Comments 4,111

Re: Sony Knows How You Feel About No More Discs, But It's Not Going to Reverse Course

Rich33

@electrolite77
You wouldn't think PC was that easy if you knew what I know, but hopefully you can steer clear of compatibility issues (between major supplier parts), or issues that need a full wipe and re-install of everything on the PC (twice), or update issues that lose you hours at a time on a frequent basis.

The rest of my previous reply still stands. All Sony are doing is removing physical discs sold at retail, and replacing with digital codes sold at retail - their choice of alternative, that they have to make available due to anti monopoly laws.
The only real casualty of this is the second hand disc market, but as developers don't benefit from this, I don't see it as a major loss to the industry.

I was very much 'on the fence' when Sony first announced them stopping support for discs - and I still am to an extent - mostly for purely non self serving reasons as I haven't bought a disc in years now.
All of these anti-consumer type (or scare story) arguments don't hold any weight with me - literally none until I hear more of Sony's plans regarding digital. I am far more interested in hearing Sony's plans regarding the PS6 and digital, than the loss of a physical media which has long been in decline both in terms of sales and relevance.

Re: Could Xbox Get Its Revenge on PS6 by Supporting Physical Games?

Rich33

I don't think Xbox want to increase the cost of Helix any more than it has to - it is already likely to exceed PS6's price.
Why add the cost of a disc drive to a console, raising the price for 100% of purchasers, when only a small minority buy physical games.

Maybe they could offer an optional drive for back catalogue - something I still expect Sony will do for PS6 - but they don't even do this for Series S, so I think this is unlikely.

A well argued / written article though (No condescending tone intended).

Re: Sony Knows How You Feel About No More Discs, But It's Not Going to Reverse Course

Rich33

@Rodimusprime13
None of that is applicable to what I am saying.

It is anti monopoly laws that require (at least) a secondary source for purchase.
The secondary source needs to be like for like or better, and simply prevents Sony from having a monopoly on selling games on the system.

There is no stipulation on Sony as to how they need to comply - they could comply via for example physical discs, OR digital codes, OR allowing another storefront.
Or to put it another way, they are not specifically required to support any particular alternative to their store, but they have to support AN alternative.
At present they comply via physical discs sold by retailers, and they are changing that to digital codes sold by retailers as per their announcement.

Re: Sony Knows How You Feel About No More Discs, But It's Not Going to Reverse Course

Rich33

@Rodimusprime13
I think you are listening to too many youtube videos / scare stories.
I'm not going to spend the time going through everything- I can see @Vertere has also answered you.

However, you say "Sony isn't like to continue to offer game cards and they aren't legally obliged to"

I don't know where you get your info from, but they are legally obliged to make available an alternative source of purchase (apart from for their own titles). This is covered in the various anti monopoly laws.
As I have said before, discs were this alternative, but if they stop supporting discs they are obliged to make available a different method.
They could for instance have allowed a different storefront, but they have chosen (ref the same announcement) to make digital codes the legal alternative source of purchase. They have yet to confirm full details of this but they have a year and a half to do so.

The main gainers out of this will likely be developers/ publishers as they currently do not benefit at all from the second hand market - only the second hand market benefits.
I also don't get why you think that game prices are not naturally due to go up. Game prices, which historically haven't kept up with inflation, haven't risen since 2020, despite very high inflation in this period. Development costs have risen at above inflation as well.
Developers hopefully gaining from this move, combined with the removal of the costs associated with the manufacture and distribution of discs from the system, could well lead to the delay or full/partial ofsetting of game price rises in the immediate future.
Sadly, you won't see logic like this from internet / youtube scare stories / reactions.

Sony have already shown that they think like this eg their forward planning of buying RAM, and their reduction in the SSD size for the base PS5 in order to delay/reduce necessary price rises due to massive increases in part costs.

Re: Sony Knows How You Feel About No More Discs, But It's Not Going to Reverse Course

Rich33

@Rodimusprime13
The reason why court cases have failed is that Sony only have to offer 1 alternative- at the moment this is discs.

I would think that this is what causes them issue at the moment. Discs are more expensive to produce (particularly in smaller numbers) and distribute, but they cannot increase their price over digital as they are the legal alternative. They are effectively subsidising the manufacturing of discs.

If they stop supporting discs, then they legally have to offer a different alternative. They have already, as part of their announcement, set out that they plan this to be digital codes sold by retailers. GTA6 will just effectively be a trial run for this future.

They have likely announced their planned alternative so early, just to show how they will be complying with anti monopoly laws.

Just as an aside, the timing of their announcement with GTA6 pre orders does not surprise me, as I would be very much surprised if they weren't doing a final test to see if people would accept all digital, and whether physical buyers would make exceptions. To be clear - it could be R* who wanted GTA6 to be all digital, but Sony will have the Pre-order pattern data.

The only exception to them having to offer an alternative is their own games. They are probably completely free to sell their own games via their store alone.
I don't actually know how they have managed indie games for so long - maybe it's because the devs / publishers choose not to use the alternative of discs.

Re: Sony Has Secured Enough Memory to Meet PS5's Projected Sales Through March 2027

Rich33

@Leinad7
If I remember correctly, the last time Sony managed to stockpile RAM it significantly delayed a price increase until well after Xbox had put their prices up (and PC RAM prices too I think).
Even if they were to put their prices up, my comment stands - they have tried to keep prices down by good forward planning. Blame those who are the reason why RAM and other component prices are rising.

Re: Sony Knows How You Feel About No More Discs, But It's Not Going to Reverse Course

Rich33

@electrolite77
"As I previously said most of the advantages have gone"

Your opinion; And one which I totally disagree with - in fact, I think the advantages of console, specifically PlayStation, have only grown over the last few years. The loss of discs barely makes a difference to this in my opinion.

"The only vendor for PS games will be Sony."

This is complete rubbish.
Sony have clearly said (in the same announcement no less) that games will continue to be sold by retailers, just in digital format via a code. The various anti monopoly laws would not let them do what you are suggesting.

All Sony are doing is stopping the support of physical discs, which like it or not, are only bought in the minority.

You are quite entitled to your opinion, and any personal anger / disappointment over them stopping discs, but the day was always going to come when discs became unsustainable.
However, whilst you might have strong opinions on this, others don't, including myself. I am far more interested in other plans they have eg around digital, and for PS6 in general.
That said, I would prefer them to have an optional disc drive for PS6, for people to play their back catalogues using.

Re: Sony Knows How You Feel About No More Discs, But It's Not Going to Reverse Course

Rich33

@electrolite77
"Consoles used to have the advantage of cost, ease of use, convenience, physical games and exclusive games."

And they still do, except physical games from 2028, which personally I don't see as a major loss.

A lot people I know (in the real world) who used to game on PC have moved in the last year, mostly buying PS5 Pro's. The main reason given being that they were fed up with all the set up, updating, and compatability issues - 1 had to wipe his system twice and still had minor issues.
The other reason given a few times was the prolific online cheating on PC.

"on PC you have a multitude of storefronts to buy from"

And even after 2028, you will still have multiple storefronts to buy PS games from as retailers will sell digital codes.

Also, not long ago, after being fed up with keep hearing "how cheap PC is", a user here compared prices on steam (as the most popular storefront) to the PS Storefront of a large number of well known games. There was some back and forth but the total price ended up cheaper on the PS storefront.

I have seriously looked into moving to PC in the past, and certainly saw far more issues than gains, and that was after a massive outlay.

Re: Sony Knows How You Feel About No More Discs, But It's Not Going to Reverse Course

Rich33

@Mintie
(And anyone else who thinks when this goes ahead that there will only be the option of the PS Store)

Sony have already stated, in the original announcement that digital codes will be available to purchase from retailers. So this idea that you will be locked to the PS Store for purchases is just not true.

In answer to the fact that Sony provide the digital codes - yes, but from what I understand they manufacture all the discs now.

This will all be governed by anti monopoly anyway, and Sony's legal team seem on the ball.

(Edited for clarity)

Re: This Revelation Should Terrify All Console Fans, Particularly Those Looking Forward to PS6

Rich33

@ButteredCrumpet
I agree, but I'm not necessarily saying dev studios are lazy.
Some clearly are at times - though I imagine it is often 'forced' ie lack of time / resources from studio heads.

The bigger problem I see - and I add purely as a consumer - is that some just get far too ambitious (probably during the planning stages, but I could easily see it happens during development too).

There are over 100 million consoles in circulation that all have very similar CPU's, with the Pro's just being a bit faster. So to find a game struggling to keep locked to 60fps (which has to be considered a standard), and the reason to be attributed to the CPU not being powerful enough seems ludicrous to me.
It just seems that some studio become far too ambitious in terms of what they are planning, with their ability, with the hardware that is out there, and with the time they have.
Unfortunately this gets worse or more common as we go through the latter stages of a generation.

I do agree though that it is important to keep the technology moving, and the above only makes that more necessary in my opinion.
I can't imagine going back to a console without a decent SSD!
I do think adoption of PS6 will be slower because of the price, but in the meantime the PS5 / Pro will still be there. But, as you say, that doesn't mean it shouldn't launch.

I listened to Mark Cerny (it might have been an interview or a discussion) explain about a new method they were coming up with to move data through the hardware in a more efficient way. I think he said it would mean a 3x improvement in data throughput, but without a 3x improvement in data throughput speed which is increasingly a bottleneck. This sounded very intriguing and I know it was planned for PS6.

Re: This Revelation Should Terrify All Console Fans, Particularly Those Looking Forward to PS6

Rich33

@J2theEzzo
I think the problem is, (with development complete) can Sony afford not to release a PS6 - the PS5, particularly the base model, will be increasingly becoming more out of date, and if no upgrade option exists, people who want and can upgrade, may start looking at alternatives.
The option to upgrade will be there once the individual believes it's time.

Meanwhile, whilst you wont get games exclusive to PS6 for a long time, you may get features in games that are.

Just the existence of a PS6 also means that (full feature) Switch 2 ports become less likely - ie as devs take aim slightly higher up the tech ladder. Even if that is a halfway point between PS5 Pro and PS6, that is still bad news for a low powered handheld, particularly if Sony launch a more capable handheld that is for example capable of playing that level of game at 30fps.

But I do agree that the days of a new generation starting with mass adoption are probably over.

Re: This Revelation Should Terrify All Console Fans, Particularly Those Looking Forward to PS6

Rich33

@J2theEzzo @ButteredCrumpet
I will likely buy a PS6 on day of launch.

From a necessity point of view, much less than locked 60fps is (literally) unplayable to me, and I do not think PS5/Pro will be maintaining this long after PS6 launches. I'm sorry, but some dev teams don't seem to be able to 'reign in' their ambitions enough to fit the current hardware now - particularly on the CPU side of things (which I think is quite ridiculous given the number of units in use which use effectively the same CPU).
I think as soon as PS6 is available things will start to be pushed more, and PS5 & Pro will start to suffer regardless of PS6 sales - the same argument will be used as is used for Pro/base - those who care will have bought the higher spec machine.

For me cross gen is the best period. That is when you get the highest framerates, and the cleanest graphics, both of which very much enhance my enjoyment.

I, probably like yourselves, have also seen just how much 'heavy lifting' can be done with PSSR2. The Pro now frequently manages games with better than PS5 quality mode visuals, at better than PS5 performance mode performance. I think that Sony, and specifically Mark Cerny know exactly what they are doing in this regard, and the PS6 will hopefully offer some excellent advances here.

I play a fair amount of games, so I will easily get my moneys worth, and to me life is too short to not buy something I will enjoy, providing I can comfortably afford it.

Just to answer the question - would PC be an alternative? Maybe, but its not ideal at all. The costs for PC parts are also very high, and I have seen a lot of people I know abandon PC recently for PS5 Pro. The main reason cited being the inherent set up problems with PC eg compatibility issues (one had to wipe theirs twice and still had minor issues), with prolific online cheating also noted. I just don't want to be bothered by all that imo unnecessary rubbish. I also really like Sony 1st party games, which will probably not be seen on PC.

From a cost point of view, will the PS6 price reduce that fast, I'm not so sure. I think Sony, with their new financial outlook, will subsidise very heavily to begin with (where early adopters likely spend the most), and will then look to reduce subsidising as we move through the first few years, even if this means that the PS6 maintains a high price.

The only thing that will likely stop me is if the PS6 hardware isn't a big enough uplift in raw power, then I will need to take a second look. But otherwise, PS6 at launch makes perfect sense to me.

Re: Early Data Suggests Unspectacular Start for Halo on PS5

Rich33

Unless you have fond memories of this series, why bother when Xbox might change their minds and not release future remakes / installments on PS. Its just not worth it.

If they had guaranteed all future games on PS, then I think a lot more would have taken interest.

Re: Amidst Sony's Disc Debacle, Capcom Sales Data Is a Brutal Reality Check for Fans of Physical Media

Rich33

@RoomWithaMoose
I think thats a very good point.
My suspicion is that the outlay / production and distribution costs of discs are much higher than most people give credit for, and may be on the rise.

However, you are quite correct, we just do not know.

Its common sense that as sales numbers reduce, these costs when worked out on a per unit basis, increase.

I also think its fair to say that game development costs have increased significantly since the last price rise in 2020. Inflation alone has been very high, with game prices not reflecting this, and most just don't consider facts of this sort, or their impact.

That said, I don't understand why the decision has been made to just end discs, without first raising physical copy prices.
Maybe it has to do with a perceived backlash against a price rise.
Maybe it is because it causes a legal complication - we know that physical discs are currently the legally required (anti monopoly) alternative to Sony's own store.
Putting the price up could be an issue (legally), and when the legal alternative only needs to be like for like (digital code), that may make a lot of sense as to why this decision has been made - though you would think they could offer digital codes and price increased discs out to retail at the same time to negate this.

There could also be other factors we just don't know about - maybe for example the production facility they use is becoming more expensive to run, for some reason we are not aware of.

It would be nice to know some real answers, but I wonder how complex this whole situation is behind what we see.

Re: Dragon Age Can't Get the Mass Effect Remaster Treatment Because of Dev Difficulties

Rich33

@FreasurePlanten
I agree with most of your points - the exception being the combat which I found excellent, but I have wondered if style/class alters your mileage (as I said in a previous post I chose Spellblade).

I think its very fair to call some of the writing forced, unsubtle, ham fisted, cringeworthy etc, particularly (but not always) around Taash.
But that isn't unique to DAV. I think some writers just don't appreciate the value of inclusion / representation, without stereotyping, labels, or 'bright neon flashing lights'. They completely undervalue the feeling of normalcy.
Although I did appreciate the ability to romance every character (in the most part without labels) - is that real to life, no, but neither are games and their small choice pools etc, and games like Cyberpunk did this terribly in my opinion (full of stereotypes and bad options).

DAV in no way deserved the hate it got from some small minded people - there is, as you know, a big difference between hate, and genuine criticism (which at times it did deserve).

Like you, I had no problem with the art style.

I will just add in case anyone reads this and thinks otherwise, or thinks that I am saying something I am not, that I believe the other user I discussed this game with was being genuine, and had genuine criticisms.

Re: Dragon Age Can't Get the Mass Effect Remaster Treatment Because of Dev Difficulties

Rich33

@wildcat_kickz
"The same is true for Hogwarts (though the mob came from the other side, in that case)"

An excellent case of you shouldn't judge a book by its cover!
And just as little aside, I don't know if you have read the books, but I thought there was a nice little 'touch', when the devs allowed you to turn Expelliarmus - the authors ultimate hero do no harm spell, which held a special place in the lore as Harry used it, even when told off for doing so in dangerous situations - into a damaging curse!...
Allowing the use of Avada Kedavra wasn't enough...lol

Re: Dragon Age Can't Get the Mass Effect Remaster Treatment Because of Dev Difficulties

Rich33

@wildcat_kickz
As I say, I did really enjoy DAV as a whole - I looked past some of the bad writing (sad, because I think there was good writing in there too, even if it wasn't that deep).

Maybe it helped on my part that having found the previous games so forgettable - I went in without expectations. But I'm not sure how many who felt like I did about the previous games would have bought DAV.
At the same time, I can easily see how the tone shift could alienate long term fans.
Such is the problem with game series! Change things too much and people have issues - don't change them enough and people complain!

It did however get far too much bad 'press' (I use that phrase hesitantly given where the real hate was coming from), and was hard done by, based on 1 own goal.

Oh and I totally get what you mean by inclusion without labels being a good method.

Re: Dragon Age Can't Get the Mass Effect Remaster Treatment Because of Dev Difficulties

Rich33

@wildcat_kickz
I do know what you mean, it just didn't bother me too much most of the time.
As I said, I enjoyed the tone, but it could have done with a bit more seriousness and darker humour at times.

I think where you are coming from is that the writers lacked any form of subtlety at times - though not all the time. If they wanted to include a message, they sometimes were very 'ham fisted' with how they wrote it in.
Though it did, as it normally does, infuriate me when some people kept referencing that 1 scene over and over to try and prove (or score) their point (admittedly it was dire though, because even the most well intentioned people put their foot in it from time to time).

Curiously (considering a certain authors views), I thought that Hogwarts Legacy (which is a particular favourite of mine), did a much better job of messaging. Subtle in the most part, with you having to piece together parts of peoples backgrounds from a number of sources.
The writers also often did a good job of making you care, rather than telling you you should.
Also, for a game which on the surface is quite tame, there are some seriously dark undertones in places as well.
The trouble being a few scenes are messed up because of voice actor direction in my opinion.

Re: Dragon Age Can't Get the Mass Effect Remaster Treatment Because of Dev Difficulties

Rich33

@wildcat_kickz
The gameplay, specifically the combat and combat styles, felt the biggest improvement to me. I don't know if some aren't as interesting as others - I played as a Spellblade mage.

Whilst DAV had a few cringy moments, and did have a fair bit of bloat, I did find it enjoyable, and fun.
I did mostly like the tone, even if I would have liked to have seen more dark humour (I played as a Crow, which I thought fitted the spellblade nicely), and for more to have been made of your background.
A couple of the characters came off as annoying sometimes, and I definitely had favourites.

The thing is, previous entries were just almost completely forgettable to me - literally, they made no impact on me whatsoever. It actually makes it very hard for me to compare why!
I only vaguely remember a few small parts of DAI, in fact my main memory is being fairly bored by it for periods of time, particularly in the latter half.

Re: Spider-Man 2 Gets Enhanced PS5 Pro Support Today, Plus New Suits

Rich33

@AdamNovice
Personally, I thought SM2 was Miles (Pun intended) better than SM1.

I suppose you could argue that the core storyline in SM1 was a tiny bit better in places, but I just felt the execution overall throughout the game was much better for SM2.

The Side quests were far better in SM2, in the most part, and I found the new map areas to be a vast improvement over those carried over from 1.
Technically, SM2 was a modest improvement over MM, and a bigger upgrade from the PS5 remaster of 1.

My only criticism is that the symbiote enemies tended to be too spongy, but they didn't overstay their welcome like some of SM1 did.

Re: GTA 6 Region Locks Raise More Questions About PSN's Flaky Infrastructure

Rich33

@LurkerNoMore
You can agree on Sony's policy if you wish. From a business standpoint it may not be financially viable for them, or there may be laws etc that they can't be bothered to jump through hoops for, etc.
But it sounds like you are blaming people, who may be less fortunate than you, for being born in the wrong country.

Re: GTA 6 Region Locks Raise More Questions About PSN's Flaky Infrastructure

Rich33

@ButteredCrumpet
It's funny. I have little interest in the game - I always thought the GTA games were highly overrated (except 1 which I think was SA), and if it isn't 60fps I won't be buying, period.

But, despite this being a very high profile game, following Sony's 'future' digital template (as far as we know), I see virtually no calls for a boycott or anything similar whatsoever. In fact, I think I have seen (and bare in mind I don't have mainstream Social media) more hate directed at the likes of Wolverine, which has a physical version?!?

I would have expected this game to be the absolute focal point of this campaign... I'm pretty sure Sony will be watching.

Re: Angry PlayStation Fans Propose PS5 Blackout in Protest of Sony's Disc Decision

Rich33

@ShadowRJ
I don't actually see this as such a bad idea - I just see it as unlikely to succeed due to numbers.

If enough people are invested enough in physical media it could succeed.

  • Sony do measure metrics of this, so it could be very noticeable to them.
  • It also involves the user 'going without' so proves a strength of conviction, that other more disruptive methods like being loud/rude online do not.
  • It is at least a far more civil response than some things we have heard about.

It would be even more interesting if Sony themselves retweeted the above - effectively a 'put up or shut up' move.

I still say the best method is for physical buyers to buy physical to get numbers up, not buy digital (or codes in boxes etc), and not make exception for GTA6 or similar (which could be seen by Sony).

NB you are quite right when you said physical buyers should buy Wolverine on disc - if physical buyers boycott this game, digital users will not, and the data will heavily skew towards digital. There seem to be a lot of people missing this point.

NB2 when I talk about people being rude etc, I am not talking about yourself. I know you are firmly behind Discs, have strong feelings, and comment frequently, but you have always seemed open to discussion, and well intentioned to me.

Re: 'If People Want It, Companies Should Provide It': Rockstar Co-Founder Dan Houser Joins PS5 Disc Debate

Rich33

@Topov81
The trouble with that is that, unless something has changed of course, the 'physical' edition of GTA6 is a digital code in a box.

According to Sony's announcement, digital codes will be sold by retailers, once discs are stopped, meaning GTA6 is effectively following the template of what Sony are planning. Therefore any purchase of GTA6 could be seen as an acceptance of Sony's plans.

I'm not saying thats a good or bad thing, and I'm certainly not having a go.
My main point is that we keep hearing about this boycott, or that boycott, but yet I suspect a lot of people are making exceptions where it truly counts, not to mention that if everyone shows their displeasure in different ways, Sony won't notice anyway.

NB, I have yet to read the article "Angry Playstation Fans propose PS5 Blackout..."

Re: Poll: Are You Buying Marvel Tokon: Fighting Souls?

Rich33

@get2sammyb
Its definitely going to be a game I'm going to be paying attention to your review on, and maybe buy on sale.

I used to be very much into fighting games, but in recent years, they need a strong single player mode to get my interest. (Whereas perfect balancing is not a major concern).
The SF6 World Tour mode with its character creator, and picking moves / attack style was right up my street (pun not intended).
I bought it at the end of Yr1 (the game+yr1 edition), enjoyed it, and bought Yr2 and Yr3 DLC's.

Re: 'If People Want It, Companies Should Provide It': Rockstar Co-Founder Dan Houser Joins PS5 Disc Debate

Rich33

@Topov81
The thing I keep wondering (and I'm being genuine here) is how many people have active GTA6 pre-orders, yet will be 'campaigning' vociferously for Physical.

They don't see the fact that Sony can likely see just what % of normal physical users will make exceptions.

Sony will definitely see how many pre-orders of GTA6 have been cancelled after their announcement.

Its almost as stupid as those who are attempting to boycott Sony games - the physical buyers will boycott, the digital users will not, leading to a massive skew towards digital user %.

Actually, (in terms of sending a message) the most sensible thing would be for physical users to buy physical versions of Sony games, even if they weren't intending to, to bump up those physical %'s.