Comments 4,127

Re: Ninja Gaiden 4 (PS5) - A Bloodthirsty Action Game Ripped Straight from the PS3 Era

Quintumply

@Fiendish-Beaver It's not too bad to be honest. Square for light attacks, Triangle for heavier attacks, and many combos just have you mixing them up.

There are some command inputs for special attacks but they're actually uniform across all weapons, such as a circle motion on the left stick then Square/Triangle, or left stick back, then forward, then Square/Triangle.

I honestly wouldn't worry about having to remember a thousand combos — you'll be fine just attacking with the basic combo strings and using Bloodraven form when needed.

If you want, I think there's actually an option to have auto combos, if you're playing on the easiest difficulty.

Re: Poll: How Would You Rate Gamescom Opening Night Live 2025?

Quintumply

As some have already said, it was okay but the real problem was the pace of it. It was two hours, but it was two hours that felt much longer; it really dragged in places.

There were many interesting games shown, but it would've been more impactful if the whole thing was condensed down. If it was a really snappy one-hour show instead, I feel like impressions would be better.

Gamescom Opening Night Live always has the problem of only being a couple of months after Summer Game Fest. Gamescom itself is fine, but the opening showcase suffers a bit because, of the two, SGF is the prime spot. There's not enough "big" news to spread across the two summer shows and so ONL tends to be weaker.

Re: Poll: How Would You Rate State of Play for June 2025?

Quintumply

Easily one of Sony's best State of Play presentations, in my book. I thought every game shown looked good to great, and there were lots of neat surprises. I'm not much of a fighting game guy, but Marvel Tokon is undeniably a major get (and it looks excellent).

Personal highlight is probably Lumines Arise — I love that series and I'm so pleased it's getting a new game in the Tetris Effect style. Suits it down to the ground. Can't wait

Re: Activision Confirms Tony Hawk's Pro Skater 4 Won't Be Free Roam on PS5, PS4

Quintumply

It's a strange move. 4's levels were much larger, built to be played with no time limit, and they were filled with goals you'd trigger yourself — each of which necessitated two minutes. It sounds like the game's stages will have to be quite significantly truncated to fit the older style. It'll be interesting to see the result, but to fundamentally change the structure and level design of 4 — I get why some people are upset.