Sorry, as a fan of the series - yes, I even enjoyed the reboot - I would much prefer to see a good (proper) remake of 1 & 2 - they are set in the same location so both could be done together.
@Oram77 I watch a lot of DF type reviews and across the generation its fair to say that in more cases than not (excluding a number of Xbox studio games, of course) the PS5 has actually proven to perform slightly better overall than Series X, so I don't know what they think they are doing here. They may well be doing a lazy port of PC code, where the advantages of the more custom PS5 hardware can't be utilised.
One thing I will note however, is that it is more common than you may think for titles to have a slightly (and imperceptibility) higher resolution on Series X, but suffer in terms of performance. It may well be that this game has a higher resolution, but significant performance issues on Series X.
A very easy poll - I was playing Ghost of Yotei most of October and its easily my Game of the Year, and one of my top 10 this generation (which contains a lot of Sony 1st party games).
Quite a turnaround in my eyes, as GoT was a game that I just didn't click with.
When / if this "bubble bursts" as a lot of experts seem to be predicting, particularly from a financial point of view, the fallout is going to be massive...
I do know that Sony have relented on occasion and allowed refunds for Oblivion Rm due to fps issues, and them not fixing the game in a timely manner.
I would say that if you were trying to get a refund for MK here, because of missing features that were advertised (I'm assuming thats the case as I have heard it a few times but can't remember the ads), this should be easy, at least in the UK - if that's the case the devs have broken the law around advertising and selling (patching in later does not hold up).
As the input lag has been proved to be an issue, and it is noticeably worse than other versions this may also be grounds for a refund as the game is 'not fit for purpose' - though its not to the same degree as fps issues in Oblivion Rm.
This is a collection, not a full on remaster though, so I can't see how you could expect a refund due to the AI if it is behaving as intended - ie as per the original releases.
@get2sammyb Did all the original MK games use input reading / do they all now in this collection? Or are some using it now that didn't use it before?
I really like the design of the PS5 - particularly the Pro and slim models, and I always have ever since I first saw them. Far prefer them to a boring black box design, and I really hope they carry the basics of the design forwards to PS6.
The reduction in size from the original to the Pro (I never had slim) was welcome.
@nessisonett Transformers Devastation was a really good game - it managed to merge guns, melee, and vehicle combat into its fighting system, and included some amazing VA - "me grimlock bite it til it works!"
@KingPev No problem - I often write more serious posts, or try to answer a question, or give my view on a game - but sometimes I just have to have a laugh at something like this - its too good an opportunity to miss!
@Questionable_Duck You might have that the wrong way way round - everything that happens on Xbox comes to PS5, but Xbox misses out on a lot of the good stuff that happens on PS5 lol.
@LinktotheFuture I mean this in the nicest possible way, but don't - if your not noticing it now, don't go looking for it! (Unless you know a patch is coming tomorrow).
Maybe my memory isn't too good but I can't remember "it happen(ing) on PS5" where the Protagonist was eaten by a T.Rex then cut themselves out of its stomach, let alone after said T.Rex was fished out of the ocean.
Usually when one of those things eats something, it stays eaten!
Kratos, Atreus and mimir were spat out by a giant serpent, that was in the water, but it hardly seems the same...
@LinktotheFuture
Game mode or Auto Low Latency Mode will achieve the best for the TV you are using - however, lag/latency is always additional ie your total lag/latency will be that of your TV + that of the PS5/game.
I would assume that the values quoted in the article have already been adjusted for latency in the analysts equipment, so the values you see at home will be greater with an amount dependant on your TV/mode. But you could never get it lower than the 0.108s stated.
I would think that most serious fighting game (amongst other games like Soulslikes) fans will already be using ALLM.
@themightyant "that perform worse in SOME ways (usually there are plenty of benefits too)"
1 case in point was DA Veilguard. There was meant to be a visual issue with PSSR with this game - I can't remember what it was, and when I watch DF reviews I tend to focus on framerate/pacing which I am sensitive to, and overall visual quality rather than smaller issues with the visuals.
I never saw anything egregious while playing, but what I do know from playing DAV is that the image quality was superior on Pro, particularly (as normal) in motion where the base PS5 version did not hold up too well. The upgrade was very obvious, despite the aforementioned visual issue
NB Just for the record though the visual problems with OW2 are 1 of those rare cases with PSSR that I would not call a small issue, as its clear overall Image quality is affected, and the fps was just bad (unplayable for me) for both PS5/Pro.
@Flaming_Kaiser
I agree with you here - though in this case it may have been the time they were allotted rather than ability, thats just splitting hairs and it is still an Xbox development problem - people seem to forget the base PS5 version is not exactly great.
This lack of time/effort for PS5/Pro is completely the wrong way round for a company (Xbox) desperate to prove it is now multiplatform and they should have put far more effort into the PS versions than Series versions in view of this.
At this point I'm not buying the game, or their unproven talk that they are now actually multiplatform. In fact, I haven't yet bought any of their games for my PS5 Pro, though if I was into racing games Forza would have bought.
@Max_the_German I've not heard about non-AI FSR4, but I imagine it wont be used apart from base PS5, and AMD graphics cards that can't support AI.
AMD's focus (along with Sony's) will be on the new AI versions of FSR (whatever version number we are calling it then) as they will be used in PS6, and all AMD graphics cards going forwards, and you are certainly right here about support being good as that will be a large % of devices.
In other words, I don't know what we will be seeing on base PS5 going forwards, and if we do get a compatible version of FSR4 whether this will be a real improvement without the AI component.
In terms of Pro, we know that a new version of PSSR based on FSR4 is due early next year.
My understanding is that FSR4 normally requires RDNA4 to run, however the Pro is not RDNA4 or RDNA2 like most people think it is - it is a custom build based around RDNA2 but including the all important AI/ML component required to run FSR4 (as well other more advanced components like advanced RT acceleration - which I think comes from RDNA4 or 3). Therefore, they need a little more time to implement it on Pro, but it is still capable of running it - ref interviews with Mark Cerny.
What it will be called on PS5 Pro, I have no idea lol.
What I do know is, whilst it won't be perfect - I'm sure there will still be things to iron out along the way - if it is not highly impressive, it is going to be very worrying for PS6.
@LazyDaisy
If your talking console gaming, the only AI based upscaling this gen is PSSR on Pro, and maybe DLSS on Switch2. All other solutions are less capable (overall - though they may fit specific instances better) non AI type.
But, yes, in the most part we are looking at much lower pre-upscale resolutions as we go through this gen, though Sony and a few others still seem capable of creating engines that run decent to excellent pre-upscale resolutions.
UE5 is in my opinion, a terrible engine that is far, far too resource hungry - and even though it can look "pretty", does so whilst creating performance issues and low image quality. 3rd party devs (including some of Xbox) seem intent to use it though.
The problem is, if you want a console that runs native 4k, or even 1440p, at 60fps on engines like UE5 it is going to be incredibly expensive.
PS6 gen will likely be wholly reliant on AI upscaling and possibly frame generation. The rumoured specs indicate a raw compute power that is not close to the difference between PS4 and PS5.
The big question being, by the time PS6 launches and the advances in this tech before then - if done right, will we be able to tell the difference between traditionally upscaled 1440p 60fps, and much lower than this upscaled using AI.
Remember, even now a pure native 4k image will often look worse than 1440p with an excellent upscaler.
We will have a much better idea when the new PSSR/FSR4 launches early next year on Pro, as this will be a much better indication of what PS6 will be capable of.
@OldGamer999 I think you would need him to explain it but it sounded to me like FSR4 was built on the groundwork of PSSR - and they have been working on a version for PS5 Pro for early next year. At this stage I think we are in the realms of them all being the same thing, whatever they are called, just significantly more advanced iterations.
@OldGamer999 Yeah this whole PSSR with UE5 is really a small problem, if devs would just skip PSSR and use the Pro's other additional hardware. Now, if we get to PS6 and the situation has not changed, then it will be a major problem as PS6 is going to completely rely on this sort of thing.
@Max_the_German
(I have tagged in a couple of others who have been discussing this with you @Oram77 @Megabeenz @themightyant)
NB I am no software engineer, but I do watch a lot of performance type reviews from a number of sources eg DF, NX gamer etc.
TSR is built into the core of UE5. Replacing this with ANY upscaler is going to prove difficult, and pointless unless you are using an AI/ML upscaler like DLSS or PSSR as you wouldn't see an improvement. Some have had greater success with other upscalers (and PSSR in some cases), but PSSR is very new in comparison
Im sure that either DF or NX gamer (or both) explained that 1 of the big problems is that within UE5, the application of TSR is at a different point(s) in the process than devs have used PSSR at - leading to an immediate disadvantage. This may mean that PSSR needs some changes going forwards, but this sort of grumble is normal for new tech.
PSSR and how it integrates with UE5 is a small issue - one that Sony/AMD need to remedy before PS6 where it will become a major issue (it might be in the update due in a few months).
The bigger issue here is why some devs seem intent on using PSSR on UE5 games, knowing there could be a problem, finding or not finding issues in QA, then releasing it in this state.
The Pro has 1.66x the GPU of base PS5 (60 vs 36 compute units), and enhancements to RAM, CPU, (and RT acceleration), which can be used to properly enhance UE5 games, though it should be noted UE5 can be incredibly resource devouring, and even PCs running RTX5090s can struggle with it.
On the non-UE5 side of things, PSSR often gives a major improvement over FSR2 and other console upscalers, particularly in motion where DF have even commented it is better than DLSS in a couple of reviews.
Unless you have seen it in motion, personally so to speak, its hard to appreciate.
The exception seems to be where a bespoke engine is running high pre-upscale res, often when fixed - though PSSR would probably achieve similar, the frame time cost is not worth it in these cases. Eg HFW.
Edit: NB it really is a small minority of games that run worse on Pro. I will also add that according to the recent patch review by NX Gamer, Black Myth Wukong has received a major improvements patch - the Pro version now looks a very big leap over base PS5 - the lift in image detail/quality is immediately noticeable.
@Northern_munkey @Questionable_Duck You only need to briefly read some of the 'other' comments sections out there to know how comparatively good the one here is. Youtube comments sections are often cesspools, and IGN isn't much better, seemingly filled with fanboys who seem to think that if they fanboy hard enough they may get paid! At least thats my opinion.
I do know what you mean in the selectivity though (N_m). And this can extend to very much game / hardware related news. 1 of my bugbears recently is PS's coverage of Pro - we seem to have it highlighted in separate articles each time a dev team does not do an amazing job of Pro support. Yet I can't remember PS covering the recent DF review of Ninja Gaiden 4 (or a few others) which shows a very dramatic improvement in visuals / framerates for the Pro version. I'm all for calling out substandard development, but balance is needed. I really felt NG4 looked lacklustre in footage and it put me off a bit (yes, I'm a bit shallow lol), but that isn't really the case for all versions. NX gamer also covered the sweeping changes for BM Wukong which hasn't been mentioned here. (Rant over.. back to a nice calming hot drink lol)
There are a small minority that are just closed to any discussion - im sure I can be a bit stubborn myself on occasion, but I try to understand other points of view even if I end up agreeing to disagree.
But there was something that @Oram77 said that resonated with me, in that you can disagree with someone on 1 subject, but agree on others.
My biggest issue is (such is the joys of writing short comments!) that sometimes I write something that is read differently to how I meant it (sometimes because I haven't put enough context/clarification), or because I meant to come off funny and it wasn't read that way - I know Mr Khastic gets it all the time!
@Lowdefal If thats the case for how they make their games then it could pose issues as they may need to get cast back together, though reading @Questionable_Duck 's post immediately below your own they may (Im only totally guessing) do individual line recording rather than group.
@CWill97 I would think a delay would be necessary but probably not massive (depending on how big a part they have), as it should be a simple case of rerecording (face/lines) then a replacement exercise - unless VA lines were recorded in group sessions, then it could be more difficult.
@Questionable_Duck That certainly raises a number of questions, one of which would be - has he been charged / gone to court, and if not, why not? NB I'm always curious where a person admits 1 crime but not another - unless they are admitting a significantly more minor case, or there is strong evidence for 1 and nothing for the other.
This is one of those things that needs far more info, context, and background to judge.
Firstly, as it is reported that he admitted it back in 2022, there is an onus on RGG / SEGA to justify this decision. I don't think it unreasonable to expect them to justify why he was given the job, given his background.
However in saying that, consider someone who works in a food factory producing say, frozen veg; if said person admitted a similar crime, would we expect the company to sack the person - yes. But would we expect them to recall every pack of frozen veg still on sale that he was involved in the production of - of course not. (I could go on given the silliness around the GoY situation)
Normally, I would jump into "Innocent until proven guilty" here - one of the things I really, truly hate is how society seems perfectly happy to literally ruin an innocent persons life just because they have been accused of something. No action, other than due diligence safeguarding should be taken until someone has been found guilty. However - since there is reported to be an admittance here, this probably doesn't apply.
But, if he DID admit to a crime - has he been legally charged / found guilty, and if not why not?
Finally, there is such a thing as repentance and forgiveness. Though repentance needs to be genuine and in most cases absolute.
Or are we saying that anyone found guilty of a crime should never be allowed to work again? What level of crime does this apply to, and does this apply to all jobs or just certain ones?
@Zuljaras I really liked both RE2r and RE3r, though 2 was better in my opinion, both had their issues and their strong points. Neither felt like DLC at all - and if I remember correctly neither was full price either.
The 'B' scenario issue really hurts 2 and its replayability for me - if I pick it up to replay, I tend to only play 1 playthrough of either A or B - I should be wanting to play both an A and a B. This was meant to be the 'definitive' remake after all, and they messed up 1 of the originals defining features.
Both remain to this day excellent games, at least for me.
@OldGamer999 'Dig them a bit" (Sony) is probably a bit of an understatement - Im sure at one point you were selling your Pro (but I may have this confused).
But, I take the point - Some hate everything Sony does (yet still apparently buy their consoles and games according to comments here on a PS site?!) , some will defend everything they do - a bit of both is probably more healthy, and deserved.
@PuppetMaster RE3 remake got too much bad press at launch - its still a very good game, even though they cut things they shouldn't have. I preferred the more scripted interactions with Nemesis in the Remake.
Let's not forget that for as good as RE2 remake was, it was still highly flawed in regards how they handled the 'B' stories. The original had far, far more, & bigger differences compared to the 'A' stories (eg bosses), allowing you to believe an A and B story were happening at the same time.
@RoomWithaMoose Leaving just PC with its inherent downsides, or low powered Nintendo hardware as the only viable options - I can't see everyone being exactly happy with that choice! (With proof of that being just how popular PS5 has been)
@RoomWithaMoose I think you may have misread what I was saying. If Sony cannot make enough money off closed ecosystem things like PS Plus for MP, or from their store, they will simply stop producing consoles - which they often end up losing money on - remember its not just the hardware build price, its the R&D, +support etc.
Why should they make consoles if they can only make money on games? Then they can focus on just making games for PC, and maybe Nintendo.
Sometimes, I wonder what some console players would do if they actually got their way:
No cost for MP
PS Store prices the same as Steam
Hardware prices kept very low via subsidisation
Oh, hang on Sony have cancelled the PS6 (and any future consoles) as they now can't make money off it.
Sony will now become a publisher like XBox on PC and maybe Nintendo.
If the rumours (specifically PC like / No cost for MP - the 2 go hand in hand) are all true, the 'next Xbox' IS NOT a console, and we need to stop considering it as one - It will be a PC! (with limited set up)
@LifeGirl "The only reason Sony cares is because it affects them."
Yes, but you can't blame them looking after their interests. The earlier, and louder the criticism against AI, the better in the long run, and large companies with something to protect can be very loud.
Also, once legal precedent has been set, often in large expensive cases, it can then be used in other smaller cases; also cease and desist's carry more weight if backed up by the results of similar prior cases reducing the likelihood of a court case being needed.
@windxtravelerx No problem. The boss who is different in the game is human and fights with MANY swords. They increased the perceived impact of blows using better audio, and visual effects (a sort of tiny screen shake effect mostly).
@Fishysensei I've played through both this game and Stellar Blade. Stellar Blade, in terms of performance and optimisation is really top tier (with a seriously well done Pro enhancement), but otherwise was pretty overrated - not bad by any means, but overrated. This game is severely underrated. Neither stands out as being that much better than the other in my opinion.
@Jammer Definitely not "Turdage" - I've played the game and it was very enjoyable. Not close to Sony 1st party's best, but certainly on par with a lot of 3rd party games.
@windxtravelerx One of the problems is that the demo isn't as good as the main game in its launch state.
It has various minor issues the main game didn't have - including 1 big difficulty spike with a boss, which isn't the same in the game - the boss actually has a completely different move set!?
The game very early on received a patch which sought to answer the criticism that the combat lacked impact. It helped a lot imo. But these patches are unlikely to have been applied to the demo.
I played this and really enjoyed it. It has its minor issues, and a fair amount of them, but it was nowhere even close to being as bad as some people claimed.
An awful lot of the faults people have slated this game for are present in a lot of the games we play.
Edit: Performance - I can't speak for base PS5, but the Pro version is good with only 2 issues - Autosave stutters (not unusual, but they can be distracting) and dips in a couple of later game boss battles (which it looks like this patch may have resolved).
Comments 2,908
Re: Saints Row Prequel Could Be on the Cards as Original Dev Is Asked for Pitch
Sorry, as a fan of the series - yes, I even enjoyed the reboot - I would much prefer to see a good (proper) remake of 1 & 2 - they are set in the same location so both could be done together.
Re: PS5's PUBG Port Will Target a Lower Resolution Than Xbox Series X, Trophies Won't Transfer
@Oram77
I watch a lot of DF type reviews and across the generation its fair to say that in more cases than not (excluding a number of Xbox studio games, of course) the PS5 has actually proven to perform slightly better overall than Series X, so I don't know what they think they are doing here.
They may well be doing a lazy port of PC code, where the advantages of the more custom PS5 hardware can't be utilised.
One thing I will note however, is that it is more common than you may think for titles to have a slightly (and imperceptibility) higher resolution on Series X, but suffer in terms of performance.
It may well be that this game has a higher resolution, but significant performance issues on Series X.
Re: Poll: Vote for Your PS5 Game of the Month (October 2025)
A very easy poll - I was playing Ghost of Yotei most of October and its easily my Game of the Year, and one of my top 10 this generation (which contains a lot of Sony 1st party games).
Quite a turnaround in my eyes, as GoT was a game that I just didn't click with.
Re: EA Believes AI Will Empower Its Employees to Put 'Creativity First'
When / if this "bubble bursts" as a lot of experts seem to be predicting, particularly from a financial point of view, the fallout is going to be massive...
Re: GTA London Will Remain a One-Off, as the Series Needs Guns and American Culture, Says Dan Houser
This reads to me like quite a damning commentary on American gun laws to me.
Re: Dispatch Proves the Telltale Model Can Still Work, Sells 1 Million Copies
Like others, I'm not a fan of episodic content - it just says buy me later when complete to me (once full reviews are in).
Re: Sony's Allowing Mortal Kombat Legacy Kollection Refunds Because the PS5, PS4 Compilation Is a 'Downright Nightmare' for Some
I do know that Sony have relented on occasion and allowed refunds for Oblivion Rm due to fps issues, and them not fixing the game in a timely manner.
I would say that if you were trying to get a refund for MK here, because of missing features that were advertised (I'm assuming thats the case as I have heard it a few times but can't remember the ads), this should be easy, at least in the UK - if that's the case the devs have broken the law around advertising and selling (patching in later does not hold up).
As the input lag has been proved to be an issue, and it is noticeably worse than other versions this may also be grounds for a refund as the game is 'not fit for purpose' - though its not to the same degree as fps issues in Oblivion Rm.
This is a collection, not a full on remaster though, so I can't see how you could expect a refund due to the AI if it is behaving as intended - ie as per the original releases.
@get2sammyb Did all the original MK games use input reading / do they all now in this collection? Or are some using it now that didn't use it before?
Re: Random: Turns Out the PS5 Can Be a Lot Smaller, and You Can Build One Yourself
I really like the design of the PS5 - particularly the Pro and slim models, and I always have ever since I first saw them. Far prefer them to a boring black box design, and I really hope they carry the basics of the design forwards to PS6.
The reduction in size from the original to the Pro (I never had slim) was welcome.
Re: Think PS Plus Essential's Monthly Games Are Getting Worse? The Data Shows You're Wrong
@nessisonett
Transformers Devastation was a really good game - it managed to merge guns, melee, and vehicle combat into its fighting system, and included some amazing VA - "me grimlock bite it til it works!"
Re: Clair Obscur, Ghost of Yotei, and More Battle for Golden Joystick's Ultimate Game of the Year Award
Ghost of Yotei - a very easy choice for me for this year.
Re: 'It Happens on PS5': New PlayStation Adverts Mark Five Years of PS5
@KingPev
No problem - I often write more serious posts, or try to answer a question, or give my view on a game - but sometimes I just have to have a laugh at something like this - its too good an opportunity to miss!
Re: 'It Happens on PS5': New PlayStation Adverts Mark Five Years of PS5
@Czar_Khastik
Nice. I was thinking more one of the GTA games - I was looking around for the nearby childs swing that launched it up there!
Re: 'It Happens on PS5': New PlayStation Adverts Mark Five Years of PS5
@KingPev
No, just having a bit of a laugh at the ads expense.
Re: 'It Happens on PS5': New PlayStation Adverts Mark Five Years of PS5
@Questionable_Duck
You might have that the wrong way way round - everything that happens on Xbox comes to PS5, but Xbox misses out on a lot of the good stuff that happens on PS5 lol.
Re: Mortal Kombat Legacy Kollection Underfire for 'Atrocious' Input Lag on PS5
@LinktotheFuture
I mean this in the nicest possible way, but don't - if your not noticing it now, don't go looking for it! (Unless you know a patch is coming tomorrow).
Re: 'It Happens on PS5': New PlayStation Adverts Mark Five Years of PS5
Maybe my memory isn't too good but I can't remember "it happen(ing) on PS5" where the Protagonist was eaten by a T.Rex then cut themselves out of its stomach, let alone after said T.Rex was fished out of the ocean.
Usually when one of those things eats something, it stays eaten!
Kratos, Atreus and mimir were spat out by a giant serpent, that was in the water, but it hardly seems the same...
Re: Mortal Kombat Legacy Kollection Underfire for 'Atrocious' Input Lag on PS5
@LinktotheFuture
Game mode or Auto Low Latency Mode will achieve the best for the TV you are using - however, lag/latency is always additional ie your total lag/latency will be that of your TV + that of the PS5/game.
I would assume that the values quoted in the article have already been adjusted for latency in the analysts equipment, so the values you see at home will be greater with an amount dependant on your TV/mode. But you could never get it lower than the 0.108s stated.
I would think that most serious fighting game (amongst other games like Soulslikes) fans will already be using ALLM.
Re: Obsidian's Already Trying to Improve The Outer Worlds 2's Poor Presentation on PS5 Pro
@themightyant
"that perform worse in SOME ways (usually there are plenty of benefits too)"
1 case in point was DA Veilguard. There was meant to be a visual issue with PSSR with this game - I can't remember what it was, and when I watch DF reviews I tend to focus on framerate/pacing which I am sensitive to, and overall visual quality rather than smaller issues with the visuals.
I never saw anything egregious while playing, but what I do know from playing DAV is that the image quality was superior on Pro, particularly (as normal) in motion where the base PS5 version did not hold up too well. The upgrade was very obvious, despite the aforementioned visual issue
NB Just for the record though the visual problems with OW2 are 1 of those rare cases with PSSR that I would not call a small issue, as its clear overall Image quality is affected, and the fps was just bad (unplayable for me) for both PS5/Pro.
Re: Mortal Kombat Legacy Kollection Underfire for 'Atrocious' Input Lag on PS5
Its a feature - its so that when the AI reads your inputs, it can hit you before you start to move!
Re: Obsidian's Already Trying to Improve The Outer Worlds 2's Poor Presentation on PS5 Pro
@Flaming_Kaiser
I agree with you here - though in this case it may have been the time they were allotted rather than ability, thats just splitting hairs and it is still an Xbox development problem - people seem to forget the base PS5 version is not exactly great.
This lack of time/effort for PS5/Pro is completely the wrong way round for a company (Xbox) desperate to prove it is now multiplatform and they should have put far more effort into the PS versions than Series versions in view of this.
At this point I'm not buying the game, or their unproven talk that they are now actually multiplatform. In fact, I haven't yet bought any of their games for my PS5 Pro, though if I was into racing games Forza would have bought.
Re: Obsidian's Already Trying to Improve The Outer Worlds 2's Poor Presentation on PS5 Pro
@Max_the_German
I've not heard about non-AI FSR4, but I imagine it wont be used apart from base PS5, and AMD graphics cards that can't support AI.
AMD's focus (along with Sony's) will be on the new AI versions of FSR (whatever version number we are calling it then) as they will be used in PS6, and all AMD graphics cards going forwards, and you are certainly right here about support being good as that will be a large % of devices.
In other words, I don't know what we will be seeing on base PS5 going forwards, and if we do get a compatible version of FSR4 whether this will be a real improvement without the AI component.
In terms of Pro, we know that a new version of PSSR based on FSR4 is due early next year.
My understanding is that FSR4 normally requires RDNA4 to run, however the Pro is not RDNA4 or RDNA2 like most people think it is - it is a custom build based around RDNA2 but including the all important AI/ML component required to run FSR4 (as well other more advanced components like advanced RT acceleration - which I think comes from RDNA4 or 3). Therefore, they need a little more time to implement it on Pro, but it is still capable of running it - ref interviews with Mark Cerny.
What it will be called on PS5 Pro, I have no idea lol.
What I do know is, whilst it won't be perfect - I'm sure there will still be things to iron out along the way - if it is not highly impressive, it is going to be very worrying for PS6.
Re: Obsidian's Already Trying to Improve The Outer Worlds 2's Poor Presentation on PS5 Pro
@LazyDaisy
If your talking console gaming, the only AI based upscaling this gen is PSSR on Pro, and maybe DLSS on Switch2. All other solutions are less capable (overall - though they may fit specific instances better) non AI type.
But, yes, in the most part we are looking at much lower pre-upscale resolutions as we go through this gen, though Sony and a few others still seem capable of creating engines that run decent to excellent pre-upscale resolutions.
UE5 is in my opinion, a terrible engine that is far, far too resource hungry - and even though it can look "pretty", does so whilst creating performance issues and low image quality. 3rd party devs (including some of Xbox) seem intent to use it though.
The problem is, if you want a console that runs native 4k, or even 1440p, at 60fps on engines like UE5 it is going to be incredibly expensive.
PS6 gen will likely be wholly reliant on AI upscaling and possibly frame generation. The rumoured specs indicate a raw compute power that is not close to the difference between PS4 and PS5.
The big question being, by the time PS6 launches and the advances in this tech before then - if done right, will we be able to tell the difference between traditionally upscaled 1440p 60fps, and much lower than this upscaled using AI.
Remember, even now a pure native 4k image will often look worse than 1440p with an excellent upscaler.
We will have a much better idea when the new PSSR/FSR4 launches early next year on Pro, as this will be a much better indication of what PS6 will be capable of.
Re: Obsidian's Already Trying to Improve The Outer Worlds 2's Poor Presentation on PS5 Pro
@OldGamer999
I think you would need him to explain it but it sounded to me like FSR4 was built on the groundwork of PSSR - and they have been working on a version for PS5 Pro for early next year. At this stage I think we are in the realms of them all being the same thing, whatever they are called, just significantly more advanced iterations.
Re: Obsidian's Already Trying to Improve The Outer Worlds 2's Poor Presentation on PS5 Pro
@OldGamer999
Yeah this whole PSSR with UE5 is really a small problem, if devs would just skip PSSR and use the Pro's other additional hardware.
Now, if we get to PS6 and the situation has not changed, then it will be a major problem as PS6 is going to completely rely on this sort of thing.
Re: Obsidian's Already Trying to Improve The Outer Worlds 2's Poor Presentation on PS5 Pro
@Max_the_German
(I have tagged in a couple of others who have been discussing this with you @Oram77 @Megabeenz @themightyant)
NB I am no software engineer, but I do watch a lot of performance type reviews from a number of sources eg DF, NX gamer etc.
TSR is built into the core of UE5. Replacing this with ANY upscaler is going to prove difficult, and pointless unless you are using an AI/ML upscaler like DLSS or PSSR as you wouldn't see an improvement. Some have had greater success with other upscalers (and PSSR in some cases), but PSSR is very new in comparison
Im sure that either DF or NX gamer (or both) explained that 1 of the big problems is that within UE5, the application of TSR is at a different point(s) in the process than devs have used PSSR at - leading to an immediate disadvantage. This may mean that PSSR needs some changes going forwards, but this sort of grumble is normal for new tech.
PSSR and how it integrates with UE5 is a small issue - one that Sony/AMD need to remedy before PS6 where it will become a major issue (it might be in the update due in a few months).
The bigger issue here is why some devs seem intent on using PSSR on UE5 games, knowing there could be a problem, finding or not finding issues in QA, then releasing it in this state.
The Pro has 1.66x the GPU of base PS5 (60 vs 36 compute units), and enhancements to RAM, CPU, (and RT acceleration), which can be used to properly enhance UE5 games, though it should be noted UE5 can be incredibly resource devouring, and even PCs running RTX5090s can struggle with it.
On the non-UE5 side of things, PSSR often gives a major improvement over FSR2 and other console upscalers, particularly in motion where DF have even commented it is better than DLSS in a couple of reviews.
Unless you have seen it in motion, personally so to speak, its hard to appreciate.
The exception seems to be where a bespoke engine is running high pre-upscale res, often when fixed - though PSSR would probably achieve similar, the frame time cost is not worth it in these cases. Eg HFW.
Edit: NB it really is a small minority of games that run worse on Pro. I will also add that according to the recent patch review by NX Gamer, Black Myth Wukong has received a major improvements patch - the Pro version now looks a very big leap over base PS5 - the lift in image detail/quality is immediately noticeable.
Re: Yakuza 3 Remake Backlash Blows Up Again as Actor Guilty of Sexual Harassment Stars in New Trailer
@Northern_munkey @Questionable_Duck
You only need to briefly read some of the 'other' comments sections out there to know how comparatively good the one here is.
Youtube comments sections are often cesspools, and IGN isn't much better, seemingly filled with fanboys who seem to think that if they fanboy hard enough they may get paid! At least thats my opinion.
I do know what you mean in the selectivity though (N_m).
And this can extend to very much game / hardware related news.
1 of my bugbears recently is PS's coverage of Pro - we seem to have it highlighted in separate articles each time a dev team does not do an amazing job of Pro support. Yet I can't remember PS covering the recent DF review of Ninja Gaiden 4 (or a few others) which shows a very dramatic improvement in visuals / framerates for the Pro version.
I'm all for calling out substandard development, but balance is needed. I really felt NG4 looked lacklustre in footage and it put me off a bit (yes, I'm a bit shallow lol), but that isn't really the case for all versions.
NX gamer also covered the sweeping changes for BM Wukong which hasn't been mentioned here.
(Rant over.. back to a nice calming hot drink lol)
Re: Yakuza 3 Remake Backlash Blows Up Again as Actor Guilty of Sexual Harassment Stars in New Trailer
@Northern_munkey
Both good points #59 / #62
There are a small minority that are just closed to any discussion - im sure I can be a bit stubborn myself on occasion, but I try to understand other points of view even if I end up agreeing to disagree.
But there was something that @Oram77 said that resonated with me, in that you can disagree with someone on 1 subject, but agree on others.
My biggest issue is (such is the joys of writing short comments!) that sometimes I write something that is read differently to how I meant it (sometimes because I haven't put enough context/clarification), or because I meant to come off funny and it wasn't read that way - I know Mr Khastic gets it all the time!
Re: Yakuza 3 Remake Backlash Blows Up Again as Actor Guilty of Sexual Harassment Stars in New Trailer
Removed
Re: Yakuza 3 Remake Backlash Blows Up Again as Actor Guilty of Sexual Harassment Stars in New Trailer
@Lowdefal
If thats the case for how they make their games then it could pose issues as they may need to get cast back together, though reading @Questionable_Duck 's post immediately below your own they may (Im only totally guessing) do individual line recording rather than group.
Re: Yakuza 3 Remake Backlash Blows Up Again as Actor Guilty of Sexual Harassment Stars in New Trailer
@CWill97
I would think a delay would be necessary but probably not massive (depending on how big a part they have), as it should be a simple case of rerecording (face/lines) then a replacement exercise - unless VA lines were recorded in group sessions, then it could be more difficult.
Re: Yakuza 3 Remake Backlash Blows Up Again as Actor Guilty of Sexual Harassment Stars in New Trailer
@Questionable_Duck
That certainly raises a number of questions, one of which would be - has he been charged / gone to court, and if not, why not?
NB I'm always curious where a person admits 1 crime but not another - unless they are admitting a significantly more minor case, or there is strong evidence for 1 and nothing for the other.
Re: Yakuza 3 Remake Backlash Blows Up Again as Actor Guilty of Sexual Harassment Stars in New Trailer
This is one of those things that needs far more info, context, and background to judge.
Firstly, as it is reported that he admitted it back in 2022, there is an onus on RGG / SEGA to justify this decision. I don't think it unreasonable to expect them to justify why he was given the job, given his background.
However in saying that, consider someone who works in a food factory producing say, frozen veg; if said person admitted a similar crime, would we expect the company to sack the person - yes. But would we expect them to recall every pack of frozen veg still on sale that he was involved in the production of - of course not. (I could go on given the silliness around the GoY situation)
Normally, I would jump into "Innocent until proven guilty" here - one of the things I really, truly hate is how society seems perfectly happy to literally ruin an innocent persons life just because they have been accused of something. No action, other than due diligence safeguarding should be taken until someone has been found guilty. However - since there is reported to be an admittance here, this probably doesn't apply.
But, if he DID admit to a crime - has he been legally charged / found guilty, and if not why not?
Finally, there is such a thing as repentance and forgiveness. Though repentance needs to be genuine and in most cases absolute.
Or are we saying that anyone found guilty of a crime should never be allowed to work again? What level of crime does this apply to, and does this apply to all jobs or just certain ones?
Re: Poll: Are You Happy with Your PS Plus Essential Games for November 2025?
@Can-You-Believe-Sith
Why?! Its certainly not a CAT-astrophic month! Lol
Re: Talking Point: What Are You Playing This Weekend? - Issue 605
@Zuljaras
I really liked both RE2r and RE3r, though 2 was better in my opinion, both had their issues and their strong points. Neither felt like DLC at all - and if I remember correctly neither was full price either.
The 'B' scenario issue really hurts 2 and its replayability for me - if I pick it up to replay, I tend to only play 1 playthrough of either A or B - I should be wanting to play both an A and a B. This was meant to be the 'definitive' remake after all, and they messed up 1 of the originals defining features.
Both remain to this day excellent games, at least for me.
Re: Talking Point: What Are You Playing This Weekend? - Issue 605
@OldGamer999
'Dig them a bit" (Sony) is probably a bit of an understatement - Im sure at one point you were selling your Pro (but I may have this confused).
But, I take the point - Some hate everything Sony does (yet still apparently buy their consoles and games according to comments here on a PS site?!) , some will defend everything they do - a bit of both is probably more healthy, and deserved.
Re: Talking Point: What Are You Playing This Weekend? - Issue 605
@PuppetMaster
RE3 remake got too much bad press at launch - its still a very good game, even though they cut things they shouldn't have. I preferred the more scripted interactions with Nemesis in the Remake.
Let's not forget that for as good as RE2 remake was, it was still highly flawed in regards how they handled the 'B' stories. The original had far, far more, & bigger differences compared to the 'A' stories (eg bosses), allowing you to believe an A and B story were happening at the same time.
Re: Talking Point: What Are You Playing This Weekend? - Issue 605
Still playing the excellent Ghost of yotei, but the hunt is nearly over.
Then I need to decide what next to buy/play?...
(There have been a few I have been thinking about but I'm undecided)
Re: Talking Point: If Xbox Drops the Cost, Would You Be Happy Still Paying for PS6 Multiplayer?
@RoomWithaMoose
Leaving just PC with its inherent downsides, or low powered Nintendo hardware as the only viable options - I can't see everyone being exactly happy with that choice! (With proof of that being just how popular PS5 has been)
Re: Talking Point: If Xbox Drops the Cost, Would You Be Happy Still Paying for PS6 Multiplayer?
@RoomWithaMoose
I think you may have misread what I was saying.
If Sony cannot make enough money off closed ecosystem things like PS Plus for MP, or from their store, they will simply stop producing consoles - which they often end up losing money on - remember its not just the hardware build price, its the R&D, +support etc.
Why should they make consoles if they can only make money on games? Then they can focus on just making games for PC, and maybe Nintendo.
Re: Talking Point: If Xbox Drops the Cost, Would You Be Happy Still Paying for PS6 Multiplayer?
Sometimes, I wonder what some console players would do if they actually got their way:
Oh, hang on Sony have cancelled the PS6 (and any future consoles) as they now can't make money off it.
Sony will now become a publisher like XBox on PC and maybe Nintendo.
Be careful what you ask for...
Re: Talking Point: If Xbox Drops the Cost, Would You Be Happy Still Paying for PS6 Multiplayer?
If the rumours (specifically PC like / No cost for MP - the 2 go hand in hand) are all true, the 'next Xbox' IS NOT a console, and we need to stop considering it as one - It will be a PC! (with limited set up)
Re: Sony Stands with Japan's Creators in AI Copyright Crackdown
@Lowdefal
Maybe I should have said "Even more" busy.
Re: Sony Stands with Japan's Creators in AI Copyright Crackdown
@LifeGirl
"The only reason Sony cares is because it affects them."
Yes, but you can't blame them looking after their interests.
The earlier, and louder the criticism against AI, the better in the long run, and large companies with something to protect can be very loud.
Also, once legal precedent has been set, often in large expensive cases, it can then be used in other smaller cases; also cease and desist's carry more weight if backed up by the results of similar prior cases reducing the likelihood of a court case being needed.
Re: Sony Stands with Japan's Creators in AI Copyright Crackdown
Copyright lawyers are going to be VERY busy over the next few years I think.
Also government departments as they scrabble to update laws, codes of practice etc, having just realised that there is a problem.
Re: Forgotten PS5, PC Game Lost Soul Aside Still Being Patched and Optimised
@windxtravelerx
No problem. The boss who is different in the game is human and fights with MANY swords. They increased the perceived impact of blows using better audio, and visual effects (a sort of tiny screen shake effect mostly).
Re: Forgotten PS5, PC Game Lost Soul Aside Still Being Patched and Optimised
@Fishysensei
I've played through both this game and Stellar Blade.
Stellar Blade, in terms of performance and optimisation is really top tier (with a seriously well done Pro enhancement), but otherwise was pretty overrated - not bad by any means, but overrated.
This game is severely underrated. Neither stands out as being that much better than the other in my opinion.
Re: Forgotten PS5, PC Game Lost Soul Aside Still Being Patched and Optimised
@Jammer
Definitely not "Turdage" - I've played the game and it was very enjoyable. Not close to Sony 1st party's best, but certainly on par with a lot of 3rd party games.
Re: Forgotten PS5, PC Game Lost Soul Aside Still Being Patched and Optimised
@windxtravelerx
One of the problems is that the demo isn't as good as the main game in its launch state.
It has various minor issues the main game didn't have - including 1 big difficulty spike with a boss, which isn't the same in the game - the boss actually has a completely different move set!?
The game very early on received a patch which sought to answer the criticism that the combat lacked impact. It helped a lot imo. But these patches are unlikely to have been applied to the demo.
Re: Forgotten PS5, PC Game Lost Soul Aside Still Being Patched and Optimised
I just want to know why the patch is so big >11Gb is not normally just bug fixes and optimisation!
Re: Forgotten PS5, PC Game Lost Soul Aside Still Being Patched and Optimised
I played this and really enjoyed it. It has its minor issues, and a fair amount of them, but it was nowhere even close to being as bad as some people claimed.
An awful lot of the faults people have slated this game for are present in a lot of the games we play.
Edit: Performance - I can't speak for base PS5, but the Pro version is good with only 2 issues - Autosave stutters (not unusual, but they can be distracting) and dips in a couple of later game boss battles (which it looks like this patch may have resolved).