"He says "no engine is the best choice in every scenario", but Decima "enables us to accomplish many things that would be difficult to achieve elsewhere"."
And yet people still want more studios to use this or that engine, most people don't know anything about working with a game engine and the cost of maintaining one or changing one mid-production. People have done great games with Unreal Engine (Days Gone and Returnal look and play great), Decima Engine, ND or Santa Monica are doing wonders with their own tech. The RE Engine is incredible but has also been misused lately with games that probably didn't fit its strength.
If we take the past into account, remember when consoles prices used to go down as the generation went on ? This is the first generation where price are going up the older it gets and you want Sony to release a new piece of tech ? So much of this generation is unlike anything that has come before (and to be honest every generation was quite unique) why would Sony have to do "like they've always done" by cherry picking things that furthers your argument.
I would also argue that a game taking full advantages of a possible PS6 isn't on the console itself but on the developper. I think we've seen it this gen, some developpers just don't have the ressources to exploit the full capacity of the machine. Games takes longer and longer to develop, not necessarily because they get more complex but more often than not it's to match a level of fidelity that takes a f*ckton of ressources. A better machine doesn't automatically means better looking game right at the gate. Spider-Man 2 looks better than Spider-Man 1 but it also cost tripled the budget, does it look "triple the budget better" ? Personnally I don't think so, what does a Spider-Man 3 on PS6 looks like ? A 700$ million dollars games that has better leaves and cans textures or a bit more detailed people in the streets ? Just for it too look barely better than the previous one while revenue expectations skyrockets even more. 80$ games, 100$ games ?
I'd also like to add that after COVID and the component shortage the first few years of the PS5 were WEIRD so for most people it doesn't feel like we're in the sixth year of the console, purely based on that. Things don't seem to be winding down, quite the contrary.
@GamingGod I have not ! But from what I gathered and I might be wrong, isn't it more of a troubled optimized game rather than something that truly struggles to be played on PS5 ? I know the RE Engine has had some troubles lately with Monster Hunters Worlds aswell. But again, I haven't played either of those if they are truly next gen experiences and not current gen with optimization problems, I stand corrected !
Let's not forget that there is no rule around generation length. There was 6 years between Ps1, 2 and 3, 7 years between Ps3, Ps4 and PS5 so why wouldn't there be 8 years between Ps5 and Ps6 ? Nintendo made the jump from the Switch 8 years after the release of the first Switch, the Switch was released in a haste 4 years after the Wii U.
Sony waiting a year or two from what is expected isn't a bad sign at all, we don't have to HAVE another console every 7 years, if the technology leaps makes more sense to wait a year or two for it then let's wait. Sony marketed the PS5 PRO with The Last Of Us Pt.II a game from 2020 that was first released on PS4, yeah it played at a lower resolution and lower framerate but the game still looks damn good and the difference between the PS5 Pro and the PS5 version is honestly marginal, I'm playing Death Stranding 2 right now and it looks amazing on a normal PS5.
The PS4 Pro was a real upgrade, bringing 60fps to some titles or the resolution update to match the advance of 4K back in the mid 2010s was really needed. What did the PS5 Pro brought ? a cleaner 4K that you can only notice by pausing the gaming and zooming on a still frame ? more consistant 60fps when most games already hit that ? All of that for 900 bucks.
So what now ? a 1000 buck Ps6 with even more diminishing returns. If most people can't tell at a glance if a game is running on a PS5, PS5 Pro or PS6 do we really need a PS6 ?
Added to that the dev cycles are getting absurdely long, long enough that some first party studio might actually MISS this gen entirely or we should consider ourselves lucky if we get ONE game from them. So what if we get Intergalactic in 2027 then the next Naughty Dog game is coming on the PS7 ? At the end of the PS3 we could tell that the machine was giving its all with games like Uncharted 3 or The Last Of Us, the jump to the PS4 and PBR rendering method was huge, the difference between The Last Of Us on PS3 and The Last Of Us Part II 7 years later is huge, 6 years after The Last Of Us Part II... ? most game looks the game. You're right about the original PS4 being a bit slow and dated, that's why a PS4 Pro was created, by the end of the PS4 life cycle I was honestly worried my console might die when playing God of War or TLOU Pt.II I could hear the fan struggling to keep the machine running, 6 years into the PS5, I'm sorry but I don't see it, I haven't seen one game that takes the PS5 to its knees, I haven't seen one game that felt a bit held back by the tech inside the PS5.
@Rich33 Lots of things change during production, iirc God of War Ragnarok started as a DLC, The Lost Legacy too before becoming a smaller stand alone title. The leak might have made Insomniacs change plans or they could just as easily changed plan on their own accords. We might never know ! But it's not something unusual for a Sony Studio.
I feel insane, of course the image zoomed x3 on a stationary element is cleaner than the base PS5 but what about actual gameplay ? It's all fine and dandy but when you play, you're constantly moving the camera, your eyes are constantly scanning different part of the scenery, you're engrossed in the world and the story. Who can confidently and for 30 hours of TLOU II definitely tell the difference by playing the game normally ? I've changed GPU recently I have a high end RTX 4XXX card, I'm playing the TLOU Pt I Remake and even with every settings imaginable pushed to ultra, as soon as I start playing, I cannot tell you the difference between the PS5 version. I just don't understand how you can justify a machine that cost 300-400$ more than the original that gives you check notes clearer backpack textures and grasses.
Honestly I'd be interested in doing a "blind test", take a few hundred people, make them play the game without telling them if it's PS4, PS4 Pro, PS5 or PS5 Pro (or even PC at Ultra if the port is in the works) and see how many people can definitely tell the difference without obsessing over distant background details and just playing the game like a normal human being.
While I agree that Internet communities would be unbearable, if the whole industry shifted toward riskier game/game design and being less driven by pure technological fidelity. It's not like they would have a choice ? Rise of the Ronin gets roasted because next to everything else it looks a bit more "dated". Elden Ring doesn't really scream next gen visuel and was very well recieved, Nintendo has left the "graphics above all" race and has done tremendously well with the Switch a device powered by a 2015 tablet CPU. Either way, it is just not sustainable in the long run, Spider-Man 2 cost triple the budget of the first one but it doesn't feel 3 times prettier or more advanced. It's getting rarer and rarer to get at least two games in the same franchise on the same console generation and for what ? people will still complain that they've waited too long "for this".
I feel like every year Xbox has a strong show showing tons of stuff and every year after that barely anything comes out on Xbox. I don't need empty showcase filled with 3rd parties and games that are years away.
Sony recent State of Play wasn't great either, that's for sure.
Oh boy ! I really hope we can get the PS2 version of the R&C games ! The HD Trilogy ports for the PS3 are mostly great but them being Cloud only really is a bummer. And maybe we could get a more than decent version of Gladiator aswell !
My personal Game of the Year, it's my most played game from January to April on Playstation, completed it 7 times, platinum, etc etc... It truly made a mark on me, I hope it sold well enough to warrant a sequel or even better I'd buy a Dead Space Extraction VR remake in a heartbeat. I cannot recommnd the game enough !
Nobody here in the comments arguing that it could work on a PS4 or HDDs seems to be acknowledging the fact that Rift Apart uses the "Direct Storage" technology which did not exist when Rift Apart was released on PS5 2 years ago. At the time of development (which was 2020/2019 or even before that) there was first of all no consumer SSD faster than the one in the PS5 at a reasonable price, there was no DirectStorage to compensate for the speed at which HDDs and SSD decompresses files. In the Digital Foundry video the game running on a machin with the latest CPU and latest GPU (both released AFTER the PS5 and the setup costing about 4-5 times the price of a PS5) still loads slower than the PS5. Insomniacs never said "you will never be able to play this game anywhere else than on the PS5" but at the time of development, the SSD of the PS5 gave them the possibility to create this game as they intended.
Honestly I'll have to go with The Lost Legacy, something about the brevity of the experience. I love 2 and 4 but they both have some pacing issues IMO, 4 reaaaally gets going in Madagascar. TLL is fun throughout !
Some of my best gaming experience have taken me hundreds of hours (BOTW, Red Dead Redemption 2) some of them were a lot shorter (Journey, A Short Hike) and a lot of them between these two extremes. I just want a game to be good, I'm not expecting X amount of playtime for X amount of money given (as long as it is still fair). The worst thing a good game can do is overstay its welcome.
@theheadofabroom At the same time the ZeniMax buyout was a 7.5 billions dollar deal and a whole publisher wich is something Sony has never done on that scale so I feel the comparison is fair.
@Texan_Survivor yeah the fact that it jumped to the 4th best selling ps4 exclusive after a month or that 80% of ~4 millions copies is still almost a million copy is very telling indeed...
Man that's good news. It felt inevitable but I'm glad it happened sooner rather than later ! and if that Bluepoint news is also true, that's even better !
I've seen the game run on a base PS4 with the latest patch, it is less than "satisfactory" especially since this released in December, ESPECIALLY when you actively discourage people of playing on the base PS4. I'm glad they're still working to fix it and my heart goes to the poor devs but jesus christ, what a blunder CDPR...
Honestly, after these ~two weeks of weird weird news I was kind of excited to see what was up with this game but now, I really hope they don't say anything until August because it's just tiresome, knowing that we would get "answers" today made all of this fine...now eeeh
I wonder what kind of multiplayer this is. There is a Story Lead element, could it be a multiplayer game like All 4 One ? I'll admit, I'd be happier if they kept doing single player games forever but I am still very curious about what this is !
@David187 and I might add that the streaming technology required for gaming is absurdly more complicated than it is for films and music, you cannot buffer in advance what tou have to render right away at 16ms a frame. So far every streaming solution I've tested has introduced at best a very slight amount of lag and a fairly good amount of video compression.
@Kirbyboy92 The thing to celebrate is that it was an incrase, at all. Big Games just don't usually do that, it would be something to celebrate even if the game dropped 2-3%, Games like this are notoriously very frontloaded, they make most of their sales in the first week and then it slows down hard. It would be like Endgame making 650 millions in its first week and making that again in the second week, it would be unprecedented.
@Kirbyboy92 yeah 8 millions people buying ps5 then realising there is no game on it and just buying anything that comes out of desperation. That must be it.
@nessisonett The article adresses it, Xbox and Nintendo could have easily killed it in their own terms, Nintendo have been doing Nintendo Directs for a while now and Xbox has had its own succesful show in the recent past aswell. They do not need E3, E3 needs them.
@Serialsid I'll have to agree with this sentiment. While GamePass is great "bang for your bucks", I'm not sure yet of the impact it will have long term. I'm not a fan of thinking of games as "disposable" and I've had the same problem on a smaller scale with free PS+ games that just didn't grab me fast enough and I ended up dropping them. "I haven't paid anything so it doesn't matter". The other big worry I have is what kind of budget makes sense for GamePass ? Would we get games like The Last of Us pt.II, God of War ? Red Dead Redemption ? Games that cost a ton of money just to be added as part of a 15$ subscription service. How do you reconcile the fact that these games sell up to 3-4 millions in one week end at fullprice but now it would have to share the 15 dollars price tons of other games. And my last question is how do you make games for GamePass ? frontload the game to maximize players retention, just like you said, when somebody pays a fee upfront they're definitely more likely to stick around, when it's part of a subscription, not so much.
I'm glad GamePass exist but I'm not sure if it really is the "savior" of gaming as some seem to think, I dunno...
@Kidfried The article is litteraly called "UK Sales Charts", the article mentions multiple times that it is "physical only" what more do you want ? they're not trying to say that R&C is take the top spot worldwide, they're just stating the facts, It's the best selling physical game in the UK, that's all. It's not the whole story but it certainly means that the game is probably selling well everywhere else but we don't have precise data on that.
@Gamer83 I wouldn't mind Sony not buying them if the shadow of Microsoft's wallet wasn't looming over the game industry. Sony and Insomniacs perfectly worked together from their beginnings and that was cool, I'm glad they went first party because that would have been a terrible blow for me if Microsoft bought them. I absolutely enjoyed RETURNAL and the last BluePoint's remakes so I'd be down aswell but I wish it wasn't because they might get grabbed up by the competition. It's kind of alarming.
@ElMarko I don't know if you've watched it too fast after upload or on your mobile or something but here I am on my computer and there clearly is a 4K setting mate
@KundaliniRising333 DF is gonna release a videoo soon dedicated to the different performance modes but I highly doubt the 60fps mode runs in 1080 if the 30 fps RT mode runs betwzen 1800 and 2160p
Comments 135
Re: Here's Why Decima Engine Was the Top Choice for Death Stranding and Kojima Productions
"He says "no engine is the best choice in every scenario", but Decima "enables us to accomplish many things that would be difficult to achieve elsewhere"."
And yet people still want more studios to use this or that engine, most people don't know anything about working with a game engine and the cost of maintaining one or changing one mid-production. People have done great games with Unreal Engine (Days Gone and Returnal look and play great), Decima Engine, ND or Santa Monica are doing wonders with their own tech. The RE Engine is incredible but has also been misused lately with games that probably didn't fit its strength.
Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me
If we take the past into account, remember when consoles prices used to go down as the generation went on ?
This is the first generation where price are going up the older it gets and you want Sony to release a new piece of tech ? So much of this generation is unlike anything that has come before (and to be honest every generation was quite unique) why would Sony have to do "like they've always done" by cherry picking things that furthers your argument.
Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me
Okay one last thing.
I would also argue that a game taking full advantages of a possible PS6 isn't on the console itself but on the developper. I think we've seen it this gen, some developpers just don't have the ressources to exploit the full capacity of the machine.
Games takes longer and longer to develop, not necessarily because they get more complex but more often than not it's to match a level of fidelity that takes a f*ckton of ressources. A better machine doesn't automatically means better looking game right at the gate. Spider-Man 2 looks better than Spider-Man 1 but it also cost tripled the budget, does it look "triple the budget better" ? Personnally I don't think so, what does a Spider-Man 3 on PS6 looks like ? A 700$ million dollars games that has better leaves and cans textures or a bit more detailed people in the streets ? Just for it too look barely better than the previous one while revenue expectations skyrockets even more. 80$ games, 100$ games ?
Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me
I'd also like to add that after COVID and the component shortage the first few years of the PS5 were WEIRD so for most people it doesn't feel like we're in the sixth year of the console, purely based on that. Things don't seem to be winding down, quite the contrary.
Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me
@GamingGod I have not ! But from what I gathered and I might be wrong, isn't it more of a troubled optimized game rather than something that truly struggles to be played on PS5 ? I know the RE Engine has had some troubles lately with Monster Hunters Worlds aswell. But again, I haven't played either of those if they are truly next gen experiences and not current gen with optimization problems, I stand corrected !
Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me
Let's not forget that there is no rule around generation length. There was 6 years between Ps1, 2 and 3, 7 years between Ps3, Ps4 and PS5 so why wouldn't there be 8 years between Ps5 and Ps6 ? Nintendo made the jump from the Switch 8 years after the release of the first Switch, the Switch was released in a haste 4 years after the Wii U.
Sony waiting a year or two from what is expected isn't a bad sign at all, we don't have to HAVE another console every 7 years, if the technology leaps makes more sense to wait a year or two for it then let's wait. Sony marketed the PS5 PRO with The Last Of Us Pt.II a game from 2020 that was first released on PS4, yeah it played at a lower resolution and lower framerate but the game still looks damn good and the difference between the PS5 Pro and the PS5 version is honestly marginal, I'm playing Death Stranding 2 right now and it looks amazing on a normal PS5.
The PS4 Pro was a real upgrade, bringing 60fps to some titles or the resolution update to match the advance of 4K back in the mid 2010s was really needed. What did the PS5 Pro brought ? a cleaner 4K that you can only notice by pausing the gaming and zooming on a still frame ? more consistant 60fps when most games already hit that ? All of that for 900 bucks.
So what now ? a 1000 buck Ps6 with even more diminishing returns. If most people can't tell at a glance if a game is running on a PS5, PS5 Pro or PS6 do we really need a PS6 ?
Added to that the dev cycles are getting absurdely long, long enough that some first party studio might actually MISS this gen entirely or we should consider ourselves lucky if we get ONE game from them. So what if we get Intergalactic in 2027 then the next Naughty Dog game is coming on the PS7 ?
At the end of the PS3 we could tell that the machine was giving its all with games like Uncharted 3 or The Last Of Us, the jump to the PS4 and PBR rendering method was huge, the difference between The Last Of Us on PS3 and The Last Of Us Part II 7 years later is huge, 6 years after The Last Of Us Part II... ? most game looks the game. You're right about the original PS4 being a bit slow and dated, that's why a PS4 Pro was created, by the end of the PS4 life cycle I was honestly worried my console might die when playing God of War or TLOU Pt.II I could hear the fan struggling to keep the machine running, 6 years into the PS5, I'm sorry but I don't see it, I haven't seen one game that takes the PS5 to its knees, I haven't seen one game that felt a bit held back by the tech inside the PS5.
Re: Spider-Man 2 Won't Receive Any PS5 Story DLC
@Rich33 Lots of things change during production, iirc God of War Ragnarok started as a DLC, The Lost Legacy too before becoming a smaller stand alone title. The leak might have made Insomniacs change plans or they could just as easily changed plan on their own accords. We might never know ! But it's not something unusual for a Sony Studio.
Re: PS5 Pro Boost Is Pretty Clear Cut in The Last of Us 2 Remastered Comparison Video
I feel insane, of course the image zoomed x3 on a stationary element is cleaner than the base PS5 but what about actual gameplay ? It's all fine and dandy but when you play, you're constantly moving the camera, your eyes are constantly scanning different part of the scenery, you're engrossed in the world and the story.
Who can confidently and for 30 hours of TLOU II definitely tell the difference by playing the game normally ?
I've changed GPU recently I have a high end RTX 4XXX card, I'm playing the TLOU Pt I Remake and even with every settings imaginable pushed to ultra, as soon as I start playing, I cannot tell you the difference between the PS5 version.
I just don't understand how you can justify a machine that cost 300-400$ more than the original that gives you check notes clearer backpack textures and grasses.
Honestly I'd be interested in doing a "blind test", take a few hundred people, make them play the game without telling them if it's PS4, PS4 Pro, PS5 or PS5 Pro (or even PC at Ultra if the port is in the works) and see how many people can definitely tell the difference without obsessing over distant background details and just playing the game like a normal human being.
Re: Ex-Sony Boss Shawn Layden Explains How to Make Games Faster, Cheaper
@get2sammyb
While I agree that Internet communities would be unbearable, if the whole industry shifted toward riskier game/game design and being less driven by pure technological fidelity. It's not like they would have a choice ? Rise of the Ronin gets roasted because next to everything else it looks a bit more "dated". Elden Ring doesn't really scream next gen visuel and was very well recieved, Nintendo has left the "graphics above all" race and has done tremendously well with the Switch a device powered by a 2015 tablet CPU.
Either way, it is just not sustainable in the long run, Spider-Man 2 cost triple the budget of the first one but it doesn't feel 3 times prettier or more advanced. It's getting rarer and rarer to get at least two games in the same franchise on the same console generation and for what ? people will still complain that they've waited too long "for this".
Re: PS5 Fans Beg Sony for a More Fulfilling Livestream in the Aftermath of Xbox Show
I feel like every year Xbox has a strong show showing tons of stuff and every year after that barely anything comes out on Xbox.
I don't need empty showcase filled with 3rd parties and games that are years away.
Sony recent State of Play wasn't great either, that's for sure.
Re: PS5, PS4's Brand New PS2 Emulator Features Up-Rendering, Rewind, Quick Saves, More
Oh boy ! I really hope we can get the PS2 version of the R&C games ! The HD Trilogy ports for the PS3 are mostly great but them being Cloud only really is a bummer. And maybe we could get a more than decent version of Gladiator aswell !
Re: Soapbox: Dead Space Is This Year's (Almost) Forgotten Horror Delight
My personal Game of the Year, it's my most played game from January to April on Playstation, completed it 7 times, platinum, etc etc... It truly made a mark on me, I hope it sold well enough to warrant a sequel or even better I'd buy a Dead Space Extraction VR remake in a heartbeat.
I cannot recommnd the game enough !
Re: Told You So! Ratchet & Clank: Rift Apart Really Wouldn't Have Worked on PS4
Nobody here in the comments arguing that it could work on a PS4 or HDDs seems to be acknowledging the fact that Rift Apart uses the "Direct Storage" technology which did not exist when Rift Apart was released on PS5 2 years ago. At the time of development (which was 2020/2019 or even before that) there was first of all no consumer SSD faster than the one in the PS5 at a reasonable price, there was no DirectStorage to compensate for the speed at which HDDs and SSD decompresses files. In the Digital Foundry video the game running on a machin with the latest CPU and latest GPU (both released AFTER the PS5 and the setup costing about 4-5 times the price of a PS5) still loads slower than the PS5. Insomniacs never said "you will never be able to play this game anywhere else than on the PS5" but at the time of development, the SSD of the PS5 gave them the possibility to create this game as they intended.
Re: Poll: Do PS Plus Premium's Classic Games Need Trophies for You to Play Them?
To this day I still do not get the appeal of trophies, I couldn't care less if classic games don't have trophy support
Re: Rumour: PS Plus Premium's PS1, PS2, PSP Games Have Started to Leak
As long as I can play Ratchet & Clank 1 to 3 (bonus point for any of the other titles) I'm good.
Re: PSN Down and PS Plus Not Being Detected for Many Players
I'm trying to play Returnal in coop but alas, it doesn't connect to the online services...
Re: Timeless PS3 Title Journey Is 10 Years Old Today
One of the most incredible game I've had the pleasure to play and that I still play at least once a year.
Re: Poll: What's the Best Uncharted Game?
Honestly I'll have to go with The Lost Legacy, something about the brevity of the experience. I love 2 and 4 but they both have some pacing issues IMO, 4 reaaaally gets going in Madagascar. TLL is fun throughout !
Re: Poll: How Long Should Games Be?
Some of my best gaming experience have taken me hundreds of hours (BOTW, Red Dead Redemption 2) some of them were a lot shorter (Journey, A Short Hike) and a lot of them between these two extremes.
I just want a game to be good, I'm not expecting X amount of playtime for X amount of money given (as long as it is still fair). The worst thing a good game can do is overstay its welcome.
Re: Plan A Short Hike on PS4 This Week
It honestly might be the best game I've played this year, it was an absolute delight, I might rebuy it for PS4/5 just to support the devs.
Re: Crysis Remastered Trilogy (PS4) - A Franchise with an Identity Crysis
@Integrity oh cheers mate ! Never had such trouble to find a game on the store
Re: Crysis Remastered Trilogy (PS4) - A Franchise with an Identity Crysis
I feel like I'm going crazy, I can't seem to find the Crysis Remastered trilogy on the PS Store (UK), am I crazy ?
Re: Guardians of the Galaxy Game Has Its Very Own Rock Album
This game is gonna be a licensing nightmare in 10 years
Re: Former Sony Boss Fearful of Industry Consolidation
@theheadofabroom At the same time the ZeniMax buyout was a 7.5 billions dollar deal and a whole publisher wich is something Sony has never done on that scale so I feel the comparison is fair.
Re: Looks Like The Last of Us 2 Has Been Permanently Discounted on PS Store
@Texan_Survivor yeah the fact that it jumped to the 4th best selling ps4 exclusive after a month or that 80% of ~4 millions copies is still almost a million copy is very telling indeed...
Re: Spider-Man: Miles Morales Patch 1.10 Makes Ray Tracing Even Better
I'm guessing they've managed to get the RT reflections running at native or close to resolution, just like R&C did at launch.
Re: Sony: We're Not Going Around Making Random Acquisitions
@nessisonett The Interviewer : "...Looking at the industry from the outside, it feels like a bit of an arms race. Is that how you see it, Hermen?
HH: No, not at all. We're very selective [...]"
I don't think Herman Hulst was saying that at all
Re: Sony Confirms Acquisition of Returnal Dev Housemarque
Man that's good news. It felt inevitable but I'm glad it happened sooner rather than later ! and if that Bluepoint news is also true, that's even better !
Re: Cyberpunk 2077 Stability 'Satisfactory', Says CDPR, More 'General' Improvements in Development
I've seen the game run on a base PS4 with the latest patch, it is less than "satisfactory" especially since this released in December, ESPECIALLY when you actively discourage people of playing on the base PS4. I'm glad they're still working to fix it and my heart goes to the poor devs but jesus christ, what a blunder CDPR...
Re: Abandoned Trailer App Delayed Yet Again, This Time to August
Honestly, after these ~two weeks of weird weird news I was kind of excited to see what was up with this game but now, I really hope they don't say anything until August because it's just tiresome, knowing that we would get "answers" today made all of this fine...now eeeh
Re: Deal: Returnal, Demon's Souls, Spider-Man in PS5 Weekend Sale
Here's to hoping the sales help Returnal ! Amazing game !
Re: Insomniac Games Now Hiring for PS5 Multiplayer Project
I wonder what kind of multiplayer this is. There is a Story Lead element, could it be a multiplayer game like All 4 One ?
I'll admit, I'd be happier if they kept doing single player games forever but I am still very curious about what this is !
Re: PS5 Console Exclusive Forspoken Aims to Be the Best Looking Open World Game Ever
I wonder, could AMD's FSR work on PS4/PS4 Pro ? I know it works on a lot of cards but those machines are ooooold.
Re: Round Up: Scarlet Nexus Reviews Range from Good to Great
@nessisonett Man, I gotta say I''m gonna miss that funky face !
Re: UK Sales Charts: Ratchet & Clank: Rift Apart Sells Even Better in Its Second Week
@David187 and I might add that the streaming technology required for gaming is absurdly more complicated than it is for films and music, you cannot buffer in advance what tou have to render right away at 16ms a frame. So far every streaming solution I've tested has introduced at best a very slight amount of lag and a fairly good amount of video compression.
Re: UK Sales Charts: Ratchet & Clank: Rift Apart Sells Even Better in Its Second Week
@Kirbyboy92 The thing to celebrate is that it was an incrase, at all. Big Games just don't usually do that, it would be something to celebrate even if the game dropped 2-3%, Games like this are notoriously very frontloaded, they make most of their sales in the first week and then it slows down hard. It would be like Endgame making 650 millions in its first week and making that again in the second week, it would be unprecedented.
Re: UK Sales Charts: Ratchet & Clank: Rift Apart Sells Even Better in Its Second Week
@Kirbyboy92 yeah 8 millions people buying ps5 then realising there is no game on it and just buying anything that comes out of desperation. That must be it.
Re: UK Sales Charts: Ratchet & Clank: Rift Apart Sells Even Better in Its Second Week
@Kirbyboy92 how come Miles Morales always tops the chart when PS5 come in stock ? I thought it was on PS4 aswell...
Re: UK Sales Charts: Ratchet & Clank: Rift Apart Sells Even Better in Its Second Week
Boy am I glad to hear that ! More R&C on the horizon ! And how crazy is it that Insomniacs have TWO games in the top 10 !
Re: Ratchet & Clank: Rift Apart's Pixelizer HD Plays a Funky Melody with PS5 Pad's Haptics
@Angelus3K yep ! At level 5 you get the charging upgrade
Re: Psychonauts 2 Will Also Release on PS4 This August
I geniunely thought this was the first true Xbox Exclusive coming out this year but if it isn't, what is ?
Re: Reaction: E3 Is a Relic Desperately Clinging to Relevancy
@nessisonett The article adresses it, Xbox and Nintendo could have easily killed it in their own terms, Nintendo have been doing Nintendo Directs for a while now and Xbox has had its own succesful show in the recent past aswell. They do not need E3, E3 needs them.
Re: UK Sales Charts: Ratchet & Clank: Rift Apart the Next Insomniac Game to Take Top Spot
@Serialsid I'll have to agree with this sentiment. While GamePass is great "bang for your bucks", I'm not sure yet of the impact it will have long term. I'm not a fan of thinking of games as "disposable" and I've had the same problem on a smaller scale with free PS+ games that just didn't grab me fast enough and I ended up dropping them. "I haven't paid anything so it doesn't matter".
The other big worry I have is what kind of budget makes sense for GamePass ? Would we get games like The Last of Us pt.II, God of War ? Red Dead Redemption ? Games that cost a ton of money just to be added as part of a 15$ subscription service. How do you reconcile the fact that these games sell up to 3-4 millions in one week end at fullprice but now it would have to share the 15 dollars price tons of other games.
And my last question is how do you make games for GamePass ? frontload the game to maximize players retention, just like you said, when somebody pays a fee upfront they're definitely more likely to stick around, when it's part of a subscription, not so much.
I'm glad GamePass exist but I'm not sure if it really is the "savior" of gaming as some seem to think, I dunno...
Re: UK Sales Charts: Ratchet & Clank: Rift Apart the Next Insomniac Game to Take Top Spot
@Kidfried The article is litteraly called "UK Sales Charts", the article mentions multiple times that it is "physical only" what more do you want ? they're not trying to say that R&C is take the top spot worldwide, they're just stating the facts, It's the best selling physical game in the UK, that's all. It's not the whole story but it certainly means that the game is probably selling well everywhere else but we don't have precise data on that.
Re: Reaction: Partnerships Show PlayStation Empowering Creators, And Avoiding an Acquisition War
@Gamer83 I wouldn't mind Sony not buying them if the shadow of Microsoft's wallet wasn't looming over the game industry. Sony and Insomniacs perfectly worked together from their beginnings and that was cool, I'm glad they went first party because that would have been a terrible blow for me if Microsoft bought them.
I absolutely enjoyed RETURNAL and the last BluePoint's remakes so I'd be down aswell but I wish it wasn't because they might get grabbed up by the competition. It's kind of alarming.
Re: Ratchet & Clank: Rift Apart Graphics Comparison Shows Fidelity, Performance, and Performance RT
@AFCC ain't that a beautiful thing that we get options that best suit our needs !
@elchebib just finished my 3rd playthrough tuesday, that Groovitron trophy is a b*tch.
Re: Ratchet & Clank: Rift Apart Graphics Comparison Shows Fidelity, Performance, and Performance RT
@ElMarko I don't know if you've watched it too fast after upload or on your mobile or something but here I am on my computer and there clearly is a 4K setting mate
Re: Ratchet & Clank: Rift Apart PS5 Launch Trailer Is Pure Hype
@HotGoomba Good luck to you !
Re: Ratchet & Clank: Rift Apart (PS5) - Intergalactic Stunner Puts PS5's Power on Display
@KundaliniRising333 DF is gonna release a videoo soon dedicated to the different performance modes but I highly doubt the 60fps mode runs in 1080 if the 30 fps RT mode runs betwzen 1800 and 2160p
Re: PS5 Is Probably Telling You to Charge Your Controller Way Too Early
I usually have at least one charger right next to my couch so I've never really mind plugging it while I finish my game session