Comments 2,908

Re: PS5 Pro Adds Frame Rate Option for Metal Gear Solid Delta

Rich33

@carlos82
Its not perfect (no upscaler is) - and I completely agree that it is much stronger in motion. In fact DF have commented on at least a couple of reviews now, that it is better than DLSS in motion.

But, I certainly don't see it as worse than other console options in still images (and better than the widely used FSR non AI/ML options).
The thing is, I generally find it a much better option overall as I spend (far) more of my game time in motion.

A toggle would be nice though where there are bad implementations/issues.

Saying all this though, I suspect the updated version due soon will be a big improvement.

Re: PS5 Pro Adds Frame Rate Option for Metal Gear Solid Delta

Rich33

@Sulleymonster
Sounds like a very good example of where a simple option allows you to get the experience YOU want out of it - and I mean that in a nice way. Though I would probably just head to the performance mode myself, the difference between 50 and 60fps is massive (the former being unplayable for me).

Re: PS5 Pro Adds Frame Rate Option for Metal Gear Solid Delta

Rich33

@Medic_alert
In my experience PSSR usually dramatically improves the image - mostly. But options are always good to solve issues where things go wrong.

In a similar way, my only real issue with GoY - and dont get me wrong I think it looks amazing in Pro RT mode (which is an example of PSSR used exceedingly well) - is that I can't uncap to 120hz.

The argument of "people dont want all these options on console" is just plain silly - you can still have presets, and advanced options for those who want them.

Re: 'Fame Does Not Create a Trademark': Sony, Tencent's War of Words Over Horizon Rip-Off Rage On

Rich33

Tencent should have just done the decent thing, realised they were caught, and cancelled or significantly altered the project (from every image it just looks like a cheap and nasty knock off).

This is doing them (Tencent) no favours keeping this behaviour up.

Also: "Sony can’t rely on the character’s popularity or recognisability alone" - recognisability (and popularity to a lesser degree) is a big part of copyright law...

Re: PS5 Pro Adds Frame Rate Option for Metal Gear Solid Delta

Rich33

@Oram77 @Jrs1
100% agree with both of you. When you look back Komami (along with various Xbox studios) have been responsible for a lot of poor Pro enhancements - not all, but a lot.

Their optimisation seems quite hamfisted though from a glance at the info provided (half res), but who knows - I could be wrong, and they may have fixed their PSSR implementation.

I also wish they would just not add PSSR in the first place if they can't get it right (or add a toggle) - as I recall this game had issues on base PS5 too (fps dips as bad as Pro and poor clarity image), which the Pro could have been use to fix using the additional GPU etc.

The problem here, is its so late its not guaranteed that sites like DF will do an update following the patch - sometimes they do, sometimes they don't and I've just watched an update for the latest version of Wukong on NX Gamer which was very positive. I for one would at least like to see fps graphs and a bit of footage before I considered buying.

Re: Be Sure to Download The Outer Worlds 2's Day One Patch Before Playing on PS5

Rich33

@REALAIS
It doesn't have to be perfect - Its not like I have a shortage of games to choose from.

I can see from fps graphs whether its acceptable from a performance point of view, and a decent quality video is usually enough for me to see how good its visuals are - I don't need every visual effect explaining.
Its very hard to see fps issues in video footage, even if they are there, but I'm capable of seeing even small dips / stutters when playing.

I was somewhat interested in this game - its not like it was top of my wishlist, but to be fair, it really did not help its cause as soon as I heard/read (I can't remember if I read it here 1st, or heard it on the DF review) that the PS5 Pro version was so rushed / low effort that it had issues the series X did not, which is just silly and in a large degree killed my interest.
That said, if they had sorted it / partially sorted it in the Day 1 patch, I would have taken another look.

Re: Be Sure to Download The Outer Worlds 2's Day One Patch Before Playing on PS5

Rich33

@REALAIS
I do agree in part - and firstly I did very much appreciate the fact that you noted FPS drops in an area, amongst other issues, which is a mile away from the 'performance is perfect for me' rubbish I read from some (granted some may be unable to see fps dips, but if that was the case for me I wouldn't start commenting on performance). And I apologise if I came off as dismissive.

Unfortunately, I have been stung too many times with games - SWJS being the straw that broke the camels back so to speak, which I pre-ordered and couldn't play until 6 months later when they finally fixed performance. I am very intolerant to fps dips, frame pacing issues, and to be fair certain visual things like forced heavy motion blur.

I therefore very much depend on DF (or others) technical reviews and now only buy after a clean bill of health - unless its Sony 1st party as their track record is excellent.

The exception is of course if a representative (ie not an area that performs better than the rest) demo is available - then I can see the good and bad and make up my mind without spending £70.

I will agree though that sometimes DF do get themselves all tied up over very minor issues that you barely see. Eg they have something against even well implemented PSSR in still images, when all I can see is a much cleaner more detailed image, particularly whilst moving.

Re: 'We Want to Be Everywhere, on Every Platform': Microsoft CEO Once Again Commits to PS5

Rich33

Before spouting all this nonsense, they need to get serious about actually being multiplatform - all they do is talk, but with no sincerity.

No more low effort or rushed PS5 Ports; Proper Pro enhancements on ALL games that show off its capabilities; ALL future games released on PS5 at the same time as series.

All they look like at the moment is the same old Xbox, just releasing what they feel like (in the condition they feel like) on PS5 as a source of income, which is not even close to what they are babbling about.

Re: Poll: What Review Score Would You Give Ninja Gaiden 4?

Rich33

The visuals were one of the main negatives of this game for me and I had held off; then I saw the DF review of the Pro version, how good it looked in comparison to what I had seen and the framerates it was running at (Elanalistadebits did not do it justice imo, even though they detailed the upgrade) - now I may pick it up after I finish GoY.

Re: PUBG and Hi-Fi Rush Owner Krafton Is Spending $70 Million to Become an 'AI-First Company'

Rich33

Personally I think AI / ML is excellent in SOME uses.
But the big problem is that something like this comes along and people try to use it for EVERYTHING, as if it were the answer to all our dreams... (if I had a £1 for every time I see AI come up with something that is factually rubbish I would be incredibly well off).

The human race needs to start asking SHOULD we, NOT could we!

Re: Black Ops 6 Conveniently Free Again as Battlefield 6 Battle Royale Launches

Rich33

@Godot25
It might not have beaten COD, but given the (in a way) almost fanatical nature of a large number of gamers who enjoy this type of game, where there is a huge reluctance to try anything new, BF6 seems to have broken in very nicely.

Whether BF6 continues in the same track, only time will tell. And, though I certainly don't see COD becoming obsolete overnight, or even over the next few years, one thing I do see is that current fans seem quite tired/irritated with the series, even though (as I say) there is a reluctance to give it up for something else.

One other element to consider here, is that whilst COD makes/is worth an incredible amount of money, it also needs an enormous amount people/resources to keep running - how big a % cut to its userbase could it take before it becomes more than an annoyance?

I will 100% agree with you though, and particularly after headlines over the last year, the competition is sure to improve things (for fans of both).
I don't believe COD is too big to fail, but it is certainly too big/important for Xbox not to do literally anything they can to preserve its dominance.

Re: Black Ops 6 Conveniently Free Again as Battlefield 6 Battle Royale Launches

Rich33

@PloverNutter
I certainly don't think this site has a bias against COD, because it is owned by MS or otherwise.

Neither do I believe that putting last years game up for free access at such a 'coincidental' time is anything but to take away attention from BF6 - and certainly not to plug this years COD - Though I suppose one question would be whether or not they did this at exactly the same time last year?

My question was more to do with is this a move born out of desperation or was it planned?

Re: PS5's Power Saver Probably Isn't Tied to a Next-Gen Handheld, But It's Intriguing All the Same

Rich33

@JJtheTexan
Yeah - I'm pretty sure my maths is correct.
I get some of the arguments for the choice (eg Out of work / multiple kids), but it seems a massive compromise for very little saving - particularly when you compare it to heating or cooling (ie air con) running prices.

Maybe I'm biased - I want as good framerates / graphics as I can get - but I can't imagine the take up will be anything but miniscule.

Re: PS5's Power Saver Probably Isn't Tied to a Next-Gen Handheld, But It's Intriguing All the Same

Rich33

@BAMozzy
I'm not saying people would upgrade for the power efficiency - I upgraded to Pro because of the superior framerates/graphics.
I'm just saying that it proves, if Sony were wholly in on power efficiency, that they have a working 4nm option instead of the 6nm for base (unless they changed it on last revision), and that it can't be that much more expensive or they would have kept to 6nm for Pro.

Re: PS5's Power Saver Probably Isn't Tied to a Next-Gen Handheld, But It's Intriguing All the Same

Rich33

@BAMozzy
I'm not into handheld gaming, but if I was then, yes, I could see the advantages of more time per charge.

1 odd thing to consider here, given the resources they have put towards this project.

The Pro is significantly more power efficient, presumably due to the main chip being 4nm instead of 6/7nm - in testing it uses only just above 10% extra power. DF found it was approx 220 base, 245 Pro, when both were as maxed out as they could realistically achieve. DF were expecting over 300W given the upgrade they were seeing.

Yet, even now, Sony haven't moved to a 4nm chip for new model base PS5s - that would get a power saving, maybe not as much as this 'low power mode', true - but without any compromising.

Re: PS5's Power Saver Probably Isn't Tied to a Next-Gen Handheld, But It's Intriguing All the Same

Rich33

@BAMozzy
I get your point, and I had thought about cumulative costs over a period for people who play a lot of games, before I posted.

My thought on this is that (using your example) 5hrs a day average is very much enthusiast territory, with gaming being your primary hobby - in which case saving just £55 per year just seems disproportionate with the compromise in your main hobby. I am the bill payer so to speak, so I know £55 does not get you much these days.

There's only 2 areas I could see this being useful. The first being if you need to save every penny, but are out of work for whatever reason (redundancy, illness, etc), so also have a lot of free time. The second being if you have multiple kids, all who like to play games - I'm not suggesting you let any child play close to 5hrs avrg a day, but it could still add up.

Re: Cult PS1 Fighting Trilogy Battle Arena Toshinden Coming to PS5

Rich33

@PuppetMaster
Such a shame - they may not have been the most technical / balanced games, but they were just good fun, with the werebeast modes adding a lot of individuality to characters.
A proper remake could be just what the fighting game market needs for those uninterested in competitive play, which I just don't have the time/inclination for these days.

Re: Cancelled God of War PS5 Game Leaks in Screenshots

Rich33

Demon Souls Remake was an amazing piece of work, by a clearly highly talented studio.
Such a pity that their time was wasted in this fashion - we could have been seeing a proper Bloodborne remake, or something completely new launching soon.

Re: Sony Rules Out Acquiring Batman, Mortal Kombat Maker Warner Bros

Rich33

Its a shame from the point of view of games.

Hogwarts Legacy was amazing in my opinion but so much could be done to completely ruin its sequel - we don't want changes, just more of the same.

The latest MK game was not a game I really enjoyed - I preferred previous games.

Batman hasn't seen a decent game in what seems like a while now, though it probably did need a rest after the last Arkham game.

Sony could really help ensure future games in these series are top tier. Plus, there are far, far worse options out there...

Re: Halo PS5 Is Great, But Why Doesn't It Have Competitive Multiplayer?

Rich33

@SeaDaVie
"Has anyone employed by Microsoft ever answered a question directly in their entire life?"

Maybe, once upon a time, but now all they come out with is bad corporate BS.

Part of the trouble is that they are floundering so much, they have no real sense of direction. Eg we now really believe in being truly multiformat and exclusivity is bad, but some of our games will still have some timed exclusivity, and at the same time we are releasing sub-par versions of games on PS5/Pro which haven't been made to the same technical quality.

It also often sounds like they are trying to come out with a version of some corporate message babble they have heard, but can't quite remember.

The trouble is, nothing they say has any hint of credibility to it.

(But I will add that Sony haven't been immune to the whole corporate BS in the last couple of years, with the 1 notable exception of Mark Cerny).

Re: 'Our Biggest Competition Isn't Another Console': Xbox Doubles Down on Multiformat After Halo PS5 Shock

Rich33

As a publisher I half agree with him.
For the other half, and as a platform their biggest enemy is themselves.

Between stupid decisions eg the 30% profit margin expectation reported recently, and GP price hikes whilst applauding how much money they are making from GP, to lackluster technical performance of some of their games on PS5/Pro where they should be focusing all of their effort to prove they are serious about the PS market.
They just seem to be in a mess right now.

Re: Talking Point: What Are You Playing This Weekend? - Issue 604

Rich33

Still making my way through Ghost of Yotei.
A really well made game that seems to improve the further you get into it; and I'm actually enjoying just exploring each area and doing side quests etc (which is not usually my favourite part of open world games, except this and Hogwarts Legacy).

Re: PS5 Pro Is Definitely Not the Best Place to Play The Outer Worlds 2 at Launch

Rich33

@Sweetz
I agree with a lot of what you say.

PSSR should not be used unless it is used properly & it would probably be better to see non enhanced games which are automatically enhanced by the system, than badly enhanced games. But I said all this in my comments.

The 'boost mode' is just a name - maybe 'boost conditions' would be a better, but I regularly see both being used. You are right in that it just refers to what the Pro can do scaling wise, without additional instruction from the game.

How it is achieved is probably more complex though - The Pro's GPU is not faster under normal operation. It is bigger with 60CU vs 36CU, and 'boost mode/conditions' uses some of this extra power - though results show that well made enhancement exceeds what this boost will acheive.

In regards to your next comment, I disagree - Pro should have included PSSR, it is on the devs to use it correctly and not just slap it onto every game without effort.
Should it be easier to implement - maybe, but this is likely to be improved with PSSR2/FSR4 next year.

If all the rumours are true, PS6 will not have a massive leap in GPU raw computational power over PS5 Pro - it will be slightly more than the leap from 5 to 5Pro. In GPU terms the capability of the PS6 will almost FULLY depend on how well devs can use the additional systems / functionality of the GPUs being developed for PS6 and AMD PC GPUs.

Just going back to something you say early in your 1st post: I don't believe PS5 Pro enhancement is mandated - but too many more cases like this game and Sony may well do, including wording on how enhanced the games should be - with Xbox floundering so badly, Sony could easily do this and more.
Will they, I don't know, but bad perception of 5Pro could lead to hesitation over PS6 when it becomes clearer that it will rely heavily on tech like PSSR.

Re: Halo Confirmed for PS5, Remake of First Game Out in 2026

Rich33

@OldGamer999
Sorry, I have to correct your Tflop info.

Based on what Mark Cerny has said for PS5 consoles:
The normal operating Tflops are 10 for PS5, and 16.7 for Pro.
(If I remember correctly, peak is something like 10.3 and 17.6 respectively, but Cerny only really talks normal operation these days).

Series X is stated as a theoretical maximum of 12, but this is the only thing they state as they really like their big meaningless numbers. The last 5 years have shown this is clearly not close to normal operation, with the back and forth technical results showing it to be much closer to 10 - IIRC a couple of devs stated 10.5.
Other factors obviously then come in to affect actual game performance.

Re: Halo Confirmed for PS5, Remake of First Game Out in 2026

Rich33

@OldGamer999
"Sony should so put a few games on Xbox now"
They really shouldn't from THEIR point of view. It was the PERCEPTION that all Xbox games were on / coming to PS that did the damage, not the truth of the situation. The last thing Sony want to do is create any sort of PERCEPTION that they are softening their approach.

Re: Halo Confirmed for PS5, Remake of First Game Out in 2026

Rich33

I agree that this game coming to PS consoles is a big event, but I still refuse to in any way 'trust' Xbox until they get their games technically top notch on PS5/PS5 Pro - games like OW2 prove they just don't have the right mindset, Yet.

To be clear its my stance that Xbox need to prove their intentions by ensuring both Pro and Base versions are the best they can be ie base level to series X, and Pro with a Sony 1st party level enhancement.

If that happens, I might be more tempted by games like this, I never played.

Re: PS5 Pro Is Definitely Not the Best Place to Play The Outer Worlds 2 at Launch

Rich33

@Northern_munkey
I know you aimed your question at @Titntin but I thought I would answer anyway - we've had a few discussions recently.

I would agree with a lot of what others have said.
If you play games at 30fps it really isn't worth it - these modes generally see the smallest upgrade.
I also wouldn't bother if you have bad eyesight - I'm not being rude, just practical.
Its also true that to get the best out of it you should really have a 4k 120hz VRR HDMI2.1 TV, though only the 4k is essential for a lot of games, the main enhancement of others is an fps boost above 60fps - eg RE4 Remake and RE Village.

Otherwise, I've really liked mine, and I really wouldn't want to go back to a base PS5.
My partner isn't a big gamer, and even they can appreciate the difference.
The biggest upgrades are normally Sony titles, and I play a lot of these.

I'm very sensitive to fps drops below 60fps and there have even been a few games I have bought that I just wouldn't have done if I didn't have a Pro - either due to fps drops, or poor (eg blurry) visuals in 60fps modes.

The extra SSD space has been a nice bonus. For accurate comparison, the Available space on my OG PS5 was 667GB, on Pro it is 1.89TB.

I'm sorry though, I have never played GT7 - I've heard good things about it on Pro, and its a Sony title, but I have no direct experience to advise.

Re: PS5 Pro Is Definitely Not the Best Place to Play The Outer Worlds 2 at Launch

Rich33

@SMJ
The Pro has a 'boost mode' which automatically kicks in when games are not enhanced.

The testing I have seen generally tends towards a 35-55% increase in fps, providing of course that the fps doesn't reach a cap (ie if its running at 55fps on base, with a 60fps cap the Pro can only achieve 60fps, which is only a 9% gain). That may seem small, but consider a game that runs with drops to 45fps - an awful fps visually and lower than VRR. You only need max 33.3% to get that to locked 60fps.

If the game has a stable fps, and dynamic resolution scaling (ie the resolution scales down when the GPU becomes strained to help prevent fps drops), then the boost mode will help towards keeping the resolution at the top of the range if it is not already.

If the game has dynamic res and fps issues, thats where it gets messy as the boost mode power will need to be split between both trying to prevent fps drops and keeping res at the top of the scale. I presume it just depends on how the base code is written as to how this is prioritised.

The boost mode cannot use PSSR, and I dont believe it can use the additional RT acceleration which helps reduce the workload of RT. Also, if a game runs at the cap for fps and res on base PS5, the boost mode is unable to do anything - you need a code change to do anything here.

Its very probable that on those few occasions where a game has been poorly enhanced on Pro, it would have fared much better if they hadn't bothered and the boost mode took over. On the other hand, well done enhancements are of course always far, far better.

Re: PS5 Pro Is Definitely Not the Best Place to Play The Outer Worlds 2 at Launch

Rich33

@MrStark
My main point was that I was talking about my PS5 Pro (as in being silent from a distance of about 6 feet away).

I agreed about PS4 Pro being noisy.
The PS4 Pro was a good console - I liked it enough, but it did have its minor issues, and it just wasn't in the same league as the PS5 Pro which is by far the bigger upgrade over base overall in my opinion.
Having been playing on PS5 Pro for nearly a year, and still having the base PS5 in my household, its very clear to me that PS5 Pro is the much better upgrade compared to PS4/PS4 Pro.
In terms of fan noise - I can't tell any real difference between PS5 and PS5 Pro - they are both silent from approx 6 feet away. Quite impressive in my opinion given the increased workload the Pro's fan has over base.

Edit: nearly a year, not over.

Re: This Is Why Xbox Is Bringing All of Its Games to PS5 Now

Rich33

@TrollOfWar
I can't believe that people at Xbox/MS would have made decisions like this based on Covid period interest in the gaming market as a whole, but then there have been very questionable planning and decisions around the whole Xbox / GP division, so you can't rule it out either.

Eg why promise all Xbox studio games day 1 on GP if you were even thinking of buying COD - they surely couldn't have expected to take a big enough market share away from Sony to have made this profitable (Im referencing the recent info about how much COD, day1 on GP has cost them).

Re: This Is Why Xbox Is Bringing All of Its Games to PS5 Now

Rich33

@Questionable_Duck
I hadn't thought of that - I assume you are looking at it from an expansion point of view, ie that MS were basically demanding expansion of the division, which hadn't happened for a number of years (since 360 realistically).

I suppose its possible. I think it was a few interviews from Phil Spencer back around the launch of this gen that made me conclude that Xbox were now only really interested in Game Pass, and not their platform. But we will probably never know whether this was Xbox or MS driven.

Re: PS5 Pro Is Definitely Not the Best Place to Play The Outer Worlds 2 at Launch

Rich33

@Medic_alert
I don't really think I am assuming a lot here.

DF have regularly said that PSSR and UE5 sometimes don't mix - so its fairly straightforward to suggest that devs don't use it in this case, or use it carefully.
We know full well that they can just use the additional GPU etc to enhance games well, without having to use PSSR and this has been proven many times (HFW and DS2 come to mind as particular standouts).

Also, if DF can analyse these games so quickly and find these issues - why can't the developers as part of their QA process? I know people who work in IT systems and they will tell you that code goes through multiple stages of testing and improvement.
Are QA testers not up to the job (eg people who can't see visual differences or fps issues), are they not given the time, or are they not given the right tools?
If QA are reporting issues - and the Pro version not looking better / performing better than PS5 / series X should be classed as a big issue - then why isn't this being acted upon?
QA / post QA improvement is an integral part of the development process, and should be factored into timelines.

I'm also not saying its necessarily the fault of the team - it is very possible that the cause is bad management of the development process - maybe from 'on high' so to speak with unreasonable demands in regards adding PS5/Pro versions too late / without resource (including time).

Finally, your "it doesn't happen on other machines" is just plain wrong. We have seen plenty of examples of poorly optimised games this gen - according to the article DF clearly called out the PS5 version as well for needing work. It has also been well known for even RTX5090 PCs to have issues with significant stuttering in games, particularly UE5.

Re: This Is Why Xbox Is Bringing All of Its Games to PS5 Now

Rich33

@get2sammyb
Is it the belief that Xbox has the high 30% target (ie instead of 17-22%), because of their acquisitions?

If so, that raises the question of was this known by Xbox management before approval - ie MS agreed to finance the purchase of Activision, but said that they would only do this if (due to shareholder demands etc) Xbox division agreed to the 30% profit margin target?

These acquisitions really seem to fall into the category of "be careful what you wish for"!

Re: PS5 Pro Is Definitely Not the Best Place to Play The Outer Worlds 2 at Launch

Rich33

@Lysterao
I'm not saying its intentional (although I do start to wonder these days).
But the poor PS5 and Pro versions - a lot of people seem to be missing the fact that the base PS5 version is also not great - shows a distinct lack of care / effort in the case of PS systems which is the area they are really needing to sell well.

Was this a matter of skill/experience or a matter of decisions by higher ups (eg the "oh by the way you also need to get out PS5/Pro versions, but we are not giving you any more time" argument), we don't know.
But, it does happen too frequently with Xbox games - though absolutely not always.

I would also severely question the QA process here - did they notice the issues (and that the Pro version wasn't a significant enhancement), and if they did, why wasn't anything done. If they didn't, why not?

If Xbox were serious about being seem as truly multiplatform, they would make sure that the PS5/Pro versions of all their games were absolutely top notch - not seen as an afterthought. They are the ones that need to prove to PS users that they are multiplatform, not just poorly porting for a bit of extra cash. And they would be supporting their dev teams to ensure this can happen.

Re: PS5 Pro Is Definitely Not the Best Place to Play The Outer Worlds 2 at Launch

Rich33

@Medic_alert
The only issue from hardware point of view is that PSSR doesn't always play nice with UE5 - although I'm sure some have managed it just fine, and this will likely be ironed out when the new version of PSSR/FSR4 is released soon.

The problem here is that someone (despite probably having heard about potential issues) still decided to use it. Then either QA didn't notice the issues, or did, and nothing was done about it. I'm sorry, thats purely on the development process. They could have used the 1.7x GPU etc to enhance the game.