
Wreckreation is a game made by Three Fields Entertainment, a small studio led by Criterion Games alumni Alex Ward and Fiona Sperry. With their combined experience on the Burnout series, fans have been hopeful for a spiritual successor that can live up to one of the kings of arcade racing.
Although this is the team's best and most ambitious racer yet, there are still some rough edges that hold it back from greatness.
Arcade fans will be pleased to hear the game has extreme Burnout vibes, Paradise in particular.
An open world map, events dotted around it, leveling up your driver's licence to progress, online integration — it's very reminiscent of the classic racer in terms of structure and presentation.
Certain cars can only be unlocked by finding and taking them down in the open world, there are hundreds of billboards to smash through, and a ticker at the bottom of the screen keeps you informed of player records and other things of note.

If you've been waiting for Burnout, or something like it, Wreckreation is about as close as we've come since the release of Burnout Paradise Remastered in 2018.
However, there are sadly some caveats.
The open world is enormous, and for good reason. Part of Wreckreation's whole deal is the ability to customise the map — anywhere — with props, ramps, and full-blown tracks.
It makes total sense to provide players with a huge sandbox and let them go nuts, creating whatever wild events and courses they like.
However, in a single player setting, this feature — Live Mix — is less of a pull, because there's nobody around to enjoy your madcap creations with you.
If you don't engage with this aspect of the game, what you're left with is a vast open world racer that can feel quite lifeless.

There's a network of roads and dirt tracks to explore, of course, and there are some neat points of interest dotted around, but much of the map comprises nondescript expanses of trees and grassy hills. They're clearly there to be built upon, so it'd be unfair to complain too much about these patches of nothing.
What this huge map does mean, though, is that the roads cutting through the landscape are often very long, with massive straights and gentle curves much of the time. Despite the high speeds and dangerous driving you'll be doing, it can all feel somewhat tame.
When you do find a turn you need to drift around, you may discover that drifting is quite inconsistent. At times, it can feel really well done, but just as often the drift will feel on-rails, or unwieldy, or it might not even trigger.
The rest of the handling is mostly fine, but an arcade racer with iffy drifting is always disappointing.

What isn't helping are some seriously dodgy collisions, with vehicles or otherwise.
Sometimes you might skirt a tree and the game simply sends you around the side; other times you might drive up a ramp and hit seemingly nothing, sending you flying, and not how you intended.
Checkpoints are represented by the word "Checkpoint", rendered as a physical object you smash through; satisfying, but not when pieces of that word get caught under your car and send you off-course.
There are many examples of this unpredictable nature of the game that can make it frustrating at times.
To the game's credit, there are at least lots of events to partake in, like races, road rage, time trials, and so on, and you unlock a steady stream of new vehicles and build parts for the Live Mix feature, which is always fun.

We also appreciate how much flexibility the game offers. Its DJ menu can be a little awkward to use, but it contains a multitude of options, like online features, photo mode, and the ability to fully customise your current car as well as the world itself.
You can adjust the weather, time of day, level of traffic, and even rename roads, all on the fly. It's quite impressive.
It all works online as well, with the host of a session able to customise the environment and so on with others driving around.
Playing with others is definitely how Wreckreation is meant to be played; whether with friends or strangers, you can all take part in Live Mix, popping down ramps and obstacles and mad courses in real time.
The host can also choose from a long list of cooperative and competitive challenges, similar to Burnout Paradise's Freeburn online tasks.

You can use Live Mix to help you achieve objectives like performing barrel rolls, jumping certain distances, and so on.
There's lots of potential here for madcap fun, though your mileage will vary depending on who you're playing with and how much you're willing to engage with the creative side of the game.
Having other players in the world certainly helps it feel more dynamic, and competing to set records or building ludicrous tracks that tower above the landscape can be good fun.
You'll definitely need to engage with the single player stuff, though, especially if you want to unlock everything and get the most from the experience.
Wreckreation has lots of good ideas, and it's nice to play a racing game with proper arcade sensibilities. It's sort of three quarters of the way there; it's only really the execution of certain aspects that lets it down.

The handling is nearly right but isn't always responsive enough; the visuals are decent but performance can tank, particularly online; and the flexibility of the creation tools is great fun, but the blank canvas, open world sandbox can feel vapid.
We sincerely hope the dev team is able to build upon what it has here, as it definitely has the foundation of something solid.
Conclusion
Wreckreation isn't quite the arcade racer many fans have been waiting for. Its super-fast racing action and emphasis on taking down rival drivers recalls fond memories of Burnout, and the game's focal point — the ability to build your own challenges and courses wherever you please — has bags of potential. Unfortunately, iffy physics and handling and a lifeless open world let the side down, but there's still fun to be had in this open world racer, especially if you can gather some pals for some online shenanigans.





Comments 41
Prior to the arrival of Forza Horizon on Playstation, a game like this would have definitely caught my attention.
However since Forza is soooo good, it would take something truly special to make me look elsewhere now as far as open world racers go.
Just my opinion... no hate please
Kinda what i thought this would be like, a purpose built multiplayer sandbox but soul less in single player. I wish they could have polished up Dangerous Driving to a high level as i prefer the closed track style of arcade racer. Certainly dont need a subpar Burnout Paradise (my least favourite of the series) Oh well back to Crossworlds 😀
Everyone loves Burnout Paradise and it seems regards it as the best Burnout. For me Burnout 3 is the best.
I just don't need an open world
sounds good to me, it definitely caught my interest.
gonna take your critiques about the physics and drifting with a grain of salt, it could just be a skill issue y’know, but i’m not assuming anything
What does the trophy list look like? Also what about a soundtrack? How does it compare to paradise?
@aj21009 Couldn't agree more.
I can't help but feel disappointed that Burnout Paradise has left a much greater mark on the arcade racing genre than the games that preceded it. If this was inspired by Burnout 3 and had dedicated layouts instead of another lifeless open world, I would be all over it. As it stands, I'm just not interested.
Thanks for the Review In Progress!
It mentions you can create your own tracks/courses.
Can you then visit a "Select my created tracks" section and then play them against AI racers?
If so, can you also adjust laps, amount of AI racers, etc... things like that?
Thanks! 🙂
For a lot of us, Burnout Paradise is the only game in the franchise we've played, so comparisons to earlier games in the series just aren't possible. The PS3 was my first Playstation, and while I played some racing games on PC before then, I'd go back to arcade games (as far back as Night Rider - yes, I'm that old) before I'd go to prior Burnout games.
So I'm interested in comparisons to Burnout Paradise - it was the first (and maybe still ONLY) online multiplayer where I really enjoyed the online component. As @Member_the_game pointed out, it's got competition with Forza Horizon on the Playstation now, but I'm not sure how big a deal that is for me - especially given how much I fell in love with FH4 but was underwhelmed by FH5, which felt like a cookie cutter clone on a map that somehow wasn't as interesting to me.
I want to give it a shot, but I get the feeling I'll be disappointed if offline play is seriously lacking.
Burnout Paradise was such a massive disappointment. Burnout 3 is still the goat.
Is this from the team that made Wreckfest or is it just a similar title?
I'm going to clearly buy it day one as it has cars in it but I'm not holding out much hope.
@aj21009 I think BP was a bore fest tbh. I didn't like the open world with the nature of what makes burnout burnout. 1-3 were the best with 3 being the pinnacle imo. I loved the crash mode too. That just couldn't be replicated in BP imo.
Great preview. Is the game a sequel to Wreckfest in someway, @Quintumply, or is the only connection the word 'Wreck'? Thanks...
@Fiendish-Beaver No connection with Wreckfest
@Member_the_game I have to agree..forza horizon 5 is pretty much burnout paradise on steroids and I see nothing on the horizon (pun intended) to make me want to try any other open world racer. If this has steering wheel support I might be tempted in a deep sale price but until then it's back to Mexico.
Preordered and looking forward to playing at the weekend. Just need to put Ghost of Yotei down. Haha.
Im all over this one. Played forza 5 to completion (including both dlc) three times now (pc, series x, ps5) and theres not much left I want to do. I much prefered Forza 4 anyway.
But theres room in my life for more open world racing (why would I stick with just one?), and as I simply dont mesh with this sites reviews very often, they rarely stop me from looking at a new title.
Id have loved a Burnout 3 style game with crashmode, but I think its getting much harder to sell that style of game to the masses, so Ill take this as I enjoyed paradise as well, just not as much.
@aj21009 hated Burnout Paradise. Burnout Revenge will forever be my GOAT Burnout. Still loved 3 but not as much as Revenge
@Titntin why do you prefer Forza 4 over 5?
The sole thing I want to know about this game is, how much of it is just raw solo play? I'd love to see split screen as well, but I don't think that's very likely.
Burnout Paradise was terrible. I don’t want an open-world where I have to drive around to find a race … I just wanna race!
Burnout 2 and 3 were sublime - if someone does a spiritual successor to those, I’m in Day One
@aj21009 my favourite was always Burnout Revenge closely followed by Burnout Takedown
@Scouse_Pirlo I'm with you on that. Revenge was the absolute best imo. Still play it occasionally to this day on my PS2. Crazy fun and the sense of speed is outrageous considering the hardware
Well Dangerous Driving didn't impress. So will this?
I myself am not interested as irs not compelling.
Competition sure. Interesting not even close.
Of it had more Track Mania or other appeal sure but it doesn't its just generic open world racing game number 100 and whatever. Really disappointing and I wasn't even interested anyway.
Looked like Hot Pursuit 2010 and I prefer Wii version of that. So my opinion is wrong anyway. XD
It didn't look exciting to me at all.
It looked like any generic racing game made by a third party.
Sure if no licensed cars I respect that then licenses being used heavily but the personality still lacks in these games gameplay it's so boring.
Good enough sure but not worth my time.
It may have some ok ideas but dramatically engaging of progression or other things circuit based or open worlds of the past did. Lol no. That's why I play them modern racing games are just not exciting at all.
I'm buying the left behind creative ones not just looking at popular ones.
A lot great get left behind with better ideas then today.
Besides I hate modern controls/fele in gamss so even more reason I don't care for modern racing games.
This hurts my heart. I long for another Burnout, be it Paradise or Takedown (3 being the goat and preferable).
@aj21009 I've never liked paradise and always wished they'd stayed more true to burnout 3 / revenge's format. The open world always felt a bit naff compared with NFS, and I hated the way races worked just giving you a start and endpoint. Something about the progression of it just got stale after the initial couple of hours
@Killionaire My preference for FH4 over FH5:
The races are much better. Particularly in Fortune Island DLC. There is still some sense of progress and your not given a garage full of cars without working for it like you are in FH5.You actually have to work to earn cars you'd like to race which provides a satisfaction you never feel in FH5. There's more traffic on the roads, which I like.
Lastly, it's in the UK with roads and places I can relate too - I accept this is personnel and will vary from person to person though.
I'm not alone in feeling this. Most people who have played the Forza Horizon games since the beginning will agree that they peaked with FH4.
None of this stops FH5 being a fantastic title though in its own right, and well worth the play. Especially if you are on PS5 and it's the only one you have access too.
I hope this explains my preference.
Looks like a very-alpha tech demo for the PS3. Back in the day I checked out the Reckless Driving (PS4) when recommended by MetalJeasus on YT and I dare say that looked way more mature than this set of screenshots.
@Titntin I see. Thanks for the detailed explanation, mate!
Being a massive fan of the Burnout games up until paradise I think I will be giving this a miss paradise kinda ruined what made the Burnout games so great it doesn’t need to be open world it doesn’t suit this type of game driving around aimlessly and not knowing every bit of the map killed paradise it’s a game I so wanted to like but it’s hard to Burnout 3 and Revenge are so good wish they had structured this in a similar way
@Kidfunkadelic83 as a fan of the series since Burnout 1, it's weird to realize that what most of OG fans considered as the worst of them (Paradise) is considered an amazing game by others. I think BP catered to a different audience, unfortunately much bigger audience, and so the original ethos of the series doesn't mean anything anymore.
As much as 3 is definitely the GOAT, you can see how they diluted the core concept more and more as they iterated, to capture more people. I miss the stress of the uncertainty of Burnout 1, coming across a crossroads, and not being sure if you'll be able to get through or if some car will just come out and get in the middle of your path... to me those unpredictability driven crashes, is what burnout was all about.. drive like crazy, and then crash in splendid fashion ^_^
@Msw7089 in revenge you would still crash if you bumped into the butt of a car, by the time takedown came in, you could pretty much plow through anything... which I found made the series lose some of its intensity
@Robamuffin and how can you focus on taking down others if you need to have an eye on the map at all time to know where you actually need to go... close circuit is what this series is about, Paradise is not a Burnout game... it's a sell out ^_^
I support Three Fields where I can, as they are a relatively small team and don't have the budget that other developers do. I bought Dangerous Driving, Dangerous Golf and the two Danger Zone games they released.
You can tell a lot of love has been poured into their games, though for some I think they appear too low budget, meaning they are overlooked which is a shame.
I know you shouldn't just buy any old rubbish but I fear they could be one game from closing down if not a commercial success as they took a particularly long time with this one.
Does it have a soundtrack?
"Near miss" means it's a hit.
@Drnsnsr literally the opposite of what it means
@aj21009 Paradise is the worst burnout in my opinion.
@aj21009 Agreed. I hate Burnout Paradise. The open world format ruins Burnout. Give me Burnout 3 or Burnout Revenge any day.
@Kalime78 The game has an indicator to show where to turn.
@aj21009 Nobody ever talks about Burnout 2, which is my personal favourite. With EA taking over it went too much over the top for me, but 3 has to be the best from all the EA releases. Paradise was the worst imo, as I had to keep opening the map to see where to go, frustrated me.
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