Cyberpunk 2077 developer CD Projekt Red has commented on the current state of the open world title. When it first released in December 2020, Cyberpunk ran very poorly — particularly on last-gen consoles like the PlayStation 4. It was extremely prone to frame-rate drops and all kinds of ridiculous bugs — some of them game-breaking. However, the game's biggest issue was that it crashed a lot — way more than any other game we've played on modern hardware.
The problem was so severe that it heavily influenced Sony's decision to remove Cyberpunk 2077 from the PlayStation Store. Only very recently was it reinstated, but even then, it now comes with a disclaimer that says the game plays best on PS4 Pro and PS5 (via backwards compatibility).
Fortunately, CD Projekt Red has made progress in ensuring that Cyberpunk is a more stable piece of software. Numerous updates over the last seven months or so have improved the title's technical performance, and have reduced the number of crashes quite significantly (based on our own testing, at least).
And now, it seems as though CDPR is largely "satisfied" with how well Cyberpunk 2077 is running. As translated by IGN, company CEO Adam Kiciński spoke about the game's technical state at WSE Innovation Day. Kiciński said: "We have already reached a satisfactory level [of stability with Cyberpunk 2077]. We have also worked on the overall performance, and we are quite satisfied with that."
He continues: "Of course, we have also fixed bugs and glitches, and we will continue to do so. Over time, we will be introducing fixes to the general systems that players [have pointed out as needing improvement]."
It'll be interesting to see what's next for Cyberpunk 2077. CDPR had previously stated that improving the title's stability was its first priority, with more general improvements in the pipeline. It could be that we start seeing gameplay adjustments arrive in the relatively near future, especially since the native PS5 version of Cyberpunk is still on the cards for 2021.
Comments 54
They've got a very low bar for satisfaction. I'd say it's more like passable. Kind of sad that they think they deserve recognition for basic stability.
This makes Unity looked like a quick fix. (But Unity will probably always run better patched on PS4 than Cyberpunk on PS4)
"And now, it seems as though CDPR is largely "satisfied" with how well Cyberpunk 2077 is running"
I wonder if costumers see it the same way. I mean I watched a video about patch 1.23 on PS4 lately and while the framerate is much better than at lauch the City itself is still a ghost town and the graphics are still bad
Late 2022 before this runs as it should have all along. Take that to the bank
I bought it, played a chapter or two and then returned it. I’ll probably never play it again.
The sooner they can move on from this project the better. I think they just need to keep quiet now until the new gen versions are ready, then release them and move on asap. The game itself really isn't anywhere good enough to deserve all this attention and time.
Sony will tell you that there's no such thing as enough stability
Well they are now satisfied how is it possible that they released this earlier they knew it was a mess and im still baffled people keep defending it.
Like i see it the game should have never been released on the PS4 with all the promises they made. So dissapointing that quality and your reputation is less important then money thats for sure.
when the next gen version comes out later this year i will play that. they have enough power to run it properly
I've seen the game run on a base PS4 with the latest patch, it is less than "satisfactory" especially since this released in December, ESPECIALLY when you actively discourage people of playing on the base PS4. I'm glad they're still working to fix it and my heart goes to the poor devs but jesus christ, what a blunder CDPR...
I paid full price for this crap because of the goodwill they generated before.
It's far from satisfactory on PS4 and they know that.
CDPR should release an expansion, or a DLC, or something to bring players back to Cyberpunk 2077 since it lost a massive amount of its initial players. It just feels odd and, frankly, a bit sad to play it now. I think someone from CDPR said one time that Cyberpunk will not be like GTA V and he couldn't be more correct, since GTA V was released ages ago and still maintains a huge player base. The game never seems to get old.
Plus, I would have to uninstall Final Fantasy VII Remake to reinstall Cyberpunk, which makes it extra-sad.
I'm 5 trophies off the platinum, just wrap up and it's played perfectly fine for me. 3 crashes in over 100hrs. I haven't even installed the latest update as I want to abuse some cash glitches.
Satisfactory is never a good yard stick to measure by ..
@vict0RGM this! They need to make ALL DLC free. It would go a long way to gain back trust.
I platted the game with absolutely zero crashes. PS4 version. So yeah, it’s satisfactory.
Pffft, the stability had nothing to do with Sony removing it from the store. Let's not forget that this steaming pile passed Sony's own certification. It was because CDPR said go directly to Sony for refunds. If they hadn't pulled that stunt it would never have been taken off the store.
In other words, "people are satisfied with this level of quality nowadays so we don't feel a particularly pressing need to continue to frantically patch it. We've got our apologists defending us!"
I'll wait for the PS5 version with no bugs, glitches, crashes and improved A.I. Hopefully that can happen by early 2022. Then, i will take a look into it and decide if i want to purchase and play.
Never understood why people lost so much respect for CD Projekt. The studio is the people that work for it and by all accounts the majority of developers did nothing wrong. It was the executives of the company that caused this issue.
Naughty Dog is more than just Neil Druckman. Santa Monica is more than just Barlog. Why do we put this negative stigma on the whole company?
Not trying to be a shill. Honestly just curious. If I was a developer at CD Projekt, I would feel gutted.
Satisfactory? I guess they havent seen the latest performance videos since it came back to the store, cos I wouldn't call that satisfactory, oh at all.
@batwing47 the lack of whistle blowing just seems odd though, the amount of devs and marketing people that must have known the state of it and were against it being released, you'd have thought some stories would have came out by now
Far from satisfactory but fanboys will say otherwise ofc which blows my damn mind. I refuse to go near this rubbish until the Native PS5 version comes out and by then I expect it to be perfect or close enough to it.
Satisfactory?! Hardly. Apparently frame rates under 30, major streaming in asset issues, and most of the game systems half baked or unfinished is satisfactory.
In other words "we were successful in our quick cash grab based on lies, we are moving on to working on things making more cash. Take care"
I can't wait see how badly they'll mess up the PS5 version, and how long it'll take to fix that 🤔
@Lightning_FF13 I came to a similar conclusion. I didn't think it was boring while I was playing it. I had a lot of fun with it in fact. But when I was finished it was just... over. And I didn't really want to go back. 🤷♂️
I think it's partly down to how tired I am of that bleak future setting, but also the characters themselves just didn't pull me back in.
I played on PS5 so it was fairly stable, even so the game itself was just okayish mostly, and good in parts, but never more than that.
From what I've seen the deep role playing elements promised fall flat and the city doesn't look like a living place. I hope the ps5 version will not just take care of the bugs but also deepen the gameplay experience.
@Lightning_FF13 I always inevitably compare it to Mass Effect in my head too for the characters and the depth of the world building. With Mass Effect you fall in love with some of those characters.
That didn't happen for me at all in Cyberpunk.
I played it for a bit on PC and still had plenty of technical issues. I stopped playing though because it simply was not that fun of a game to begin with. I think it is long past time for them to move on.
@batwing47 In this case I think people can distinguish between CDPR devs and CDPR management but both make up CDPR as a whole so the whole studio's reputation is it because of CDPR mismanagement of the game's development as a whole.
I think is fair to say that there are more than a bunch of devs at CDPR rethinking their career path, and CDPR still looks good on the ol' resume so I don't think they would have a problem finding work someplace else.
Really wish they just finish with this so they can go make PC story DLC. PC is where most of the base is anyway and we held up because of this awful port.
Better to just get your money back and get it on PS5 someday down the line.
"We have already reached a satisfactory level [of stability]”
Er it’s seven months AFTER launch. That’s the minimum anyone expects AT launch.
@RavenWolfe81 I don't see how they're trying to get "recognition" for any of this. Just letting people know they are satisfied with the way it runs and are looking into improving further.
Recently reinstalled it on my Pro with SSD. Going to give this game a chance after being completely disgusted with the crashes.
So far it has yet to crash but still has major FPS drops and objects still popping in at close range.
Trust us! Would you lie? HAHA
@Shepherd_Tallon you didn't fall in love with Panam or Judy?!
That’s good to hear, I suppose. For me, I played through it once and it was an ok game. But I’ve tried a few times since to replay it and I’ve just found it boring. I didn’t find enough to make it interesting enough for a second go. Hopefully when they start adding extra content I’ll be able to play through again.
Satisfactory? Ha! Tell that to PS4 base players who still have to play the game at a broken state 😤😤😡💢
I don't even have the game and never played it but I still feel sorry for consumers who were duped to buying this broken bug ridden mess.
@MatthewJP Panam was great, to be fair. She was probably the best character.
@Shepherd_Tallon yeah i did get emotionally invested in panam then by the end it's just nothing. There's a great game lurking in there somewhere....
I recently started playing it on X1, still no animation when characters lean against walls, still bugged telemetry with a lot of objects, hit something in your car to hard and you will fall through the world. Still enjoying myself but I could never pretend they've done everything they need to do.
That thumbnail really pisses me off that they replaced the female in the gameplay reveal with the ugly alternative that's on the cover. You can't even recreate her at all.
@Katsuhono It's less than satisfactory on ps5! Jackie is still walking through doors and other npcs walk through cars.. all kinds of things floating that shouldn't be... god. it's worse now on ps5 than it was at launch on ps4pro
@batwing47 It's not like most people are naming names - "Yeah, THIS developer did a bad job."
We name the company when there are problems for the same reason you name the company for praise - it's the entity that releases the game and puts its name on the box (literally or figuratively, depending on the edition). If you work for a company that screws up, it doesn't matter that YOU did YOUR job right, the company name still gets blamed. That's how it works.
And if it's management's fault, but management doesn't change, then why should people still have any faith in the company, being led by the same people who caused the issue to begin with?
Anyway, you're supposed to just understand that when we say "CDPR made a mistake," you know we aren't talking about the janitor, or the HR department - we're talking about the decision-makers, at whatever levels those might be.
Bad word choice but as a 'translation' from IGN he was probably talking about the Polish weather this summer.
No thanks.
Never buying a CDPR game at launch again even if it is Witcher 4
While its not in a state that I would consider satisfactory by a long shot; its not much worse than quite a few other AAA titles out there. I regularly experience crashes, game breaking bugs, and poor frame rates on a huge number of titles that no one ever really talked about.
For example I recently played through XCom 2 again; at least one crash per play session; many easily repeatable bugs (some requiring a reload), frame rates dropping to ~10 regularly; and severe visual glitches. All across multiple consoles with two different copies of the game. My point is, yes Cyberpunk 2077 is buggy; but why does everyone else get a pass?
Hmm. CDPR says it's "satisfactory" which, in and of itself, is hardly a ringing endorsement for anything. I'd really like to hear from a non-biased third-party at this point. CDPR's credibility is still in the gutter, as far as I'm concerned. I mean, I'd still look at the calendar when asking them what day it is just to make sure we're looking at the same month and year and not some Polish fantasy.
@Dodoo And to think they were actually trying to push the game out the door as early as 2019. Just imagine how bad that would have been.
@RobN Would that it was just a single mistake. But there are piles and piles of them and they did essentially the same damn thing with The Witcher 3. Only they were able to get away with that which is why they really believed they'd do the same with Cyberpunk.
@BradT I should have quotes some more from what I was replying to - post #26.
"Never understood why people lost so much respect for CD Projekt. The studio is the people that work for it and by all accounts the majority of developers did nothing wrong."
And while he's right that you can't lay this at the feet of developers who worked their butts off going in to - and after - the release, it's still the company's fault, and the company still gets the blame as a whole.
Your point about Witcher 3 is something people forget, too - I remember all the negatives about it when it first released (I didn't touch it until well after all the DLC was out), and it seems CDPR did not learn the right lessons from that. If anything, I could make the point that I don't understand why people GAVE so much respect to a studio that botched it once already? I wonder if we all (CDPR and gamers) are learning any lessons this time around?
I guess we'll find out in 2-8 years, in CDPR's case.
@BradT hah true! I doubt it’d even load the menu screen if it came out in 2019!
@OmegaStriver Hype can kill an experience.. This is why i go into everything with " don't expect too much from ANYONE, hold them to the lowest standard possible, so that when they don't meet the benchmark, you won't be upset" I go about this with EVERYBODY, I never got and rode the hype train, didn't watch any videos, didn't listen to everyone else and how their experience was. For this very reason, me and CP are getting along just fine, because I just expected the bare minimum from them..... Ahhhhh living like this is soo stress free!!
@MakersMark I don’t have much time to game and I won’t spend it with mediocrity.
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