@PuppetMaster I totally agree - if the skill upgrade tree is anything like SM2, there can be big enhancements there. For all we know, we may even be looking at multiple styles.
Even then, and it may be yourself who said it before, a lot of Soulslikes do just fine on a more limited moveset. One of the key points there is that a limited moveset can work very well if every move/skill etc is useful, and in this regard, Insomniac have proved themselves in their past games.
Personally I think people were looking at the trailer all wrong - it was just a taste, and was obviously going to be an early 'spectacle', with a focus on gore because too many were saying that Wolverine would be sanitised by Insomniac (though I understand that a lot of Wolverine comics etc were not gore heavy in the first place).
@DennisReynolds This game is nothing special - it is just another open world game. Horizon, Spiderman, to name just a couple of examples, and various others seem to cope with 60fps.
The sooner people stop justifying bad work/planning with the old "but its CPU bound" argument the better.
NPC / enemy density, and how complex their routines are are 1 big cause of too much work on the CPU. This is why city/town locations cause problems in some games. Insomniac went through and culled NPC / vehicle density in order to achieve 60fps for their performance RT modes. Other games simplified their routines.
@Reeneman @DennisReynolds If they wanted to, they could still do it; and they appear to have the resources given recent updates like this.
We have games that seemingly do just as much at far higher framerates. They just use tricks to reduce down CPU usage. They just need to cull some of the more pointless CPU heavy elements, or replace them, and if that changes some parts so be it. There are clearly a lot of areas that reach 60fps comfortably, so the issue is content.
Pity they don't seem able to add a performance mode, which does what a performance mode should and sticks at 60fps throughout the entire game, with only minor short drops.
@nomither6 Yet, when they try to go outside their normal comfort zone like Saros it does not sell as well, or generate nearly as much hype. Although I will concede that Astrobot generated massive hype for them, and was a good seller.
A new God of War, Spiderman, or now Wolverine generates HUGE amounts of hype and impact, and will sell far more.
You only need to see the view numbers that Pushsquare published to see that Wolverine and GOWL were the only games most were interested in.
Hype and impact mean more to Sony these days, as these exclusives will attract users to / keep them with Playstation. I have said many times I have seen this even with Casual MP gamers, and the following knock on effect of others choosing a system based on what their friends / family members have chosen (part of this, being able to block cross platform play is a very clever move by Sony).
@PuppetMaster (I'm mostly referencing your post #45)
I love games like Spiderman, GOW, etc and I thought the Wolverine trailer looked amazing.
I think where people go wrong is that some of these games can be quite nuanced in their systems, even if they don't on first appearance seem like it.
One of my favourite games this gen is Hogwarts legacy. On easier difficulties that game can work just spamming magic everywhere, but, there are nuance and mechanics that become far more apparent and needed on higher difficulty - understand those mechanics and you can walk through camps of enemies taking out waves of enemies with a single Avada Kedavra like Voldemort having a tantrum, even on highest difficulty.
The Wolverine trailer looked like it had a good and deep combat system, but I bet it was set very easy as they didn't want each encounter to last too long for a trailer. They were just interested in a cool looking sequence that also showed off the gore mechanics, including how Wolverine takes damage and heals.
Beyond that, some people just want to have fun, and feel part of a story. I know a few people who you would very much call casual gamers, yet they still buy GOW and Spiderman games and just enjoy playing them. 1 of them really enjoys just swinging round the city in Spiderman doing the random crime activities. I'm pretty sure they will be buying Wolverine day 1.
When done well this type of game (and others you mention - eg RE) are very popular SP games.
@SMJ "How many 3rd person, over the shoulder, narrative driven games can one platform have?"
We need far more in my opinion. A lot of the games I buy fall into this category, and nearly all depending on how wide you make the category - eg does it include some Soulslikes and Open world games such as Hogwarts?
Why do some people have such negativity towards 007 First Light - it is a very well made Bond game, and quite an achievement to mix in all the different styles of play needed to realise that.
@Oram77 I'm waiting for a bit until I finish all 007 has to offer, then going to play the demo for Onimusha.
I am kind of hoping that Onimusha and Wolverine finish the year on a high (maybe 1 of the other games shown at the SoP as well, if needed after).
I know I will see soon enough, but does the demo look better IRL on Pro than the footage they showed at SoP - which I think was base? (If so probably not their wisest choice as nearly everything shown that night was Pro footage).
Series S has been a good thing in the most part as it has kept developers ambitions down a bit this generation, which is a good thing.
Games that can't easily be scaled down to Series S may have severe performance issues on base PS5 (and Series X obviously).
Though I do think the Series S was designed with a bit too little GPU power, and should not have had reduced RAM.
I say this as a Pro owner who would not want to see the rest of this gen out playing on a base PS5, due to very low resolutions becoming the norm, which the non-ML upscalers the PS5 has access to, can't cope with.
Some companies / people / governments etc would pay a lot for a bit of extra stability, and here Sony is giving it away for free! And some still aren't happy! (Lol)
This year, they have been doing a fantastic job, but before this, it's been patchy.
One of their biggest issues before this year has been performance - even parts of RE Village & 4 Remake had horrible framerate dips; and whilst interested in the games, I would not buy MHW or DD2 because of very poor performance/visual issues - I played the demo of DD2 so got to see just how bad it is. Since then, MHW I think has mostly been fixed for Pro (I might be wrong), and the 2 RE games received really excellent Pro enhancements (for those with 120hz), but I believe the issues still exist on base PS5. This year, they seem to have gotten on top of the issues (Pro versions are real highlights).
Whilst talking about RE games, Requiem has been my favourite in years.
SF5 was widely disliked, but SF6 is very well regarded (I bought it on sale for the World Tour mode).
I just hope Capcom carry on how they have been doing recently.
I really hope some of the games scheduled for launch in September/ early October are delayed.
This list will be sobering reading for anyone planning to launch against Wolverine. (Though Onimusha may have some success building hype with its demo).
And paid early access has proven to be a very good thing - choose it or not, it means performance (eg DF) reviews are out in the the pre order period (which only ends when the standard version launches), so you can still get the bonuses if you want to.
This is both a bit silly, and completely unsurprising at the same time.
They are launching into an incredibly busy period, around a week later than a PS5 Exclusive that is expected to be a sales juggernaut. They need every little bit of extra 'goodwill' / hype / news they can get.
And I don't think Sony paid a penny for this - it makes no sense with Wolverine and Onimusha in the same window.
I thought overall it was the best in recent memory. I literally watchlisted half the games shown this morning - normally it's 1 or 2.
I suspect that Wolverine and the GOW leak drew in a lot of people. Like I have said many times in the past, I have seen even casual gamers / MP only gamers get really excited about the Spiderman games and GOWR. Wolverine and a GOW game seem a perfect double act to attract massive attention.
Still playing 007, and still thoroughly enjoying it. A very ambitious game that mostly succeeds with everything it does. And it looks very good indeed on Pro.
"but why not block them before they even reach the PS Store?"
I suspect this is two fold:
1) Sony have decided to tighten up following criticism.
2) The recent mechanism appears to be around removing entire 'companies' work - maybe a 1 off game they may allow, but if they start releasing more and more, everything will go. This way they don't get into problems targetting an individual game unfairly, only where there is repeating history.
@Odium I suspect you may get yelled at when your son does what most kids will do, and turns the blood/gore on as soon as they think no one is watching... (This sort of option needs a pass code imo)
@get2sammyb You deserve the praise - that is a lot of planning and work. (Added to this, unless I am wrong, a lot / all of you are UK based where it is 1.27am).
This was an excellent SoP - quite a few games that took my interest, topped of with Wolverine, and an intriguing new GOW game. A very good showing from Sony.
2 complaints:
1) these things desperately need splash screens before the trailer telling us the type of game SP / MP / LS etc, and a little bit of basic info.
2) September/ October looks like a bloodbath, and will not be good for some games - I really hope some delay to early 2027 as I don't want games to fail just because of when they launched.
The best in recent memory. So many games of the type I'm interested in, topped off by 2 Sony first party games.
The only bad point is how many games are going to struggle to sell in this brutal September/ October release schedule.
Oh, and we really need a splash screen before each trailer giving a bit of basic info like game type.
I hope this ties into an Atreus centered follow up, because there was a lot left unfinished at the end of GOWR, and Ragnarok felt like a passing of the torch game.
Is Odin gone? Remember the Raven Atreus saw after - it could have housed Odins soul.
The mask was never fully explained, and this game is talking about masks.
Sindri / can anything be done for Brok
The fate of the giants - Atreus still holds a number of their souls.
Maybe I am missing something, but I was expecting this (long rumoured) game to be based on the time period before she met Kratos. The fact it runs parallel to 2018 interests me far more, but it does introduce lore pitfalls.
As someone who loved GOWR, I'm optimistic, though the weird jelly cube looked really out of place - hopefully their is something more to this character.
This one pleasantly surprised me as I really enjoyed Legends, but was unsure what to make of a remake (and the 3D rumours), but it seemed to work well. Looking forwards to seeing more of this closer to launch.
I just hope it gets delayed to avoid the September/ October bloodbath...
I am very glad that Onimusha has gone the demo route as this will help generate hype and sales.
I can see September/October being quite brutal on games in terms of unit sales, with a lot ending up trying to shift units in January (price reduction) sales, if they don't delay launch.
Their games have been better than ever - with particularl standouts for me being GOW Ragnarok, Spiderman 2, and Astrobot, all of which I thought were true masterpieces, with special mentions to HFW, Astro's Playroom, Demon Souls, SM:MM, GoY (better than GoT by a wide margin), and R&C RA.
But they really could do with a few more masterpieces over the next few years. That said, I do think some look back on the PS4 era with Rose tinted spectacles.
Well deserved. Both 007 and RE9 are excellent games, and it's great to see them both sell well. At this moment in time (about half way through 007) I think RE9 being in 1st place, and 007 in 2nd is the right outcome though.
Really excited for Onimusha, and Capcom have been delivering recently, but I hope they don't put this out too close to Wolverine because I don't want to see Onimusha's sales impacted (I'm hoping for Onimusha to become a viable IP for Capcom again).
@PSXB A few of the people I know who are casual gamers, do occasionally play single player games, but so far this gen the only ones they have got excited about are the Spiderman games and GOW Ragnarok. They are highly interested in Wolverine.
This type of game sells, and attracts casuals to Single Player / Sony, all of which is a good thing.
I get what you are saying, but I think Insomniac needs to stay on track here.
@LogicStrikesAgain I agree that a lot of the recent price rises from Sony have been fair enough / unfortunate but expected (though I also don't like dynamic pricing).
I also think people need to 'pick their battles more'. If every time they raise prices they just see a wall of negativity, how does that encourage them to make fair price rises / decisions? Why bother trying to be fair if peoples response is always set to 'outrage' mode.
Btw - in your first comment this thread you have put "non profit" rather than "for profit".
@Leeg I agree with your point on load times (which probably have something to do with the fact Challenge progress is updated online, not on your save - tested), but in general I have been very impressed with the game, and the amount of different things they have managed to fit in. Plus, I think it 'feels' like a proper Bond game.
I'm sorry you don't seem to be enjoying it, but for me its up there in the top 2/3 games this year.
@Leeg There are a few rough textures, but this and faces (which I think are generally above average for 3rd party), are common things with games this gen.
The image clarity, lighting, sheet amounts of detail, and environments put this game well ahead of most (but not all) 3rd party games this gen in terms of visuals. The framerate has been very consistent too, with only infrequent minor drops - far (far) better than most 3rd party games. This only pertains to Pro of course, as on base, without PSSR the image quality compromises the game significantly.
I don't know why there should be any "Kudos" given to Obsidian over this (see title of embedded Reddit) - this is the bare minimum for what they should have done in the first place.
This whole incident has not been a good look for them or Xbox game studios, particularly the we promised but can't deliver stance they originally took.
@CottonModem As I remember it, Legends included a large number of levels from Origins, so I would probably focus on that game - saying that though, I'm not convinced by the 3D levels part rumoured earlier.
I agree with them upping framerate, but as most TV's with 120hz have VRR, I see no reason for them not to aim for 4k@90fps, if they can't manage 4k120. 90fps is about the sweet spot with diminishing returns above this. I would actually be a tiny bit surprised if they couldn't manage 4k120 though.
@twitchtvpat I get what you are saying, and you may well be right in the short term, but some in Microsoft (as in the parent company), and its shareholders will know that that middle ground will not work too well for them long term.
The Xbox gamers who are complaining will not settle for anything less than pure exclusivity - and this is a proportion of a relatively small userbase, that will likely get much smaller next gen (if helix is as per rumours), and that probably don't buy many games to begin with. If Xbox goes this way, I think it leads to studios closing.
Meanwhile you have a huge number of PS gamers who do not yet take them too seriously, do not bother to tune in to their presentations (I know I don't), and don't get wrapped up in all the hype necessary to realise the biggest unit sales (barring the odd release).
I actually think it would benefit them more to start going all out trying to appeal to PS gamers, something they haven't really done yet, if they still have interest in console gaming.
@get2sammyb Another poll idea for you: Should Soulslikes have difficulty levels? Because I think what is being argued here ties in with that debate.
I play a fair few Soulslikes, enjoy them, and am not bad. (I have never got truly stuck; have completed Nioh2 and Lies of P which in my view are on the more difficult side, including all DLC and at least to NG+; and on ER beat Malenia on about try 20). But I do think they should have difficulty options to allow more people to enjoy them.
@get2sammyb I'm not sure I'd liken it to a car on a road. More a tug of war, with players (of very variable size) constantly being added, taken away, and switching sides. Oh, and an ever widening hole in the centre of the 'pitch'. Lol
Comments 3,883
Re: God of War Laufey Voted Best PS5 Game at State of Play
@PuppetMaster
I totally agree - if the skill upgrade tree is anything like SM2, there can be big enhancements there. For all we know, we may even be looking at multiple styles.
Even then, and it may be yourself who said it before, a lot of Soulslikes do just fine on a more limited moveset.
One of the key points there is that a limited moveset can work very well if every move/skill etc is useful, and in this regard, Insomniac have proved themselves in their past games.
Personally I think people were looking at the trailer all wrong - it was just a taste, and was obviously going to be an early 'spectacle', with a focus on gore because too many were saying that Wolverine would be sanitised by Insomniac (though I understand that a lot of Wolverine comics etc were not gore heavy in the first place).
Re: Crimson Desert Has Pinball After PS5 Patch 1.10, Because of Course It Does
@DennisReynolds
This game is nothing special - it is just another open world game. Horizon, Spiderman, to name just a couple of examples, and various others seem to cope with 60fps.
The sooner people stop justifying bad work/planning with the old "but its CPU bound" argument the better.
NPC / enemy density, and how complex their routines are are 1 big cause of too much work on the CPU. This is why city/town locations cause problems in some games.
Insomniac went through and culled NPC / vehicle density in order to achieve 60fps for their performance RT modes. Other games simplified their routines.
Re: Crimson Desert Has Pinball After PS5 Patch 1.10, Because of Course It Does
@Reeneman @DennisReynolds
If they wanted to, they could still do it; and they appear to have the resources given recent updates like this.
We have games that seemingly do just as much at far higher framerates. They just use tricks to reduce down CPU usage.
They just need to cull some of the more pointless CPU heavy elements, or replace them, and if that changes some parts so be it. There are clearly a lot of areas that reach 60fps comfortably, so the issue is content.
Re: Crimson Desert Has Pinball After PS5 Patch 1.10, Because of Course It Does
Pity they don't seem able to add a performance mode, which does what a performance mode should and sticks at 60fps throughout the entire game, with only minor short drops.
Re: God of War Laufey Voted Best PS5 Game at State of Play
@nomither6
Yet, when they try to go outside their normal comfort zone like Saros it does not sell as well, or generate nearly as much hype.
Although I will concede that Astrobot generated massive hype for them, and was a good seller.
A new God of War, Spiderman, or now Wolverine generates HUGE amounts of hype and impact, and will sell far more.
You only need to see the view numbers that Pushsquare published to see that Wolverine and GOWL were the only games most were interested in.
Hype and impact mean more to Sony these days, as these exclusives will attract users to / keep them with Playstation.
I have said many times I have seen this even with Casual MP gamers, and the following knock on effect of others choosing a system based on what their friends / family members have chosen (part of this, being able to block cross platform play is a very clever move by Sony).
Re: God of War Laufey Voted Best PS5 Game at State of Play
@PuppetMaster
(I'm mostly referencing your post #45)
I love games like Spiderman, GOW, etc and I thought the Wolverine trailer looked amazing.
I think where people go wrong is that some of these games can be quite nuanced in their systems, even if they don't on first appearance seem like it.
One of my favourite games this gen is Hogwarts legacy. On easier difficulties that game can work just spamming magic everywhere, but, there are nuance and mechanics that become far more apparent and needed on higher difficulty - understand those mechanics and you can walk through camps of enemies taking out waves of enemies with a single Avada Kedavra like Voldemort having a tantrum, even on highest difficulty.
The Wolverine trailer looked like it had a good and deep combat system, but I bet it was set very easy as they didn't want each encounter to last too long for a trailer.
They were just interested in a cool looking sequence that also showed off the gore mechanics, including how Wolverine takes damage and heals.
Beyond that, some people just want to have fun, and feel part of a story.
I know a few people who you would very much call casual gamers, yet they still buy GOW and Spiderman games and just enjoy playing them. 1 of them really enjoys just swinging round the city in Spiderman doing the random crime activities.
I'm pretty sure they will be buying Wolverine day 1.
When done well this type of game (and others you mention - eg RE) are very popular SP games.
Re: God of War Laufey Voted Best PS5 Game at State of Play
@SMJ
"How many 3rd person, over the shoulder, narrative driven games can one platform have?"
We need far more in my opinion. A lot of the games I buy fall into this category, and nearly all depending on how wide you make the category - eg does it include some Soulslikes and Open world games such as Hogwarts?
Re: Poll: Is 007 First Light a Game of the Year Contender?
Why do some people have such negativity towards 007 First Light - it is a very well made Bond game, and quite an achievement to mix in all the different styles of play needed to realise that.
Re: Poll: Is 007 First Light a Game of the Year Contender?
@Oram77
Sounds good. (And 120hz is best for me too, as long as they use PSSR for it - my 1 big nitpick with RE9 was they didn't).
Re: PS5 vs Pepperoni Pizza: New God of War Sparks Tense Exchange Between Sony and Domino's
"has been subject to the usual social media grifting you see with any big game announcement these days."
"another reminder that social media isn’t the fun place it used to be, however."
About sums it up I think, though I might have gone a bit stronger!
Re: Poll: Is 007 First Light a Game of the Year Contender?
@Oram77
I'm waiting for a bit until I finish all 007 has to offer, then going to play the demo for Onimusha.
I am kind of hoping that Onimusha and Wolverine finish the year on a high (maybe 1 of the other games shown at the SoP as well, if needed after).
I know I will see soon enough, but does the demo look better IRL on Pro than the footage they showed at SoP - which I think was base? (If so probably not their wisest choice as nearly everything shown that night was Pro footage).
Re: Poll: Is 007 First Light a Game of the Year Contender?
@Oram77
License to Kill was excellent but I did really enjoy Goldeneye too.
Re: Poll: Is 007 First Light a Game of the Year Contender?
It's right up there at the moment with RE Requiem, which just beats it at the moment (not finished 007 yet or delved into Tacsim yet).
I still think Wolverine is going to be 1st on my list for GOTY. (With Onimusha with a chance for 2nd - not played demo yet).
Re: No Rest for the Wicked Comes to PS5 Before Xbox, But It's Not Some Shady Exclusivity Deal
Series S has been a good thing in the most part as it has kept developers ambitions down a bit this generation, which is a good thing.
Games that can't easily be scaled down to Series S may have severe performance issues on base PS5 (and Series X obviously).
Though I do think the Series S was designed with a bit too little GPU power, and should not have had reduced RAM.
I say this as a Pro owner who would not want to see the rest of this gen out playing on a base PS5, due to very low resolutions becoming the norm, which the non-ML upscalers the PS5 has access to, can't cope with.
Re: PS5's Latest Firmware Update Rolling Out Now, Here's What It Does
Some companies / people / governments etc would pay a lot for a bit of extra stability, and here Sony is giving it away for free! And some still aren't happy!
(Lol)
Re: Poll: What Was the Best PS5 Game at State of Play?
Wolverine was my top pick, with GOWL in 2nd.
Onimusha was 3rd (and I'm looking forwards to the demo once I am done on 007 FL).
Re: Hands On: Onimusha: Way of the Sword Is Set to Continue Capcom's Generational Winning Streak
I can see both sides of the Capcom argument.
This year, they have been doing a fantastic job, but before this, it's been patchy.
One of their biggest issues before this year has been performance - even parts of RE Village & 4 Remake had horrible framerate dips; and whilst interested in the games, I would not buy MHW or DD2 because of very poor performance/visual issues - I played the demo of DD2 so got to see just how bad it is.
Since then, MHW I think has mostly been fixed for Pro (I might be wrong), and the 2 RE games received really excellent Pro enhancements (for those with 120hz), but I believe the issues still exist on base PS5.
This year, they seem to have gotten on top of the issues (Pro versions are real highlights).
Whilst talking about RE games, Requiem has been my favourite in years.
SF5 was widely disliked, but SF6 is very well regarded (I bought it on sale for the World Tour mode).
I just hope Capcom carry on how they have been doing recently.
Re: The Most Viewed Trailers from PS5's Latest State of Play
I really hope some of the games scheduled for launch in September/ early October are delayed.
This list will be sobering reading for anyone planning to launch against Wolverine. (Though Onimusha may have some success building hype with its demo).
Re: PS5 Early Access Pre-Orders Truly Are Getting Out of Hand
And paid early access has proven to be a very good thing - choose it or not, it means performance (eg DF) reviews are out in the the pre order period (which only ends when the standard version launches), so you can still get the bonuses if you want to.
Re: PS5 Early Access Pre-Orders Truly Are Getting Out of Hand
This is both a bit silly, and completely unsurprising at the same time.
They are launching into an incredibly busy period, around a week later than a PS5 Exclusive that is expected to be a sales juggernaut.
They need every little bit of extra 'goodwill' / hype / news they can get.
And I don't think Sony paid a penny for this - it makes no sense with Wolverine and Onimusha in the same window.
Re: Latest PS5 State of Play Already Most Watched Ever, On Track to Overtake PS Showcases
I thought overall it was the best in recent memory. I literally watchlisted half the games shown this morning - normally it's 1 or 2.
I suspect that Wolverine and the GOW leak drew in a lot of people.
Like I have said many times in the past, I have seen even casual gamers / MP only gamers get really excited about the Spiderman games and GOWR. Wolverine and a GOW game seem a perfect double act to attract massive attention.
Re: James Bond Tops Another Chart, 007 First Light Was the Best-Selling Game on PS Store in May
Still playing 007, and still thoroughly enjoying it.
A very ambitious game that mostly succeeds with everything it does. And it looks very good indeed on Pro.
Re: PS5's PS Store Shovelware Purge Continues with the Removal of More Garbage Games
"but why not block them before they even reach the PS Store?"
I suspect this is two fold:
1) Sony have decided to tighten up following criticism.
2) The recent mechanism appears to be around removing entire 'companies' work - maybe a 1 off game they may allow, but if they start releasing more and more, everything will go.
This way they don't get into problems targetting an individual game unfairly, only where there is repeating history.
Re: You Can Turn Off Wolverine PS5's Blood and Gore If You Want To
@Odium
I suspect you may get yelled at when your son does what most kids will do, and turns the blood/gore on as soon as they think no one is watching...
(This sort of option needs a pass code imo)
Re: Poll: Will Next Week's PS5 State of Play Be the Most Viewed Ever?
@Czar_Khastik @Oram77
No FF9 (or Bloodborne remake).
Zorn and Thorn need a spellcasting upgrade...
Lol
Re: Round Up: What Was Announced in Sony's State of Play Livestream for June 2026?
@get2sammyb
You deserve the praise - that is a lot of planning and work. (Added to this, unless I am wrong, a lot / all of you are UK based where it is 1.27am).
Re: Round Up: What Was Announced in Sony's State of Play Livestream for June 2026?
Oh, and well done to the Pushsquare team - that is a lot of articles to get out so quickly. (Particularly given the time)
Re: Round Up: What Was Announced in Sony's State of Play Livestream for June 2026?
This was an excellent SoP - quite a few games that took my interest, topped of with Wolverine, and an intriguing new GOW game. A very good showing from Sony.
2 complaints:
1) these things desperately need splash screens before the trailer telling us the type of game SP / MP / LS etc, and a little bit of basic info.
2) September/ October looks like a bloodbath, and will not be good for some games - I really hope some delay to early 2027 as I don't want games to fail just because of when they launched.
Re: Poll: How Would You Rate State of Play for June 2026?
Excellent.
The best in recent memory. So many games of the type I'm interested in, topped off by 2 Sony first party games.
The only bad point is how many games are going to struggle to sell in this brutal September/ October release schedule.
Oh, and we really need a splash screen before each trailer giving a bit of basic info like game type.
Re: God of War Laufey Is the Next Main Entry in the Saga, 'Coming Soon' to PS5
I hope this ties into an Atreus centered follow up, because there was a lot left unfinished at the end of GOWR, and Ragnarok felt like a passing of the torch game.
Re: God of War Laufey Is the Next Main Entry in the Saga, 'Coming Soon' to PS5
This game really intrigued me.
Maybe I am missing something, but I was expecting this (long rumoured) game to be based on the time period before she met Kratos.
The fact it runs parallel to 2018 interests me far more, but it does introduce lore pitfalls.
As someone who loved GOWR, I'm optimistic, though the weird jelly cube looked really out of place - hopefully their is something more to this character.
Re: Super Stylish Demon-Slaying Action Game Kemuri Announced for PS5
Intriguing, but as others have said, only if Single player is the focus.
Re: Rayman Returns in a Stunning Modern Retelling of Legends on PS5
This one pleasantly surprised me as I really enjoyed Legends, but was unsure what to make of a remake (and the 3D rumours), but it seemed to work well.
Looking forwards to seeing more of this closer to launch.
I just hope it gets delayed to avoid the September/ October bloodbath...
Re: Marvel's Wolverine Looks Brutal and Bloody Brilliant in First Proper PS5 Gameplay
This just looked amazing to me. Insomniac have been incredible this generation already, and it looks like another can't miss game from them.
Re: September on PS5 Is Officially Insane, Onimusha: Way of the Sword Locks Release Date
For me, Wolverine is the easy 1st pick.
I am very glad that Onimusha has gone the demo route as this will help generate hype and sales.
I can see September/October being quite brutal on games in terms of unit sales, with a lot ending up trying to shift units in January (price reduction) sales, if they don't delay launch.
Re: PS5 First-Party Sales Have Fallen Sharply, But It Doesn't Tell the Full Story
Their games have been better than ever - with particularl standouts for me being GOW Ragnarok, Spiderman 2, and Astrobot, all of which I thought were true masterpieces, with special mentions to HFW, Astro's Playroom, Demon Souls, SM:MM, GoY (better than GoT by a wide margin), and R&C RA.
But they really could do with a few more masterpieces over the next few years. That said, I do think some look back on the PS4 era with Rose tinted spectacles.
Wolverine will hopefully deliver this year.
Re: 007 First Light Only Behind Resident Evil Requiem for UK's Biggest Physical Launch of 2026
Well deserved.
Both 007 and RE9 are excellent games, and it's great to see them both sell well.
At this moment in time (about half way through 007) I think RE9 being in 1st place, and 007 in 2nd is the right outcome though.
Re: Rumour: Onimusha Adds to Stacked September 2026 PS5 Release Line-Up
Really excited for Onimusha, and Capcom have been delivering recently, but I hope they don't put this out too close to Wolverine because I don't want to see Onimusha's sales impacted (I'm hoping for Onimusha to become a viable IP for Capcom again).
Re: Wolverine PS5 Pre-Orders Expected to Open Next Week, After State of Play
@PSXB
A few of the people I know who are casual gamers, do occasionally play single player games, but so far this gen the only ones they have got excited about are the Spiderman games and GOW Ragnarok. They are highly interested in Wolverine.
This type of game sells, and attracts casuals to Single Player / Sony, all of which is a good thing.
I get what you are saying, but I think Insomniac needs to stay on track here.
Re: Wolverine PS5 Pre-Orders Expected to Open Next Week, After State of Play
@LogicStrikesAgain
I agree that a lot of the recent price rises from Sony have been fair enough / unfortunate but expected (though I also don't like dynamic pricing).
I also think people need to 'pick their battles more'.
If every time they raise prices they just see a wall of negativity, how does that encourage them to make fair price rises / decisions?
Why bother trying to be fair if peoples response is always set to 'outrage' mode.
Btw - in your first comment this thread you have put "non profit" rather than "for profit".
Re: Wolverine PS5 Pre-Orders Expected to Open Next Week, After State of Play
My most anticipated game for this year.
Re: 007 First Light (PS5) - James Bond Returns in a Strong, Confident Origin Adventure
@Leeg
I agree with your point on load times (which probably have something to do with the fact Challenge progress is updated online, not on your save - tested), but in general I have been very impressed with the game, and the amount of different things they have managed to fit in.
Plus, I think it 'feels' like a proper Bond game.
I'm sorry you don't seem to be enjoying it, but for me its up there in the top 2/3 games this year.
Re: 007 First Light (PS5) - James Bond Returns in a Strong, Confident Origin Adventure
@Leeg
There are a few rough textures, but this and faces (which I think are generally above average for 3rd party), are common things with games this gen.
The image clarity, lighting, sheet amounts of detail, and environments put this game well ahead of most (but not all) 3rd party games this gen in terms of visuals. The framerate has been very consistent too, with only infrequent minor drops - far (far) better than most 3rd party games.
This only pertains to Pro of course, as on base, without PSSR the image quality compromises the game significantly.
Re: Free PS5 Upgrade Codes Sent to The Outer Worlds Owners After Obsidian Cock Up
I don't know why there should be any "Kudos" given to Obsidian over this (see title of embedded Reddit) - this is the bare minimum for what they should have done in the first place.
This whole incident has not been a good look for them or Xbox game studios, particularly the we promised but can't deliver stance they originally took.
Re: Poll: Are You Happy with Your PS Plus Essential Games for June 2026?
Bit of a crap selection to be honest, and I don't often think that.
Re: Rayman Leaks Just Won't Stop, Xbox Outs 4K Edition of Origins
@Krlozgod
Ah, fair enough - I only played Legends, but remember a large set of levels from Origins in one of the menus.
Re: Rayman Leaks Just Won't Stop, Xbox Outs 4K Edition of Origins
@CottonModem
As I remember it, Legends included a large number of levels from Origins, so I would probably focus on that game - saying that though, I'm not convinced by the 3D levels part rumoured earlier.
I agree with them upping framerate, but as most TV's with 120hz have VRR, I see no reason for them not to aim for 4k@90fps, if they can't manage 4k120. 90fps is about the sweet spot with diminishing returns above this.
I would actually be a tiny bit surprised if they couldn't manage 4k120 though.
Re: Despite Uncertainty Over Exclusivity, Xbox Will Still Show PS5 Logos at Showcase
@twitchtvpat
I get what you are saying, and you may well be right in the short term, but some in Microsoft (as in the parent company), and its shareholders will know that that middle ground will not work too well for them long term.
The Xbox gamers who are complaining will not settle for anything less than pure exclusivity - and this is a proportion of a relatively small userbase, that will likely get much smaller next gen (if helix is as per rumours), and that probably don't buy many games to begin with. If Xbox goes this way, I think it leads to studios closing.
Meanwhile you have a huge number of PS gamers who do not yet take them too seriously, do not bother to tune in to their presentations (I know I don't), and don't get wrapped up in all the hype necessary to realise the biggest unit sales (barring the odd release).
I actually think it would benefit them more to start going all out trying to appeal to PS gamers, something they haven't really done yet, if they still have interest in console gaming.
Re: Mina the Hollower (PS5) - Masterpiece for Many, But Not for Me
@get2sammyb
Another poll idea for you: Should Soulslikes have difficulty levels?
Because I think what is being argued here ties in with that debate.
I play a fair few Soulslikes, enjoy them, and am not bad.
(I have never got truly stuck; have completed Nioh2 and Lies of P which in my view are on the more difficult side, including all DLC and at least to NG+; and on ER beat Malenia on about try 20).
But I do think they should have difficulty options to allow more people to enjoy them.
Re: Despite Uncertainty Over Exclusivity, Xbox Will Still Show PS5 Logos at Showcase
@get2sammyb
I'm not sure I'd liken it to a car on a road.
More a tug of war, with players (of very variable size) constantly being added, taken away, and switching sides. Oh, and an ever widening hole in the centre of the 'pitch'. Lol