Comments 4,111

Re: Physical Disc Fans Must Wait to Play Control Resonant on PS5

Rich33

@ShadowRJ
Its probably getting slightly off topic, but 2 of the last games I bought physical editions of were Witcher 3 which came with a poster sized map (and some other random stuff IIRC) and Infamous 2nd Son which came with a Beanie - though that may have been a Game pre order exclusive.

On the manuals front - that is something I very much prefer them putting in game like they do now, because some of them were not exactly helpful (usually because they were too short).

Re: Physical Disc Fans Must Wait to Play Control Resonant on PS5

Rich33

@sanderson72
"Nice of the digital downloaders to play-test for us physical types so all the bugs can be patched when we slip the disc into the drive."

I can't tell what the target of your sarcasm is. I mean, given manufacture and distribution time you may not even get the day 1 patched version on the disc.

If you are referring to being able to download a digital patch for the disc, 3 weeks after launch, then you always have this option - just don't put any disc in your console until 3 weeks after launch!

I've always genuinely found it curious that if preservation is the main goal of discs / collectors, why they don't release around 6 months after the digital launch - when the game is fully patched (might be a bit longer for certain dev teams).

Re: Irate Physical Game Fans Prepare for Their Big PS5 Blackout

Rich33

It will be interesting to see just how much real support physical discs have.
If this was something I cared about I would 100% be taking part as it targets Sony's engagement metric, but I'm unconvinced some of those making the most noise care enough to 'go without'. I think Sony are unconvinced too.

Re: After Online Storm, Here's the Truth About Wolverine PS5

Rich33

This looks like a case of Insomniac picking the right game type etc for the character in question (just like they did with Spiderman), and applying their usual incredibly high production values.

The haters can raise their blood pressure to insane levels whilst others enjoy it - it wouldn't be a Sony 1st party game if that wasn't the case lol.

Re: Sony's New 'It Happens on PS5' Ad Has Gone Down Exactly as You'd Expect

Rich33

@RoomWithaMoose
I think Xbox is the simplest in that they have been pushing this way harder than Sony. Even their 'discs' contain very little game. Yes, they could try and 1 up Sony, but its likely to have very little effect except pushing up the price of their console / PC in a box even further if its not an optional drive (which PS6 may have anyway).

Nintendo are already moving that way with their cards which require full download, though I suspect the main driver in their case will be cost savings of not having to produce expensive (and getting more expensive) flash drive chips.

Its only guesswork, but I think Nintendo will proclaim not to be doing the same as Sony, until Sony are near to or actually up and running, and then will move in that direction - particularly when it comes to the true physical cards that don't require downloads.
The license key cards may remain, but in terms of the focus of the various arguments against Sony stopping physical, these offer very little advantage over digital as Nintendo still need to 'supply' the game digitally, and could theoretically remove availability in the same way people think Sony will.

I suppose you also have uncertainty in that we don't know how many 3rd party devs will continue to support S2, after PS6 / Helix launch. Cross gen between PS6 to PS5 will need a big enough scale back for PS5, but scaling back to S2 is even harder. As part of this, how many next gen / cross gen games will fit onto the 64Gb max cards?

In fact, part of Sony stopping discs could be that they don't see many games fitting on 100Gb discs by that point!

Re: Sony's New 'It Happens on PS5' Ad Has Gone Down Exactly as You'd Expect

Rich33

@PuppetMaster
There's theoretically playable because there is enough code there, and playable to a decent standard from disc - its not just those few companies whose 'disc' versions I've seen being complained about on this site.

I don't think I have ever seen a game I have bought digitally be delisted to the point I can't download and play it anymore.
Digital rights are one area I can see governments (at least some of them anyway) setting out rules for in the future. Firstly, there are no long term costs to governments.
Secondly, it won't be long before MS and Nintendo make the same decision Sony have (they may have already done so, but just aren't giving the same advanced warning), and with DVD/Blu-ray sales in decline, there just isn't that much physical media left.

Re: Sony's New 'It Happens on PS5' Ad Has Gone Down Exactly as You'd Expect

Rich33

@Random_play05
I'm not saying people shouldn't be skeptical of gaming in general. Of course Sony, like any other major company are in the business of making money.
I just see Sony's main issues as being more in the area of communication, than actual doing.

On the subject of communication (and marketing in general), my opinion is that they are a train wreck this generation.

The example I always use, because it's fairly straightforward is the Pro. It is, no matter what anyone thinks, a fine console, with some excellent custom hardware - it was very enlightening hearing a DF discussion on just how the Pro achieves PSSR2, and the planning Mark Cerny had in place from a hardware point of view. But their communication and marketing was a disaster in my opinion - they didn't even release proper specs until after launch, and have never done a proper teardown. This sort of thing might not appeal to some gamers, but it will to the core audience a Pro is aimed at, yet they did it for base PS5 Pre launch.

I think their communication around ending discs has been worse.
Some won't be happy either way, but the lack of information has been the most damaging.
The very least they could have offered is some of the financial reasons they are stopping discs - I think these could range from helping to delay price raises for games, to increasing subsidisation for PS6; and also an answer to whether PS6 will have an optional disc drive for back catalogues (and if not, what their rough plans are).
The only bit of info they really gave was how their plans don't end in any form of monopoly, as retailers will move to selling digital codes instead of discs.

Re: Sony's New 'It Happens on PS5' Ad Has Gone Down Exactly as You'd Expect

Rich33

@ShadowRJ
That sounds a bit more in line with what I would expect.

The question of playable from disc is quite subjective, as I personally would only count it if the patches (pre and post launch) only included tweaks and 'nice to haves' ie that with 0 patches the disc version is fully acceptable with no common game breaking bugs / performance issues.

I would still think that if you were only to look at recent launches, the figure would be lower as day 1 patches seem to have almost become a necessity, and even if I'm wrong, that is certainly the way things are going.
For what it's worth, that is not a practice I particularly like.

Re: Sony's New 'It Happens on PS5' Ad Has Gone Down Exactly as You'd Expect

Rich33

@PuppetMaster
(NB A 'stay of execution' in this case means that Sony would keep making discs, for a while longer (maybe a half or whole gen), but that discs will stop at some point).

That 93% sounds very high compared to how often we see games without the full code on the disc, or games released with game breaking bugs/performance that need patching. Most games released these days appear to need the day 1 patch to make them playable to the end.

There are reasons why Sony would grant better digital rights though.

Primarily, the whole issue of digital rights is going to be talked about more and more as the world moves further towards a digital only future.
Governments are going to consider acting, if they aren't already.
If a company knows legislation is probable, the best course of action (for the company) is to have a hand in its creation. This is what happens in industry now, all around the world, in many sectors - influential companies offer what they are comfortable signing up to, hoping that this wards off stronger rules. Maybe they can even adjust the conversation towards 'codes of practice' instead of straight up legislation.
In my humble opinion, one of the reasons that Social Media is having such a hard time of it now (and I'm not saying its not deserved) is that they offered too little, and enforced even less.
And it's not just companies either - the whole sport of MMA (and possibly boxing before it) wouldn't exist now, if they hadn't come up with their own unified rules to satisfy naysayers.

Sony could actually offer up a little extra in favour of the customer than Steam do, with a few extra promises, and help guide the formation of rules, laws, etc. Or, they could sit back and pray that legislation isn't introduced without their input. I think their legal is on the ball, and would take the first option.

Re: Sony's New 'It Happens on PS5' Ad Has Gone Down Exactly as You'd Expect

Rich33

@cainhurst94
(NB in the case of Wolverine the need is to buy it physically, not boycott it, to skew physical % higher).

And thats the problem.

Do I think there are enough pro physical people - maybe. This isn't a straight case where Sony need 50% of the userbase against their plans, in order to listen.

But I do think the targeting of pro physical users is way off the mark - and in a lot of cases may be totally detrimental to their own cause.

Sony care about their metrics, the same as all large businesses do - if you want to get their attention, or appeal to their better judgement, or help sympathetic ears within the company (ie pro disc employees), it is these metrics you have to affect (negatively).

GTA6 is an obvious target - high profile / all digital / AAA - but it seems that maybe a lot of even strong supporters of physical just can't live without this game...
(I say a lot, not all, because I know a couple of physical supporters from above do plan not to buy it).

Re: Sony's New 'It Happens on PS5' Ad Has Gone Down Exactly as You'd Expect

Rich33

@PuppetMaster
"Again. Why would physical fans gives a damn of what digital only fans wants or even join your fight when you guys doesn't gives a damn about what physical fans wants while keeps mocking them for whatever reasons?"

This does just seem like a case of 'cutting off your nose to spite your face'.
Regardless of whether you are totally pro physical, don't care, or anti physical - digital rights will affect you, unless you decide to pack in gaming altogether.

Discs will fade - the best that can be achieved now is a 'stay of execution'.
Also, remember that discs are licences too. How many games are actually playable from the disc without ANY patching whatsoever. If you download a patch, the game can still be changed with content removed or disabled. Even if Sony were to go back on their all digital plans, this would only get worse as it is in the hands of developers.

I think most would agree that the best time to talk digital rights is between now and 2028 - though I also suspect Sony already has plans in this regard too.
They have laid out the basics on how they comply with anti monopoly rules, but still need to flesh out the system. They may also be considering many things, such as time limited refunds.

Re: Sony's New 'It Happens on PS5' Ad Has Gone Down Exactly as You'd Expect

Rich33

@RoomWithaMoose
1. I can see how 'keeping the conversation going' works to a degree. But it works much better if people are being constructive to the message. Say for instance if they are reminding people about the week long abstinence. I was truly on the fence originally, and in part still am, but I find myself more and more disliking the noise, as opposed to the decision. Plus, as I said, this may have the background effect of raising engagement numbers - which can look positive for Sony.

2. Sony don't need more proof, but giving them more to use in response is just folly. If Sony state in a future interview how right they were about the ongoing shift to digital because Wolverine sales show (for example) 95% digital, that is going to make news - and I'm sure there are plenty on the fence still who will take notice of this sort of data.
However, a Wolverine launch that skews significantly more towards physical than Sony's data would suggest, will at the least raise questions internally. You never know, there may be internal supporters of discs continuing, who desperately need data like this to make their point heard.

Also, Sony can see data such as how many physical buyers make an exception for GTA6 etc.

3. Low sales of PS6 won't even register as a 'vote' for discs - Sony expect low sales due to cost / market conditions. It will also be far too late by then to get discs back regardless.

4. The main benefit of a PS6 (to Sony) is giving an upgrade path to those who want it (and can afford it) to prevent them looking elsewhere. At least in the first few years of the generation.

Anyway, I have given my viewpoint, and at least some suggestions as to how I think people could much better go about this - if there really is enough support for discs still left (ie who haven't moved to accept digital).
My original point was that more/continued noise on its own, does not equate to effective action.

My personal opinion is that Sony may be a bit early, and their communication has been appalling (as normal), but I don't necessarily think they have done this for the wrong reasons - they just aren't good at communicating the right reasons.

Re: Sony's New 'It Happens on PS5' Ad Has Gone Down Exactly as You'd Expect

Rich33

@RoomWithaMoose
"At least there's a chance to contribute to a slow dissolving of the PlayStation brand that just might compromise the PS6 and get Sony desperately scrambling to regain public favor."

Changing Sony's mind should be the goal. Proving to them that there are still plenty of paying customers that appreciate physical discs. And I do know there are users here, for which this is the intention.

If the only intention is to do what you say (the part I have quoted from you) then it just sounds like toxic nonsense to me.

Re: Sony's New 'It Happens on PS5' Ad Has Gone Down Exactly as You'd Expect

Rich33

@RoomWithaMoose
Thinking about it, let me also note a few of the Actions / 'boycotts' etc that I have heard, that I don't believe can work (some are just silly imo), and why:

  • Excessive comments on YouTube videos / posts etc - doesn't affect any of Sony's metrics negatively, and may even raise engagement metrics!
  • Boycott of Wolverine - Digital users won't boycott, so this would heavily skew sales towards digital. Any effect on total sales would be unnoticeable or ignored as this is a new IP.
  • Threats to not buy PS6 - Too far away / 'kicking the can down the road'. Plus, if GTA6 is highly successful, and worse, if Sony see people make exception for it, this will just show them that people will accept digital only.
  • (linked to the above) 1) Threats to stay on PS5 if PS6 is digital - the main goal of Sony's business is customers in their ecosystem, so this has little effect. 2) Threats to move to PC - another digital ecosystem (any point about differences in digital policies are redundant).

Re: Sony's New 'It Happens on PS5' Ad Has Gone Down Exactly as You'd Expect

Rich33

@RoomWithaMoose
If there really are enough people who are serious enough about physical media:

  • Mass cancellation of pre orders for, and boycott of the very high profile digital only GTA6.
  • This week long abstinence of everything Playstation being planned (as per my post above) COULD work.
  • A significant show of support for a Sony game launching soon, in order to skew the Physical sales numbers very high. The only real candidate here is Wolverine.

Better still, all of the above.

All of these - and I'm sure there are others, will hit metrics that Sony measure and report on (at least internally).
They all require people to either 'go without' or spend money - both of which are very strong messages, particularly with any company that values income and engagement.

They are all meaningful (if enough people are are serious enough to take part, without 'cheating' ) , appropriate to the message, and timely.

But, if all people are intent on doing is ranting and raving, without properly organising and hitting any of Sony's metrics, then the message is lost.

Edit: removed unintentional emoji (again)

Re: Sony's New 'It Happens on PS5' Ad Has Gone Down Exactly as You'd Expect

Rich33

@ShadowRJ @Mostik @Americansamurai1
Thanks.

I personally don't think it will be very successful as 1) I don't believe enough people are serious enough about physical to take part fully, and 2) if I have forgotten about its date (which I genuinely had), how many more have done the same?

But, I could be wrong.
If you think about what I have posted above "In order to be successful, Action has to be meaningful, appropriate, and timely" , it could fulfill this:

  • Meaningful - IF enough take part, AND don't cheat, it will hit a metric (engagement) that Sony measures. It requires people to 'go without' which is a strong message.
  • Appropriate - Yes, but there are more Appropriate actions eg boycott digital only GTA6, or a mass show of support for Wolverine in Physical format.
  • Timely - I don't see any issue here.

Re: Sony's Purge on PS5 Shovelware May Now Have Hit a Legit Indie Dev

Rich33

Sadly, this just sounds like (and I am going by the article - I don't know these games) that a publisher has been caught up, by accident, in Sony's Slop nets.

I agree with the article - this was always going to happen - we are talking about a system that is subjective, and which is looking at parameters which are on a scale.

In removing the slop, Sony are doing something very positive, and fairly unique I believe - they just need to tweak their system. As the article points out, maybe it is just the one game that sounded the alert about the publisher.

Maybe Sony need to introduce a review process the publishers can request - but they would have to hit certain parameters (eg average scores) or Sony would be besieged by review requests.

Re: 'It's a Relentless Onslaught': Wolverine PS5 Dev Responds to Unprecedented Criticism

Rich33

@yazzika
"So I’m actually glad the mainstream is finally starting to become aware of this as well, instead of treating well-made mediocrity as the holy grail."

I don't think a few complaints on twitter really represents the mainstream - quite the opposite in fact. I think this game may well appeal to the mainstream player, much like Spiderman does.

Will it sell as well as Spiderman - absolutely not in my opinion, but I suspect its sales (and profit) will completely eclipse the type of game you appear to want.

Thats not to say what you want is wrong, just that in terms of single player games, uniqueness and originality often come at the cost of being very niche.

Re: 'It's a Relentless Onslaught': Wolverine PS5 Dev Responds to Unprecedented Criticism

Rich33

@Random_play05
I think there is a decent chance for a PS6 optional disc drive (as per PS5 Pro), but I am only guessing (1 part of this is a pure rumour that Sony may not easily be able to manage a system of transferring physical to digital licences as they may not have unique identifiers on the discs).

I am going to quote myself here, as what I have said to another user this morning seems very appropriate:
This next gen will be more PS5/PS6, than just PS6 - the key thing is that some will want to upgrade earlier than others.
Sony's business model doesn't care much whether people upgrade early or later, but it does care if people look elsewhere because they want to upgrade and Sony are holding back the PS6.

Re: 'It's a Relentless Onslaught': Wolverine PS5 Dev Responds to Unprecedented Criticism

Rich33

@AI-Generation
Could we wait until 2030 for the next gen - maybe. Though this would need to ignore the spending / planning Sony have made on PS6 so far, as it would need further upgrading for a 2030 launch; plus I think dev kits are already out there now.

Importantly too, component prices may be even higher in 2030.

As I say though, I think the important part is the option of PS6. This next gen will be more PS5/PS6, than just PS6 - the key thing is that some will want to upgrade earlier than others.
Sony's business model doesn't care much whether people upgrade early or later, but it does care if people look elsewhere because they want to upgrade and Sony are holding back the PS6.

Re: 'It's a Relentless Onslaught': Wolverine PS5 Dev Responds to Unprecedented Criticism

Rich33

@Random_play05
You talk about Sony's " "Monumental" announcement ".
Is it though? Really?

It is just Sony acting following the downwards trend of Physical over many years, and the rising popularity of digital. More importantly, they see that (in the most part) even diehard physical buyers will accept digital now - they can see whether people are using physical or digital, and how many have made / will make exceptions for games like the digital only GTA6.

From a nostalgia point of view, it is a bit sad, and I still have some mixed feelings. I do think that maybe Sony have jumped a bit early, and their communications have been woeful. But there will be a sustainability point associated with the cost of printing discs that may already have been reached too.

However, gaming media is already starting to move on from the physical / digital debate and in the real world (ie outside of Social media, which I don't use) most people don't seem to really care that much.

PS6's announcement will be 'Monumental', but in the grand scheme of things, discs will fade like cartridges before them, and cassette tapes / floppy discs before that.
As it pertains to PS6's success, I think the physical vs digital debate will make very little real world difference - price / capability will be far more important.
I will also add that we do NOT know that there won't be an optional plug on disc drive for PS6, for peoples back catalogues.

Re: 'It's a Relentless Onslaught': Wolverine PS5 Dev Responds to Unprecedented Criticism

Rich33

@LemanRusk
I think I get what @PuppetMaster is saying.
It is the audience as a whole that have effectively 'trained' Sony not to take chances (and for that matter, also trained them that a new entry in a currently established series will sell in huge numbers).

I also think that Sony has to a degree, curated, over many years, an audience who want to see cinematic narrative driven games - something Sony is particularly good at.

If you want the more unique or original games, then people have to buy them in large numbers.

People expect a certain Polish from Sony (which they are again very good at), but this costs development time and money. Anything less, and people will complain / lose trust.
Sony 1st party are the ONLY games I will Pre order these days without a demo or reviews - which must include some form of technical / framerate review. This is because I trust the quality will be high (though I may add Capcom as their work has been very good recently).

Now, I'm not saying that Sony don't play it a bit too safe sometimes - they certainly do, and Astrobot has been a reasonable example of this.
But, as with all things in life, there are times that people need to vote with their wallets, not their mouths.

Re: 'It's a Relentless Onslaught': Wolverine PS5 Dev Responds to Unprecedented Criticism

Rich33

@AI-Generation
Yeah, PS6 will be a strange one compared to previous gens.

I think it will sell better than a lot of people here think - oh, I'm not saying PS5 numbers of course.
I think it will sell well enough at launch (where you get those with more disposable income purchasing), then have a lull, before slowly picking up as time goes by.

The thing is, I'm not sure sales matters, as much as its very existence, due to how Sony's business works.

Those without the disposable income to buy a PS6, won't be buying a Helix or a PC as they will be (much) more expensive.
Some will wait to see if the price comes down over time.
All of those people will stay on their PS5's enjoying the longest cross gen ever seen.

1 pitfall I can see though is that I see it not being long before the PS5 ends up as a 30fps machine (if Sony don't lay the law down to devs). Though that might help persuade some people to upgrade, it damages the PS5's continued viability in my opinion, as 60fps has been the norm for so long.

Just like I have personally seen with PS5 Pro (which I agree is a VERY underrated console), I think PS6 will have the ability to lure PC players to PlayStation - I'm thinking those who are being priced out of the PC market, or those fed up with compatibility / driver / software issues etc.

Those PS5 / Pro users who want to & can upgrade, whether at launch or later, need the PS6 to be available though - otherwise they may start to look elsewhere, which is the very last thing Sony wants.

This all hinges on the PS6 being highly capable, but having seen PSSR2 and heard a few things about PS6, I am now more sure this will be the case.

As long as the PS6 is there for people to upgrade to, to prevent them going elsewhere, sales of it aren't the most important thing - Sony need people in their ecosystem - it doesn't matter too much if this is on PS6, or on PS5.

Re: 'It's a Relentless Onslaught': Wolverine PS5 Dev Responds to Unprecedented Criticism

Rich33

@AI-Generation

I don't know if I consider myself an 'older' gamer, but I have personally owned every numbered PlayStation console, and both Pro machines, except the slims (because I already had the launch models), and PS3 -
Made a mistake that gen and opted for Xbox with their 360 (not a mistake I will make again).
In fact my first 'games' machine was a Speccy+2.

I do fit the second part of your description (which I do think is relevant to your point) in that I could very easily buy a PS6 tomorrow.

I'm with @Weebleman , in that I really like Sony's 'Cinematic Blockbuster' games. GOWR is my 1st equal favourite game this generation (along with Hogwarts Legacy), and SM2 is number 3. My top 15 contains 8 Sony games.
I would more than likely (ie unless they went in a different direction) be excited for SM 10 if that were launching next month!

Re: 'It's a Relentless Onslaught': Wolverine PS5 Dev Responds to Unprecedented Criticism

Rich33

@PuppetMaster
Fully agree with you (your comment #71).
I much prefer a 'safe' but well made game, than a bad game with originality.
I'm just not sure how you make a Wolverine game that is original, without including some sort of 'uniqueness' that ends up alienating a large proportion of your userbase.

Following what you have said, Wolverine actually has nearly all the traits that most video game 'heroes' end up with.

Re: 'The Game Feels Super Smooth': Wolverine Will Run at 60fps with Ray Tracing on Base PS5

Rich33

@StarZinger
"Oh no, what will the PRO owners say? Are they going to have to eat at the same table as us base players now?"

Its always been the same table. Its just much cleaner, the service is better, and what is served up is of higher quality.

Seriously though - we are now seeing games on Pro that look better than the base consoles Quality modes, at higher framerates than the base consoles performance mode.

If thats not important to you, it's fine, stick with base PS5 - no one is twisting your arm to get you to upgrade.

The point here is that Insomniac are capable of much higher efficiency (on both base and Pro) than most devs can dream of, in terms of what they can get out of the hardware.

Re: 'The Game Feels Super Smooth': Wolverine Will Run at 60fps with Ray Tracing on Base PS5

Rich33

@sanderson72
1080p upscaled properly is not all that bad for a base PS5!

A lot of games have native resolutions FAR below this, sometimes with framerate issues, and often without RT features.

The previous Insomniac games have run with DRS with limits of 1080 to 1440 pre upscale, in their performance modes with RT on base PS5, if I remember correctly. Spiderman 2 started pushing things towards the lower end of this more regularly for sure. All Insomniac games have allowed for fps uncapping in this mode if you have a suitable TV, so I would expect the same here.

If you have a Pro, PSSR2 works amazingly at 1080p.

Re: We All Knew It Was Happening, But Hogwarts Legacy 2 Is Now Officially in the Works

Rich33

@EdwardElric
Fair enough, and I do understand. I just think that if you looked into the entire chain of who benefits from everything you spend, you may find a lot of similar examples.
I do not agree with things she has said/done, but I do approve of the way the devs have done things here - and it doesn't feel like forced inclusion, due to backlash - it feels genuine.

Re: We All Knew It Was Happening, But Hogwarts Legacy 2 Is Now Officially in the Works

Rich33

@ButteredCrumpet
I really enjoyed it, and thought it was a remarkably well made game.

A couple of mild suggestions:

  • I highly recommend the standard performance mode (uncapped 120hz VRR if you have it), particularly on Pro.
  • I would play it at the highest difficulty you are comfortable with - the combat is excellent and very deep once you get the hang of it, but the game can be a bit easy in places. (Think of the combat as being almost a melee based system, played out at range.) There are places you just aren't meant to go / things you aren't meant to do early on!
  • Trying not to give too many spoilers - Don't miss the 3 main curses (Crucio, Imperio, Avada Kedavra) obtained in Sebastian's companion quest line, and max out the curse skills.

Re: We All Knew It Was Happening, But Hogwarts Legacy 2 Is Now Officially in the Works

Rich33

@Northern_munkey
I replayed the game a while back on Pro (before PSSR2) and they had made some excellent adjustments for the Pro. I will say that most of these are centered around the standard performance mode (not HFR), and this mode shines if you have a 120hz VRR TV (which if memory serves you do).

I had a quick look (about an hour) after PSSR2 was released, and it does an excellent job here of improving the Image quality - something that wasn't bad in the first place. Spell and other effects pop more too now.

Re: We All Knew It Was Happening, But Hogwarts Legacy 2 Is Now Officially in the Works

Rich33

@TheDarts @EdwardElric
(NB I can understand where you are coming from EdwardElric)

From someone who is very Pro-inclusion, I would happily recommend Hogwarts Legacy.
In this case, my opinion is that the content of the game overrides anything behind the scenes.

The devs have included one of the best (if not the best) examples of a trans character I can remember in video games. They go very heavy with backstory for this character, and making them feel a loved part of the local community.
Sirona Ryan is by far not the only example of inclusion in this game either.
The devs manage to do all this without resorting to labels everywhere, and are generally very subtle about how they do things. It is very refreshing to see the methods they have used in the most part.
Is it perfect, no - but I want to see more positive inclusion of the type seen in this game.

If you understand the lore, there are also a few cases where, to me at least it feels like the devs have done other things to intentionally annoy the author.

Your character can basically be a hero, yet still use the 3 unforgivable curses.
You can easily argue that Harry used both Crucio and Imperio in the books, but Avada Kedavra was the signature spell of Voldemort.
I suppose it could be argued that there is at least 1 non-evil specific use of AK in the books (Snape using it on Dumbledore).

My second example is that Expelliarmus is made out to be the ultimate hero spell throughout the books, particularly during an argument after Harry leaves the Dursleys for the last time. It is Harry's signature spell.
Yet in the game, your character has the choice to turn this spell that "does no harm" into a damaging curse lol - one that marks the enemy for a chained Avada Kedavra.