have seen, I think it looks impressive.
I used to think ID were wizards too with Doom, until TDA.
Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me
@mattitudemf
Its true that I am going on the rumoured specs, but it's highly unlikely they will improve the hardware during the delay - particularly the CPU / GPU components as these are probably already set in stone.
The best you could hope for is an uplift in clock speeds if the chip is not maxxed out, and they can improve the cooling system.
The rumoured specs have the PS6 a nice jump above PS5/Pro, but not even close to enough for me to be confident that it's going to be enough at this stage.
Re: Xbox RPG Avowed Snubs PS5 Pro Support
@ButterySmooth30FPS
I don't necessarily think they have been that fantastic in technical terms on base PS5 either - they are certainly not in Sony's league at all.
1 major exception comes to mind being Forza, and that had excellent Pro support.
Re: Xbox RPG Avowed Snubs PS5 Pro Support
@Oram77
Totally agree with you about games with good Pro support being a joy - in fact I would go as far as saying those with bad Pro support just look substandard once you have played a few games with good Pro support.
PSSR does not play well with UE5, so just leave it out and use the extra horsepower - this will likely be improved with PSSR2.
Having read this article, but not watched the DF analysis I'm not sure if they have put the extra power to good use though - unless its a simple case of its a bit substandard on base PS5 and Pro 'fixes' it.
Re: Xbox RPG Avowed Snubs PS5 Pro Support
@Dogbreath
Better graphics is nice, higher framerates is nicer, at least in my opinion.
But I totally agree with you, there have been games I would not have bought if I still had a base PS5, due to framerate issues etc on base PS5 (or occasionally due to blurry image quality on base PS5).
Re: Here's Why Decima Engine Was the Top Choice for Death Stranding and Kojima Productions
I think the results speak for themselves. Fantastic IQ, detail, no framerate issues, all in open world with incredible scalability for Pro.
Alongside Insomniac's (and other Sony proprietary engines) this is clearly top tier, and makes UE5 look like the resource squandering engine it appears to be from the evidence of the last couple of years.
Re: High on Life 2 (PS5) - Slick Skateboarding and Shooting Suffocated by Poor Performance
Easy pass on the technical front.
And I agree with @Dogbreath - the more people buy rubbish like this, the worse it's going to get until PS6 comes out.
Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me
@LogicStrikesAgain @wildcat_kickz
I would be perfectly happy with games next gen looking more or less like they do now, with better image quality from a resolution/upscaling point of view in some cases, as long as they target 120fps ideally, and certainly over 90fps.
I am however sure there will be not be 'next gen' games as such - the games will be very much like this gen, just with higher framerates / Image quality (including via upscaling) / added features like RT at higher framerates, better LODs etc.
Lets be honest, a number of Devs are struggling to get their games running at 1080p native (pre upscale), at locked 60fps on PS5; and virtually no game (unless it's from Insomniac) features decent RT at 60fps(+) .
Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me
@McBurn
I'm not in disagreement with you.
But, I need to see what the PS6 can do - if it's not built around 90fps target for performance modes, then it might be a hard sell to me. It will also depend very much on what Sony are doing with their 1st party games (which I spend a lot of time playing), ie are they also selling them on PC?
I always go into each generation with an open mind between staying, or moving to PC if the new Playstation isn't powerful enough. I'm far more concerned for PS6 than I was for PS5.
I think the strong objections on AI dont really relate to the hardware in the PS6 (or PS5 Pro) - I don't like Generative AI or some of the other uses eg Chatbots, but I have no objection to how it will be used in PS6 as a calculation tool, providing Devs actually use it.