@bluemage1989 This is my genuine opinion of the game, I really love it. Having said that, I'd encourage you (or anybody) to read and watch other reviews and coverage and make up your own mind.
@Fiendish-Beaver It's not too bad to be honest. Square for light attacks, Triangle for heavier attacks, and many combos just have you mixing them up.
There are some command inputs for special attacks but they're actually uniform across all weapons, such as a circle motion on the left stick then Square/Triangle, or left stick back, then forward, then Square/Triangle.
I honestly wouldn't worry about having to remember a thousand combos — you'll be fine just attacking with the basic combo strings and using Bloodraven form when needed.
If you want, I think there's actually an option to have auto combos, if you're playing on the easiest difficulty.
@Ricky-Spanish On the Nintendo eShop it's listed as £24.99, so it'll almost certainly be the same for PlayStation Not sure about the physical editions.
@rjejr It has online multiplayer but I was unable to sample this. I don't think there were enough people trying to matchmake at once, at least at the times I tried.
It worked perfectly fine for me during the online beta though!
@Ypmud I'd say they have, this is my personal favourite game Lizardcube has made so far. Streets of Rage 4 was great for what it was but this is more up my alley. Really love this one.
@Kraven Doesn't seem too hard, most of the Trophies are about 100%-ing the game. There are some tough ones though, like beating the game in under 10 hours, earning S rank on every stage in Arcade mode, and beating Boss Rush mode.
@Bingoboyop My personal preference is Shinobi having played them both, but they're doing slightly different things. I really enjoyed both and think both are very much worth playing, but Shinobi takes the biscuit for me.
As some have already said, it was okay but the real problem was the pace of it. It was two hours, but it was two hours that felt much longer; it really dragged in places.
There were many interesting games shown, but it would've been more impactful if the whole thing was condensed down. If it was a really snappy one-hour show instead, I feel like impressions would be better.
Gamescom Opening Night Live always has the problem of only being a couple of months after Summer Game Fest. Gamescom itself is fine, but the opening showcase suffers a bit because, of the two, SGF is the prime spot. There's not enough "big" news to spread across the two summer shows and so ONL tends to be weaker.
@Ellie-Moo Yeah, I’m not a fan of the animation style in general on the main character and enemies. It’s that sort of puppet-y style that’s quite common in lower budget games. It doesn’t look very good in my opinion.
@Blauwe_Chimay Not quite, it's more focused just on making deliveries — hitching up a trailer, hauling it to its destination, repeat — with some maintenance/survival aspects. RoadCraft has a more diverse range of vehicles and mission types.
But it has some similar sensibilities, like the slow pace and "realistic" approach.
I agree with basically everything Sammy's said; I think it was an absolute rock solid State of Play, probably one of the better ones they've done so far. Maybe I just got lucky, but there was quite a lot in the show that had me really excited (Lumines, 007, new Astro Bot stuff, Pragmata). Really good.
Easily one of Sony's best State of Play presentations, in my book. I thought every game shown looked good to great, and there were lots of neat surprises. I'm not much of a fighting game guy, but Marvel Tokon is undeniably a major get (and it looks excellent).
Personal highlight is probably Lumines Arise — I love that series and I'm so pleased it's getting a new game in the Tetris Effect style. Suits it down to the ground. Can't wait
@FuriousMachine I went with the information from the official site, it's possible the earlier time shown on Twitch is an error, or maybe it'll be live earlier with a pre-show of some kind. Guess we'll find out soon enough Thanks!
It's a strange move. 4's levels were much larger, built to be played with no time limit, and they were filled with goals you'd trigger yourself — each of which necessitated two minutes. It sounds like the game's stages will have to be quite significantly truncated to fit the older style. It'll be interesting to see the result, but to fundamentally change the structure and level design of 4 — I get why some people are upset.
@Deadhunter There's no requirement to chat, but what I will say is there are a few moments throughout the game that would be pretty tough if you weren't communicating (platforming you have to do in-sync with each other for example). Not impossible, though!
Comments 4,127
Re: Best Action Games on PS Plus
@Shigurui You're quite right, fixed. Apologies for the oversight!
Re: Mini Review: Morsels (PS5) - This Gross Little Roguelike Is Tastier Than It Looks
@themightyant Yes you can.
Re: Lumines Arise (PS5) - The Most Beautiful and Most Complete Lumines Game Ever
@bluemage1989 This is my genuine opinion of the game, I really love it. Having said that, I'd encourage you (or anybody) to read and watch other reviews and coverage and make up your own mind.
Re: ARCADIA Is an Attempt to Revive MindsEye with User-Made Custom Experiences
Updated the text — I've been informed that user-made content will in fact not be available on consoles. Sorry about that!
Re: Exclusive: Your First Look at Astro Bot in Lumines Arise, and How the Crossover Happened
@JackiePriest He has his little cape, it's just not visible in these images
Re: Review in Progress: Wreckreation (PS5) - Single Player Feels Like Budget Burnout Paradise
@Fiendish-Beaver No connection with Wreckfest
Re: Ninja Gaiden 4 (PS5) - A Bloodthirsty Action Game Ripped Straight from the PS3 Era
@Andee Nah I don't think so, it's a fairly self-contained story.
Re: Ninja Gaiden 4 (PS5) - A Bloodthirsty Action Game Ripped Straight from the PS3 Era
@Fiendish-Beaver It's not too bad to be honest. Square for light attacks, Triangle for heavier attacks, and many combos just have you mixing them up.
There are some command inputs for special attacks but they're actually uniform across all weapons, such as a circle motion on the left stick then Square/Triangle, or left stick back, then forward, then Square/Triangle.
I honestly wouldn't worry about having to remember a thousand combos — you'll be fine just attacking with the basic combo strings and using Bloodraven form when needed.
If you want, I think there's actually an option to have auto combos, if you're playing on the easiest difficulty.
Re: Terminator 2D Delayed, Now Fated to Release Late November on PS5, PS4
@Ricky-Spanish On the Nintendo eShop it's listed as £24.99, so it'll almost certainly be the same for PlayStation Not sure about the physical editions.
Re: Sonic Racing: CrossWorlds (PS5) - PS5's Best Kart Racer Is Robust, Chaotic Fun
@Nf157 I think split screen is only available offline, but I'll double check when I can.
Re: Sonic Racing: CrossWorlds (PS5) - PS5's Best Kart Racer Is Robust, Chaotic Fun
@rjejr It has online multiplayer but I was unable to sample this. I don't think there were enough people trying to matchmake at once, at least at the times I tried.
It worked perfectly fine for me during the online beta though!
Re: Sonic Racing: CrossWorlds (PS5) - PS5's Best Kart Racer Is Robust, Chaotic Fun
@ShadowRJ The Sonic R theme gets a remix of sorts in the game But yes, would love to see more of that OST in CrossWorlds.
Re: Sonic Racing: CrossWorlds (PS5) - PS5's Best Kart Racer Is Robust, Chaotic Fun
Happy to answer questions
Re: 15+ PS5, PS4 Games to Buy in PS Store's Weekend Offer
@Nalim 🫡
Re: Shinobi: Art of Vengeance (PS5) - A Gorgeous, Triumphant Return for SEGA's Ninja Series
@Ypmud I'd say they have, this is my personal favourite game Lizardcube has made so far. Streets of Rage 4 was great for what it was but this is more up my alley. Really love this one.
Re: Shinobi: Art of Vengeance (PS5) - A Gorgeous, Triumphant Return for SEGA's Ninja Series
@Kraven Doesn't seem too hard, most of the Trophies are about 100%-ing the game. There are some tough ones though, like beating the game in under 10 hours, earning S rank on every stage in Arcade mode, and beating Boss Rush mode.
Re: Shinobi: Art of Vengeance (PS5) - A Gorgeous, Triumphant Return for SEGA's Ninja Series
@PuppetMaster Upon completing the game you unlock Arcade mode and Boss Rush.
There is no harder difficulty as far as I'm aware; there's the standard difficulty and you can make it easier if you want.
New costumes (just different colours basically) are collectibles in stages.
I think the art/music viewer stuff is only a bonus for the Digital Deluxe edition.
Re: Shinobi: Art of Vengeance (PS5) - A Gorgeous, Triumphant Return for SEGA's Ninja Series
@Bingoboyop My personal preference is Shinobi having played them both, but they're doing slightly different things. I really enjoyed both and think both are very much worth playing, but Shinobi takes the biscuit for me.
Re: Shinobi: Art of Vengeance (PS5) - A Gorgeous, Triumphant Return for SEGA's Ninja Series
Happy to answer any questions, as always!
Re: Poll: How Would You Rate Gamescom Opening Night Live 2025?
As some have already said, it was okay but the real problem was the pace of it. It was two hours, but it was two hours that felt much longer; it really dragged in places.
There were many interesting games shown, but it would've been more impactful if the whole thing was condensed down. If it was a really snappy one-hour show instead, I feel like impressions would be better.
Gamescom Opening Night Live always has the problem of only being a couple of months after Summer Game Fest. Gamescom itself is fine, but the opening showcase suffers a bit because, of the two, SGF is the prime spot. There's not enough "big" news to spread across the two summer shows and so ONL tends to be weaker.
Re: New Ghost of Yotei PS5 Gameplay Footage Highlights Kusarigama Weapon in Gory Combat
@KundaliniRising333 Strange, the post has been taken down. I've updated the article, thanks.
Re: Hell Is Us Free Playable Demo on PS5 Confirmed, Arrives Next Week
Updated.
Re: Mini Review: Time Flies (PS5) - You'll Get a Buzz from This Silly Insect Excursion
@Simulated-Soul Unfortunately there isn't a platinum Trophy.
Re: Shadow Labyrinth (PS5) - Pac-Man Meets Metroid in Strange Offshoot That Almost Works
@Ellie-Moo Yeah, I’m not a fan of the animation style in general on the main character and enemies. It’s that sort of puppet-y style that’s quite common in lower budget games. It doesn’t look very good in my opinion.
Re: Shadow Labyrinth (PS5) - Pac-Man Meets Metroid in Strange Offshoot That Almost Works
@ear_wig I didn’t notice any issues at all playing on a standard PS5.
Re: Mini Review: Ruffy and the Riverside (PS5) - A Cute Platformer with Missed Potential
@somnambulance From what I've seen, other critics are kinder to Ruffy! It wasn't really doing it for me at all sadly. Thanks for reading
Re: You Can Listen to Lumines Arise's Brilliant Trailer Music On Repeat While You Wait for the Game
@TechaNinja I think it's a different singer.
Re: Mini Review: Star Trucker (PS5) - A Tough But Fun Spacebound Haulage Sim
@Blauwe_Chimay Not quite, it's more focused just on making deliveries — hitching up a trailer, hauling it to its destination, repeat — with some maintenance/survival aspects. RoadCraft has a more diverse range of vehicles and mission types.
But it has some similar sensibilities, like the slow pace and "realistic" approach.
Re: Reaction: Sony Finally Understands the Assignment with One of the Best State of Plays of the PS5 Era
I agree with basically everything Sammy's said; I think it was an absolute rock solid State of Play, probably one of the better ones they've done so far. Maybe I just got lucky, but there was quite a lot in the show that had me really excited (Lumines, 007, new Astro Bot stuff, Pragmata). Really good.
Re: Poll: How Would You Rate State of Play for June 2025?
Easily one of Sony's best State of Play presentations, in my book. I thought every game shown looked good to great, and there were lots of neat surprises. I'm not much of a fighting game guy, but Marvel Tokon is undeniably a major get (and it looks excellent).
Personal highlight is probably Lumines Arise — I love that series and I'm so pleased it's getting a new game in the Tetris Effect style. Suits it down to the ground. Can't wait
Re: No Man's Sky Beacon Is Another Game-Changing Free Update Available This Week on PS5, PS4
@Oram77 Yes — Light No Fire.
Re: Rumour: Greek God of War Game Is a 2.5D Metroidvania
I think God of War would lend itself to a Metroidvania structure very well. Could totally see this. Kinda want it now!
Re: Hitman Dev's James Bond Game Officially Named 007 First Light, Full Reveal on Friday
Updated.
Re: PS5, PS4 Architect Mark Cerny Among the 0.1% to Platinum Indie Sensation Balatro
@Drago201 It's more a time issue than a difficulty issue, really.
Re: PS5, PS4 Architect Mark Cerny Among the 0.1% to Platinum Indie Sensation Balatro
I love this damn game but there's no way I'm doing the Platinum grind for it. Tip of the hat to Cerny, though, what a legend.
Re: Mafia: The Old Country Ditches Open World for Linear, Story-Based Gameplay on PS5
This only makes me more interested!
Re: Mafia: The Old Country Looks Glorious in Gameplay Trailer, PS5 Release Date Confirmed
@LogicStrikesAgain They can probably sell this comfortably for $50 because they know how much money they're gonna make on GTA 6 for $70-$80!
Re: Highly Acclaimed Roguelite City Builder Against the Storm Is Coming to PS5, PS4 in June
@KidRisky It's like Blue Prince except for the many ways in which it isn't at all like it
Re: Galaxies Is Yet Another Gaming Showcase, Featuring 50+ Announcements and Updates
@FuriousMachine I went with the information from the official site, it's possible the earlier time shown on Twitch is an error, or maybe it'll be live earlier with a pre-show of some kind. Guess we'll find out soon enough Thanks!
Re: Star Wars Zero Company Is Respawn's Turn-Based Tactics Game, Full Reveal This Weekend
@wildcat_kickz My assumption is they're co-developing with Bit Reactor, but perhaps we'll learn more at Star Wars Celebration
Re: Mini Review: Blue Prince (PS5) - A Deceptively Deep Puzzler That Delights and Confounds
Hey! Thanks for reading as always Happy to answer any questions, but obviously won't be spoiling anything. Just copy me in
Re: Promise Mascot Agency (PS5) - Rough-Edged But Unique Yakuza Management Madness
@Nekomichu The demo skips the prologue where a lot of details set up the story, but essentially it's the start of the game, yeah.
Re: Croc: Legend of the Gobbos (PS5) - Cult Favourite Platformer Returns in Robust Remaster
@Dodoo Croc has a far more interesting and worthy legacy than that, including ties to Nintendo before SM64 was a thing.
Re: Cult Classic FPS Painkiller Returns in 'Modern Reimagining' on PS5
@Shigurui Fixed 🫡
Re: Crash Bandicoot, Ratchet & Clank Inspire New PS5 Indie Game Ruffy and the Riverside
This looks lovely!
Re: Activision Confirms Tony Hawk's Pro Skater 4 Won't Be Free Roam on PS5, PS4
It's a strange move. 4's levels were much larger, built to be played with no time limit, and they were filled with goals you'd trigger yourself — each of which necessitated two minutes. It sounds like the game's stages will have to be quite significantly truncated to fit the older style. It'll be interesting to see the result, but to fundamentally change the structure and level design of 4 — I get why some people are upset.
Re: Poll: Are You Playing Split Fiction?
@Perturbator Brothers was developed at Starbreeze before the team splintered off to form Hazelight.
Re: Split Fiction (PS5) - A Truly Outstanding, Peerlessly Creative Co-Op Adventure
@Deadhunter There's no requirement to chat, but what I will say is there are a few moments throughout the game that would be pretty tough if you weren't communicating (platforming you have to do in-sync with each other for example). Not impossible, though!
Re: Split Fiction (PS5) - A Truly Outstanding, Peerlessly Creative Co-Op Adventure
@Kienda Where possible, we do drop a second opinion into big reviews — it's nice to include another perspective, as you say.
Re: Split Fiction (PS5) - A Truly Outstanding, Peerlessly Creative Co-Op Adventure
@Deoxyr1bose I'm fairly certain it's a $50 game