@Blauwe_Chimay Not quite, it's more focused just on making deliveries — hitching up a trailer, hauling it to its destination, repeat — with some maintenance/survival aspects. RoadCraft has a more diverse range of vehicles and mission types.
But it has some similar sensibilities, like the slow pace and "realistic" approach.
I agree with basically everything Sammy's said; I think it was an absolute rock solid State of Play, probably one of the better ones they've done so far. Maybe I just got lucky, but there was quite a lot in the show that had me really excited (Lumines, 007, new Astro Bot stuff, Pragmata). Really good.
Easily one of Sony's best State of Play presentations, in my book. I thought every game shown looked good to great, and there were lots of neat surprises. I'm not much of a fighting game guy, but Marvel Tokon is undeniably a major get (and it looks excellent).
Personal highlight is probably Lumines Arise — I love that series and I'm so pleased it's getting a new game in the Tetris Effect style. Suits it down to the ground. Can't wait
@FuriousMachine I went with the information from the official site, it's possible the earlier time shown on Twitch is an error, or maybe it'll be live earlier with a pre-show of some kind. Guess we'll find out soon enough Thanks!
It's a strange move. 4's levels were much larger, built to be played with no time limit, and they were filled with goals you'd trigger yourself — each of which necessitated two minutes. It sounds like the game's stages will have to be quite significantly truncated to fit the older style. It'll be interesting to see the result, but to fundamentally change the structure and level design of 4 — I get why some people are upset.
@Deadhunter There's no requirement to chat, but what I will say is there are a few moments throughout the game that would be pretty tough if you weren't communicating (platforming you have to do in-sync with each other for example). Not impossible, though!
@Slippship It's about a robot who flies through space and explores dozens of planets so he can rescue his crew and defeat a giant alien. Sounds like sci-fi to me!
@Mostik Haha, I mean it's a fairly popular game so it's definitely doing something right. There's fun to be had with this, it just didn't really gel for me. Thanks for reading
For me it depends. Rest mode is very useful if I want to download something overnight or charge controllers, but if there's no real need for the PS5 to be in that state, I'll shut it down. I suppose it's just a holdover from habitually shutting down computers and older consoles when I was younger; leaving it in Rest mode unnecessarily feels wrong
To be clear, I have absolutely no problem with, and in fact very much relish, a game presenting a challenge, and I completely understand the old arcade sensibilities you and others are describing. However, with all that in mind, it's my opinion that the lack of ways to earn more continues is a step too far — especially when combined with ill-placed difficulty spikes and inconsistent input recognition.
@RZ-Atom Once you choose a difficulty you are locked in, so if you decide you want to play on easy for the unlimited retries, you've got to start again.
It's not a long game, so it isn't the end of the world, but I still think the inability to earn yourself more attempts in the higher difficulties is too much. At least the easy mode is there, but again, I found the difficulty modes too rigidly designed. More power to anybody who's looking for that tough challenge, of course, but I believe there are friendlier ways to achieve that.
@RZ-Atom Typically, games with limited lives or continues will give you ways to earn more, by collecting coins or finding 1-ups or rewarding skilled play. This doesn't have any of that, so if and when you run out of continues, your run is done, and you aren't afforded the opportunity to try and extend it. It just struck me as a little too restrictive.
@Member_the_game The majority of our audience is from the US, so we tend to default to USD these days, but GBP prices should be in there when relevant, you're right. Added them in (though not for our poll results).
@Wario_Waha I understand your point, but whether it constitutes its own separate experience or not, it's still just part of a whole. If it was truly standalone that would be different.
I think the best solution would be a Best DLC or Best Additional Content category where stuff like Erdtree can be celebrated, and Best Game/Game of the Year can remain for full games. The way it is right now simply doesn't make sense to me.
@Wario_Waha But it literally is not separate. You have to already own (and have played a significant amount of) Elden Ring before you can play Erdtree.
The category is Game of the Year; Erdtree is an add-on for a game. In other words, it isn't a full game in its own right. It shouldn't be eligible.
I think DLC should have its own category, where Erdtree would likely take the award, but it feels out of place among full games. It doesn't matter how good it is.
@JimmyRiddle @Cerny One thing to remember is that you can toggle on an option in the settings that replaces motion controls with the left stick, which makes climbing quite a lot easier.
@rjejr I think it's four main chapters, each with five or six levels. If you beeline it through the story, it's probably below 12 hours. My save is just above 20 hours but I was messing with customisation and doing apex hunts etc on top of the main story.
Comments 4,151
Re: You Can Listen to Lumines Arise's Brilliant Trailer Music On Repeat While You Wait for the Game
@TechaNinja I think it's a different singer.
Re: Mini Review: Star Trucker (PS5) - A Tough But Fun Spacebound Haulage Sim
@Blauwe_Chimay Not quite, it's more focused just on making deliveries — hitching up a trailer, hauling it to its destination, repeat — with some maintenance/survival aspects. RoadCraft has a more diverse range of vehicles and mission types.
But it has some similar sensibilities, like the slow pace and "realistic" approach.
Re: Reaction: Sony Finally Understands the Assignment with One of the Best State of Plays of the PS5 Era
I agree with basically everything Sammy's said; I think it was an absolute rock solid State of Play, probably one of the better ones they've done so far. Maybe I just got lucky, but there was quite a lot in the show that had me really excited (Lumines, 007, new Astro Bot stuff, Pragmata). Really good.
Re: Poll: How Would You Rate State of Play for June 2025?
Easily one of Sony's best State of Play presentations, in my book. I thought every game shown looked good to great, and there were lots of neat surprises. I'm not much of a fighting game guy, but Marvel Tokon is undeniably a major get (and it looks excellent).
Personal highlight is probably Lumines Arise — I love that series and I'm so pleased it's getting a new game in the Tetris Effect style. Suits it down to the ground. Can't wait
Re: No Man's Sky Beacon Is Another Game-Changing Free Update Available This Week on PS5, PS4
@Oram77 Yes — Light No Fire.
Re: Rumour: Greek God of War Game Is a 2.5D Metroidvania
I think God of War would lend itself to a Metroidvania structure very well. Could totally see this. Kinda want it now!
Re: Hitman Dev's James Bond Game Officially Named 007 First Light, Full Reveal on Friday
Updated.
Re: PS5, PS4 Architect Mark Cerny Among the 0.1% to Platinum Indie Sensation Balatro
@Drago201 It's more a time issue than a difficulty issue, really.
Re: PS5, PS4 Architect Mark Cerny Among the 0.1% to Platinum Indie Sensation Balatro
I love this damn game but there's no way I'm doing the Platinum grind for it. Tip of the hat to Cerny, though, what a legend.
Re: Mafia: The Old Country Ditches Open World for Linear, Story-Based Gameplay on PS5
This only makes me more interested!
Re: Mafia: The Old Country Looks Glorious in Gameplay Trailer, PS5 Release Date Confirmed
@LogicStrikesAgain They can probably sell this comfortably for $50 because they know how much money they're gonna make on GTA 6 for $70-$80!
Re: Highly Acclaimed Roguelite City Builder Against the Storm Is Coming to PS5, PS4 in June
@KidRisky It's like Blue Prince except for the many ways in which it isn't at all like it
Re: Galaxies Is Yet Another Gaming Showcase, Featuring 50+ Announcements and Updates
@FuriousMachine I went with the information from the official site, it's possible the earlier time shown on Twitch is an error, or maybe it'll be live earlier with a pre-show of some kind. Guess we'll find out soon enough Thanks!
Re: Star Wars Zero Company Is Respawn's Turn-Based Tactics Game, Full Reveal This Weekend
@wildcat_kickz My assumption is they're co-developing with Bit Reactor, but perhaps we'll learn more at Star Wars Celebration
Re: Mini Review: Blue Prince (PS5) - A Deceptively Deep Puzzler That Delights and Confounds
Hey! Thanks for reading as always Happy to answer any questions, but obviously won't be spoiling anything. Just copy me in
Re: Promise Mascot Agency (PS5) - Rough-Edged But Unique Yakuza Management Madness
@Nekomichu The demo skips the prologue where a lot of details set up the story, but essentially it's the start of the game, yeah.
Re: Croc: Legend of the Gobbos (PS5) - Cult Favourite Platformer Returns in Robust Remaster
@Dodoo Croc has a far more interesting and worthy legacy than that, including ties to Nintendo before SM64 was a thing.
Re: Cult Classic FPS Painkiller Returns in 'Modern Reimagining' on PS5
@Shigurui Fixed 🫡
Re: Crash Bandicoot, Ratchet & Clank Inspire New PS5 Indie Game Ruffy and the Riverside
This looks lovely!
Re: Activision Confirms Tony Hawk's Pro Skater 4 Won't Be Free Roam on PS5, PS4
It's a strange move. 4's levels were much larger, built to be played with no time limit, and they were filled with goals you'd trigger yourself — each of which necessitated two minutes. It sounds like the game's stages will have to be quite significantly truncated to fit the older style. It'll be interesting to see the result, but to fundamentally change the structure and level design of 4 — I get why some people are upset.
Re: Poll: Are You Playing Split Fiction?
@Perturbator Brothers was developed at Starbreeze before the team splintered off to form Hazelight.
Re: Split Fiction (PS5) - A Truly Outstanding, Peerlessly Creative Co-Op Adventure
@Deadhunter There's no requirement to chat, but what I will say is there are a few moments throughout the game that would be pretty tough if you weren't communicating (platforming you have to do in-sync with each other for example). Not impossible, though!
Re: Split Fiction (PS5) - A Truly Outstanding, Peerlessly Creative Co-Op Adventure
@Kienda Where possible, we do drop a second opinion into big reviews — it's nice to include another perspective, as you say.
Re: Split Fiction (PS5) - A Truly Outstanding, Peerlessly Creative Co-Op Adventure
@Deoxyr1bose I'm fairly certain it's a $50 game
Re: Split Fiction (PS5) - A Truly Outstanding, Peerlessly Creative Co-Op Adventure
Hi! Hope you enjoy the review. If you have any lingering questions, tag in myself or @AaronBayne and we'll try to help.
Re: Tony Hawk's Pro Skater 3 + 4 Release Date, Pre-Order Details Leak Ahead of Official Unveiling
@Nalim Appreciate that, I've updated the article, thanks.
Re: PSVR2 Gets Enormous Price Reduction Starting March 2025
@CrispyMango92 It's just a silly pun on "virtual" haha
Re: PS Plus Essential Games for March 2025 Announced
I'm not a huge fan of Sonic Colours but will gladly take the other two. Veilguard feels like a huge get!
Re: Best Sci-Fi Games on PS4
@Northern_munkey No Man's Sky isn't on the list yet because its user score simply isn't high enough to rank in the top 20.
Re: Best Sci-Fi Games on PS5
@Slippship It's about a robot who flies through space and explores dozens of planets so he can rescue his crew and defeat a giant alien. Sounds like sci-fi to me!
Re: Mini Review: Luck Be a Landlord (PS4) - Simple Roguelike Is a Bit of a Gamble
@Mostik Haha, I mean it's a fairly popular game so it's definitely doing something right. There's fun to be had with this, it just didn't really gel for me. Thanks for reading
Re: Shuhei Yoshida: A Mix of Technical and Business Reasons Held Dreams Back from PC, Mobile
@AdamNovice Tren is fantastic. I still throw the soundtrack on every now and then.
Re: Browse a Colossal Library of Classic US Video Game Magazines Now
Brilliant. Would love to see UK mags added in future, but what's already here is amazing.
Re: Mini Review: Citizen Sleeper 2: Starward Vector (PS5) - Don't Sleep on This Deeper RPG Sequel
@Hyena_socks No narration!
Re: Do You Put Your PS5 in Rest Mode or Shut It Down?
For me it depends. Rest mode is very useful if I want to download something overnight or charge controllers, but if there's no real need for the PS5 to be in that state, I'll shut it down. I suppose it's just a holdover from habitually shutting down computers and older consoles when I was younger; leaving it in Rest mode unnecessarily feels wrong
Re: Mini Review: Mighty Morphin Power Rangers: Rita's Rewind (PS5) - A Short But Sweet Nostalgia Trip
@PuppetMaster I'm 34
To be clear, I have absolutely no problem with, and in fact very much relish, a game presenting a challenge, and I completely understand the old arcade sensibilities you and others are describing. However, with all that in mind, it's my opinion that the lack of ways to earn more continues is a step too far — especially when combined with ill-placed difficulty spikes and inconsistent input recognition.
Re: Mini Review: Mighty Morphin Power Rangers: Rita's Rewind (PS5) - A Short But Sweet Nostalgia Trip
@RZ-Atom Once you choose a difficulty you are locked in, so if you decide you want to play on easy for the unlimited retries, you've got to start again.
It's not a long game, so it isn't the end of the world, but I still think the inability to earn yourself more attempts in the higher difficulties is too much. At least the easy mode is there, but again, I found the difficulty modes too rigidly designed. More power to anybody who's looking for that tough challenge, of course, but I believe there are friendlier ways to achieve that.
Re: Mini Review: Mighty Morphin Power Rangers: Rita's Rewind (PS5) - A Short But Sweet Nostalgia Trip
@RZ-Atom Typically, games with limited lives or continues will give you ways to earn more, by collecting coins or finding 1-ups or rewarding skilled play. This doesn't have any of that, so if and when you run out of continues, your run is done, and you aren't afforded the opportunity to try and extend it. It just struck me as a little too restrictive.
Re: Open World PS5 Game Ananta Looks Absolutely Insane in Latest Trailer
@somnambulance Free-to-play.
Re: Happy 30th Birthday to PlayStation
@Mikey856 Best of luck and congratulations!
Re: PS5 Fans Willing to Pay a Pretty Penny for a Steam Deck-Like Portable PlayStation
@Member_the_game The majority of our audience is from the US, so we tend to default to USD these days, but GBP prices should be in there when relevant, you're right. Added them in (though not for our poll results).
Re: Naughty Dog's Supposed New IP Timeless Travel Seemingly a Fake
Updated. Very likely a false alarm, sorry folks.
Re: Lorelei and the Laser Eyes Hands TGA Nominated Puzzles to PS5, PS4
Another one I've been itching to play all year, really pleased it's coming to PlayStation.
Re: Vast Majority of Gamers Say Elden Ring DLC Should Never Have Been Nominated for Game of the Year
@Wario_Waha I understand your point, but whether it constitutes its own separate experience or not, it's still just part of a whole. If it was truly standalone that would be different.
I think the best solution would be a Best DLC or Best Additional Content category where stuff like Erdtree can be celebrated, and Best Game/Game of the Year can remain for full games. The way it is right now simply doesn't make sense to me.
Re: The Game Awards Under Heavy Criticism for Elden Ring DLC's Game of the Year Nomination
@Wario_Waha But it literally is not separate. You have to already own (and have played a significant amount of) Elden Ring before you can play Erdtree.
The category is Game of the Year; Erdtree is an add-on for a game. In other words, it isn't a full game in its own right. It shouldn't be eligible.
I think DLC should have its own category, where Erdtree would likely take the award, but it feels out of place among full games. It doesn't matter how good it is.
Re: New LEGO Horizon Set Now Official, Includes, Aloy, Varl, and Machines
Very cool, and hopefully the start of a series. Being able to build all the machines would be great.
Re: The Game Awards Confirms DLC, Remasters Can Win Game of the Year Days Prior to Nominations Reveal
You can make an argument for remakes/remasters being eligible but any DLC that isn’t completely standalone shouldn’t be included.
Re: Astro Bot PS5 Update Available Now, Adds Final Speedrun DLC Level
@JimmyRiddle @Cerny One thing to remember is that you can toggle on an option in the settings that replaces motion controls with the left stick, which makes climbing quite a lot easier.
Re: Unique Puzzler Lorelei and the Laser Eyes Seems Set for PS5, PS4
Been meaning to play this, glad it's coming to PlayStation!
Re: LEGO Horizon Adventures (PS5) - Dull Design Lets Down This Gorgeous Spin-Off
@rjejr I think it's four main chapters, each with five or six levels. If you beeline it through the story, it's probably below 12 hours. My save is just above 20 hours but I was messing with customisation and doing apex hunts etc on top of the main story.