Comments 4,127

Re: Sea of Stars (PS5) - PS Plus Extra's Retro-Inspired RPG Is the Whole Package

Quintumply

@nessisonett I mean there are errors in the text here and there but I didn't think it was that bad. I see typos in basically every game I play, though, so I'm sort of numb to it. My experience, though: not an issue, and I'm sure it'll be tidied up.

@Nyne11Tyme No grinding necessary, it's very nicely balanced like that. You can if you want to, and it doesn't have level scaling, so you'll notice the difference.

Re: Sea of Stars (PS5) - PS Plus Extra's Retro-Inspired RPG Is the Whole Package

Quintumply

@UltimateOtaku91 By default you get two Relics at the start of the game — one gives you +100% HP and auto-heals your party after combat. The other one makes it much clearer when you correctly input the timed hits and blocks.

Others you can get at vendors in-game:

  • Guarantee timed hits
  • Chance of automatically timing blocks
  • Ignore enemy defence
  • Decrease damage taken

All optional of course, and you can toggle them on or off.

Re: Sea of Stars (PS5) - PS Plus Extra's Retro-Inspired RPG Is the Whole Package

Quintumply

@Jayslow You can probably reach the credits a fair amount faster than 35 hours — I spent quite a lot of time exploring, looking for collectibles and doing side content before I pushed on for the ending. The good news is you can beeline it to do the main story, and mop up anything you miss afterwards — nothing is missable so there's no pressure to do everything before the end.

Re: Sea of Stars (PS5) - PS Plus Extra's Retro-Inspired RPG Is the Whole Package

Quintumply

@Americansamurai1 Most can be earned by going through the main story and by completing major side quests (late/post-game) but you also need to open every treasure chest and find all the collectibles.

There's one Trophy that relates to defeating bosses while you have a specific Relic equipped — this is the real challenge. You don't find the Relic until very near the end of the game and the Trophy almost necessitates a second playthrough.

Re: Poll: Was Gamescom Opening Night Live Any Good?

Quintumply

I thought it was perfectly fine. Geoff did a good job at setting expectations beforehand, so the few actual announcements made during the show were a pleasant surprise. I think the games presented mostly all look very strong.

It was never going to be the biggest, craziest showcase ever, but I'm pretty satisfied with what we saw. Nothing mind-blowing, but it didn't really need to provide that. Thumbs up from me.

Re: Immortals of Aveum (PS5) - Fantasy FPS Lacks the Magic Touch

Quintumply

@Northern_munkey I barely noticed any special haptics stuff, seemed like regular rumble to me.

Audio is fine although I did notice one or two instances where dialogue seemed slightly blown out.

I looked through the settings and as far as I could tell, there is no quality mode — it's 60fps and that's that.

Re: Feature: A Morning Inside Media Molecule

Quintumply

@Kidfried Yeah, unfortunately a PS5 version (and by extension, PSVR2 support) was confirmed to not be happening back when Mm announced it was stopping live service updates. Obviously the game is backwards compatible on PS5, and even runs better on it, but no native version sadly.

I do have an interview going live on the site tomorrow, and the lack of PS5 port was absolutely one of my questions, but I had less time than expected so I didn't get to ask about it. Presumably the main reason why it didn't happen is that Dreams is an incredibly complex bit of software that would've taken a long time to translate to PS5/PC, let alone any upgrades, and maybe Sony didn't want to bankroll yet more dev time for this thing. But that's just me speculating! I guess we are where we are with it.

Re: Soapbox: Stop What You're Doing and Watch Double Fine's PsychOdyssey Right Now

Quintumply

@Kidfried Haha, well I also really liked Get Back, so maybe I'm just a fan of these long form, fly on the wall series.

I guess the biggest difference between that and PsychOdyssey is the structure. Get Back has three episodes of two or three hours each, covering a time span of roughly three weeks. PsychOdyssey has 32 episodes of anywhere between 20 minutes and 90 minutes each, covering a time span of roughly seven years.

Get Back is a more beat-for-beat look at what occurred during the band's practice sessions and preparing for their album. PsychOdyssey tells a story that spans a much longer stretch of time, so naturally it's more edited down (apparently they captured around 5,000 hours of footage). Most of the documentary is candid footage but it's peppered with talking heads too.

They're quite different documentaries in some ways, but both are pretty raw looks at creative people collaborating on an artistic project. Both are worthwhile in my book, but such an in-depth series about how game development operates is so rare.

Re: Soapbox: Stop What You're Doing and Watch Double Fine's PsychOdyssey Right Now

Quintumply

@PsBoxSwitchOwner To be honest, I wouldn't. As with a lot of series, I think if you were to cherry pick specific episodes, you'd lose out on so much context. My recommendation is to start at the start and watch it through to the end — or at least, see whether you're interested enough to carry on.

I totally understand it's a long series and not everyone can set aside the time, but it's so worth it if you can make it work.