@Northern_munkey Nope. There is a Rally Pass, which has free and premium tiers, but all the rewards on both tiers are purely cosmetic. Just customisation items for your driver / car liveries.
@Tchunga I reviewed both games, as it happens. In my opinion, Forbidden West is a more improved sequel to Zero Dawn than Spidey 2 is to Spidey 1. I take your point about the similar, iterative nature of both sequels, but I think Forbidden West made a slightly bigger leap.
@Bez87 Hello! So, to answer your first question: "what exactly do you expect from a game about spiderman?" — The answer is that I was expecting just about exactly what we got. And that's perhaps the issue: it didn't exceed my expectations, really. It's very, very good and I had a blast playing it, and anyone who enjoyed the previous games will love this too. But it didn't wow me. It's just an incredibly well made, iterative sequel, and there's absolutely nothing wrong with that. It's great.
Next question: "what would change your mind for it to push it beyond and how much can you refresh a game about spiderman?" — Well, I'd hope the answer to the first part of this question is in the review. Liam and I both had some reservations about the story's pacing (can't get into specifics without spoiling) and some contrived points that stuck out to me. Stuff like everyone conveniently being a mega-genius, or having tons of money, or access to technology that can conjure solutions to problems in a few seconds. It's part and parcel of the established universe and its characters, which I get, so I never wanted to get too into the weeds with that stuff, but little things like that did irk me occasionally. So, narrative-wise, I think there's room for improvement.
I also ran into a few bugs, though nothing too crazy, and I think the combat, while lots of fun, does eventually lose a bit of steam. I'm definitely repeating myself now, but yeah, there are a few things it could do better.
As for how to refresh a Spider-Man game, I mean, I'm not a game designer. But this is a comic book hero — there are limitless possibilities, in theory. Go crazy!
Third question relates to the swing assist option, which I addressed in an earlier reply. Basically, by default the assist on swinging is at 10 (maximum), which is the same as it was in the previous games. You can turn it all the way off, and it makes a pretty noticeable difference. It's less forgiving and feels a bit stiffer with the assist off, but gives you a little bit more control over the swinging arc. Fine if you want that, but personally I actually prefer the default. To me it just feels nicer. It's great to have the option, but I wouldn't call it a game changer.
I take your point about expectations but, again, that's why we ultimately went with an 8 and not higher — it's a brilliant sequel, but it doesn't push the envelope. It's safe and secure. That's absolutely fine.
@Diowine You more or less nailed it. Original Spidey was five years ago. Expectations change, tastes change, trends change... not to mention different reviewers.
@Ravix I actually didn't play the game much using headphones, but I imagine @LiamCroft will be better equipped to answer that for you (he's also completed the game).
@Mauzuri I wouldn't really call it a spoiler. Basically, you can ping the open world with R3, and things near you will be highlighted, so that's one thing.
But there's only really one type of collectible that you need to actively look for, and even these will pulse a huge glowing circle once you get within a certain distance. Once they're introduced, you'll see the prompt all over the place as you're swinging around. Hard to miss
@Futureshark Haha, I did dabble with that setting. Turned it all the way off. It does make a pretty significant difference, but it's hard to describe. With the assist off it feels closer to Spider-Man 2 (PS2), in that it's stiffer and there's no safety net. By that, I mean if you begin a swing too close to the ground, it won't just hoik you up to let you keep going.
I actually preferred the default with the assist all the way on, because it makes the swinging feel smoother and more elastic, to my mind anyway. But I'm pleased the option is there for people to tune the swinging a bit!
@Mauzuri They don't appear on the in-game map straight away, but they do make themselves known. They're pretty obvious. You won't need to look very hard to find everything
@Bluetrain7 Very similar to the previous games. It's one of those lists that basically asks you to 100% the game, which isn't too challenging. There are a couple of slightly more obscure Trophies you might need to look up locations for, but again, nothing really tough about the list.
@mariomaster96 I'm not sure I can really speak to this as that sort of thing rarely bothers me. It's packed with dialogue — while you're in the open world, characters are talking on the phone, "podcasts" come in, all exactly the same as the previous Spidey games.
I think characters may give you a nudge if you're dawdling on a puzzle, but to me it never felt too heavy handed. But again, those sort of prompts don't really get to me.
Hello! I put about 40 hours into Marvel's Spider-Man 2 altogether (snagged that Platinum too) and loved every minute. I'll be around to answer questions, so please feel free to @ me if there's anything you want to know Thanks for reading!
@AndyKazama It's mentioned in the review, but yes — it's been replaced by a store with a handful of vehicles you can buy with the currency you've earned in-game. It's refreshed regularly with new cars. There's also a spin-the-wheel feature where you can win more currency and, if you're lucky, a new car.
@bindiana Ah I forgot to include this detail — according to the website, the remaster will have the original voice acting and soundtrack! Added that to the article
@MoorePs5 I'm almost certain we've done that before, yeah. As you can probably tell from the comments, the general consensus is neutral to negative on live service games — among our readers, at least.
@Member_the_game All this does is beam whatever's happening on your PS5 to the Portal via Remote Play. So if your wife is playing Uno, you wouldn't be able to log in and play something else at the same time using this.
Wow, surprising and sudden news. I don't subscribe to the idea that Jim was bad for PlayStation; evidently he contributed massively to the platform during his 30 years there, and launching the PS5 during COVID was no small feat. In fact, he's leaving PlayStation in a very healthy position. Big respect.
Comments 4,127
Re: Comical God of War Ragnarok Video Marks the Game's First Anniversary
Love it.
Re: The Latest PS5 Firmware Update Is Available to Download Now
@Futureshark Lovely.
Re: EA Sports WRC (PS5) - Don't Swerve This Intense, Well-Rounded Rally Racer
@Northern_munkey Nope. There is a Rally Pass, which has free and premium tiers, but all the rewards on both tiers are purely cosmetic. Just customisation items for your driver / car liveries.
Re: Biggest Gran Turismo 7 Update Ever Adds Cars, Tracks, Modes, Challenges
Sounds like a great update! I really dig this game, just not enough time to play everything. Maybe I'll pay it another visit soon.
Re: Ghost of Tsushima Movie Making Progress as Director Heaps Praise on the Game
@Beerheadgamer82 That's probably the aim!
Re: Jusant (PS5) - Tactile Traversal in an Arid, Atmospheric World
@KundaliniRising333 Awesome, hope you enjoy! It's a really neat game.
Re: Jusant (PS5) - Tactile Traversal in an Arid, Atmospheric World
@KundaliniRising333 $24.99
Re: Atari Ramps Up Retro Ambitions with Digital Eclipse Acquisition
This seems like a very smart pickup.
Re: Multiplayer Shooter The Finals Gets Open Beta, Live Now on PS5
@PegasusActual93 You're right, our mistake. Removed mention of battle royale.
Also updated the article as the open beta is now up on PS Store.
Re: The Latest PS5 Firmware Update Is Available to Download Now
@Ajfennell77 Oops! Fixed, thanks.
Re: Hotline Miami Collection Brings Both Games to PS5, Available Now
@ThaBEN Thanks — just double checked and you're right! Added this detail to the article.
Re: Gallery: PlayStation Studios Boss Hermen Hulst's X Avatars Are Just the Best
@OptimusPrime1 Legend, I knew there was a Returnal one! Added to the article, thanks!
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Tchunga I reviewed both games, as it happens. In my opinion, Forbidden West is a more improved sequel to Zero Dawn than Spidey 2 is to Spidey 1. I take your point about the similar, iterative nature of both sequels, but I think Forbidden West made a slightly bigger leap.
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Bez87 Hello! So, to answer your first question: "what exactly do you expect from a game about spiderman?" — The answer is that I was expecting just about exactly what we got. And that's perhaps the issue: it didn't exceed my expectations, really. It's very, very good and I had a blast playing it, and anyone who enjoyed the previous games will love this too. But it didn't wow me. It's just an incredibly well made, iterative sequel, and there's absolutely nothing wrong with that. It's great.
Next question: "what would change your mind for it to push it beyond and how much can you refresh a game about spiderman?" — Well, I'd hope the answer to the first part of this question is in the review. Liam and I both had some reservations about the story's pacing (can't get into specifics without spoiling) and some contrived points that stuck out to me. Stuff like everyone conveniently being a mega-genius, or having tons of money, or access to technology that can conjure solutions to problems in a few seconds. It's part and parcel of the established universe and its characters, which I get, so I never wanted to get too into the weeds with that stuff, but little things like that did irk me occasionally. So, narrative-wise, I think there's room for improvement.
I also ran into a few bugs, though nothing too crazy, and I think the combat, while lots of fun, does eventually lose a bit of steam. I'm definitely repeating myself now, but yeah, there are a few things it could do better.
As for how to refresh a Spider-Man game, I mean, I'm not a game designer. But this is a comic book hero — there are limitless possibilities, in theory. Go crazy!
Third question relates to the swing assist option, which I addressed in an earlier reply. Basically, by default the assist on swinging is at 10 (maximum), which is the same as it was in the previous games. You can turn it all the way off, and it makes a pretty noticeable difference. It's less forgiving and feels a bit stiffer with the assist off, but gives you a little bit more control over the swinging arc. Fine if you want that, but personally I actually prefer the default. To me it just feels nicer. It's great to have the option, but I wouldn't call it a game changer.
I take your point about expectations but, again, that's why we ultimately went with an 8 and not higher — it's a brilliant sequel, but it doesn't push the envelope. It's safe and secure. That's absolutely fine.
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Deoxyr1bose I don't recall specific haptics for the spidey sense, but the DualSense is put to really good use throughout!
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Vil You're too kind! Thanks for reading!
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Diowine You more or less nailed it. Original Spidey was five years ago. Expectations change, tastes change, trends change... not to mention different reviewers.
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Ravix I actually didn't play the game much using headphones, but I imagine @LiamCroft will be better equipped to answer that for you (he's also completed the game).
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Mauzuri A perfect game for the holidays!
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Mauzuri I wouldn't really call it a spoiler. Basically, you can ping the open world with R3, and things near you will be highlighted, so that's one thing.
But there's only really one type of collectible that you need to actively look for, and even these will pulse a huge glowing circle once you get within a certain distance. Once they're introduced, you'll see the prompt all over the place as you're swinging around. Hard to miss
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Futureshark Haha, I did dabble with that setting. Turned it all the way off. It does make a pretty significant difference, but it's hard to describe. With the assist off it feels closer to Spider-Man 2 (PS2), in that it's stiffer and there's no safety net. By that, I mean if you begin a swing too close to the ground, it won't just hoik you up to let you keep going.
I actually preferred the default with the assist all the way on, because it makes the swinging feel smoother and more elastic, to my mind anyway. But I'm pleased the option is there for people to tune the swinging a bit!
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Mauzuri They don't appear on the in-game map straight away, but they do make themselves known. They're pretty obvious. You won't need to look very hard to find everything
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@Bluetrain7 Very similar to the previous games. It's one of those lists that basically asks you to 100% the game, which isn't too challenging. There are a couple of slightly more obscure Trophies you might need to look up locations for, but again, nothing really tough about the list.
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
@mariomaster96 I'm not sure I can really speak to this as that sort of thing rarely bothers me. It's packed with dialogue — while you're in the open world, characters are talking on the phone, "podcasts" come in, all exactly the same as the previous Spidey games.
I think characters may give you a nudge if you're dawdling on a puzzle, but to me it never felt too heavy handed. But again, those sort of prompts don't really get to me.
Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel
Hello! I put about 40 hours into Marvel's Spider-Man 2 altogether (snagged that Platinum too) and loved every minute. I'll be around to answer questions, so please feel free to @ me if there's anything you want to know Thanks for reading!
Re: Hot Wheels Unleashed 2: Turbocharged (PS5) - A Fast and Furiously Fantastic Follow-Up
@AndyKazama It's mentioned in the review, but yes — it's been replaced by a store with a handful of vehicles you can buy with the currency you've earned in-game. It's refreshed regularly with new cars. There's also a spin-the-wheel feature where you can win more currency and, if you're lucky, a new car.
Re: Sonic Superstars (PS5) - A Solid 2D Sonic Game, If You Play It Solo
@MightyDemon82 Second opinions depend on us getting more than one copy of the game, which is far from guaranteed unfortunately
Re: PS5 Slim Officially Unveiled, Attachable Disc Drive, Launches November
@LordVile No, it'll only be compatible with the new PS5, which is built with that function in mind.
Re: PS1 Cult Classic Hogs of War Is Bringing Home the Bacon with a Crowd-Funded Remaster
@bindiana Ah I forgot to include this detail — according to the website, the remaster will have the original voice acting and soundtrack! Added that to the article
Re: The Crew Motorfest Will Be Free to Try for 10 Days This Month
@sanderson72 Yes
Re: PlayStation's Push for Live Service Games Hasn't Been Going Smoothly
@MoorePs5 I'm almost certain we've done that before, yeah. As you can probably tell from the comments, the general consensus is neutral to negative on live service games — among our readers, at least.
Re: Sony Partners with Adidas for an Awesome Marvel's Spider-Man 2 Collection
@LifeGirl All your other Spider-Man stuff, of course.
Re: Your PS Plus Essential Monthly Games for October 2023 Are Available Now
@MagisterMagi Strange, it's showing as a Plus game on console!
Re: Random: Push Square Was a Question in a UK Quiz Show
Re: Cocoon (PS5) - All Killer, No Filler in This Superb Recursive World Puzzler
@man-the-king https://store.playstation.com/en-us/product/UP2470-PPSA08765_00-COCOONSIEA000000
You get the PS5 and PS4 versions when you buy it
Re: Where to Pre-Order PlayStation Portal
@Member_the_game If it helps I think Uno is also on mobile!
Re: Where to Pre-Order PlayStation Portal
@Member_the_game All this does is beam whatever's happening on your PS5 to the Portal via Remote Play. So if your wife is playing Uno, you wouldn't be able to log in and play something else at the same time using this.
Re: Preview: EA Sports WRC Combines Codemasters Pedigree with Authentic Rally Racing
@lindos It's not a hands-on preview, no. Obviously I'd love to relay impressions based on playing the game but that'll have to wait, I'm afraid!
Re: Cocoon (PS5) - All Killer, No Filler in This Superb Recursive World Puzzler
@lacerz Well I reviewed the PS5 version so it definitely exists haha!
Re: Emergency Meeting! Among Us VR Is Heading to PSVR2
@PsBoxSwitchOwner Thats insane! Pure coincidence, swear on my life. Great minds think alike!
Re: Cocoon (PS5) - All Killer, No Filler in This Superb Recursive World Puzzler
@xDD90x It's coming to both PS5 and PS4 natively. I reviewed on PS5, and it does use haptic feedback quite nicely, but nothing mind-blowing
Re: Preview: EA Sports WRC Combines Codemasters Pedigree with Authentic Rally Racing
@Jake3103 I asked about this but the question wasn't answered. Hopefully!
Re: Jim Ryan Retires as PlayStation Boss in March 2024
Wow, surprising and sudden news. I don't subscribe to the idea that Jim was bad for PlayStation; evidently he contributed massively to the platform during his 30 years there, and launching the PS5 during COVID was no small feat. In fact, he's leaving PlayStation in a very healthy position. Big respect.
Re: PS Plus Essential Games for October 2023 Announced
@Ken_Kaniff I don't think they did.
Re: A Video Game Actors Strike Could Happen Following Union Vote for Action
@Nf157 It's not really about putting a stop to advances in AI, it's about ensuring AI is used in fair ways agreed upon by all parties.
Re: Ghostrunner 2, Eiyuden Chronicle, More to Feature in 505 Games TGS Showcase
@Grimwood Fixed. I misread the press release and thought Nivalis and ION LANDS' next game were two different things!
Re: Marvel's Avengers Is Dirt Cheap Ahead of Getting Thanos Snapped Later This Month
@TheFakulty Updated the text — you're quite right, the game will be playable after 30th September. But it is being removed from sale on PS Store etc.
Re: The Crew Motorfest (PS5) - Third Time's the Charm in This Vibrant, Varied Racer
@Robocrop_Duster Same as the others, online required.
Re: The Crew Motorfest (PS5) - Third Time's the Charm in This Vibrant, Varied Racer
@Loamy Unbound is another great one — a shame it kind of flew under the radar as it has a lot going for it.
Re: The Crew Motorfest (PS5) - Third Time's the Charm in This Vibrant, Varied Racer
@TripleKing333 Yes, online required, unfortunately.
@bighal Yep! Big list of supported wheels here: https://www.ubisoft.com/en-us/game/the-crew/motorfest/news-updates/nV9xO7iPHNa7eHP3I2oBs/the-crew-motorfest-steering-wheel-and-peripheral-support