Comments 2,908

Re: Resident Evil Requiem Sounds Like a Proper PS5 Pro Showpiece

Rich33

@Oram77
Interesting. I'm just really glad Capcom are seemingly all in on their own engine. I AM NOT a fan of UE5 lol.
A number of these proprietary engines are far superior imo, with Decima right at the top. But as we have discussed, RE Engine when used well, and particularly on Pro, is really good.
To be fair though, UE4 can still give excellent results when used properly.

Re: Final Fantasy 7 Remake Dev Explains Why It's Not Upgrading to Unreal Engine 5 for Third Chapter

Rich33

UE4 is a far better engine than UE5 for this current gen of consoles (maybe PS6 gen too) - UE5 is just too resource hungry to be taken seriously in my opinion, and I genuinely think UE4 games look better, as well as performing much better.

Considering PS6 handheld specs, and possible Switch 2 ports, there would be no way whatsoever that if I were a dev I would even consider using UE5 unless it received a major overhaul.

Saying all this I do know that some devs are partly to blame when it comes to adding 'additional features' of the engine.

Re: Resident Evil Requiem Sounds Like a Proper PS5 Pro Showpiece

Rich33

@JB_Whiting
I use a Sony 4k 120hz TV and don't see any real difference in colours / blacks when switching between 60hz and 120hz modes. The only thing I can see is if the image is naturally washed out, there can be an incredibly mild almost banding type effect in 120hz mode.
Not doing the 'my TV is better' thing - just giving context that I doubt it is the console output.

Re: Resident Evil Requiem Sounds Like a Proper PS5 Pro Showpiece

Rich33

@Oram77
I can't say I have heard anything about a REX engine - I thought Capcom were happy with what they have, but if timed with PS6 gen i'm curious too.

Don't get me wrong - I'm very excited for this one now, and thought the Pro enhancements of their RE games were really excellent. I saw a few things in one of the trailers for this, which I will not describe as I know you don't want spoilers, that really made me sit up and take notice.
And, whilst I have various complaints about the recent RE games (B scenarios in 2, cut content in 3, last 3rd of 7, etc) this does not mean I think these games are not incredible games (well, maybe 7).
In fact my complaints surrounding 2R B scenarios are only because this was such an amazing game, which I still replay frequently, but I can clearly see how it could have been even better.

Me pre-ordering a non-Sony game early, just does not happen anymore, unless I have a demo to see the technical state of it. I would also add I think I am still a bit nervous of Capcom after the technical quality of MHW using RE Engine, but in fairness I don't think RE engine fits open world games.
I will add that DF said in one of their videos a short while back that they had seen a number of Capcom's upcoming games running - on Pro I think. The only game they didn't think was on track was the new Onimusha game, so fingers crossed on this, but Capcom do seem to be in a really good place right now.

Re: 'Everything Had Been Going Smoothly': Prince of Persia PS5 Remake Actress Found Out About Cancellation from Family

Rich33

Why can't Ubisoft just do the sensible thing here and explain this one?
The fact that the project was apparently so near completion suggests that there were issues that they weren't prepared to spend more money fixing - but if this is the case, it begs the question - why?
I would be tempted to show the current build to a few review outlets, with an explanation, before 'sweeping it under the rug' of a company reset.

@Oram77
My thoughts exactly.
The trouble is that companies generally use a 'hard reset' to try and boost faith in them after a troubling, low confidence era.
But, in an age where info like this is going to surface, it just makes them look more incompetent and uncaring.

Re: Resident Evil Requiem Sounds Like a Proper PS5 Pro Showpiece

Rich33

@Oram77
(No spoilers, I promise)
RE4R had several drops on base PS5 - not bad, but not ideal. The village centre at night was starting to test my tolerance.
Then they added the Pro enhancements, and to this day I think it remains one of the best uses of Pro to date. RE4R went from 50-60fps to 80-100fps, with very slightly increased visual stability.
NB I haven't mentioned Village because I haven't tested it out myself, but I know that is similarly excellent.

I will admit to having been a bit hesitant with Requiem - hoping that they had used a similar profile as RE4R, and it would appear from the details in the article that they have done just that.
At the very least, a 90fps average mode is just my cup of tea (as the phrase goes), and given how excellent their Pro enhancements of 4R and Village are, I have been confident enough to pre-order.

@Atreus97
I don't know exactly what they are doing here, but with RE4R what they did (IIRC) was to use PSSR to drop the pre upscale resolution somewhat without reducing the actual image quality - I actually slightly prefer the PSSR version as the image in motion is better, but its close. They used the power saved, and the additional horsepower the Pro has to increase the framerate by a very significant amount.

My amateur guess (from all the things I have read) would be that PSSR2 will have a similar frame time cost (ie it takes a little time each frame to use it so you need a little additional power to compensate), so the framerate will be approx the same (*as the currently enhanced version), but with a hopefully significantly better image quality and stability - in which case games that use the Pro in this way will benefit very nicely.

Or they could use a better PSSR to reduce the pre upscale pixel count even further, keeping the image quality the same, but increasing framerate even further, but 90fps on consoles does seem about the sweet spot.

Edit: added ( ) with star in.

Re: Resident Evil Requiem Sounds Like a Proper PS5 Pro Showpiece

Rich33

90fps is the ideal framerate in my opinion, so this sounds fantastic, and similar to the pro enhancement for RE4R and REV, which were really excellent.

Just knowing this has made me far more excited for this game.

Edit:
And I have pre-ordered.
These days I only pre-order 1) Sony games (as they are technically 1st class); 2) games I have played representative Demo's of; and 3) after DF (or similar) review if this comes in before launch.

Re: Sony Set to Delay PS6 Release Date, Claims Financial Report

Rich33

@themightyant @Stepan
I'm sure that I read / heard that the PS5 / Pro clock speeds were limited due to cooling / power reasons (and of course compatibility for Pro) more than actual chip limits. Maybe this is wrong, but it is just an idea / thought.

Of course 1 area they could improve is the AI functionality / algorithms which the PS6 will be highly dependent on. Just like we will soon be seeing a new PSSR for Pro soon, a year after launch, they may be able to include an updated version for PS6 prior to a later launch - based on feedback / findings on AMD GPUs for PC using similar tech.
Of course my idea falls apart if these GPUs are also delayed, but this may indicate they need more time for this functionality in the 1st place.

Re: Sony Set to Delay PS6 Release Date, Claims Financial Report

Rich33

@themightyant
Whilst if they have designed the main APU chip they probably won't alter it (though we don't know how far they are with this), they could increase clock speeds with better cooling etc couldn't they? - I know chips have max clock speeds, but console chip speeds are generally fairly low comparatively.

Re: Despite Its Price, PS5 Pro Enjoyed a Very Respectable 2025 in USA

Rich33

@Leinad7
PSSR really isn't the major upgrade here - that's something perpetuated by fanboys of other systems - it's just part of it.

If PSSR is used by competent devs, it can be a bit of a game changer eg GoY where DF were happy to say that one of the modes on Pro using 1080p pre upscale res and PSSR looked as good as ("traded blows with") a 4k mode on base PS5 from a purely image quality standpoint. (That Pro mode, using resources freed up by this and from the additional horsepower in the Pro, also includes RT and runs above 60fps, whereas the 4k mode in question on base PS5 is stuck at 30fps, making the mode in question on Pro far superior).
Capcom have similarly used PSSR to maintain a very slightly better image quality, whilst lowering the pre upscale resolution a little to free resources - this, combined with the extra resources the Pro has anyway, allowed them to get close to doubling the framerate on their RE games.
In a number of games, PSSR has been used to replace FSR which has awful afterimaging eg Hogwarts.

But PSSR is not the be all and end all of the Pro, and at present it doesn't seem to play well with UE5. However some games just use the significant additional horsepower of the Pro (1.7x GPU, significantly faster RAM etc) to achieve excellent results and dont use PSSR eg HFW. Others couple it with PSSR like many of my examples above.

PSSR is only a part of the story here, and not essential either. But we will also soon be getting an upgrade to PSSR which will likely boost image quality even further when used.

And a lot of things are really just a beta test these days. All console hardware is iterative these days, including controllers. And this even extends to games - eg RE1 was a beta test for RE2 etc.

Re: Xbox Will Try to Deliver PS5 Ports on Launch Day More Consistently

Rich33

@ED_209
Good point - I often don't follow if a game port has been done by a 2nd company.
I always give credit here because, whilst I don't like racing games, it was clear from the DF review exactly how much attention had been paid to the PS5, and importantly for me PS5 Pro, versions.
A lot of other Xbox studio games have not shown this level of care.

Re: All Signs Point to Resident Evil: Code Veronica PS5 Remake in 2027

Rich33

@PuppetMaster
As I said, it's probably got a lot to do with the fact that I just don't like massive changes in character/ design like this, but I did honestly think the remake Carlos was very generic action man type, and was put off a bit due to this - it is just my opinion, and I have no idea how others saw this character change.

You are right though, I tend to ignore VA of that era to a degree, as most of it was awful! Although there were a few gems - Like, as you mention, the Soul Reaver games, where the VA, particularly Kain (who I remember to this day is Simon Templeman), and Raziel, were amazingly performed.

Yeah, Im hoping RE4R shows they have listened in regards to cut content.
My only hesitation here, is that in RE4's case the gameplay is 3rd person, like the original, so they had to be extra wary of making a lesser product - as it would have been very noticeable. Whereas with the Fixed viewpoint games, they first have to get those games into 3rd person, and comparison to the originals is more difficult.

Re: Xbox Will Try to Deliver PS5 Ports on Launch Day More Consistently

Rich33

In regards why Fable but not Forza, I think this sounds very plausible - and I'm probably more willing to believe this because of the fine job the Forza team did on the PS5/Pro versions of FH5, and this must have taken time.

But for me, they need to more consistently deliver the FH5 level of technical polish with their PS5/Pro versions, before I start paying much attention to their games.

Re: Despite Its Price, PS5 Pro Enjoyed a Very Respectable 2025 in USA

Rich33

@Leinad7
Why would I need/want to do that? If I couldn't see the improvements, while actually owning one, I certainly wouldn't be here saying how good it is!

However, seeing the improvements it makes to games, I can easily recommend it to anyone who:
A) can afford it,
B) have / are planning to buy a suitable TV (120hz VRR), and,
C) enjoy better graphics / framerates.
(I would previously have added D, usually play at 60fps, but in the past I was corrected by someone who enjoyed it but usually plays at 30fps)

Your comments have been very close to calling me disingenuous, which I do not appreciate. What is disingenuous is those people who 'bad mouth' this console because it's not for them.

Re: All Signs Point to Resident Evil: Code Veronica PS5 Remake in 2027

Rich33

@PuppetMaster
In regards your other comment (#22). I agree - I think the main point for me is that a lot of the early games are really in need of remakes to bring them up to date on a technical level. Fixed viewpoints had their purpose back in the day, but I much prefer the viewpoints of the remakes.
Though as I have said before, I really wish they had spent a bit of extra time / resources making sure that the remakes were absolute definitive versions without any cuts (eg parts of RE3, and B scenarios in RE2).

Re: All Signs Point to Resident Evil: Code Veronica PS5 Remake in 2027

Rich33

As I said on another similar article recently, RE CV remains one of my favourite RE games - my 2nd favourite of the original run of games after RE2. I loved the story, the creepiness, characters (even Steve), and the locations.
It needs an update like RE2 / 4 - but I really hope they do not cut anything (like they did in the remakes for 3 and 2), and don't start messing around with Characters (eg Carlos in 3 remake, who was a big downgrade).

If done right, this could be an amazing game.

Re: Despite Its Price, PS5 Pro Enjoyed a Very Respectable 2025 in USA

Rich33

@Leinad7
Why should I 'stop'?

Its my very much informed opinion having owned PS4, PS4 Pro, PS5, and PS5 Pro.

PS5 Pro doesn't just have PSSR.
It also has 1.7x the GPU, better RT hardware, faster RAM, and modest increases to CPU speed and RAM quantity. It also has nearly 3x the available SSD storage (1.89Tb vs 667Mb).

I have seen the difference it makes on many, many games, both in terms of improved visuals and improved framerates eg RE4r which can't keep 60fps on base PS5 but runs 80-100fps on Pro (other RE games get a similar boost), or DW Origins which can run at 70-100fps in its graphics mode on Pro (which drops to 45fps on base PS5).
Bare in mind, I also have my old base PS5 in my household, so can easily see the difference it makes in newer games.

Sure, there have been a few overly-reported games where it has not been used properly - normally down to poor developer capability or time investment. But I remember far more cases of this on PS4 Pro.

PS4 Pro was decent enough, and I'm not knocking it - though I don't know what you mean by 'true 4k' as most games on it were upscaled like they are now.
But on PS4 Pro I didn't see the improvements I have seen with PS5 Pro, particularly in terms of framerate.

There have been a few games now that just based on framerates I would not have bought, or based on visuals I may not have bought, if I only had a base PS5 still. But I have been able to enjoy them on PS5 Pro.

Re: Dec 2025 USA Sales: Industry Rebounds from One of the Worst Months on Record

Rich33

@UltimateOtaku91 @themightyant
I think that is why we will never see the OPTION of an affordable disc drive disappear (alternative purchase method).
Of course, Sony also have the backup defense of heavily subsidised hardware (particularly when you add in R&D costs).

I would hope though that Sony have something else up their sleeve for this eventuality eg Dev kits that are 'leased' , though they REALLY need to get rid of the web browser as that is just asking for problems.

Re: Despite Its Price, PS5 Pro Enjoyed a Very Respectable 2025 in USA

Rich33

PS5 Pro is an excellent console, and a better upgrade overall than the PS4 Pro was, which I think will have helped sales given is higher price.
My only wish is that it had been available much earlier, as in my opinion, it was needed about a year before it launched.
The new version of PSSR sounds very promising too, and should help to see this generation out nicely.

Re: Captivating Historical Italian Adventure Becomes PS5 Console Exclusive to 'Deliver the Best Experience'

Rich33

@Weebleman
And that's certainly a part of it.
If the rumours are true and the next Xbox is PC based, then it will just use PC version code, if developed.

Some devs may also port for 'legacy' Xbox series console uses as part of the whole cross gen period, but whilst PS5 versions will exist long (long) into next gen, I think series console versions may 'dry up' quite quickly.

We may begin to see this start to affect things before the next Xbox even launches - if your game is expected to sell over a long period of time, it's something to consider.

What will be more interesting is Sony's outlook on PC versions of their games. Not a good idea if they want people in their ecosystem.

Re: Captivating Historical Italian Adventure Becomes PS5 Console Exclusive to 'Deliver the Best Experience'

Rich33

I think we will see more and more "de facto PS5 console exclusive" games as we head through the next few years - I mean we have already seen a few, even if some later launched on series consoles.
The series hardware appears more troublesome to code for, and with a smaller user base and Xbox seemingly becoming disinterested, it's likely this trend will continue imo.

Re: 'How Can We Bring Our Games to the Largest Audience Possible?': Playground Explains Fable PS5 Release

Rich33

Possibly the devs of FH6 just did not have the time to get the game ready for simultaneously launching on PS5, but Fable devs did; or it's another case of internal struggles to accept their new direction.

But I very much doubt we will hear anything but this company line of "bringing their games to the largest possible audiences".

I doubt MS would be happy with "Well after the failure of our Series consoles, and Xbox spending an absurd amount of money propping up Game Pass, we were told by MS we had to launch on PS5 as thats the only place we can make some money to try and pay some of this money back. Oh, and we all have to come together to help finance the shortfall on COD last year too."

Re: In a Sea of Live Service, Ghost of Yotei Was the Third Best-Selling PS5 Game of 2025 in the US

Rich33

@PuppetMaster
I think it comes down to when someone wants to believe something is the truth so badly (eg this game having done badly), then anything that could support this must be true, and anything that doesn't support it must be a lie. It's the polar opposite of scientific conclusion.

Hopefully you are correct. I think this series could see an excellent 3rd game - particularly as they seem to have worked on the weaknesses of GoT (which I wasn't a big fan of). But a new IP would also be good - their production values (on a modest budget) were very high.
If I had 1 criticism it was that it should have launched with the 120hz uncap, but I'm sure they will learn from that for next time.

Re: In a Sea of Live Service, Ghost of Yotei Was the Third Best-Selling PS5 Game of 2025 in the US

Rich33

@PuppetMaster
It doesn't help when, and I'm sure that there is some psychological condition to explain it, some people seem to think that a lie repeated enough times somehow becomes truth - including in their own minds.

This game sold really well, and I'm really pleased for the developers - on a personal note, particularly because of how well polished it was, and how good the Pro enhancement was.

Re: Code Veronica the Next Resident Evil Remake, Say New Reports

Rich33

@Orpheus79V
I suppose that what doesn't help is that Nemesis clearly wasn't a sequel as it is predominantly set before 2, whereas CV clearly is a sequel in that it furthers the overall story, being set 6 months later (iirc), and even includes a protagonist from 1 and 2. CV was also still based around zombies and other returning enemies, and a fixed perspective view, before RE4 took the games in a different direction.

Re: 'We Want to Honour the Halo Legacy on PlayStation': Xbox on Halo's PS5 Remake

Rich33

@IronCrow86
I get your point - If I had bought Xbox this gen, I would probably be a bit salty that PS users were getting all of Xbox's games, with nothing in return eg could some sort of trade have been done?

But, things are not equal here. Xbox as a closed ecosystem console is effectively dead at this point (putting their games onto PS hastened this significantly imo). Whereas Sony are doing very well with their closed ecosystem model, and need exclusives to attract people to it, and to keep existing users happy.

All that said, not being into Racing games (because Forza looked excellent), I haven't been exactly tempted by very much at all from Xbox studios - mainly because of the level of technical achievement in their games on PS5/Pro.
I will remain very wary of this and all their games until I see a DF (or similar) analysis.

Re: Razer Boss Lashes Out at Gen AI, But Says Gamers Would 'Love' AI to Streamline Dev Cycles

Rich33

I think there is potentially a place for AI tools, but it is a VERY slippery slope down to the Gen-AI slop.
I also suspect that many will try to push its use much further than they should.
The first question that should be asked with AI use is SHOULD we, not can we.

I also completely disagree with the argument of significantly speeding up game development. People may think they want this - that is until they realise that they are getting a much inferior product.

Lastly, as an example, I keep hearing about AI being able to help speed up development of larger game worlds. Is this a good idea? Do we really want larger game worlds. Personally, I think more compact, better designed environments are the way to go.

Re: Dynasty Warriors: Origins Could Spawn a New Trilogy of Games

Rich33

DW Origins was a breath of fresh air for a series I used to love, but felt had gone stale - the single protagonist was an excellent choice. You no longer have to grind with multiple characters, just change weapon.

Technically, I thought the game was a massive jump on previous games too.

A character creator, and more appearance options would have been welcome though.

Re: Code Veronica the Next Resident Evil Remake, Say New Reports

Rich33

@JB_Whiting @Orpheus79V
The way I have always understood it, from multiple sources over the years is that RE Code Veronica was going to be RE3, with Nemesis originally planned to be called either RE2 Nemesis or just RE Nemesis - it effectively being a side story to 2, as opposed to CV which was the true sequel.

Then at some point, Capcom decided to call Nemesis RE3, and rename the sequel to CV.
I have heard multiple reasons for the renaming, but a combination of sales fears for Nemesis if it was only considered a side story, and what would please Sony both being seemingly true. Not really sure why CV wasn't then renamed to RE4 (again, it being a proper sequel), but I suspect politics and keeping platforms happy was behind this.

Re: Code Veronica the Next Resident Evil Remake, Say New Reports

Rich33

@Oram77
I think RE2R is still an amazing game - I just really wish they had given the B scenarios the same 'love' as the rest of the game. Maybe that comes down to the fact that I/we remember the original, and all the differences between A/B - which for me was a massive plus for an excellent game. Whenever I play through RE2R, I still use the 'original' music too.

I did have the RE7 dlc, and in the most part really enjoyed it, particularly the one where you play as Jack's brother I think.

Re: Code Veronica the Next Resident Evil Remake, Say New Reports

Rich33

@Oram77
You are right in that most consider 7 the saviour of the series, but for me that would be RE2R.

7 was just a further example, for me I might add, that whilst Capcom COULD make an amazing RE game, they were intent on ruining the series.

The start of 7 was excellent, and whilst I was not a fan of the 1st person view, the baker estate all the way through to the last fight with Jack, was a fantastic example of how good RE could be. Then we left the baker estate and it fell apart in my opinion - I absolutely loathed the rest of the game.

I have my issues with RE2R - largely centered around how they totally messed up the B scenarios (ie very little difference from A from the police station onwards, unlike the original game). But it was this game where I felt the series was back.

Re: GTA 6 Dev Rockstar North Cordoned Off After Reported Explosion

Rich33

@JamesLimited5990
One of my favourite Dr Who Quotes:
"Your species (humans) has the most amazing capacity for self deception, matched only by its ingenuity when trying to destroy itself"
Part of this self deception is not realising how close we are to destruction.

Anyway, hope everyone is OK and that this is just a malfunction. The fact I haven't seen it on BBC news is hopefully a good sign.

Re: Code Veronica the Next Resident Evil Remake, Say New Reports

Rich33

Code Veronica was always my 2nd favourite of the RE games after RE2. And I really enjoyed the characters, so I hope we don't get another RE3 Carlos.
I hope they do this justice - RE4 remake was very well done (with a big Pro Enhancement as well) but RE3 and to a lesser extent RE2 remakes were excellent games, but cut too much content.

Re: Prince of Persia: The Sands of Time Remake's Big Website Leak Appears to Be Fake

Rich33

@BentIeyma
I'm glad you found it playable - a lot didn't. I spoke to quite a few, and even helped a couple get refunds from Sony.

I waited until the reviews, skipped to the framerate/time graphs, and was amazed at how terrible it was - it was so far past unplayable for me it was almost funny, or it would have been if a lot of people hadn't payed good money for a game they couldn't play. For me, it was just a pity, because I last played the original back on 360 and would have loved to have played a decent remaster.

And I agree, not every shadow drop has to be bad - but it is certainly a method open to abuse from a team who knows their game is rubbish. Having review copies well distributed, well in advance of launch, is the only method that is not.

Re: Sony Nukes Thousands of Shovelware Games from PS5, PS4

Rich33

@Northern_munkey
I think that's literally the problem - they had to draw the line first ie what is shovelware, what is legitimate indie. Then the may have given a few months notice of their intentions.

It may also be the case that they didn't want to start 'flexing' control over devs, but with Xbox going the way of the Dodo, we may well see more of this sort of thing as time goes on eg other minimum standards - personally I'm hoping for a 60fps standard, or maybe a more stringent 'pro enhanced' standard; but it could also be seen as a slippery slope, hence their hesitation.

Just me thinking out loud.