@JohntheRaptor @Andee @4fold No idea if number of hours played is better now, but a while back I saw 100 hours added to my Hogwarts Legacy playtime over the course of 1 day. Its never corrected itself.
This new one is OK. In terms of usefulness I find the storage widget better - as someone who is always over half full on a 2Tb Pro with 1Tb WD Black SN850 expansion.
I may not play the NG+ until after Xmas now, but compared to some other games, this has been released pretty quickly. Hopefully they will add a transmog option - and to be honest, quite a few games miss this out, and by now it should just be a standard element and present on every game at launch.
@Oram77
I only play games in English, and was referring to the English speaking VA. I have added an edit to my original post as when I read your reply I realised this wasn't clear.
I have checked, and in both, the same VA played Atsu and younger Atsu (different VA for English and Japanese).
In regards the English speaking VA, I though they were very good as Atsu, but really grated as Young Atsu - though if voice modification was used it was likely that which put me off.
Edit: I do agree that most of the VA was good though, even though I don't think it's up there with some of Sony's best eg GOWR, SM1/2/MM.
I enjoyed it. It was a novel way to tell some of Atsu's backstory, and unlock a few secrets, and mechanically much better than just a few cutscenes would have been.
It was also technically very well done.
It probably would have been a bit odd to have found the mechanic used in the further regions from her home though.
One problem was the voice for 'Young' Atsu - this was not good, and if I remember rightly was the same voice actor, possibly with her voice modified.
The VA was great for Atsu, but that doesn't mean they shouldn't have used a different VA for her younger self.
I won't be pre-ordering then as I will wait for technical analysis - which means it won't get the chance of "it has fps drops but I can tolerate them" that might result from a demo.
@ButterySmooth30FPS I probably have to agree with you that it's more PC these days - I might have to reorder my original comment. I don't have a clue why people do this though - I'm sure I could very easily go onto PC & Xbox sites and raise plenty of negative comments, but I'm not wasting my time.
I will say that it is MUCH less toxic here than a lot of other places.
@Stevemalkpus is kind of right - but it does vary based on individuals.
I've been involved in martial arts a long time, and it would surprise a lot of people exactly what some people are capable of at 51, and at ages far beyond 51.
Physical toughness is one such area that can be retained way beyond what most believe.
A person at 51 may not be quite as fast or agile as they once were, but that doesn't mean they couldn't make an 18 year old look slow and unwieldy.
Of course, it does take the body longer to heal up after injuries - that is almost certain, and stamina can be reduced (which is again relative), but there is no reason to think all 51 year-olds are old - in fact I have seen a number of people in their 50's who are better in almost every physical regard than others in their 20's and 30's (except body healing time), it just depends on the individuals involved.
@Questionable_Duck @ButterySmooth30FPS
I'm sorry, but I see far, far more PC/Xbox fanboys (maybe a few Nintendo too) here on Pushsquare, than Sony fanboys.
To be clear I'm talking about commenters here on Pushsquare, and I would say that the problem is getting significantly worse, particularly recently.
Maybe in some very occasional cases, I'm getting confused with over-the-top anti-Sony sentiment - and I'm certainly not saying everything should be positive (I have a good moan myself sometimes).
I have no real need to visit Pure Xbox, but a while back - maybe about 6 months, after reading a similar conversation here, I had a look for myself.
Maybe I just picked a couple of bad example articles, but what I read that day was that there was an incredible amount of Xbox fanboying in the comments section, to the detriment of others who had genuine points.
Edit: I will just add though, that it is MUCH less toxic here than a lot of places these days.
GoY not being included for game of the year is all I need to not bother tuning in. To be fair though, these awards have been completely overshadowed by their own 'choices' for a few years now, and this isn't the first time I have not bothered with them.
@Art_Vandelay [I hadn't read your post before I submitted my post, and didn't want you (or anyone) to think I was copying without reference - I at least try to be good mannered lol]
I think people who say that "exclusives don't matter" are missing a large, and maybe less immediately tangible part of the picture - and Xbox's dramatic and hastened decline is evidence of this.
I also agree with you on the where have/will the former Xbox gamers gone/go? Though, a certain proportion probably had both Xbox & PS systems, complicating matters.
I also know that whilst PC does offer things I would find of significant benefit (eg high framerates and more graphics tailoring options), I VERY much enjoy Sony's games, and PC at this moment in time is still too much hassle - but we could be close to a major change here, though the current hybrids offer nothing close to the power I would want for high framerates.
I wrote a long post earlier this thread about where PC will need to go to tempt Sony's userbase, but its not simple as I do think there is a fair quantity of people who do transition each gen between PC and Console (in both directions).
If I was Sony, I would be focusing on brand retention, not expansion. I would also be very reluctant to launch PS6 anytime soon, as that helps create a decision making moment for current customers - though as I have said many times before, 2027 does not sound realistic to me for a decent increase in power with the sort of prices we see rumoured (using PS5 Pro as my guide).
I played this at launch and thought that a lot of the bad feeling towards it was undeserved (playing on Pro so I can't speak for how the base PS5 version runs). I recently picked up NG4 and do not see NG4 as the better game.
@Art_Vandelay Apologies, I did not see your recent post while I was writing my post a couple of minutes ago, or I would have also referenced yourself as we are saying much the same thing.
@LogicStrikesAgain Exactly my thoughts - the landscape has changed dramatically: Xbox's current situation, Xbox/Steam (and likely others we haven't heard about yet) plans regarding PC hybrids; I suppose we could also add the popularity of Switch 2 (though I don't necessarily think this is unexpected). When this gets added to a 'more modest' upgrade from PS5 to PS6 (with big unknowns of how the new tech will be utilised) - the situation for Sony over the next few years bears no similarity to where they were 5 years ago.
@TrollOfWar "There is no evidence of a larger trend for the risk of PlayStation players switching to PC, as you are describing. PlayStation games are being released on PC for the past 5 years, yet PS5 sales numbers are in line with PS4 numbers. Even Sony in a shareholder meeting stated that they "cannot confirm any such trend, nor do they see it as a major risk". The fear is based on PlayStation fans not wanting to lose "their exclusives"."
As above, the landscape is not close to what it was 5 years ago. Xbox's dramatic fall coinciding with them going multiformat is a warning that cannot be ignored (yes, it was somewhat more complex). And as I have previously explained, you don't see a larger trend until it is too late - you may see a steady but small erosion of opinion or userbase, which can often be hidden. This then can become larger very quickly before entering free-fall. By the time they see a 'larger trend' the damage is done.
@TrollOfWar It is still nothing compared to the risk of having their userbase eroded. @Porco explained it very well in their recent post.
If Sony were smart to the challenges they are likely going to face, they wouldn't release a single game on any other format except their own consoles, be it PC, Phone, or anything. The last thing they want is to go the way of Xbox.
@TrollOfWar I only ever consider what is best for me, long term and short term. Unlike some, I actually look into alternatives, and don't just blindly buy the next numbered edition.
I'm certainly not looking for reasons to stick with Playstation - I'm probably one of the most open minded console players about the Pro's and Con's of both systems. Framerate being the one big Pro of PC for myself.
Sadly, PC (and to an extent it's fanbase) give me plenty of reasons to stick with Playstation, and need to evolve further if they have any hope of attracting myself and Sony's userbase in any numbers - or Sony will have to mess up in a so far unprecedented way.
Sony also give me a very big reason to stay - their top quality / tier exclusives. Unfortunately, it wouldn't surprise me at all if they stop putting their games onto PC - the extra cash is miniscule compared to their real worth in giving people a reason to move to / stay with their closed ecosystem.
I would disagree with you on current price though - software and sub prices I think are cheaper now when you consider inflation and what you get. Hardware is up across the board, but this is seen the most in top spec PC parts, not console where increase above inflation is fairly minimal.
@TrollOfWar @Max_the_German I don't think PC is a threat to them up to this point - most console users don't want the hassle.
But, PC of the future certainly could be a threat at least to a part of their business, as the hassle is taken out, and we see more and more of these hybrid devices.
However it is a very complex situation.
I would only be interested in a PC considerably more powerful and more capable than a PS6. That incurs a cost. (I will add here that it really annoys console users when this cost is downplayed eg "look how cheap I can build a PC" missing out key components / software, or using bits already owned or 2nd hand).
I also don't think the new Steam machine is going to impress many, being lower powered than a PS5, but likely much more expensive - the 'it might be cheaper over time argument' holds very little weight as many people just do not think ahead to long term saving, only immediate outlay, and closed ecosystem consoles always have an advantage here.
To be successful in taking userbase away from console a PC / hybrid will have to: 1) Get to the point of being practically plug and play - we aren't there yet, but hybrids stand the best chance, and things seem to be improving. However, PC users that keep on defending how 'easy things are on PC" don't help matters at all. 2) AND EITHER need to be very powerful and therefore expensive, for those who want more than a console can deliver and have the money. OR, need to be cheaper outlay than a console and still deliver enough.
A gamer centered version of Windows might help too.
If everything comes into place, then we see an erosion of Sony's userbase, which will have the knock on effect of raising Sony's prices - subs/games/store/hardware, but this isn't going to happen overnight.
Only at this point does PC become a tangible threat - that's my opinion at least, coming from someone who regularly considers PC.
If Sony want to remain relevant in the future and maintain their console ecosystem business long term they should stop all ports to PC, immediately.
I still maintain that they are likely going to be attacked (in terms of others trying to pull users away from Playstation) from all sides in a way they are just not used to next gen.
The dent this makes could be tiny or substantial, and will depend purely on their Exclusives (that only PS consoles have access to), and how impressive the PS6 is in terms of hardware.
I doubt it will be a sharp downturn for them, and nothing like Xbox has seen, more a steady erosion over time.
As a consumer - putting all their games day 1 on PC would be fantastic as it would really help in any decision to move to PC if I'm not suitably impressed with PS6 - a lot of my game time is spent on Sony games (they are leagues ahead of other companies) and I wouldn't want to move to PC if I couldn't play their games.
What else could they do?
Eg could they start to make money of something which is still Sony's product?
Could they start making alterations?
Would Sony be in any way responsible for anything that happened in regards this game - eg if it bricked systems or toxic players?
If this is a fan only thing, maybe they could sign a contract with Sony, agreeing to certain fundamental principles (eg the aforementioned no money to be made), and absolving Sony of any responsibility. If that isn't in place, I don't think Sony is wrong to shut it down.
Given the amount of money they make each year from COD, I would have expected them to have spent a bit more time, effort, and money on actually making the game itself...
Its not like the series offers much each year - surely a half decent campaign and proper art is the least people should expect.
All those people saying things like: "oh but it will cost you less in the long run (No PS plus sub for MP / lower game cost), even if the upfront cost is a little higher" This is not how things work for a large number these days - people have been 'programmed' to seek out cheap upfront, even if the cost over time is MUCH higher.
The vast majority of the sort of person that would think along the lines of total lifetime cost, would be those who would be wanting something FAR more capable than this underpowered device.
This device is only appealing to a small niche of people who want a light PC to play back catalogue only - possibly as a second device in the home.
@SeaDaVie Thank you - it was that last bit. I knew I had read/heard that certain games don't run on Linux based systems very well, but I couldn't remember the details! (For some reason, I wrongly thought it might be older games).
Not even remotely interested - if it had been FAR more powerful, I might have at least of taken a proper look at it, but even the top line info shows this isn't close.
Releasing now, I would argue it needs to at least be on par with the rumoured capability of PS6, not less than PS5.
Also - did I hear right that its Linux based - does this limit what older games will work on it?
Edit: answered by @SeaDaVie in reply below - not older games, but certain MP games with Anti Cheat.
Thats not bad at all really if its (nearly) everything - that equates to a permanent discount of £35 on a Pro (which is near some of their sales). Obviously you have to compare base prices / offers at the time, but its not a bad standing offer.
Edit: presumably it stacks on sale prices so if they were offering a pro for £50 off to start with, the final price would come down to £617.50, just over £80 off.
@Oram77 Sorry, I should have added that I do think Sony are in a bit of a Catch22 situation. Region lock a subsidised console and risk slightly upsetting other markets (which have just seen price rises) vs improving flagging sales in Japan.
@themightyant I agree that advertising the Pro would be somewhat unnecessary, and I agreed with Sammy that the audience will seek out info. My point was that marketing is far more than just advertising - the release of information was very incomplete, and they could have done far more to please the enthusiasts without blowing a lot of money on advertising. DF had been to see some games running on Pro, true, but they also had a lot of questions.
I still think Sony could have done a teardown video on Youtube, by some knowledgeable guy who could describe the key enhancements as he went. I also felt the short announcement video somewhat wasted Mark Cerny - and I'm thinking back to both his presentation on PS5, and the Pro one he did (or was released) after launch. To me, marketing is about far more than simple advertising, and I don't think they 'catered to the intended audience' very well just talking about the "big 3" (I think thats what they called it).
In the same way I think it bad marketing that when they do SoP's they don't always indicate whether a game is Pro enhanced (which most admittedly are).
On the Astro side of things, I had it pointed out to me that this was part of an investor report. Unfortunately, as you say, this was proliferated far and wide by the media, and mostly ended up quite negative towards Sony. I personally think that on hearing the news and opinion pieces, Sony could have done more to 'settle' the userbase, again coming from the point of view that good marketing on this scale is about far more than simple advertising.
@belmont It was a problem for console producers at the time, as TV NTSC compatibility wasn't guaranteed until after the PS1 launched I believe. Thankfully TV's moved on to support all ouputs (I think they still support 50hz now).
My point was only that there was an additional tech reason back then, but that doesn't apply here.
@SeaDaVie Thats what @cainhurst94 was replying to me about - I couldn't remember where this statement was made.
My 'position' being that even this being the case, this statement was broadcast far and wide through media such as pushsquare here. It cast quite a shadow on what Sony were doing - and it's here that marketing should have responded in a positive way - "we may not have any of our CURRENT major IPs launching in the next year, but....." . Ie that marketing at this level should be more than just advertising.
@cainhurst94 completely agree with your last post to me.
@OldGamer999 The person I was replying to was referencing the 90's - im sure you could get TVs in the UK that supported PAL and NTSC (I think mine did), but it wasn't guaranteed, so they needed 2 types of console - 1 that supported PAL output for UK (and possibly other regions), and 1 that supported NTSC output.
All TV's for a long while have supported various refresh frequencies - your PS5 will even tell you what your TV supports.
@Oram77 I agree - I just think this dispels any notion that they are locking to Japanese for any form of cost saving, so its all coming from subsidisation.
@belmont Just going off memory, at least part of that was due to the way in which UK TV's worked differently. PAL worked on 50hz NTSC worked on 60hz I believe some TVs supported both.
I'm sorry, I have to agree with the sentiment that this is not a good look.
Firstly, I understand that this is a good thing to boost sales in Japan, and that Nintendo has done similar. I also understand that cheap consoles bought in Japan could be sold worldwide, though doesn't the PS5's price vary across different markets anyway once currency is converted?
But, I can't see how a unique region locked SKU is going to be much cheaper to manufacture, so they are doing this via subsidising. If it were cheaper to make, why aren't they doing a cheaper English only variant for UK/US.
@get2sammyb @cainhurst94 I probably am confusing to some degree what was said by execs - I find it very difficult to remember who said what, when; and Astro probably wasn't considered a Major IP by most.
I think the perspective Im looking at it from is that marketing (in large companies) is more than just advertising (which they can be very good at indeed - I did say I liked the advertising in the above article, most of it is very cool). Marketing should also be there to step in if some exec says something that the company would rather they hadn't, or if something is said/done that upsets the userbase / shows the brand in a not so good light eg in the Astro case, "we may not have ..., but we do have ..." .
Maybe I'm being a bit unfair considering Xbox's marketing this gen...
Sammy - On the Pro front, I agree with you about the sort of person being likely to seek out info - so minimal advertising is needed, but that info has to be there. There were still a lot of gaps in things like Specs, and the fact that it was 2Tb was almost forgotten (I think you guys did an article to highlight the fact). DF appeared to do a lot of their marketing, but they didn't know much more than most. If I remember correctly, no one knew much about the 'boost' functionality either ie what it could do for non-enhanced games (this was a major weak point imo for the PS4 Pro). I would say that that the sort of person interested in Pro, is the sort of person thats going to be interested in this sort of thing, as well as 30min tech-lite presentations by Mark Cerny (which was released after launch), teardowns, etc. They didn't need massive production values - just a knowledgeable guy disassembling a unit, and talking about it as they did so.
Not all of Sony's marketing has been fantastic this gen. I may think this gen is probably the best yet overall, but I cannot say that for their marketing, particularly in the last few years.
For example:
I love my Pro, and think it's an excellent console, but the marketing of it was abysmal at best - including their poor examples that didn't show how much it can improve games, and limited technical details until after launch.
Also, their 'No major IP's this year' when they had Astro launching - even if you don't consider Astro a major IP, the messaging here was appalling. (*)
A number of their other statements have felt a little bit tone deaf - though that is significantly preferable to lies.
Their SOP's also require significant work eg a quick slide before the trailer saying what type of game it is eg SP action adventure, MP, etc, as well as Pro Enhancement status.
I really like the 3D billboards above though, and the Astro controller/glider looks excellent.
Edit: (*) I had it pointed out to me that the "No major IP's this year" was part of an investor report, not really intended for gamers. This info though was reported far and wide by the media. On realising the negativity this was generating Sony could have released some form of "We may not have ... , but do have ..." statement / info to turn this around. My point being that marketing is often about more than just advertising.
Lies of P was amazing - like others have alluded to though, I hope they keep their eyes on Quality whilst expanding.
Lies of P was a very high quality game that launched in a great state - as soon as I had played the demo (which was also high quality) I pre-ordered, and as a rule I never pre-order anything these days, except Sony 1st party, until technical reviews or sometimes critic reviews are available.
@Porco I started gaming on the Speccy+2 and have been gaming ever since; through 8bit, 16bit, 32/64bit, and all the way up to now, and thats my view - these days I only generally play AAA, and AA. You are of course entitled to your opinion, but that does not make my opinion wrong.
@cainhurst94 8Gb ? - I thought there were multiple complaints about a recent RTX50 series GPU only having 8Gb of VRam, and that 12 was considered bare minimum if you want it to still be relevant in a couple of years time?
@cainhurst94 @Shepherd_Tallon I can be a bit 'picky' with games, but this is the 1st gen I can remember that I haven't had as much time as I want to replay favourites - due both to so many new games, and my 'want to replay" list being much larger.
@wildcat_kickz Fair point - I forgot fortnite, and you are quite correct, and I think quite correct in the caveat of its their engine. Lords of the fallen was a game I was interested in until launch, and that interest evaporated as soon as the first tech reviews were out. I had heard it was much better now, at least on Pro, but I can't say I have seen a definitive tech re-review recently (and people were until recently at least still complaining about various bugs). Thats one of the issues with releasing in a bad state, and fixing later - its pot luck if your game gets re-reviewed.
I completely agree with both points of your 2nd paragraph.
@RoomWithaMoose Personally, I think Sony's output has never been better - though I do agree it could have been a lot better without the live service push, and we had a year or so that was sparse.
For me GOWR (I enjoyed the 1st game a lot, but it plays far better on PS5, and Ragnarok is just better imo), the Spiderman games (again 1 was good, but MM was as good, and 2 is better), Astro bot and playroom, HFW, and GoY (a vast improvement in my eyes over GoT) have all been real GOTY level highlights. A number of others have also been very high quality including DS remake, and R&C RA.
I don't begrudge them the remakes either, as in general I think they have done them to such high standards.
@Balaam_ @ButterySmooth30FPS I like a good moan too! Lol. But at the end of the day, I try to take a more 'overall' viewpoint, and have been very happy.
Balaam - I quite agree with you regarding Sony games and PS3. Its likely less thought about regarding PS1/2 because there were a lot more 3rd party games that 'ended up' exclusive to 1 platform or another, for various reasons. Then Xbox360 came along and Sony needed to evolve.
@wildcat_kickz In a lot of ways, I agree with you, and still hope things will improve on this front (at this point I hear UE5 and just groan). You are also completely right that some dev teams ambitions seem to exceed their ability.
But, I don't think we have seen a game yet with locked 60fps performance and good, clean visuals - and certainly nothing that would suggest it was suitable for the type of game being suggested here. I think at first I thought like you, but as bad example piled on bad example, I just don't know how much is the devs and how much is the engine.
Unlike some, I think this generation has been quite possibly the best so far. Yes, there have been problems (eg Sony's LS push, the 'release broken and maybe patch later' attitude of some 3rd party games) , but overall I've been very happy.
The quality of Sony 1st party studio games, and the Pro (I like the mid gen refreshes), being 2 of my highlights.
Edit: and obviously 60fps, and SSD's have been real game changers figuratively and literally for this gen.
"It's hard not to be cynical right off the bat"
Particularly when they use UE5. It doesn't exactly show good decision making, using an engine that struggles to run on console in medium scale SP games at 60fps, for a "large scale" MP shooter where 120fps would be the ideal.
@Dogbreath I'm not saying things won't change for the worse with Xbox in the state that its in, but I don't see Sony as being particularly anti consumer at the moment, when taken as a whole. I have already said I don't see this Japan only special treatment as being a good look, but they are far from being a particularly anti consumer monopoly.
I also don't think they shot themselves in the foot - Sony can't be held accountable (or claim responsibility) for how Xbox have spectacularly self destructed.
@themightyant Maybe I'm wrong - I though I read 2-3x, maybe it was 2.5-3x - Its possible I heard it elsewhere or just having a, whats the phrase, brain fart!
I also hate the "this generation hasn't started" rubbish and often reply to the silly "but we haven't seen the FULL power of PS5" comments - when we saw that within the first year or so, and arguably day 1 with SMMM (well a few weeks later when they patched with RT at >60fps approx 90fps IIRC) & even DS remake to a degree.
I would disagree with the 4k120hz capable TVs. They may not be the norm now, but by even a couple of years into PS6 gen, I think they will be common. You could even argue that the sort of person to buy PS6 day 1 (or PS5 Pro now), are the sort that would already have these TVs, although thats probably only partly true. With 8k as a serious proposition seemingly a long way off, 120hz is (from a certain point of view) to PS5 gen what 4k was to PS4 gen. I don't know about adoption rates, but I know I bought a 4k TV the same year as a PS4 Pro, but I bought my 120hz (HDMI2.1) TV a good couple of years before my PS5 Pro (which I bought at launch). If only 25% use 30fps, its likely that even now (where offered) >60fps is more popular than 30fps - you just don't have proper stats yet as so few games offer it, and sometimes you need a Pro to even uncap. But this is the area consoles struggle far below PC, and a major point to differentiate the PS6 on.
Comments 2,908
Re: PS5 Welcome Hub Update Adds New Stat Tracking, Backgrounds
@JohntheRaptor @Andee @4fold
No idea if number of hours played is better now, but a while back I saw 100 hours added to my Hogwarts Legacy playtime over the course of 1 day. Its never corrected itself.
Re: PS5 Welcome Hub Update Adds New Stat Tracking, Backgrounds
This new one is OK.
In terms of usefulness I find the storage widget better - as someone who is always over half full on a 2Tb Pro with 1Tb WD Black SN850 expansion.
Re: Huge Ghost of Yotei PS5 Patch Drops Next Week, Adds New Game+, Items, and More
I may not play the NG+ until after Xmas now, but compared to some other games, this has been released pretty quickly.
Hopefully they will add a transmog option - and to be honest, quite a few games miss this out, and by now it should just be a standard element and present on every game at launch.
Re: One of Ghost of Yotei's Most Unique Features Was Meant to Be Much Bigger
@Oram77
I only play games in English, and was referring to the English speaking VA. I have added an edit to my original post as when I read your reply I realised this wasn't clear.
I have checked, and in both, the same VA played Atsu and younger Atsu (different VA for English and Japanese).
In regards the English speaking VA, I though they were very good as Atsu, but really grated as Young Atsu - though if voice modification was used it was likely that which put me off.
Edit: I do agree that most of the VA was good though, even though I don't think it's up there with some of Sony's best eg GOWR, SM1/2/MM.
Re: One of Ghost of Yotei's Most Unique Features Was Meant to Be Much Bigger
I enjoyed it. It was a novel way to tell some of Atsu's backstory, and unlock a few secrets, and mechanically much better than just a few cutscenes would have been.
It was also technically very well done.
It probably would have been a bit odd to have found the mechanic used in the further regions from her home though.
One problem was the voice for 'Young' Atsu - this was not good, and if I remember rightly was the same voice actor, possibly with her voice modified.
The VA was great for Atsu, but that doesn't mean they shouldn't have used a different VA for her younger self.
Edit: NB I am referring to English VA
Re: Try Battlefield 6 for Free in One Week Trial, from 25th November
Interesting - is this in response to the ongoing news of COD doing so badly, or was it always planned?
Re: Don't Expect a Resident Evil Requiem Demo, Capcom Has 'No Plans'
I won't be pre-ordering then as I will wait for technical analysis - which means it won't get the chance of "it has fps drops but I can tolerate them" that might result from a demo.
Re: Xbox Partner Preview Officially Confirmed for 20th November, Includes 'Brand New Reveals'
@ButterySmooth30FPS
I probably have to agree with you that it's more PC these days - I might have to reorder my original comment.
I don't have a clue why people do this though - I'm sure I could very easily go onto PC & Xbox sites and raise plenty of negative comments, but I'm not wasting my time.
I will say that it is MUCH less toxic here than a lot of other places.
Re: Resident Evil Requiem's Leon Kennedy 'Leaks' Are Fake News, Says Capcom
@PuppetMaster
@Stevemalkpus is kind of right - but it does vary based on individuals.
I've been involved in martial arts a long time, and it would surprise a lot of people exactly what some people are capable of at 51, and at ages far beyond 51.
Physical toughness is one such area that can be retained way beyond what most believe.
A person at 51 may not be quite as fast or agile as they once were, but that doesn't mean they couldn't make an 18 year old look slow and unwieldy.
Of course, it does take the body longer to heal up after injuries - that is almost certain, and stamina can be reduced (which is again relative), but there is no reason to think all 51 year-olds are old - in fact I have seen a number of people in their 50's who are better in almost every physical regard than others in their 20's and 30's (except body healing time), it just depends on the individuals involved.
Re: Xbox Partner Preview Officially Confirmed for 20th November, Includes 'Brand New Reveals'
@Questionable_Duck @ButterySmooth30FPS
I'm sorry, but I see far, far more PC/Xbox fanboys (maybe a few Nintendo too) here on Pushsquare, than Sony fanboys.
To be clear I'm talking about commenters here on Pushsquare, and I would say that the problem is getting significantly worse, particularly recently.
Maybe in some very occasional cases, I'm getting confused with over-the-top anti-Sony sentiment - and I'm certainly not saying everything should be positive (I have a good moan myself sometimes).
I have no real need to visit Pure Xbox, but a while back - maybe about 6 months, after reading a similar conversation here, I had a look for myself.
Maybe I just picked a couple of bad example articles, but what I read that day was that there was an incredible amount of Xbox fanboying in the comments section, to the detriment of others who had genuine points.
Edit: I will just add though, that it is MUCH less toxic here than a lot of places these days.
Re: PS5 Sony Games Bag 19 Nominations at The Game Awards 2025
GoY not being included for game of the year is all I need to not bother tuning in.
To be fair though, these awards have been completely overshadowed by their own 'choices' for a few years now, and this isn't the first time I have not bothered with them.
Re: 'Very Vague' Rumour Claims Sony May Scale Back PC Ports of PS5 Games
@Art_Vandelay
[I hadn't read your post before I submitted my post, and didn't want you (or anyone) to think I was copying without reference - I at least try to be good mannered lol]
I think people who say that "exclusives don't matter" are missing a large, and maybe less immediately tangible part of the picture - and Xbox's dramatic and hastened decline is evidence of this.
I also agree with you on the where have/will the former Xbox gamers gone/go? Though, a certain proportion probably had both Xbox & PS systems, complicating matters.
I also know that whilst PC does offer things I would find of significant benefit (eg high framerates and more graphics tailoring options), I VERY much enjoy Sony's games, and PC at this moment in time is still too much hassle - but we could be close to a major change here, though the current hybrids offer nothing close to the power I would want for high framerates.
I wrote a long post earlier this thread about where PC will need to go to tempt Sony's userbase, but its not simple as I do think there is a fair quantity of people who do transition each gen between PC and Console (in both directions).
If I was Sony, I would be focusing on brand retention, not expansion. I would also be very reluctant to launch PS6 anytime soon, as that helps create a decision making moment for current customers - though as I have said many times before, 2027 does not sound realistic to me for a decent increase in power with the sort of prices we see rumoured (using PS5 Pro as my guide).
Re: The Lost Soul Aside Redemption Arc Starts in Tomorrow's Feature-Packed PS5 Update
I played this at launch and thought that a lot of the bad feeling towards it was undeserved (playing on Pro so I can't speak for how the base PS5 version runs).
I recently picked up NG4 and do not see NG4 as the better game.
Re: 'Very Vague' Rumour Claims Sony May Scale Back PC Ports of PS5 Games
@Art_Vandelay
Apologies, I did not see your recent post while I was writing my post a couple of minutes ago, or I would have also referenced yourself as we are saying much the same thing.
Re: 'Very Vague' Rumour Claims Sony May Scale Back PC Ports of PS5 Games
@LogicStrikesAgain
Exactly my thoughts - the landscape has changed dramatically: Xbox's current situation, Xbox/Steam (and likely others we haven't heard about yet) plans regarding PC hybrids; I suppose we could also add the popularity of Switch 2 (though I don't necessarily think this is unexpected). When this gets added to a 'more modest' upgrade from PS5 to PS6 (with big unknowns of how the new tech will be utilised) - the situation for Sony over the next few years bears no similarity to where they were 5 years ago.
@TrollOfWar
"There is no evidence of a larger trend for the risk of PlayStation players switching to PC, as you are describing. PlayStation games are being released on PC for the past 5 years, yet PS5 sales numbers are in line with PS4 numbers. Even Sony in a shareholder meeting stated that they "cannot confirm any such trend, nor do they see it as a major risk". The fear is based on PlayStation fans not wanting to lose "their exclusives"."
As above, the landscape is not close to what it was 5 years ago. Xbox's dramatic fall coinciding with them going multiformat is a warning that cannot be ignored (yes, it was somewhat more complex).
And as I have previously explained, you don't see a larger trend until it is too late - you may see a steady but small erosion of opinion or userbase, which can often be hidden. This then can become larger very quickly before entering free-fall. By the time they see a 'larger trend' the damage is done.
Re: 'Very Vague' Rumour Claims Sony May Scale Back PC Ports of PS5 Games
@ButterySmooth30FPS
Forgive me, I may be being thick - what are you referencing?
Re: 'Very Vague' Rumour Claims Sony May Scale Back PC Ports of PS5 Games
@TrollOfWar
It is still nothing compared to the risk of having their userbase eroded. @Porco explained it very well in their recent post.
If Sony were smart to the challenges they are likely going to face, they wouldn't release a single game on any other format except their own consoles, be it PC, Phone, or anything. The last thing they want is to go the way of Xbox.
Re: 'Very Vague' Rumour Claims Sony May Scale Back PC Ports of PS5 Games
@TrollOfWar
I only ever consider what is best for me, long term and short term. Unlike some, I actually look into alternatives, and don't just blindly buy the next numbered edition.
I'm certainly not looking for reasons to stick with Playstation - I'm probably one of the most open minded console players about the Pro's and Con's of both systems. Framerate being the one big Pro of PC for myself.
Sadly, PC (and to an extent it's fanbase) give me plenty of reasons to stick with Playstation, and need to evolve further if they have any hope of attracting myself and Sony's userbase in any numbers - or Sony will have to mess up in a so far unprecedented way.
Sony also give me a very big reason to stay - their top quality / tier exclusives. Unfortunately, it wouldn't surprise me at all if they stop putting their games onto PC - the extra cash is miniscule compared to their real worth in giving people a reason to move to / stay with their closed ecosystem.
I would disagree with you on current price though - software and sub prices I think are cheaper now when you consider inflation and what you get.
Hardware is up across the board, but this is seen the most in top spec PC parts, not console where increase above inflation is fairly minimal.
Re: 'Very Vague' Rumour Claims Sony May Scale Back PC Ports of PS5 Games
@TrollOfWar @Max_the_German
I don't think PC is a threat to them up to this point - most console users don't want the hassle.
But, PC of the future certainly could be a threat at least to a part of their business, as the hassle is taken out, and we see more and more of these hybrid devices.
However it is a very complex situation.
I would only be interested in a PC considerably more powerful and more capable than a PS6. That incurs a cost. (I will add here that it really annoys console users when this cost is downplayed eg "look how cheap I can build a PC" missing out key components / software, or using bits already owned or 2nd hand).
I also don't think the new Steam machine is going to impress many, being lower powered than a PS5, but likely much more expensive - the 'it might be cheaper over time argument' holds very little weight as many people just do not think ahead to long term saving, only immediate outlay, and closed ecosystem consoles always have an advantage here.
To be successful in taking userbase away from console a PC / hybrid will have to:
1) Get to the point of being practically plug and play - we aren't there yet, but hybrids stand the best chance, and things seem to be improving. However, PC users that keep on defending how 'easy things are on PC" don't help matters at all.
2) AND EITHER need to be very powerful and therefore expensive, for those who want more than a console can deliver and have the money. OR, need to be cheaper outlay than a console and still deliver enough.
A gamer centered version of Windows might help too.
If everything comes into place, then we see an erosion of Sony's userbase, which will have the knock on effect of raising Sony's prices - subs/games/store/hardware, but this isn't going to happen overnight.
Only at this point does PC become a tangible threat - that's my opinion at least, coming from someone who regularly considers PC.
Re: 'Very Vague' Rumour Claims Sony May Scale Back PC Ports of PS5 Games
If Sony want to remain relevant in the future and maintain their console ecosystem business long term they should stop all ports to PC, immediately.
I still maintain that they are likely going to be attacked (in terms of others trying to pull users away from Playstation) from all sides in a way they are just not used to next gen.
The dent this makes could be tiny or substantial, and will depend purely on their Exclusives (that only PS consoles have access to), and how impressive the PS6 is in terms of hardware.
I doubt it will be a sharp downturn for them, and nothing like Xbox has seen, more a steady erosion over time.
As a consumer - putting all their games day 1 on PC would be fantastic as it would really help in any decision to move to PC if I'm not suitably impressed with PS6 - a lot of my game time is spent on Sony games (they are leagues ahead of other companies) and I wouldn't want to move to PC if I couldn't play their games.
Re: Sony Trying to Silence Concord Revival Project After Fans Brought PS5, PC Disaster Back
What else could they do?
Eg could they start to make money of something which is still Sony's product?
Could they start making alterations?
Would Sony be in any way responsible for anything that happened in regards this game - eg if it bricked systems or toxic players?
If this is a fan only thing, maybe they could sign a contract with Sony, agreeing to certain fundamental principles (eg the aforementioned no money to be made), and absolving Sony of any responsibility. If that isn't in place, I don't think Sony is wrong to shut it down.
Re: Embarrassing AI Art Plagues Call of Duty: Black Ops 7 Launch
Given the amount of money they make each year from COD, I would have expected them to have spent a bit more time, effort, and money on actually making the game itself...
Its not like the series offers much each year - surely a half decent campaign and proper art is the least people should expect.
Re: Poll: Does the Steam Machine Pose a Threat to PS5?
All those people saying things like:
"oh but it will cost you less in the long run (No PS plus sub for MP / lower game cost), even if the upfront cost is a little higher"
This is not how things work for a large number these days - people have been 'programmed' to seek out cheap upfront, even if the cost over time is MUCH higher.
The vast majority of the sort of person that would think along the lines of total lifetime cost, would be those who would be wanting something FAR more capable than this underpowered device.
This device is only appealing to a small niche of people who want a light PC to play back catalogue only - possibly as a second device in the home.
Re: Poll: Does the Steam Machine Pose a Threat to PS5?
@SeaDaVie
Thank you - it was that last bit. I knew I had read/heard that certain games don't run on Linux based systems very well, but I couldn't remember the details! (For some reason, I wrongly thought it might be older games).
Re: Poll: Does the Steam Machine Pose a Threat to PS5?
Not even remotely interested - if it had been FAR more powerful, I might have at least of taken a proper look at it, but even the top line info shows this isn't close.
Releasing now, I would argue it needs to at least be on par with the rumoured capability of PS6, not less than PS5.
Also - did I hear right that its Linux based - does this limit what older games will work on it?
Edit: answered by @SeaDaVie in reply below - not older games, but certain MP games with Anti Cheat.
Re: PS Plus Members in the UK Now Get Money Off Purchases from PlayStation Direct
Thats not bad at all really if its (nearly) everything - that equates to a permanent discount of £35 on a Pro (which is near some of their sales). Obviously you have to compare base prices / offers at the time, but its not a bad standing offer.
Edit: presumably it stacks on sale prices so if they were offering a pro for £50 off to start with, the final price would come down to £617.50, just over £80 off.
Re: Call of Duty: Black Ops 7's Single Player Campaign Is Being Torn Apart
Sounds like quite a mess!
Edit: We just need a review in the style of Monty Python, because "its all getting very silly"!
Re: Here's Why Sony Is Making a Japan-Specific PS5 Console
@Oram77
Sorry, I should have added that I do think Sony are in a bit of a Catch22 situation. Region lock a subsidised console and risk slightly upsetting other markets (which have just seen price rises) vs improving flagging sales in Japan.
Re: Sony Flexes Its Almighty Marketing Muscle with PS5 Promos Around the World
@themightyant
I agree that advertising the Pro would be somewhat unnecessary, and I agreed with Sammy that the audience will seek out info.
My point was that marketing is far more than just advertising - the release of information was very incomplete, and they could have done far more to please the enthusiasts without blowing a lot of money on advertising.
DF had been to see some games running on Pro, true, but they also had a lot of questions.
I still think Sony could have done a teardown video on Youtube, by some knowledgeable guy who could describe the key enhancements as he went.
I also felt the short announcement video somewhat wasted Mark Cerny - and I'm thinking back to both his presentation on PS5, and the Pro one he did (or was released) after launch.
To me, marketing is about far more than simple advertising, and I don't think they 'catered to the intended audience' very well just talking about the "big 3" (I think thats what they called it).
In the same way I think it bad marketing that when they do SoP's they don't always indicate whether a game is Pro enhanced (which most admittedly are).
On the Astro side of things, I had it pointed out to me that this was part of an investor report.
Unfortunately, as you say, this was proliferated far and wide by the media, and mostly ended up quite negative towards Sony. I personally think that on hearing the news and opinion pieces, Sony could have done more to 'settle' the userbase, again coming from the point of view that good marketing on this scale is about far more than simple advertising.
Re: Here's Why Sony Is Making a Japan-Specific PS5 Console
@belmont
It was a problem for console producers at the time, as TV NTSC compatibility wasn't guaranteed until after the PS1 launched I believe. Thankfully TV's moved on to support all ouputs (I think they still support 50hz now).
My point was only that there was an additional tech reason back then, but that doesn't apply here.
Re: Sony Flexes Its Almighty Marketing Muscle with PS5 Promos Around the World
@SeaDaVie
Thats what @cainhurst94 was replying to me about - I couldn't remember where this statement was made.
My 'position' being that even this being the case, this statement was broadcast far and wide through media such as pushsquare here. It cast quite a shadow on what Sony were doing - and it's here that marketing should have responded in a positive way - "we may not have any of our CURRENT major IPs launching in the next year, but....." . Ie that marketing at this level should be more than just advertising.
@cainhurst94 completely agree with your last post to me.
Re: Here's Why Sony Is Making a Japan-Specific PS5 Console
@OldGamer999
The person I was replying to was referencing the 90's - im sure you could get TVs in the UK that supported PAL and NTSC (I think mine did), but it wasn't guaranteed, so they needed 2 types of console - 1 that supported PAL output for UK (and possibly other regions), and 1 that supported NTSC output.
All TV's for a long while have supported various refresh frequencies - your PS5 will even tell you what your TV supports.
Re: Here's Why Sony Is Making a Japan-Specific PS5 Console
@Oram77
I agree - I just think this dispels any notion that they are locking to Japanese for any form of cost saving, so its all coming from subsidisation.
Re: Here's Why Sony Is Making a Japan-Specific PS5 Console
@belmont
Just going off memory, at least part of that was due to the way in which UK TV's worked differently.
PAL worked on 50hz
NTSC worked on 60hz
I believe some TVs supported both.
Re: Here's Why Sony Is Making a Japan-Specific PS5 Console
I'm sorry, I have to agree with the sentiment that this is not a good look.
Firstly, I understand that this is a good thing to boost sales in Japan, and that Nintendo has done similar. I also understand that cheap consoles bought in Japan could be sold worldwide, though doesn't the PS5's price vary across different markets anyway once currency is converted?
But, I can't see how a unique region locked SKU is going to be much cheaper to manufacture, so they are doing this via subsidising.
If it were cheaper to make, why aren't they doing a cheaper English only variant for UK/US.
Re: Sony Flexes Its Almighty Marketing Muscle with PS5 Promos Around the World
@get2sammyb @cainhurst94
I probably am confusing to some degree what was said by execs - I find it very difficult to remember who said what, when; and Astro probably wasn't considered a Major IP by most.
I think the perspective Im looking at it from is that marketing (in large companies) is more than just advertising (which they can be very good at indeed - I did say I liked the advertising in the above article, most of it is very cool).
Marketing should also be there to step in if some exec says something that the company would rather they hadn't, or if something is said/done that upsets the userbase / shows the brand in a not so good light eg in the Astro case, "we may not have ..., but we do have ..." .
Maybe I'm being a bit unfair considering Xbox's marketing this gen...
Sammy - On the Pro front, I agree with you about the sort of person being likely to seek out info - so minimal advertising is needed, but that info has to be there.
There were still a lot of gaps in things like Specs, and the fact that it was 2Tb was almost forgotten (I think you guys did an article to highlight the fact). DF appeared to do a lot of their marketing, but they didn't know much more than most. If I remember correctly, no one knew much about the 'boost' functionality either ie what it could do for non-enhanced games (this was a major weak point imo for the PS4 Pro).
I would say that that the sort of person interested in Pro, is the sort of person thats going to be interested in this sort of thing, as well as 30min tech-lite presentations by Mark Cerny (which was released after launch), teardowns, etc. They didn't need massive production values - just a knowledgeable guy disassembling a unit, and talking about it as they did so.
Re: Sony Flexes Its Almighty Marketing Muscle with PS5 Promos Around the World
Not all of Sony's marketing has been fantastic this gen. I may think this gen is probably the best yet overall, but I cannot say that for their marketing, particularly in the last few years.
For example:
I love my Pro, and think it's an excellent console, but the marketing of it was abysmal at best - including their poor examples that didn't show how much it can improve games, and limited technical details until after launch.
Also, their 'No major IP's this year' when they had Astro launching - even if you don't consider Astro a major IP, the messaging here was appalling. (*)
A number of their other statements have felt a little bit tone deaf - though that is significantly preferable to lies.
Their SOP's also require significant work eg a quick slide before the trailer saying what type of game it is eg SP action adventure, MP, etc, as well as Pro Enhancement status.
I really like the 3D billboards above though, and the Astro controller/glider looks excellent.
Edit: (*) I had it pointed out to me that the "No major IP's this year" was part of an investor report, not really intended for gamers. This info though was reported far and wide by the media. On realising the negativity this was generating Sony could have released some form of "We may not have ... , but do have ..." statement / info to turn this around. My point being that marketing is often about more than just advertising.
Re: Lies of P Publisher Neowiz Going Big with 5 Upcoming Games
@StitchJones
The DLC was in my opinion even better than the main game - and a decent chunk of content.
I found 2 new weapons (Claws and Bow) that I liked so much that I replayed through a NG+ cycle (inc dlc again).
Re: Lies of P Publisher Neowiz Going Big with 5 Upcoming Games
Lies of P was amazing - like others have alluded to though, I hope they keep their eyes on Quality whilst expanding.
Lies of P was a very high quality game that launched in a great state - as soon as I had played the demo (which was also high quality) I pre-ordered, and as a rule I never pre-order anything these days, except Sony 1st party, until technical reviews or sometimes critic reviews are available.
Re: PS5 Is the Second Fastest Selling PlayStation Ever in the US, Despite Price Hikes and Production Issues
@Porco
I started gaming on the Speccy+2 and have been gaming ever since; through 8bit, 16bit, 32/64bit, and all the way up to now, and thats my view - these days I only generally play AAA, and AA.
You are of course entitled to your opinion, but that does not make my opinion wrong.
Re: PS5 Is the Second Fastest Selling PlayStation Ever in the US, Despite Price Hikes and Production Issues
@cainhurst94
8Gb ? - I thought there were multiple complaints about a recent RTX50 series GPU only having 8Gb of VRam, and that 12 was considered bare minimum if you want it to still be relevant in a couple of years time?
Re: PS5 Is the Second Fastest Selling PlayStation Ever in the US, Despite Price Hikes and Production Issues
@cainhurst94 @Shepherd_Tallon
I can be a bit 'picky' with games, but this is the 1st gen I can remember that I haven't had as much time as I want to replay favourites - due both to so many new games, and my 'want to replay" list being much larger.
Re: Rumour: Ubisoft Is Still Gunning for Live Service Success with New Multiplayer Shooter
@wildcat_kickz
Fair point - I forgot fortnite, and you are quite correct, and I think quite correct in the caveat of its their engine.
Lords of the fallen was a game I was interested in until launch, and that interest evaporated as soon as the first tech reviews were out. I had heard it was much better now, at least on Pro, but I can't say I have seen a definitive tech re-review recently (and people were until recently at least still complaining about various bugs). Thats one of the issues with releasing in a bad state, and fixing later - its pot luck if your game gets re-reviewed.
I completely agree with both points of your 2nd paragraph.
Re: PS5 Is the Second Fastest Selling PlayStation Ever in the US, Despite Price Hikes and Production Issues
@RoomWithaMoose
Personally, I think Sony's output has never been better - though I do agree it could have been a lot better without the live service push, and we had a year or so that was sparse.
For me GOWR (I enjoyed the 1st game a lot, but it plays far better on PS5, and Ragnarok is just better imo), the Spiderman games (again 1 was good, but MM was as good, and 2 is better), Astro bot and playroom, HFW, and GoY (a vast improvement in my eyes over GoT) have all been real GOTY level highlights. A number of others have also been very high quality including DS remake, and R&C RA.
I don't begrudge them the remakes either, as in general I think they have done them to such high standards.
Re: PS5 Is the Second Fastest Selling PlayStation Ever in the US, Despite Price Hikes and Production Issues
@Balaam_ @ButterySmooth30FPS
I like a good moan too! Lol. But at the end of the day, I try to take a more 'overall' viewpoint, and have been very happy.
Balaam - I quite agree with you regarding Sony games and PS3. Its likely less thought about regarding PS1/2 because there were a lot more 3rd party games that 'ended up' exclusive to 1 platform or another, for various reasons. Then Xbox360 came along and Sony needed to evolve.
Re: Rumour: Ubisoft Is Still Gunning for Live Service Success with New Multiplayer Shooter
@wildcat_kickz
In a lot of ways, I agree with you, and still hope things will improve on this front (at this point I hear UE5 and just groan). You are also completely right that some dev teams ambitions seem to exceed their ability.
But, I don't think we have seen a game yet with locked 60fps performance and good, clean visuals - and certainly nothing that would suggest it was suitable for the type of game being suggested here.
I think at first I thought like you, but as bad example piled on bad example, I just don't know how much is the devs and how much is the engine.
Re: PS5 Is the Second Fastest Selling PlayStation Ever in the US, Despite Price Hikes and Production Issues
Unlike some, I think this generation has been quite possibly the best so far. Yes, there have been problems (eg Sony's LS push, the 'release broken and maybe patch later' attitude of some 3rd party games) , but overall I've been very happy.
The quality of Sony 1st party studio games, and the Pro (I like the mid gen refreshes), being 2 of my highlights.
Edit: and obviously 60fps, and SSD's have been real game changers figuratively and literally for this gen.
Re: Rumour: Ubisoft Is Still Gunning for Live Service Success with New Multiplayer Shooter
"It's hard not to be cynical right off the bat"
Particularly when they use UE5. It doesn't exactly show good decision making, using an engine that struggles to run on console in medium scale SP games at 60fps, for a "large scale" MP shooter where 120fps would be the ideal.
Re: Sony to Stimulate Japanese PS5 Sales with Cheaper, Language Locked Model
@Dogbreath
I'm not saying things won't change for the worse with Xbox in the state that its in, but I don't see Sony as being particularly anti consumer at the moment, when taken as a whole. I have already said I don't see this Japan only special treatment as being a good look, but they are far from being a particularly anti consumer monopoly.
I also don't think they shot themselves in the foot - Sony can't be held accountable (or claim responsibility) for how Xbox have spectacularly self destructed.
Re: PS5 'In the Middle' of Its Lifecycle, Claims Sony
@themightyant
Maybe I'm wrong - I though I read 2-3x, maybe it was 2.5-3x - Its possible I heard it elsewhere or just having a, whats the phrase, brain fart!
I also hate the "this generation hasn't started" rubbish and often reply to the silly "but we haven't seen the FULL power of PS5" comments - when we saw that within the first year or so, and arguably day 1 with SMMM (well a few weeks later when they patched with RT at >60fps approx 90fps IIRC) & even DS remake to a degree.
I would disagree with the 4k120hz capable TVs. They may not be the norm now, but by even a couple of years into PS6 gen, I think they will be common. You could even argue that the sort of person to buy PS6 day 1 (or PS5 Pro now), are the sort that would already have these TVs, although thats probably only partly true.
With 8k as a serious proposition seemingly a long way off, 120hz is (from a certain point of view) to PS5 gen what 4k was to PS4 gen.
I don't know about adoption rates, but I know I bought a 4k TV the same year as a PS4 Pro, but I bought my 120hz (HDMI2.1) TV a good couple of years before my PS5 Pro (which I bought at launch).
If only 25% use 30fps, its likely that even now (where offered) >60fps is more popular than 30fps - you just don't have proper stats yet as so few games offer it, and sometimes you need a Pro to even uncap. But this is the area consoles struggle far below PC, and a major point to differentiate the PS6 on.