Ninja Gaiden 4 feels like a game that came out 15 years ago, and we mean that as a compliment.
This blood-soaked, hard-as-nails action game eschews many contemporary design decisions, instead giving players a traditional, linear experience that's refreshingly straightforward.
A collaboration between action specialists PlatinumGames and Team Ninja, this is the first numbered sequel since Ninja Gaiden 3 soured things way back in 2012. We're pleased to say Ninja Gaiden 4 takes a back-to-basics approach while mixing things up just enough to make it stand out from its predecessors.

Case in point: Ryu Hayabusa takes a back seat. The main star of the show this time is Yakumo, a young ninja of the Raven clan who's capable of wielding a variety of different weapons.
His mission sees him delve into a ruined Tokyo, where the husk of the Dark Dragon fills the city with demons and perpetual rain. Working alongside a mysterious priestess, Yakumo must destroy a series of seals in order to resurrect the Dark Dragon before purifying it — a more permanent solution than simply killing the beast.
The story and characters are one of the weaker aspects of the game; between hammy dialogue and flat characters, it's difficult to become too invested in what's going on. It's mostly just an excuse to send Yakumo on a violent crusade against evil, and that's perfectly fine in a game primarily concerned with cutthroat action.
As mentioned, Yakumo earns several weapons over the course of the story. Each of them operates slightly differently and are suited to certain encounters. The twin blades are your all-rounder melee weapon; the rapier is great for closing the gap and honing in on a single foe; the staff is ideal for tackling crowds; and the assassin's tools are your best bet for attacking at range.

Furthermore, you can enter Bloodraven form when you've built up enough meter, transforming your equipped weapon into a more powerful variant. For example, the dual swords can be charged to swipe at enemies in a wide radius, while the staff turns into a hammer that explodes on impact, if you get the timing right.
While in this form, you can counter certain attacks and break enemy defences, and it even allows for some wonderfully satisfying one-hit kills with the berserk mode.
There are many combat abilities and weapon skills to unlock as you progress, each outfitting Yakumo with yet more options in battle. He's given a huge number of tools and techniques that help to keep the combat varied throughout the game.
Ryu himself is very much second fiddle in this game, but he's fully playable, and post-credits you can replay any level with him instead.
He only has one weapon — his iconic Dragon Blade — which means his base moveset is more limited than Yakumo's. However, he has a very different feel; his attacks seem much more powerful overall, making up for a lack of versatility with sheer strength.

Additionally, you can exchange meter for a variety of magical Ki attacks, like a fire blast or protective orbs that harm nearby enemies.
While they share some moves and techniques, the two characters are different enough from each other that we came to enjoy playing them both.
Combat is incredibly fast-paced and intense, and while the most basic enemies don't pose too much of a threat on their own, large groups can easily overwhelm if you're not paying attention. It's an action game that forces you to stay alert.
We will say, there are moments where the sheer number of enemies can make the action difficult to read, or hard to react to in time. If you're in the middle of a combo string and someone fires rockets at you from off-screen, it can be tricky to change what you're doing at a moment's notice.

In that way, the game does feel very Ninja Gaiden; you can't always button-mash your way to success.
Actually, one of our favourite things about this game is its stripped back nature. This is a level-based, 10-hour action adventure with mostly linear stages, a sprinkling of bosses, and new weapons and abilities unlocked steadily throughout.
There are missions that give you additional objectives in levels, and hidden things to find, like Purgatory gates that lead to combat trials, but by and large this is very straightforward.
Its design dodges a lot of what has come to define the action genre in recent years, and in that way, Ninja Gaiden 4 has a refreshingly simple structure we really appreciate.

Perhaps the game's biggest weak point is its lack of variety in terms of environments and, to a lesser degree, enemies.
The story keeps the focus on the remains of Tokyo, and while there is some diversity, many of the areas are repeated throughout. You'll be seeing a lot of rain-slicked, neon-lit rooftops, sterile military facilities, and grey-blue demon realms, and will even go through some exact same areas more than once.
Without spoiling things, it's symptomatic of the narrative and the game's dual protagonist approach. While the action is very much the beating heart of the game, it's a shame there isn't a broader range of locations to explore.
Challenge has always been a defining factor of the series, and this game carries that torch with some tough stages and boss battles. However, what makes it stand out is a vast array of accessibility options that let you tweak the difficulty to your desired level.

There are assists that sacrifice score in favour of automating certain actions, such as wall-running or rail grinding, and on the lowest difficulty setting, you can even automate dodges, blocks, healing, and more.
It goes the other way too; once you complete the game, you unlock a slew of additional challenges as well as an even tougher difficulty mode for the most hardcore players.
Conclusion
Ninja Gaiden 4 is a rock solid action game that delivers on what's most important — the combat. While some of the surrounding aspects are a little less successful, such as repeated environments and a forgettable story, the intense battles and myriad challenges are where the game shines, whether playing as Yakumo or Ryu. It doesn't hit every mark, but the simplistic structure, emphasis on technical combat, and even the cheesy performances combine for an action game that feels like it's from a bygone era, in the best way possible.





Comments 92
7 on Push Square. 9 on Pure Xbox. 83 on OpenCritic sounds about right!
Repetitive environments is really becoming a problem in CAGs. DMC5 had that issue, Bayonetta had that issue. I get that these games don't get the biggest budgets but it's weird when the old NG games were globetrotting adventures.
This is a ninja gaiden game alright! Sign me up!
Let’s be honest, no one really plays these for their stories. If I can over aggressively dismember people I’m in.
Wait for a sale then 👍.
@awp69 PlayStation universe also gave it a 6 lol
How comes dark souls games never lose points for their God awful stories?
Watching gameplay videos of this, and it looks like super-difficult to read combat in the absolute blandest of environments. I’ll take Nioh 3 over this game, thanks!
@Odium I'd honestly love a good story featuring Ryu, but yeah, thin narrative and silly dialogue is par for the course with these excellent games. As to the rest of your comment, I gotta ask: can you dismember someone in a way that is aggressive but not overly so?
@ear_wig I honestly thought the gameplay in the Nioh 3 demo was trash. Hoping it’s better than the demo was.
But then again I’ve always preferred NG over 5
the Nioh games.
when this game was announced last year, my first impressions of it was that it looked like a budget ninja gaiden game and it wasn't getting the treatment it deserved. turns out that was the case and to make matters worse, all the talent at platinum games has since been drained out of the studio. all these factors likely contributed to this title being on the more medicore side side of things. serviceable, but mediocre. better than ninja gaiden 3 at least!
that 2nd pic of the inventory page. the color, fonts, overall style and def that graphic in the middle of the pic thats set in the background, looks like its ripped straight out of cyberpunk 2077, lol. right? or just me?
@Porco I mean this has an 82 on MetaCritic. Even Ninja Gaiden 2 had an 81. You’re acting like this is trash. It’s at least as good or better than two of the three mainline games.
Looking forward to it here!
I'll wait to buy until they eventually release an upgraded version (Sigma/Black) with improvements and more contents (playable characters, stages, etc.)
Cool ninja gaiden 4 looks good.and that's a good score. Word up son
@hisownsidekick I’d love a really good in depth story too but it’s always on the back burner with this series. That’s fine though, I don’t expect Nier Automata from NG. Fair point on the dismemberment but I do feel like turning into a human blender is more aggressive than simply cutting off a limb, either way, I’m in.
Will wait until we have confirmations of Pro enhancements and performance, as at the moment it is looking very much like an OK, wait for sale title for me.
Edit: according to the Elanalistadebits video the Pro version is massively enhanced including a mode which looks better than the 30fps Quality mode on base PS5, and also runs at 60fps.
Might have to take a longer look after I finish GoY. A demo would be helpful.
@Toot1st agree! Games have nothing memorable about them other than their difficultly.
So PushSquare gave:
That means NG 4 is better than NG 3 which is a good thing.
I can’t help but notice that this review leaves out a very important detail, one that is a very salient point to address.
Are there busty ninjas present or not?
RIP Itagaki. And I kind of think its insulting that no one here is mentioning his passing.
The giant boring environments mean this is not for me.
@Toot1st because Dark Souls and FromSoft in general don't really put the story in cutscenes. I played through the first time Bloodborne never even reading the item notes because I didn't know that was a thing.
But Armored Core 6 which was story heavy was criticized by many critics for its forgettable plot.
@dskatter I believe Seori is the new bustylicious babe but she's not a ninja
https://ninjagaiden.fandom.com/wiki/Seori
@PuppetMaster This is acceptable.
There are 7 pictures of the game in this article and I can't tell what is in any of them. Mostly too dark, 1 too bright, and the others just whatever. Like, it's hard to tell if this is even a 3D or 2D game. I'm not blaming PS, I'm sure it's just what the game looks like, but how can there not be 1 decent picture of the game?
@rjejr I imagine these were the most legible pictures PS could get. But it isn't surprising, Platinum games are usually quite smeary and ugly in photos because there is so much happening and they're graphically and artistically not very strong.
@dskatter One busty ninja babe with new design is confirmed. You can check the launch trailer and skip to 1:47
https://m.youtube.com/watch?v=mopzOQ8N8E4&pp=0gcJCQcKAYcqIYzv
I'll take a boring story over a bloated 70+ hour open world nonsense game. It's Ninja gaiden. What great story has there ever been in this series? Typical Ninja on a Revenge to avenge his clan quest. 🥱
All I care about is can I slice and dice fools and look bad ass while doing it?
Sounds like i got nothing to worry about. Reviewer probably just sucks at action hack n slash games.
@cainhurst94 That's certainly a part of it. Can't be easy making PS5 games look like the ugliest of PS3 games, Vaseline on gray, but it's more than that. I've posted dozens of Elden Ring pics on Twitter, I wouldn't have taken these, much less post them anywhere. There's nothing of interest to see. 🤷♂️
Oh well. Maybe I'll play it some weekend to see for myself if I can come across it cheap, no need to own it.
@Truegamer79 Yeah there's no history of NG games with "great story". All was very simple and straight forward with some lore here and there. And the last time they tried to focus more on story and characters development, we got NG 3 which was the weakest game in the 3D trilogy.
NG series is the series where players to fully focus on gameplay and feels like a badass ninja rather than spend their time watching cutscenes and long dialogues. So not sure why reviewers expecting NG 4 will be different.
Isn’t Yakumo the place that does XXXXL tops for your Johnny Vegases?
@awp69 metacritic is usually inflated by about 1-1.5 points on average. deducting 1 from the overall score usually works for me to get a more realistic expecation of a game. i define medicore as a 6-7 so ninja gaiden is in that ballpark. i'll probably still play it, just like i still play suda 51 games knowing that they will be lacking in some ways. there is still a lot of enjoyment to be had in such gaming experiences. so no, it's not trash. trash is something that has no merit and shouldn't be played under any circumstances.
Was never really into Ninja Gaiden like that, but I was curious to see how Platinum Games would handle this game with what Platinum has been going through lately. Looks like it turned out better than 3 at least.
@Toot1st What's bad about them? Froma souls games apart from Sekiro are about the lore, the story already happened. You're wandering through the world long after it thrived.
@awp69
7 on PS, 9 on PX = that average of metacritics 82 pretty much.
So you prefer to focus on the one that gave it lower and not the one that gave it higher? Huh.
Excited to play this one. I've got a lot to play at the moment so will probably stick it on my wishlist for now, but can't wait to get to it later on.
Great review, Stephen!
@awp69 PushSquare also gave Rise of the Ronin(published by Sony, developed by Team Ninja) 6/10. They tend to be tough but consistent.
PureXbox had Starfield game of the year ahead of BG3 and gave South of Midnight a 9/10. Their opinion is not one you should take particularly seriously.
@PsBoxSwitchOwner I didn’t focus on either one. I just said it probably is somewhere in the middle. Read much?
@SeaDaVie I tend to look at a multitude of reviews, not just one, and reading a bunch of reviews this probably does lie in the middle. Which is what MetaCritic is pretty much saying with 81-83 averages depending on platform.
@Toot1st the souls games always show the story in the opening cut scenes. It sets the back ground for the game and the story unfolds more in the lore items scattered throughout each area. Granted they are sometimes nonsensical but they are there. I play the souls games for the action and the story takes a back seat. Same goes for the ninja gaiden games as its more the action I'm playing for.
@dskatter I saw Ayane is in the game but idk if she's playable or not
Can't wait to get absolutely destroyed because my reaction times have nosed dived over the years.
@Toot1st Supposedly the story on those games are amazing; if you only have the patience to figure it out yourself by reading every piece of item you found and somehow connecting everything with your own ideas... BS
Looks like a good game but I'm currently playing through PS extra games, so will probs pick this up on a sale or something.
I'm more in favour of throwaway stories with hammy acting. I grow tired of games with 'mature' themes that still basically just involve being a mass murderer and killing everything on screen.
Looks like it’ll be a perfect, great fun blast when it’s on sale or a subscription service.
There are enough games out there with great action sat on my backlog after a strong couple years of games
I really liked the dark 80's OVA-inspired aesthetic of NG1 & 2, and that seems largely absent in this one. Not sure I'm a fan of Ryu playing second fiddle either, or the girls not making it in as playable characters. Who am I kidding? It's a NG game. I'll put at least a hundred hours into it; Nothing quite compares, action wise, if you take the time to get good.
@Brundleflies21 You missed the extended cutscenes, drip fed amidst the genocide yet chock full of self-righteous indignation, that alone nearly bankrupt studios. Jokes aside, some are really good, but I am growing tired of every game feeling the need to embrace "gritty realism" and hours worth of cutscenes in what is meant to be an interactive entertainment medium.
@Porco You can define all you like. The metric the actual person reviewing and Push Square define a 7 as a good game. Why do people wet the bed at a 7. Thousands of very enjoyable games get a 7. I get it if you only want to play the best of the best but that doesn't mean you should trash games that get a 7. Just my opinion, ofcourse your entitled to yours. 7= good.
Those drab environments mean its simply the combat thats the draw and no doubt thats as rock hard as ever. 20 years ago Id have enjoyed the challenge, but not anymore and simply giving me assists that do the work for me is unlikely to feel satisfying to play. I appreciate that they have tried to make it accessible in this way, but I rarely feel involved if the game is simply doing things for me as opposed to the design allowing a difficulty I could play by myself.
Thats just me though, if you like the challenge of these games and still have younger reflexes, then Im sure theres a lot to enjoy here.
Top action gameplay with a weak plot. NG is so back.
I'm fatigued with hard asf games!
Its awesome to have one of my favourite game series of all time back
I think I'll be playing on hero mode haha. I'll try on Game Pass before I decide if I want to buy or not.
@Titntin
I do generally like games like this, and have spent many happy hours with Lies of P, and First Berserker Khazan this year, but this game just looks too bland.
At the least, I want 'interesting' environments to play through in games like this.
After watching a few videos earlier, even on the significantly enhanced Pro version (according to 1 comparison), it just didn't exactly scream 'buy me', like the aforementioned did - particularly LoP.
It probably doesn't help that Im halfway through the amazing GoY though, so maybe I will take another look in a few weeks, but this definitely feels like a 'buy in January sale' game to me.
@Propaperpusher I'm a parent and that parenting thing is hard asf! Sometimes I need to escape into something that's not as infuriating as two toddlers!
@Northern_munkey i have no problem with that but some games get punished for it in the review score while the dark souls games generally do not, nobody is play mario for the story same as nobody is playing ninja gaidan for a story
@Ludacritz so there is no story being told i have no problem with that nobody is playing mario for its amazing story either but some games get punished for it while others dont
I think it embodies the feel of Devil May Cry 3: Special Edition, where we finish the game as Dante, with his diverse gameplay, and them we play as Vergil, more powerful but with a limited moveset. I like more simple experiences like this one to complement the huge games we have today.
How ridiculous are the combos, @Quintumply? in other words how many different buttons do you need to press in order to pull one of the better ones off?
I have ADHD, which majorly affects my memory, meaning I cannot remember overly long or intricate combos. Is there a mode for basically light and heavy attacks, or is there no assistance in this regard? Thanks...
Been looking forward to this one since it was announced. Seems like Metal Gear Rising with a Ninja Gaiden skin. Not exactly what I would've expected for an NG game but still should be fun.
@Toot1st There is a story, you just haven't bothered looking for it. The story is told through environmental story telling, item descriptions, npcs etc. If you're not into that form of storytelling that's one thing but to say it doesn't have a story is dishonest. I love the story of DS1, DS3, Bloodborne, Sekiro, and Elden Ring. These are lore and story rich games
@rjejr the screenshots taken in menus are especially bad. It looks like it might be an HDR related issue? It looks similar to how screenshots on Steam used to come out when HDR was enabled in-game; really washed out and dark.
@Ludacritz Lore and story's are not the same
@Toot1st Strongly disagree lol. So the lore of the Nimloth and Gondor in Lord of the Rings is not itself a story? Same goes for the plight of the chosen undead in Dark Souls 1, the cyclical nature of the repeating prophecy of DS3 of a world that burns to ash and roses continuously forever, or the store of the Old Blood and the Old church in Bloodborne? Again, just because you refuse to see the forest for the trees does not mean it's not there. You just aren't actively participating in my the story. It's like skipping every cutscene and saying welp this game has no story.
@Ludacritz i think this is a case or agree to disagree lol for me lore provides the world's history, backstory, and context, while story is the unfolding narrative and the specific sequence of events that characters experience. I see lore more as the encyclopedia of a world—the myths, history, and rules—and the story as the plot and character journeys within that world
@Fiendish-Beaver It's not too bad to be honest. Square for light attacks, Triangle for heavier attacks, and many combos just have you mixing them up.
There are some command inputs for special attacks but they're actually uniform across all weapons, such as a circle motion on the left stick then Square/Triangle, or left stick back, then forward, then Square/Triangle.
I honestly wouldn't worry about having to remember a thousand combos — you'll be fine just attacking with the basic combo strings and using Bloodraven form when needed.
If you want, I think there's actually an option to have auto combos, if you're playing on the easiest difficulty.
@Quintumply I'm rather surprised they kept the numbering after a 13 year gap, but I imagine I don't need to have played the previous three entries in order to pick up and enjoy the story do I?
@Andee Nah I don't think so, it's a fairly self-contained story.
Thank you, @Quintumply. That's very helpful, and reassuring... 👍
I played for a few hours last night and have to say this is the best Ninja Gaiden has ever felt, to me. It feels far more accessible in its difficulty than it has in the past, with an option to replay the battle that killed you rather than going back to the last checkpoint when you go down. Loading times could be better to facilitate this, but they're not too bad.
The training mode itself is pretty addictive, though my one complaint is that I can't fill the training room with enemies. Combat in this game is almost never 1v1 so practicing that way isn't terribly helpful.
As for story: who cares? Ninja goes brrrrrrrrr
Graphics are sharp, runs at a nice 60fps on my PS5 Pro. Environments might be boring, but I have no idea as they go by fast and movement is a blast in this game - also, environments have been boring as ***** to me in every Ninja Gaiden game, so why would I care now?
@Discol76 if you think that was me trashing the game, you completely misread what i wrote. i even stated below that i enjoy flawed and "medicore" games from suda 51... of course you can still have an enjoyable experience. the main problem here is that you are trying to tell people what is and isn't "medicore" and that is impossible since we all have our own metric and methods of evaluation. instead of getting offended and posting a hasty response, try to actually understand the intent of the post first.
The "Low-quality visuals at points" con is particularly interesting, because I felt the game looked absolutely stunning in motion — in combat, at least. Not that I'm saying that con is wrong (I'm not 5 years old), and occasional low-quality visuals alongside stylish combat is absolutely possible.
What's interesting is finding that line. What frequency of occasional low-quality visuals warrants mention in a qualitative evaluation? If the visuals in core gameplay are great and add to the action, does that justify duller moments in between? Presuming the "at points" implies it looks fantastic 'at other points,' should it be seen as a holistic con that it doesn't consistently hold that quality?
@JohntheRaptor What, you didn't think it was a narrative revelation when that nunchuk dude from the beginning turned out to be the biggest bad of them all?
@darylb24 Same I'm rubbish at these games but enjoy them on hero mode fun play through 😂
Backwards compatible PS1 Tekken scored 9/10😄.... Basically for Pushsquare reviews you need to add 1 point for anything Xbox related and minus 1 point for anything that is a Playstation exclusive to get the true score.
@PSbox This year, PushSquare gave Forza Horizon 5, Doom TDA, and Indiana Jones a 8/10 with GoW Reloaded got a 7/10. On the other hand, Lost Soul Aside which is a PS exclusive got 6/10.
And Tekken 3 not just a timeless masterpiece but it was one of the best fighting games that showed the world how to do a gorgeous + smooth 3D fighting game.
Not sure why you think it's all about PS vs Xbox when it's as simple as PushSquare staff has their own taste. But maybe you should stick with PureXbox if you think PushSquare has bias against Xbox games.
"Some hammy performances".
Surely that's a plus point with games like this?
The story is hardly going to be Oscar bait let's face it...
Having a 120fps option in this one is a game changer. I never realised how slow NG felt at 60 in the past until I bumped it up. It really helps with the reaction times.
@PuppetMaster Blimey. You are quite emotional about it. You've chosen one PS exclusive which I haven't even heard of. And hasn't NG got the same status as Tekken as a 'classic'? A remade NG2 Black got 6/10 forgodsake. Team Xbox are equally myopic. The IGN video review is the best I've seen. A true fan of the series. He gave it an 8. Even stringent reviewers such as Metro and Eurogamer gave it an 8. Most outlets have given it an 8. I'm currently near the end of a playthrough of NG Black. NG4 has certainly improved the combat mechanics. 7 is very average for me. And the Xbox games you've listed.... I've played them all.... Like I said, add 1😉
@SeaDaVie they also gave DA Veilguard a ludicrous 8/10 so let's be honest, the scores are all over the place - best just to read the words which are generally pretty fair and a better way to help decide whether to buy or not - this new Ninja Gaiden looks like a lot of fun despite its flaws
So baby steps is the superior game, got it
@SeaDaVie Why should a review that gives South of Midnight a 9/10 not be taken seriously? The game isn't perfect, of course, but that's not that far off from the general player consensus. On Steam, South of Midnight has a 94% Very Positive user score, which is pretty much a 9/10.
@Questionable_Duck On Steam Magic P*ssy Chapter 3 is a 91.2%.
Back over with the adults, South of Midnight is a 77, which puts it in the 71st percentile. Meaning 29% of all video games reviewed are higher rated than it.
On its own a high score like that wouldn’t mean anything, and could be put down to personal opinion. However, PureXbox has a consistent history of giving high scores to anything published by Xbox(notably excepting Indiana Jones, which is probably their best game of the gen ironically). Who knows though, maybe they just have a strange opinion on what a good game is.
The popularity of this game reminds me of the popularity of DMC and I never understood that one, either.
1.Fair to say for combat, 2.weapon varied sure, 3.characters in such a way,
4.structure? Refreshing, as opposed to more generic formulaic lived in generic worlds so boring I refuse to look at them, wasn't immersive enough, too video game level design enough then a world and not hiding it enough? Was too straightforward to be basic for casuals/reviewers to play? Wow how accessible and tropey in any other genres/most games these days. Sure we will see. XD
Maybe it is good but i mean there is a reason I question that.
5.Accessibility sure, these games can be challenging and it depends what they went for there.
There is a reason I buy less games the gameplay is accessible (for sales sure, but because of that gameplay is dumbed down so much in many games at this point I buy less big games at all, I don't need superhumans just fun gameplay no matter how unrealistic because it's a game it can be anything it wants but people need it to be grounded enough. I myself don't care about that, it can be as serious, goofy or unrealistic and consoles struggling or it being abstract and I won't care, but to a point I will find a game boring).
I'm not interested in that safe but flashy. I play games with mechanics more compelling that don't exist anymore because games are accessible nowadays and only scaled for animations/difficulty numbers, aka boring.
The level design or movesets of so many games suck so we will see with this game as most hack n slashes are fun and insane and that's what makes them fun. Even if I can't play Ninja Gaiden 2 as I don't have the skill or patience but I can others in the genre.
6.Visuals fair I guess at times.
7.Environments? What are you expecting? Visual variety? 8.Gameplay variety, well gameplay variety doesn't happen anymore to be accessible to players so who knows here.
Heck I've played some low biome count games and I never got bored in them. They served their purpose, what do you get bored if there isn't enough buildings or biome variety even if it's deserted. It's like apocalypses, oh we can't have those it has to be civilised enough. Like WTF kind of stupidity is that. XD While other games do the isolation well.
9.Story? What hack n slashes do people play for the story, they may but since when does it matter, it's Ninja Gaiden the series has crazy stories, it's not supposed to be a western blockbuster movie, what expectations do you have?
They are over the top. Sigh. I swear some people.
10.Performance sure but that's the charm. They aren't cinematic well acted slop for western standards.
They are goofy and serious or decent voice acting. Again, what are your expectations Push Square? To a casual audience?
Sure, but hardcore already know what the series/genre is about. XD What the genre is about. As if fighting gods or any other weird beings is grounded. XD
11.Hard to read action. I'd say that's fair. I agree with that. I found that the case with the series, or my skill was bad but I just didn't have the patience, not the games fault I'm just not good at continue it for as long as they want me to in boss fights or other crowded areas. But could Bayonetta/God of War on Normal, but not hard difficulty.
@tselliot Maybe how flashy, maybe the silliness, maybe the gameplay, like many people would a silly action movie, or a gross out comedy.
Some people enjoy the silliness and less serious cinematic experiences.
@tselliot Fast-paced, challenging and complex/varied gameplay. Many are equally confused by the appeal of cinematic heavy games in a medium defined by its interactivity. To each to their own.
@Questionable_Duck Steam doesn't have graduated scores - you either recommend or do not recommend a game. That score means 94% of players didn't think it bad, not that the average player thought it a 9.4
@SeaDaVie Comparing South of Midnight to a literal porn game is pretty disingenuous IMO, but hey, what do I know?
Yes, South of Midnight isn't some game of the year contender or anything, but my point is, there isn't anything weird or unusual about them giving the game a 9/10. Reading the reviews on Steam, you would see a bunch of people who do share similar opinions and view it in high regard. So I find it odd that you singled out this game in particular, as an example of why you shouldn't take Pure Xbox's reviews seriously.
Using your logic, I could make the same argument about Push Square and say that they're biased towards PlayStation games, considering that they've only given reviews of 6/10 or less to five first-party PS titles this gen (Until Dawn, Rise of the Ronin, Destruction All-Stars, Lost Soul Aside, Firewall: Ultra).
Compare this to Pure Xbox, which has also given five first-party titles a score of 6/10 or lower in the same time frame (Indiana Jones and the Great Circle, The Order of Giants DLC, Starfield: Shattered Space, CoD: MW3, and Redfall). Sure, you could argue that some of these are DLCs and don't count or whatever, but in reality, the two sites are not that far off when it comes to reviewing first-party titles.
@Weez I'm well aware of that. I used that 94% user score to show that the game is well-received, not that everyone thinks it's a 9/10. There aren't a lot of games, though, that get 94% user scores on Steam while also receiving a middling reception.
@Questionable_Duck
I mean, I'm inclined to believe they are. There's slight bias, and and then there's making Starfield game of the year over BG3 though.
@SeaDaVie What I'm about to say is sacrilegious to popular opinion, but I don't think that's as a wild or as biased of a take as you say it is. BG3 just isn't my type of game, and I enjoyed Starfield more than most people did, so I'd probably rank it above that game too, tbh.
Would I consider Starfield my 2023 GOTY or some genre-defining masterpiece? No, but I'm fine with people having unconventional opinions, since I share some myself, and I don't take it as a sign of some massive fanboy bias or something.
@Toot1st @HaveTheSauce I get where you are coming from. If you just play through the games without properly working through NPCs dialogue and reading items descriptions or listening to boss dialogue, etc., you essentially have zero context and it’s nothing more than a test of skill.
But if you go to a Wiki and read on Lore (fextralife is great for this), you’d find that the lore and story is incredibly deep.
Bottom line - you gotta dig deep in Souls games to find the story - not exactly everyone’s cup of tea.
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