Comments 4,127

Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel

Quintumply

@Bez87 Hello! So, to answer your first question: "what exactly do you expect from a game about spiderman?" — The answer is that I was expecting just about exactly what we got. And that's perhaps the issue: it didn't exceed my expectations, really. It's very, very good and I had a blast playing it, and anyone who enjoyed the previous games will love this too. But it didn't wow me. It's just an incredibly well made, iterative sequel, and there's absolutely nothing wrong with that. It's great.

Next question: "what would change your mind for it to push it beyond and how much can you refresh a game about spiderman?" — Well, I'd hope the answer to the first part of this question is in the review. Liam and I both had some reservations about the story's pacing (can't get into specifics without spoiling) and some contrived points that stuck out to me. Stuff like everyone conveniently being a mega-genius, or having tons of money, or access to technology that can conjure solutions to problems in a few seconds. It's part and parcel of the established universe and its characters, which I get, so I never wanted to get too into the weeds with that stuff, but little things like that did irk me occasionally. So, narrative-wise, I think there's room for improvement.

I also ran into a few bugs, though nothing too crazy, and I think the combat, while lots of fun, does eventually lose a bit of steam. I'm definitely repeating myself now, but yeah, there are a few things it could do better.

As for how to refresh a Spider-Man game, I mean, I'm not a game designer. But this is a comic book hero — there are limitless possibilities, in theory. Go crazy!

Third question relates to the swing assist option, which I addressed in an earlier reply. Basically, by default the assist on swinging is at 10 (maximum), which is the same as it was in the previous games. You can turn it all the way off, and it makes a pretty noticeable difference. It's less forgiving and feels a bit stiffer with the assist off, but gives you a little bit more control over the swinging arc. Fine if you want that, but personally I actually prefer the default. To me it just feels nicer. It's great to have the option, but I wouldn't call it a game changer.

I take your point about expectations but, again, that's why we ultimately went with an 8 and not higher — it's a brilliant sequel, but it doesn't push the envelope. It's safe and secure. That's absolutely fine.

Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel

Quintumply

@Mauzuri I wouldn't really call it a spoiler. Basically, you can ping the open world with R3, and things near you will be highlighted, so that's one thing.

But there's only really one type of collectible that you need to actively look for, and even these will pulse a huge glowing circle once you get within a certain distance. Once they're introduced, you'll see the prompt all over the place as you're swinging around. Hard to miss

Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel

Quintumply

@Futureshark Haha, I did dabble with that setting. Turned it all the way off. It does make a pretty significant difference, but it's hard to describe. With the assist off it feels closer to Spider-Man 2 (PS2), in that it's stiffer and there's no safety net. By that, I mean if you begin a swing too close to the ground, it won't just hoik you up to let you keep going.

I actually preferred the default with the assist all the way on, because it makes the swinging feel smoother and more elastic, to my mind anyway. But I'm pleased the option is there for people to tune the swinging a bit!

Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel

Quintumply

@mariomaster96 I'm not sure I can really speak to this as that sort of thing rarely bothers me. It's packed with dialogue — while you're in the open world, characters are talking on the phone, "podcasts" come in, all exactly the same as the previous Spidey games.

I think characters may give you a nudge if you're dawdling on a puzzle, but to me it never felt too heavy handed. But again, those sort of prompts don't really get to me.

Re: Where to Pre-Order PlayStation Portal

Quintumply

@Member_the_game All this does is beam whatever's happening on your PS5 to the Portal via Remote Play. So if your wife is playing Uno, you wouldn't be able to log in and play something else at the same time using this.

Re: Jim Ryan Retires as PlayStation Boss in March 2024

Quintumply

Wow, surprising and sudden news. I don't subscribe to the idea that Jim was bad for PlayStation; evidently he contributed massively to the platform during his 30 years there, and launching the PS5 during COVID was no small feat. In fact, he's leaving PlayStation in a very healthy position. Big respect.